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Old 08/15/06, 11:43 AM   #1
Farstrider
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Farrstrider
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Ok I know this is *pure* theorycraft as nobody knows what the next talent tiers will uncover, but in the spirit of a bit more "fun" since there are quite a lot of very serious threads up here at the moment, I thought I'd chuck this out there.

What do you think will be your favoured/standard groups in 2v2 Arena PvP? I know you'll get 4 spots, so stick 4 classes up if you have to, but I'm really trying to think of what the hardest 2 man team to beat will be.

I'm looking forward to rolling with shaman/hunter - but I can imagine a lot of teams not leaving home without a mage or lock for their CC.

Guess we'll see whether multi-shaman teams are as good as they have proved in PvP up to this stage.

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Old 08/15/06, 11:45 AM   #2
novasphere
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Tauren Druid
 
Argent Dawn
Warrior/Paladin, or for that matter Anything/Paladin will be a pretty tough combo to beat.

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Old 08/15/06, 11:46 AM   #3
Darkchani
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Paladin + mage

:)

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Old 08/15/06, 11:47 AM   #4
Zagzil
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Undead Warrior
 
Korgath
I'm pretty sure there is going to be a ton of new abilities and this will change your perception totally on class value in arena teams. Bloodlust?

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Old 08/15/06, 11:49 AM   #5
♦ Praetorian
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Orc Shaman
 
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Yeah, this is pure theorycraft since all the classes will be changing in nontrivial ways, but it's still a potentially entertaining discussion.

Shaman + Soul Link warlock would be really unpleasant to face.

Edit: How about we offer some explanation instead of just listing pairs. Per the above, yeah, paladin + any heavy DPS class will be nasty, because at least for some period of time, you can't stop the paladin from keeping the DPS class up while he bursts down one of the opposition. Forcing the paladin to pop his bubble early will pretty much be the key there.

I like shaman+lock because they're both quite hardy, and have a lot of tools at their disposal. Between grounding, spell lock, devour, and earth shock, they can cause casters serious problems. The shaman has great burst healing, and if he's endgame-geared can have around 7k armor. The warlock has the CC you'd need, and can have dots ticking away the opponents' life during what will most likely be a protracted fight.

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Old 08/15/06, 11:49 AM   #6
 frmorrison
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With the competition in the 2v2 Arena, I think CC will be very handly.

So Mage/High DPS class should do well.

However, 2 Shaman should be tough to beat, since they can counter a lot of stuff.

With 2v2 bracket, basically 4 people that don't suck should do very well, no matter what the class is.

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Old 08/15/06, 11:50 AM   #7
Kaubel
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Tauren Druid
 
Mal'Ganis
I'd like to group with a pally and see how long it takes to kill us.

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Old 08/15/06, 11:52 AM   #8
Judia
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Murloc Paladin
 
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Today ?
Paladin/Warrior will best most groups. Only warlock/warlock, Mage/Shaman or Mage/Mage would seriously trouble Paladin/Warrior. Shaman/Warrior is similar but the bubble is just too good, especially because in 2v2 the "assist train" as such is not going to punish slow paladin heals as badly.

Expansion ?
Who knows, warrirors could be in for a severe nerf, paladin roles may totally change.
If paladins reamain a tank/healer combo they will still be the perfect partner for a durable dps class.

Edit:
Expanded as per Gurgthok's Edit.
If you are in a dedicated pairing you can ensure that the opponents first heal will always be met by stun/intercept or pummel unless under natures swftness. Between 2 class fear breaks, clense, and BoF the warrior cant really be stopped from interrupting the heal except possibly with deathcoil. Then the paladin stun can kick in effectively denying your opponent up to 10second of healing and at least 4/5 seconds. finally the warrior throws on intmidating shout to paralize the victim for another 3-5seconds. The partner will have to either target the paladin, in which case he can bubble, or the warrior which feed the warrior rage. 7-10 seconds is a LONG time in pvp to burst down someone as a warrior, even with 7k armor with the paladin able to drop some controled burst damage along with the warrior its going to be hard to survive.

With a shaman/lock combination it would probably read something like:
Warrior charge, bezerker rage, pummel first heal. Once the pummel is in stun the second heal spell or when NS is cast, the shaman will probably trinket but has still lost 2-3seconds, when you throw on the warrior fear to paralize. the warlock cant really do anything about this except deathcoil the warrrior.

What is going to kill a paladin/warrior pairing is if you interrupt the paladin heal while having the ability to burst down the warrior, this is where a Shaman/Shaman, Mage/Mage or a Shaman/Mage conbination will really shine.

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Old 08/15/06, 11:53 AM   #9
Z-Factor
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yeah druid and a paladin will drain a lot of dps from your opponents before refreshing your mana and health :)

If we're sticking to 2v2, i think a soullink warlock and a feral/resto druid would be quite hard, esp with a felhunter out.

Would be nice of they added stormcrow form at level 70 :)

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Old 08/15/06, 11:55 AM   #10
♦ Praetorian
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Mal'Ganis
Yeah, mage+mage matches up favorably against most groups. If they lack enough "outs" against CC, that's a win right there. Against other groups the mages could pop timers and just burst one of the two down instantly, making the rest fairly easy cleanup.

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Old 08/15/06, 11:56 AM   #11
Farstrider
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I haven't PvP'd on my priest much, but given the existence of NS, & the amount of +healing gear available to a top shammy/druid these days I find it hard to see a spot for a priest in 2 man. Interesting that not one of these first few posts has picked priest.

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Old 08/15/06, 11:58 AM   #12
 frmorrison
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Originally Posted by Kaubel
I'd like to group with a pally and see how long it takes to kill us.
Ouch. Swiftmend + the Defensive Plate class, that would be painful to DPS them down. Medium dps + Highest defense. Weak against Shadow Priest/Mages though.

However SL Lock + Shaman, has High dps and Good defense, might be weak against 2 Warriors.


I guess it matters how much dps/defense you want, and it is good you can have 4 players in your team, so you could change up your 2 fighting depending on what you enemy has in his team.

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Old 08/15/06, 11:58 AM   #13
Fayrn
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Two AP Mages.

Drop one opponent almost instantly, and you have a 2v1.

Game Over...

EVE: Fay Ruen / Jay Leth

she's so pretty but she doesn't always act that way
her mood's out swingin' on the swingset almost every day

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Old 08/15/06, 11:59 AM   #14
Twiddy
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Gnome Warlock
 
Mal'Ganis
I've always had a lot of fun running with a Priest or a Pally in current BGs. I suspect in 2v2 the Pally will be a lot more useful.

Although, the thought of a Lock + Shammy combo is pretty interesting. I wasn't so hot for the horde-pally/alliance-shammy additions at first, but this might make it all alright.

Edit: Adding a little explanation to the Lock + Shammy idea. I suspect I might be biased because I've never had the chance to play on the same team as a Shammy, but as a lock, I know that I have, as a lock, a lot of options in PVP, not just different specs, but a lot of utility, and I really enjoy taking on other casters/healers. From my experience on the receiving end, Shammy also have a lot of utility, and can cause a lot of trouble for mele classes.

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Old 08/15/06, 11:59 AM   #15
Z-Factor
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2 fire mages...rolling ignites...PoM Pyroblasts...

And then theres frost mages and our novas/iceblocks/shatter.

Although i think against comparably skilled and equipped teams, 2 players of the same class, or at least the same spec, would have a hard time against hybrid combos

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