Twisting Nether(EU) had its first run yesterday, with only 2 days of "spread the love" err advertising.
A few points that were made obvious to me:
Having a name, reputation and maybe guild to back the very first run is immense. You´ll just get flooded with "How does this work? Do you have spots?" and so forth. Not a single troll/hater in 2 days - that was quite impressive to be honest.
Time consumption: Do not underestimate the bidding process - its going to add 15-25 minutes to your run in total.
Price outline: Well our first run had some lucky drops - Solace, Barb, 2 BoEs ended up in 50.000 exactly.
Tokens went for 2.6 2.8.3.6 4.2 5.0 - in that order.
Setting one up on Runetotem (US) Alliance side this Saturday at 3 server. Posted on our realm forums and done some word of mouth advertising. I've been raid leading on this server since pre-BC and have a pretty decent reputation for the pugs I have run, so hopefully that will help pay off in a successful run. I'll edit later with the results.
Originally Posted by Falk
Seems like advocating Darwinism would be the best solution.
Originally Posted by Darkside
The achievement would be much easier if it wasn't as hard.
GDKP seems to work better for short instances with lots of drops.
Assuming you are very fast, Ulduar will still take about 3,5 to 4 hours, remember this is still some sort of PUG.
People will have to leave for their kids, their work, their cat or whatever and they will cry about not getting their share of the pot.
What you could do for Ulduar ist to set up 2 Raids, 1 to Auriaya and the other day one with keepers to yogg.
People will manage themselves to not have kid issues, cat issues and work issues (once gdkp becomes popular, even if they have to leave, they will not complain). They will prepare to join your raid assuming you did good raid leading. One thing about 2-day raiding, you can hold onto some portion of the split and hand them out on the second run (eg. if first day's split was 800g, you keep 300g and hand them back out on the second day --- you need good reputation and organization for this kind of system) so most people will turn up for the second run (if not, the split is yours :P, or use it to invite new people).
The best way to do Ulduar-25 is to clear all bosses in 1 day (make sure you know how to lead the raid to minimize time wasting).
Since our first raid took 1:30 with lots of quick explanations to do as well as tactic briefings to make sure it works I went and macroed anything that came to mind - this will probably take care of 95% of your needs each week.(you might want to adjust individual tactics and the 1 bold line)
Northrend Beasts strategy outline:
P1: Run the Snobolds into melee, Casters switch to kill them, Melee just keep the passive DPS up.
Keep an eye on tank stacks, BoP if necessary before P2.
P2: Melee on the Moving snake, Casters on the rooted snake - try to balance DPS out.
Casters spread out over the full range - melee spread out in 2 camps behind the boss.
If you get poison -> run towards the people with fire debuff(usually the opposing tank)
Don´t turn the snakes towards the raid - also don't overaggro any snake.
P3: Spread out evenly, don´t clump on one side, especially during the stunned phase.
Paladins have a look at Omen and Salvation the highest targets(not tanks..) usually Locks, Mages and Hunters.
Jaraxxus guideline:
Healers spread out evenly around the room, ranged DPS spread out in the room - but not too far from the center for healing.
Casters always switch to Sisters AND Infernals.
Melee only switches to Sisters when they are in the middle.
Handling the Legion Flame:
Melee please INSTANTLY run out of the melee camp.
You do not need to run miles with Legion Flame, no matter if caster or melee - a few steps to the side will be enough to drop the flame without harming anyone.
Nether Power and interrupts:
Shamans/Mages please focus on purging/stealing Nehterpower asap. Melee prioritize keeping his casts interrupted.
Twin Val'kyr guideline:
Tank them ontop of each other in the middle.
The melee team stacks up to the south(Left hand side from the entrance point of view).
The caster team stacks up to the north(Right hand side) in one clump - just outside melee range.
Do NOT bother moving to catch orbs - just move if you see a LOT of opposing colored orbs running close.
There will be 1-2 assigned players behind each camp to catch different colored orbs and let good colored orbs pass by into the groups.
Special notices: Switch to Shield targets.
After one shield is down -> switch to the color fitting for the next shield.
Example: First shield on Darkbane(best color to have is WHITE). After first shield switch to BLACK and stay on Lightbane. Switch Colors for Vortex still, but switch right back.
Anub'Arak strategy outline:
P1: Anub will be tanked on top of frost, with the offtank(s) grabbing the adds and pulling them onto it. If you´re melee - use your aoe abilites. If you´re a caster - please only DPS the marked add. Do not bother shooting down any frost - I will take care of that.
P2: Everyone stacks up in the middle.
If you get followed by Anub, you run ou of the group, so that his path does not cross the group, and bring him to any frost patch of choice.
If you get targetted by any Scarab - slowly move away from it and focus your damage on one that is not currently targetting you. There is no need to ever get hit by them.
P3: Proceed killing Anub, healers can let the raid drop to 50% of their HP without a problem - if you are comfortable to outheal PC quickly, then you can let thsssssem drop even lower.
We will have enough DPS even if he burrows 3 times(granted he is just above 30% on his 3rd burrow) - anything more than that is just a easy kill.
Distribution guideline:
Please stack up on the Master-Looter - I will trade you all going from G1->G5.
Do NOT try to trade me.
Once you recieved your share of the pot, please leave the group.
Thank you all for coming, you can find us in #GDKP ( /join GDKP) and get yourself informed for all coming runs.
Well did my first run tonight. Next one is Friday Nov 6 at 7PM.
We cleared the instance. People weren't really bidding as much as I was hoping for. I think a lot of people were just looking for badges and gold. To be fair, I didn't have a lot of choice on who I brought this week. The idea was very new, and I didn't tell anyone about it until the last minute.
I'm looking forward to next week, thinking it will be a lot better.
Finished my first gdkp run just now, and i believe it was the first on the server mannoroth (de) as well.
I did advertising in trade chat for ~5 days, the message was containing a url to my guilds forums, where i made a topic explaining everything. I met 0 flames or gdkp opponents in public channels, probably due to me being in a well known guild on the server.
Half the people who whispered me didn't realize that it was'nt just a normal pug, and so i had to double check with everyone. I worked with the in game calendar for invites, putting ppl on accepted who seemed alright gear wise and had experience in the instance, and putting ppl with less gear, experience or gold on standby.
Naturally several ppl vanished from the invite calendar without notice, so i had to adjust my advertisement and class needs every day. On the date of the run, 5 ppl on accepted didnt show up. I was able to use some of my backups on standby and the rest were last minute ppl through trade channel. Some of the backups had extra farmed / acquired a lot of money for the run.
The run itself went smoothly in 1.5 hours from the first pull to having handed out the goldpot. No big items, as in no weapons or trinkets, though a few ppl who did bid very high on trophies and normal items.
Overall it was a reasonable successful run, no wipes, few deaths. Naturally the work i had to put into the organization seemed huge, and i hope it will get easier with following runs, as word of the concept and the successful run gets around
Have people succesfully used this system for Ulduar? The reason I am asking is that, let's face it, ToC 10/25 normal is a very easy instance fight mechanics-wise (I don't like the word 'faceroll') and is also very short. You can carry people through it. I would argue that more than half of Ulduar bosses are much complicated than any ToC boss. How do you deal with that? Do you only invite people with Yogg achievement?
There are a couple of relatively stable ulduar 25 gdkp runs on blackrock, but they're not exactly smooth- I don't think that anyone has really perfected it yet. One night full clear is a pretty tall order for a pug, and the problem with the standard gdkp group composition (10 player backbone, 15 carries/alts) is that while you can faseroll the siege/antechamber, your going to run into challenges with keepers/descent; further, there isn't much loot from the easily farmed content that your backbone players are going to bid on.
One possible strategy is to very explicitly split the raid into 2 nights- first night is *just* farm content (in this order: FL, XT, kologarn, auiraya, council, razor, ignis), then the second night you bring in an overgeared backbone and alts for hardmode-only watchers, general, and yogg. Your not going to make much of a pot the first night, but at least you'll have all the trash taken care of- allowing you to roll out a red carpet for your VIPs/Big Spenders who are after mount-related achievements.
Been playing since the day this game went live and today was the first day I even heard of this, it's pretty unheard of on Kel'Thuzad. I am going to try my hand at starting one of these runs up next week. One question I had is about replacements. Have any of you had to replace people and then have people disagree with replacements receiving a full portion of the pot?
Make a statement at the beginning that whoever is present at the kill of the last boss gets a full share of the pot.
If they try to complain about it first you explain that it is there to keep people from going AWOL, and second it is there for the case that people actually do and you need replacements. The point is simply to keep the runs in high esteem. Imagine the positive output of one guy that come in at Anub? 10 mins for 1-3k gold, that's going to sell like warm bread.
There is also the organisational hassle. Imagine subbing in 2 guys for a thirdshare each... And what if you replaced a guy at Twins and another at Faction Champions? It can soon get overwhelming, and the goldpot can thus take an impossibly long time to share out.
Ever since reading about GDKP being used on Korean servers back when Black Temple/Mount Hyjal were still the places to go, I was interested in trying it out, but feared that the opposition would be too strong and the average random raid not skilled enough to beat the current content. Thanks to this thread and Trial of the Crusader being ridiculously easy to clear in a short amount of time, I recently toyed with the idea of introducing this system to my server, which is EU-Vek'lor.
Due to me missing every toc guild raid due to other duties, I went on and tried to organize it by advertising it in my guild. However, the response was quite low and what was worst, I did not find a raidleader, due to our main raidleader having already too much to organize (I myself felt that I am not experienced enough to lead such a raid, especially because people will judge the system according to how the first raid goes. Therefore I wanted to get an established raidleader to do the leading and I'd do the organizing with him). However, I then found a likeminded raidleader who even did some "normal" ToC25 random raids and hence knew already a bunch of people.
Last Wednesday we first toyed with the idea. On Friday, we discussed the rules and wrote everything down. Then we advertised in the realm forum. Further, we mobilized our friends and acquaintances. After one evening of /2 spamming and whispers we had around 20 people signed up in the ingame calendar. Of them, about 15 showed up on Saturday at 19:45 invite time. After some more advertising & spamming in /2 as well as explaining the system a felt 100 times, we were full and pulled at 20:45. The beasts dies on the first try, and the bidding was one of my top moments in wow I guess. It was just so exciting to see how people would bid and react. The first few items were really cheap, but when the trophy came the bid war started. It was a really funny experience to see how everybody got more selfconscious in the bidding process. We then one-shotted every other boss and were finished at 22:15. Unfortunately, no "big" dropp like trinkets took place, but we ended up with respectable 40k gold and hence 1.6k for everybody.
I was extremely pleased, as PuGs normally dont even kill Anubarak on my server, which is EU-Vek'lor. I feared that due to it being a low population realm with only a few casual raiding guild we would have much more problems getting 25 people to try the system out and also kill bosses, especially because we only started advertising not even 24 hours before our first raid. Hence I was very baffled that a "bad realm" raiding-wise (only one guild has killed any ToC25 hardmodes, rank 230/260 on wowprogress) pulled this whole feat off. I guess that due to not having that many great guilds, there are still many people in need of ToC25 items, for which they are willing to spend serious amounts of gold. I guess that my hypothesis that the system would work much better on larger realms was kind of wrong and guess that it can also be done very well on somewhat smaller realms (Vek'lor is recommended, hence really low pop...).
Summed up: We had a blast this night and I wanted to thank you guys for your positive examples and help.
However, I still got a few problems to sort out:
-How do you deal with people who try to push people to bid more and more, who are themselves not interested in the item at all? We had one rogue bid on plate stuff in order to increase the winning bid, as well as on the 2.6s-axe from Anub'arak. He even had the highest bid on the plate pant (1000g) and I as our finance guy was inattentive and traded him the item for the gold. How do you handle this kind of behavior?
I actually thought that people would not risk having to buy items they can not use at all for high amounts of gold, but apparently there are those kind of people who dont really mind losing 1000g. I mean in the end, the paladin didnt have his plate pant, but instead of him the rogue probably went on and vendored it, which is quite stupid I think and didn't really leave a good impression... Thank god the paladin was not a dick about it.
-What do you think should be the minimum price/increment? We set it to 500g/100g, but the bidding was at times taking very long, and also for items with low competition due to raid setup the prices were very low...
Tipps for other people eager to introduce the system to their realm:
-Make macros. Explaining the gdkp system all the time is not something you'll want to do by hand. Explain the rules with macros. I also made macros for the bidding due to not liking goldraidmanager's constant spam.
-Team up. I was quite stressed being the one to do the auctioning, trading and noting all the stuff down in excel. I guess that when doing this for the first time, it's nice if you can delegate different tasks to different people.
Prices:
Trophies (in that order): 3000; 3250 (the one I bought :/); 3100; 2600; 3000
Other notable items: Hellscream Slicer 4500 / Legguards of Feverish Dedication 3200
-How do you deal with people who try to push people to bid more and more, who are themselves not interested in the item at all? We had one rogue bid on plate stuff in order to increase the winning bid, as well as on the 2.6s-axe from Anub'arak. He even had the highest bid on the plate pant (1000g) and I as our finance guy was inattentive and traded him the item for the gold. How do you handle this kind of behavior?
Colour-coded chat will help. I would also consider making it a rule that people who blatantly spoiler-bid or grief-bid will at the very least be banned from coming again, and probably will forfeit their share of the pot. For everyone else, a brief "caveat emptor, no refunds" statement will keep them from bidding on something they can't use.
For bidding increments, I'd use 100g from 500g to 2.5k, 250g to 5k, 500g to 10k, then 1k thereafter.
However, I still got a few problems to sort out:
-How do you deal with people who try to push people to bid more and more, who are themselves not interested in the item at all? We had one rogue bid on plate stuff in order to increase the winning bid, as well as on the 2.6s-axe from Anub'arak. He even had the highest bid on the plate pant (1000g) and I as our finance guy was inattentive and traded him the item for the gold. How do you handle this kind of behavior?
I actually thought that people would not risk having to buy items they can not use at all for high amounts of gold, but apparently there are those kind of people who dont really mind losing 1000g. I mean in the end, the paladin didnt have his plate pant, but instead of him the rogue probably went on and vendored it, which is quite stupid I think and didn't really leave a good impression... Thank god the paladin was not a dick about it.
-What do you think should be the minimum price/increment? We set it to 500g/100g, but the bidding was at times taking very long, and also for items with low competition due to raid setup the prices were very low...
Tipps for other people eager to introduce the system to their realm:
-Make macros. Explaining the gdkp system all the time is not something you'll want to do by hand. Explain the rules with macros. I also made macros for the bidding due to not liking goldraidmanager's constant spam.
-Team up. I was quite stressed being the one to do the auctioning, trading and noting all the stuff down in excel. I guess that when doing this for the first time, it's nice if you can delegate different tasks to different people.
Firstly, congratulations on your successful run! ^^
1. You can either set a rule to not bid on non-equip-able loots or just leave it be. Depends on how general people respond to it and what you think is right.
2. 500/100 seems fair. And bidding actually takes quite a bit of time, so you need to manage the countdown pace (set it 2 for general, and 3 for competitive loots) and make people to trade ASAP once they won the loot. Just let GRM do the auctioning process, and while 2nd and 3rd auctions are being processed, you can trade with the 1st, 2nd loot winner.
3. I highly recommend you to use GRM's auctioning and recording system. It will help you a lot by not making you to use macros for auctioning, and to record the loots in excel --- GRM will do it for you. If you are not comfortable with spamming, which I think is the /rw spam, you can set it to /ra reporting. Check out on GRM manual for more details. http://media.curse.com/CommunityServ...grm_manual.JPG
Our runs on Onyxia-EU have been really successful. Although we just did 2 of them until now, I get absolutely flooded with whispers and PMs from people who would like to join. We decided to offer 2 runs per ID, Friday and Saturday, to meet the demand.
I would like to share two things that could be beneficial for people organising GDKP-Runs:
1. We've come up with a solution for people not showing up despite being invited via Calendar beforehand, as this occured on the first run but has not been an issue any more:
When people want a preinvite via Calendar for the raid (and thus a guaranteed spot), they have to send me a PM containing the name of the character they would like to attend the raid with, the amount of gold they are willing to spend and, most importantly, 2000 Gold as pledge.
As soon as they get invited into the raid, they get their money back. If they don't show up, I send them the money back and invite another.
This serves as a security measure for me that the person is serious and sure to be able to attend that raid. Even if there is zero risk (as they get their money back regardless of they attend or not), it seems to be psychologically like they "invested" something and are thus more dedicated for showing up. Also, more importantly, if there is anything to prevent them from attending, they are far more likely to give me a note about it and I can plan accordingly. ("Hey there, can't attend this friday, please send me my money back.") If they hadn't sent anything before, I doubt I would get to know if somebody would come until the actual invite.
Also, the 2000g are a sign that the people really have at least 2000g to spend, which makes showing money in the trade window before an invite obsolete.
I explained my reasoning for this in my advertising thread for the GDKP-Runs on the official Onyxia-Forums very clearly - that these are PuG-Runs, that I don't know everybody who will be attending and therefore cannot be sure if they can be trusted to show up if they say so.
Nearly everybody so far has been very understanding for this reasoning.
2. Of course there are also people who would love to come but are not willing to give the 2000g beforehand - I'm fine with this, as I already have 20 applications for spots on the next Friday raid. All of them have sent the gold in advance.
The people who don't want to send anything beforehand also have a chance to get onto the raid, as I only accept 20 chars in advance and leave the other 5 open until the invite for the raid starts. In this way I can plan out a raid beforehand and just need a few DPS and maybe a healer to complete it, which is easily done.
I just have to post something like "GDKP Run about to start - still 5 spots open, people with much gold preferred" and I get spammed with people willing to spend five-digit amounts of gold instantly. Then I can just handpick the classes the are most beneficial.
The friday-run for the coming week is almost filled right now (Saturday night, almost a week before), so my system seems to work just fine. The saturday-run still has a lot of open spots, but this may be due to it being the first time being scheduled for a saturday. We'll see how this turns out.
Concluding this post I'd like to point out that our pledge-system may not be appropiate for everyone or every server. It just happens to be that it seems to be functioning very well and I'm planning on continuing it like that.
The second tip (only filling up to 20 people and leaving the last 5 spots open until the raid starts) seems to be very beneficial for the amount of gold that is ready to be spent in the raid, as there are many people that don't bother to apply for a PuG-raid but nevertheless want items badly and others who didn't get a spot. These types of people are dying to get on a GDKP-Raid and will be doing just about everything to get a chance.
Is anybody doing something similar? I would love to hear about experiences regarding a pledge-system and "not-filled-out-raids".
One thing i've seen some RL's do is paste the Auction Ledger after their run on their realm forums - and they use that to advertise/announce their subsequent runs. It really is an excellent idea to do this. Heres one example pulled from google, someone announcing a future GDKP run and detailing the ledger of a previous run:
Loot details:
*Northrend Beasts
Trophy of the Crusade 2600
Boneshatter Vambraces 700
Drape of the Refreshing Winds 1400
Binding of the Ice Burrower 600
Pattern: Moundshroud Bracers 1100
*Lord Jaraxxus
Vest of Calamitous Fate 2000
Charge of the Eredar 1300
Circle of the Darkmender 2800
Trophy of the Crusade 2100
Pattern: Black Chitin Bracers 1100
*Faction Champions
Bracers of Silent Massacre 500
Bastion of Resolve 2800
Sabatons of Tremoring Earth Shard
Trophy of the Crusade 2100
*Twin Valkyr
Belt of the Pitiless Killer 4000
Skyweaver Vestments 1000
Dark Essence Bindings 1100
Trophy of the Crusade 2200
*Anubarak
Waistguard of Deathly Dominion 500 Reign of the Dead 4600
Curiass of Flowing Elements 600
Gauntlets of Bitter Reprisal 700
Trophy of the Crusade 2600
Pattern: Moonshadow Armguards 1000
Trophy of the Crusade average 2,320 each
Total Pot 39,400g = 1,576 paid each
Doing this is a great idea because:
- People will realise that you dont need huge amounts of gold just to go to these runs, most items do not go for high prices.
- People will look carefully at the list and will think "I wouldve paid more than that!". In the above example: Reign of the Unliving went for only 4600g on a Frostwolf server run, thats a bargain (One dropped earlier this week on BR and went for nearly 20k). Some people see this and will take more money. Instead of just taking 2-3k to the run, people might now opt to take 5k because it could get them this trinket - which they previously thought might be out of reach.
- People will look at the list and think things like, "I paid 10 000 g to craft Merlins Robe, and Skyweaver Vestaments went for only 1000g!"
Avoid pasting things like "Jaraxxus: 1000 + 500 + 750 + 3600" as it doesnt really attract the second type of player above. Mention the items by name. You want to show them that items they want are going for competitive prices, not just throw meaningless figures at them.
You want to generate buzz and word-of-mouth, this is a great way to help. And if your ledger contains an item that goes for a high price, say 25k, simply comment how that item alone gave everyone an extra ~1k gold via the pot split.
I've always wanted to do a run like this but sadly it just won't happen on my server. My current guild announced the selling of rusted drakes two weeks ago and the thread turned in to a "your guild is going to cause the apocalypse of key logging and gold farmers" argument for a good two pages. Any ideas on how to do this and avoid the arguments crapping up the announcement thread, if at all possible?
Colour-coded chat will help. I would also consider making it a rule that people who blatantly spoiler-bid or grief-bid will at the very least be banned from coming again, and probably will forfeit their share of the pot. For everyone else, a brief "caveat emptor, no refunds" statement will keep them from bidding on something they can't use.
I do use colour-coded chat, but didn't really realize we we're auctioning a plate item until I traded it. I guess that was due to me constantly alt-tabbing when starting a new auction to write down the results of the previous auction in excel.
As said, I expected that the loss of a serious amount of gold would prevent this kind of blatant pushing auction prices. However, the rogue did indeed pay and seemed to have no problem whatsoever over his stupid loss of gold. Of course we will not take him on any subsequent runs, but the result he has caused was still quite unsatisfactory. My problem was, that in the beginning when going over the rules I wrote that "only gold counts". So if I didn't give the item to the grief-bidder, I would technically have violated my rules...
I guess I will introduce a "only if you can wear it" rule in order to prevent this kind of blatant spoiler-bidding. However, this doesn't completely solve the problem. E.g. if an enhancement shaman bids on fast melee weapons, he probably is trying to push the final price up. What to do in such cases? I guess that even if he wins an unsuited item, he could probably get rid of it by selling it to the second highest, serious bidder for his last, unsuccessfull bid and live with a small loss of maybe a couple of hundred gold, which isn't really a big punishment considering that he can substantially "manipulate" the price of an item upwards. As I can not control the trading once the item is handed out this could be a problem (and indeed I know that yesterday, when two melees had a bidding war on an item, the winner afterwards sold it to the other one again for a lower price. However I do not know, and probably can't know, if he was trying to increase the pot size, or if he just realized that he had spent way more gold than he intended, as it was on Anub'arak and he had already bought 1-2 items). By grief bidding, one can manipulate the prices a lot. If one end's up with the item, one can just resell it again, which I can not prevent. Only if the grief-bidder can not resell the item to someone in need of it he is punished severely, but then, the people who could actually use the item won't really be happy to say the least.
My problem is, that it is very hard to draw a line about who is allowed to bid on what in order to inhibit people from pushing auction prices, especially because I'm not really all that knowledgable about what stats are optimal for some specc/class. Also, I saw it as a plus of this system in that it avoids the discussions on who gets to have a shot at items that you normally have in PuGs.
Also, in some way, this kind of behavior can of course also be beneficial to the raid in terms of pushing item prices to their real value which they are to the bidders, especially on armor types which have low competition in the raid (e.g. spellpower plate if only one paladin is present). But maybe this problem should be solved by a raid composition with a lot of innate competition so that this kind of behavior becomes obsolete.
rucvv: thank you for your input. I already tried GRM and announcing in /ra, but still feel that it writes a lot more than neccessary. Also, it is of course in English, and as I am playing on a German realm, some people will probably not react that positively to it. I will try to look at the settings and source-code a bit more and see if I can tweak it to meet my needs (and possibly localize it to German).
tyrian: Excellent idea. When I first saw your post here I thought to myself that I would have spent way more gold on Reign of the Dead, so I guess it provokes exactly the reaction that is intended.
Riz: I guess if your guild is selling drakes, you are at least known to be good players. If people from reputable guilds start this kind of venture it is already much easier. Also, I'd recommend to you to start advertising personally to the guild leaders/officers of other known skilled raid guilds. People who are in serious raiding guilds probably care about their equipment and are also often at least somewhat more receptive to this system than the average player.
Also, on my server's realm forum you mostly see trolling and flaming, but do not look at it as being representative of your realm's opinion. I had exactly the same argument of "promoting gold seller" being posted, but in my opinion, it is not really all that valid/severe:
-At least on my realm, I wouldn't wager to take severely undergeared players on such runs, so the playerbase is already quite "limited".
-One doesn't only spend gold. This system is not devouring gold, but merely redistributing it. I guess that on each server, there are rich people who have 5 or even 6 digit amounts of gold, which they cannot use to buy anything valuable, because there aren't all that many gold sinks besides of mounts at the moment. Hence instead of just accumulating gold in their bags, which is kind of "removed from the economy", as it can not be spent reasonably, it is now again reassigned some buying power and is hence distributed again among the playerbase. Hence a large amount of otherwise untouchable gold is flooded into the playerbase, making them more wealthy and not buying gold because they can get it easily this way.
Re the bidding up issue I've personally said "If you bid up someone else, and they let you win, be prepared to either a) be stuck paying for the item, or b) having to sell it to them for half the price you paid for it to reclaim some of your stupidly lost gold."
Only one person was silly enough to get caught out with it. And as a result lost ~2k gold, and spent the rest of the run getting mocked for it. No one is stupid enough to do it after that.
I'd say just stick with 'gold is priority' rules. The system sorts itself out
People will only pay what they think it is worth. Hence it isn't really a loss to be bidded up. In fact it can be decidedly helpful to have people that do that.
Imagine having only one caster Druid. And something he really would love drops. Is it then fair to the rest of the raid let him have it for the base price? There are arguments for both sides of it. Naturally the optimal situation would be to have another caster Druid, but we all know we can't always get the perfect setup.
In the case of the Rogue buying Plate for 1k. Well if the Pally had actually wanted that piece he would have payed more. 1k is a bargain, so either he had little gold or his own gear wasn't that much behind the piece. In either case, you were better served with the Rogue I think. Even the Pally could have played the Rogue since he must have noticed him pushing the price up. So he began bidding knowing the Rogue would chime in, and then he caught him redhanded. Which was a considerably better situation than the item being dissed. 1k implies that very few wanted the item and those that might didn't really want it very much.
Remember, that is a possible solution to this, force the griefers to buy more gear than they actually want.
On a recent run, we had an example of a player (pally) who was being disruptive during the run, and complaining about some of the other players. an item that the player was after dropped from champions, and two other players bid the item up beyond his means, gladly paid for it, and then DE'd the item. He quickly stopped ridiculing the others.
Some of the players cheered the players who bid up the item- after all, it was more gold for the whole raid, and no one enjoyed hearing this dude constantly bitching out the rest of the raid... Other players ridiculed them for "wasting" the gold... *everyone*, though, learned a ton about behaving properly in GDKP runs, coming prepared to buy the items you really want, and just how much money can be made, regardless of exactly what drops.
I guess it just showed that on GDKP runs you can't act like an idiot like so many normal randoms as it can clearly bite you in the rear if you go too far. Since it is all about gold you can get stomped in a horrible way like that pally (I must say I liked it since it drives the point home a lot better than simple words). I'm writing this down to provide examples for any potential runs I will part of. Better get rid of bad behaviour ahead of time, rather than suffer it.
Does anyone have any really good mods for saving replies to commonly asked questions?
I find I'm explaining the same thing everytime, and I'd rather not use up all my macros for this (I use them for actual macros). So a mod that could save replies, and I could label with the corresponding question would be a life saver.
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.
Does anyone have any really good mods for saving replies to commonly asked questions?
I find I'm explaining the same thing everytime, and I'd rather not use up all my macros for this (I use them for actual macros). So a mod that could save replies, and I could label with the corresponding question would be a life saver.
Yeah, I have briefings setup for the actual raid. Posting rules, vent info, fight strats. That works great.
I'm more looking for a way to respond to commonly asked questions I get outside of the raid, almost exclusively through whispers.
For example, I'm using the auto advertise feature in GRM, and have it set to every 10min. So every ~10 min, I get a few whispers from people asking pretty much the same questions. Would like to have a few well written responses ready that I can just hit a button and respond with. Like I said before though, I don't want to use up all my macros to do this. This is why I'm hoping someone knows of a handy mod out there.
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.