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10/25/09, 1:37 AM
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#121
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Von Kaiser
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Just ran one today on Stonemaul-US for the Twilight Drake, and a smaller guild-only one after for the Black Drake. The 25-man got 906g per and the 10-man got 1520g per, for all of an hour and a half of raiding (and waiting in between the 2). The issue with doing mount runs is making sure you have high enough buyers to make doing a single boss worth everyone's while.
In the future, I'm considering setting a surcharge on people who don't have the TwiVanq/Nightfall titles just to keep cash flowing to the well-geared players just looking to make some money. We had maybe 5-10 new TwiVanqs, if I charge 500g that's 100g-200g to everyone which is decent and only cuts into 10-20% of their winnings anyway.
Last edited by c4tuna : 10/25/09 at 1:48 AM.
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10/25/09, 2:27 AM
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#122
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Bald Bull
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We expected the last trophies to be more expensive than the early ones and were right with that estimation. Does this happen regularly?
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It's predictable player psychology. A typical player mindset is, "I wouldn't mind a trophy, but I really want Reign of the Unliving/Deaths Verdict. Every boss drops a trophy, so theres no need to bid on the first one off Icehowl. I'd rather spend big money to get the trinkets, so i'll hold out until we do those later bosses and see if they drop it." Then those players arrive at Anub'arak, and realise that nothing big they have been holding-out-for has dropped. So they decide to bid more aggressively on a Trophy instead with the attitude, "I may as well come away with something from this run!".
Another important aspect is that players know how valuable the Pot is towards the end of a clear, but not at the start. This can heavily influence how much people are prepared to spend. A typical scenario is players might be only spend 1.5k on a Trophy off the first boss afraid the Pot-split might not be much larger, but happily spend 3k for one off Anub'arak - when they know the Pot-split is Worth 2-3k and they'll break even.
To capitalise on player trepidation on newer server trying GDKP, buy trophies off of the first couple bosses.
Last edited by Tyrian : 10/25/09 at 2:59 AM.
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10/25/09, 7:53 AM
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#123
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Glass Joe
Night Elf Druid
Aegwynn (EU)
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We went to TotCrusader yesterday with a 10man-Group.
Played it save, no horribly undergeared people, min Bids not too high.
The run was a breeze, I even spent too much tme explaining as everybody was familiar with the bosses already.
We got out after about an hour, 2k Pot, 200g for everyone. Most of the money came from a Priest.
I got no negative Feedback, it was a good atmosphere, and everybody said they'd do it again.
I'm relieved =)
I won't do 10man anymore - too much of a hassle (RL freaks me out - I'm always nervous  ).
Also, I cancelled the Raid for today, but started a new Thread for next Sunday, as this Weekend,
a PvP-Event in Halaa crossed with the Raid and quite a few people that were interested had ID already.
I already got some requests and will post here for sure how it went.
It was interesting to suddenly have people from elite Guilds ASK for a place in your Randomraid =)
See You
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10/25/09, 9:07 AM
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#124
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Glass Joe
Blood Elf Paladin
Argent Dawn (EU)
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Been venting this idea with my friends and raiding community on Argent Dawn, EU.
Definitely going to try this out and will start advertising GDKP today, to see how people react to it.
Not a very known person, so don't know how well I'll be accepted as a raid leader, but.. Gotta be a first for everything, no? 
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10/25/09, 10:30 AM
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#125
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Glass Joe
Troll Mage
Spinebreaker (EU)
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Yesterday I led my first successful GDKP pug in totc10. We cleared it in 50 minutes with only one wipe which was due to an overly ambitious tactic on Anub-Arak. The pot was fairly small, only 208g for each of us. But most of the people in the pug only came for the emblems anyway, so to them it was all bonus. Funnily, we ended up with 7 guildies and 3 randoms, two of which joined the guild afterwards and were excellent players. I really wanna try this on 25 man, since there's obviously more gold in it that way. But finding ten players who liked the concept was hard enough. I don't wanna think of how it will be to find 25.
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10/25/09, 11:54 AM
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#126
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Piston Honda
Night Elf Rogue
Blackrock
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Originally Posted by Dauemannen
But finding ten players who liked the concept was hard enough. I don't wanna think of how it will be to find 25.
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Advanced planning really, really helps here. Advertise a few days out, around the same time that you plan on hosting the run, so that they players that are likely to be online at the given time see your adverts. Use the calendar to collect the names of everyone interested, and overbook your raid by about 10-15 people. Then, a day or two before the raid, sort through everyone who "accepted" the invite- confirm your backbone players, and put any seriously under geared players on standby. If all goes well, when raid time comes, you should only have to pug in a few DPS slots.
TrackWarcraft.com is very useful- they offer a quick of armory data for a single character, but more importantly, they offer multi-character lookup. They have an in-game mod that crafts the required URLs for you, but regrettably, it doesn't extend the default character interface. you can roll your own URLs in the format of:
http://www.trackwarcraft.com/multi/{region}/{server}?{character}&{character}&...&{character}
for example: TrackWarcraft.com
Also, remember, you can access your calendar from the armory, so you can even do some of this analysis/decision making offline.
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10/25/09, 11:59 AM
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#127
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Von Kaiser
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Originally Posted by Dauemannen
Yesterday I led my first successful GDKP pug in totc10. We cleared it in 50 minutes with only one wipe which was due to an overly ambitious tactic on Anub-Arak. The pot was fairly small, only 208g for each of us. But most of the people in the pug only came for the emblems anyway, so to them it was all bonus. Funnily, we ended up with 7 guildies and 3 randoms, two of which joined the guild afterwards and were excellent players. I really wanna try this on 25 man, since there's obviously more gold in it that way. But finding ten players who liked the concept was hard enough. I don't wanna think of how it will be to find 25.
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The first week I ran Naxx as GDKP I managed to round up 23 players total... We earned 750g off the split at the end... it was hard getting those 23.
The second week (yesterday) I ran Naxx as GDKP I had 40 signups, a good portion of them showed up 10-15 minutes late and we actually started 10 minutes early. I had 5 people in raid who didn't sign up at all, just expressed interest at raid time. The split was 615G, and the run was infinitely smoother. (3 hours vs 5 hours)
I've now got people randomly /whispering me when I log in.
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10/25/09, 2:05 PM
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#128
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Glass Joe
Troll Mage
Spinebreaker (EU)
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Thanks for the responses, aleyro and Zanthor. Trackwarcraft certainly looked useful enough, much easier than looking up achievements and such in armory. I did plan ahead quite a bit, and was spamming trade channel for an hour or so almost every afternoon the week before the run. Got a few whispers, but some didn't have the gear or the money, others couldn't make the raid time and I only had some 5-6 signups a day before the raid. Only a few of those who signed up were logged on by raid time, but a lot of guildies showed up in the last hour.
Anyway, everyone who was in the run liked it and I already have 9 signups for next week. That last sentence was probably a bit overly negative, cause it really looks a lot brigther now. I don't think I can get 25 people by next weekend, but in 2 weeks it should be more than doable. I want to take things slow rather than get a reputation for making useless groups. Spinebreaker EU is a pretty small server.
Last edited by Dauemannen : 10/25/09 at 2:11 PM.
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10/25/09, 9:56 PM
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#129
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Piston Honda
Human Death Knight
Lightbringer
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Ran Lightbringer's first GDKP run today. TOC 25, split was 1370g each. Everyone loved the idea and I mostly attracted other "top quality" raiders, who knew what to do. Zero wipes, 6 deaths overall, I now have people sending me tells left and right for a spot next week.
Several of the players were officers of other raiding guilds on the server, I fully expect to see other GDKP runs pop up as people get sat from mine. Thanks again for the great OP.
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10/26/09, 10:51 AM
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#130
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Glass Joe
Blood Elf Paladin
Twisting Nether (EU)
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Originally Posted by Tyrian
We're very eager to see more people reply to this thread, especially if you fall into the following points:
- You haven't tried, but you're eager to start trying it soon (And have questions/concerns/comments)
- If you just want to see these runs on your server, when they aren't currently, and why you'd like to see them start up (What part of the concept appeals to you?)
Please chime in on the discussion if you have done these runs. Some people want to see/hear of others' successes first, before they consider trying it.
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First of all thank you two for the excellent writings!
I haven't tried yet, but I'd love to, my main concern is the population of my realm is medium at best, most of the topguilds are running TOC25 with the mains AND alts, leaving a possible GDKP run with participants in low-ish gear / skill. On this realm PUGs can even fail in TOC10 so I can't see it working. Note that I'm guildless at the moment so I can't really get proper main tanks / main healers for these runs, as they are locked with their guild.
How would you start it up? "Spam" /2 couple times a day that this is going to happen at <insert clear date, time>, and people interested should whisper me for further discussion? Or make a post on the official realm forum, giving all the details for people that are interested? Or both at the same time? Can I steal your post mentioning you being the original poster?
The answer to WHY I'd like to see these happening: #1 offspec loot #2 to make money #3 gear alts up
#1: I'm prot specced but playing healer in arena and I'd love the trinket from Jaraxxus. Either I'm going to do pugs as tank letting the master looter know I want holy spec but he'll forget / others will whine about it / etc. Or either I'm going as healer while my tanking gear could benefit the pug more -> doesn't make sense to me.
#2 and #3: obvious 
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10/26/09, 12:42 PM
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#131
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Polymath
Night Elf Hunter
Dark Iron
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A hypothsis for "gkdp DOES NOT create inflation."
First, we have to narrow our definition of inflation a bit. Let's narrow it to the AH, since that's the benchmark of prices for tradable goods. This hypothsis hinges on the idea that GKDP doesn't create inflation because the value created is inacessible to the AH.
First, let's define at what AH-accessible value is created. Apart from what Daenerys proposed (gold redistibuted to players who might have tradable good demands), the only value created relevant to the AH is the actual money drops, vendored items, and AH-ed BoE item drops. That's not significant compared to everyone's real concern: pots of tens of thousands of gold.
GKDP runs deal primarily in non-transferrable goods i.e. BoP items. This isolates it from AH, since the AH is all about goods transfer. As far as the AH is concerned, I just gave my friends 5000g (or whatever). It doesn't care that I got a weapon for it, because that weapon will only affect the tradable goods economy when I enchant it, gem it, shard it, and/or vendor it.
What GDKP actually does is monetize a portion of the WoW gameplay that didn't exist before, and does so in almost complete isolation from the AH. Incidentally, it also largely isolates one server from another; the only exploit would be to transfer your character to a server with many GKDP runs (see next point), get your items, and transfer back and leech gold.
What an increasing number of GDKP runs on a given server will do is cause GKDP (and therefore gold) deflation, where demand drops (fewer people are looking for Death's Verdict) and supply increases.
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10/26/09, 12:52 PM
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#132
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by Kushana
What an increasing number of GDKP runs on a given server will do is cause GKDP (and therefore gold) deflation, where demand drops (fewer people are looking for Death's Verdict) and supply increases.
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As fewer people are looking for those items, there should be fewer GDKP runs. After some period of an initial spike in demand, the supply of those BoP items should stabilize and scale with the number of GDKP runs.
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10/26/09, 3:54 PM
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#133
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Von Kaiser
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Originally Posted by Kushana
First, we have to narrow our definition of inflation a bit. Let's narrow it to the AH, since that's the benchmark of prices for tradable goods. This hypothsis hinges on the idea that GKDP doesn't create inflation because the value created is inacessible to the AH.
First, let's define at what AH-accessible value is created. Apart from what Daenerys proposed (gold redistibuted to players who might have tradable good demands), the only value created relevant to the AH is the actual money drops, vendored items, and AH-ed BoE item drops. That's not significant compared to everyone's real concern: pots of tens of thousands of gold.
GKDP runs deal primarily in non-transferrable goods i.e. BoP items. This isolates it from AH, since the AH is all about goods transfer. As far as the AH is concerned, I just gave my friends 5000g (or whatever). It doesn't care that I got a weapon for it, because that weapon will only affect the tradable goods economy when I enchant it, gem it, shard it, and/or vendor it.
What GDKP actually does is monetize a portion of the WoW gameplay that didn't exist before, and does so in almost complete isolation from the AH. Incidentally, it also largely isolates one server from another; the only exploit would be to transfer your character to a server with many GKDP runs (see next point), get your items, and transfer back and leech gold.
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But many GDKP items are substitutes for BoE craftables. If one can get Skyweaver Vestments for 3k, one won't spend 10k on Merlin's Robe. So the guy who picks up Skyweaver Vestments in GDKP cost the AH some sales of the mats for Merlin's Robes. This causes deflation on BoE gear prices
The runs also may increase the total number of successful ToC25 raids on a server, increasing how many badges people have and the number of Crusader Orbs and Crafting Recipes in circulation. This deflates those prices further.
Finally, I would argue that the distribution of wealth affects its velocity. There is a limit on how much one can spend outside of a GDKP run. If I've got 200k gold, I'd wager that 150k of it is just sitting there, uninvested and unspent. Mr. Moneybags at goldcap has a high savings ratio. By contrast, players with 2k gold spend their gold, and have a low savings ratio. If you hand a 100k-gold player 2000g, easily 1500g of it will do nothing but sit in the bank. Because there's no loan mechanism, that money is out of circulation. If you hand a poor (sub 50k gold) player 2000g, in all likelihood only a few hundred of it will make it into the bank - the rest goes back into circulation, while that player takes that 1500g and buys enchants or gems or powerlevels a profession or something.
Increased circulation of money would be the cause of AH inflation. The amount of money hasn't changed, but because it's in more hands, it has more entry points into the market, causing inflation.
Originally Posted by Tinwhisker
Originally Posted by Kushana
What an increasing number of GDKP runs on a given server will do is cause GKDP (and therefore gold) deflation, where demand drops (fewer people are looking for Death's Verdict) and supply increases.
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As fewer people are looking for those items, there should be fewer GDKP runs. After some period of an initial spike in demand, the supply of those BoP items should stabilize and scale with the number of GDKP runs.
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Items like Death's Choice or Dual-Bladed Butcher are like 20% drops. Even at 5 GDKP runs per week, that's still only 1 DDB/week. I suspect Icecrown will drop (lessening interest in ToC25 gear) before even a plurality of players who want those items badly have them.
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10/26/09, 4:22 PM
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#134
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Polymath
Night Elf Hunter
Dark Iron
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Originally Posted by ZachPruckowski
[...] This causes deflation on BoE gear prices
[...] This deflates those prices further.
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So you're saying that GDKP runs are deflationary?
Originally Posted by ZachPruckowski
[...] The amount of money hasn't changed, but because it's in more hands, it has more entry points into the market, causing inflation.
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Seems like you're of two minds about the effects of GDKP runs on inflation.
I'm going to point out a few unsubstantiated assumptions on which your arguments rest:
1) That GDKP runs redistribute wealth from rich to poor. In actual fact, they redistribute wealth from people who received items to people who didn't (or received fewer, cheaper items).
2) That GDKP participants who receive money (net) will spend it on transferrable goods (the AH). This assumes that they had a need for transferrable goods, but couldn't meet it because of poverty. Yet these (poor?) people were invited to a GDKP run on the premise that they might spend money.
3) That greater wealth equality results in increased velocity. I can't find any papers to back this one up.
It's standard economics that increased velocity can be a contributor to inflation. You just haven't shown (except by dubious anecdote) that GDKP runs result in greater AH velocity.
Last edited by Kushana : 10/26/09 at 6:34 PM.
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10/26/09, 4:31 PM
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#135
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Great Tiger
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I don't know about the rest of you, but I have a lot of gold versus the "poor" in WoW. It's nothing impressive to have amassed and I'm not really trying to impress anyone. But if I get new gold it's got a 100% savings rate. The primary cause of inflation is "too much money chasing too few goods". If GDKP hands me money that otherwise was chasing BoEs on the AH, of course it has a negative affect on inflation.
But before we get all excited, there's that "day I decided to spend some of the gold". Maybe it was after I ran in a GDKP run and picked up 2k. So I look on the AH and, lo and behold, that idiotically overpriced Cloak of the Iron Council suddenly looks good for my warrior alt. Uh oh, I'm now causing inflation.
The person of this story isn't about me, of course. It could be generically applied. The AH is an incredibly inefficient market with prices that swing gigantically from day to do. This is most especially true of expensive BoEs. Perhaps the guy wanting to spend 2k on the AH did spend it in the GDKP run. So in fact, his action was deflationary. But my windfall from being there was inflationary.
It's hard to imagine that too many people are going to be able to reliably predict any aggregate effect on inflation from a redistribution of gold. By contrast, there is a great history in WoW of inflation coming with new batches of dailies -- which create too much money but no new goods to chase. GDKP moves some money to the losers. And it definitely makes crafted gear somewhat less necessary if it cause ToC runs to form that otherwise were not going to form: the drops replace the craftables. But it also makes people richer to buy the craftables. You sure you want to forecast which force is more powerful?
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