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Old 08/16/06, 4:41 PM   #1
Cuddlypoo
36 years of doing dirt like it's earth day
 
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Arachnocapitalist
Tauren Druid
 
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Just a few quick questions about combat dagger CP cycles. I'm a fairly low-geared (blues) player, so I'm not at 9% to hit yet. Close, but not all the way there. I'm preparing to enter MC and get in my first serious raid encounters as a rogue.

1) 2/3 or 3/3 improved S&D vs. the 1% crit in Dagger spec?

2) How do I work my cycles? I know that S&D is the #1 priority: how do I ensure maximum uptime for it, especially on short v. long-term fights? I've read about the 3-5-5 for 3/3 Sword rogues, but I haven't seen anything regarding its equivalent for combat daggers.

3) Gearing priorities: if I understand properly, I'll want to work for AP gear while maintaining balance (don't stack one stat, but AP is probably my most efficient in terms of iLevel).

Sorry if this is a repeat/has already been covered. I tried to search for information on this, but couldn't come up with anything. Thanks again for your time.

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Old 08/16/06, 4:54 PM   #2
probiscus
Bald Bull
 
Human Death Knight
 
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1) 3/3 SnD
2) I get 2 CP SnD up initially, when that runs out hit BF, then work up to 5 CP SnD. Kalman came up with a CP analysis spreadsheet that can help w/ this though if you choose to get a *LOT* more into it.
3) If you're starting MC and looking for gear, probably get the first GGR you come across. As far as NS pieces that are big upgrades - figure out if you're doing Ony, and pass on NS hat if you are, but some of the "good" NS pieces are chest, shoulders, gloves (for now), boots and legs. If you have 2 pcs of the ZG set, just work around keeping them for the 20 AP bonus, which is pretty sweet (i still use chest/bracers for the AP bonus).

Aim for probably 28%+ tooltip crit w/ that level gear and 3/5 Dagger Spec. At that crit level you'll probably have around 800 AP (??) absent lots of MC gear and good selection of blues.

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Old 08/16/06, 5:47 PM   #3
Fellwraith
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You will also want aged core leather gloves asap. I'd prioritize them ahead of just about any other armor piece based on the resists and stats (also nightslayer gloves aren't that useful for a dagger rogue relative to the other pieces).

I'd go with ACL/Gutgore, NS Belt, NS hood (you'll need/want it for FR eventually), NS shoulders, NS chest, NS pants, in that order. Striker's mark and Quickstrike ring should also be in there at some point.

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Old 08/16/06, 5:50 PM   #4
Kytrarewn
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Originally Posted by Fellwraith
You will also want aged core leather gloves asap. I'd prioritize them ahead of just about any other armor piece based on the resists and stats (also nightslayer gloves aren't that useful for a dagger rogue relative to the other pieces).

I'd go with ACL/Gutgore, NS Belt, NS hood (you'll need/want it for FR eventually), NS shoulders, NS chest, NS pants, in that order. Striker's mark and Quickstrike ring should also be in there at some point.
Gutgore is a pretty huge waste of DKP, I'd save for CHT, makes a decent MH, then a great OH.

IMO: ACL, CHT, NS Shoulders, Striker's Mark, NS Chest, Perd's, BF hood, BF Pants, BF Bracers.

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Old 08/16/06, 5:56 PM   #5
Cuddlypoo
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Thanks a ton, guys. I'm grinding up AV rep right now for my Lobo/Don Julio, so I think I'll probably be skipping a Gutgore and saving DKP for a Perdy/CHT. I'll be running with a guild that's got it on farm, so I'll have access to the full zone from the beginning.

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Old 08/16/06, 6:34 PM   #6
Crayte
Glass Joe
 
Murloc Rogue
 
Burning Blade
This thread brought an interesting question to mind. Are the ACLG going to be worth wearing once 1.12 goes live, assuming full weapon specialization? +6 daggers is good, +16 better, but at what point are you gimping yourself by staying with ACLG (are we talking Naxx gear?), and how will that extra +6 daggers add to DPS?

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Old 08/16/06, 6:43 PM   #7
Kytrarewn
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Kytrarewn
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Originally Posted by Crayte
This thread brought an interesting question to mind. Are the ACLG going to be worth wearing once 1.12 goes live, assuming full weapon specialization? +6 daggers is good, +16 better, but at what point are you gimping yourself by staying with ACLG (are we talking Naxx gear?), and how will that extra +6 daggers add to DPS?
When you have Death's Sting and Weapon Expertise, it's worth it to use Bonescythe Gauntlets.

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Old 08/16/06, 6:55 PM   #8
probiscus
Bald Bull
 
Human Death Knight
 
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Kilrogg
Depending on his guilds skill level and his current itemization, GGR may not be a -total- waste of DKP. Granted, if they're 1 shotting every mob up through domo on their first run, I too would pass on GGR. However if they're having trouble on *any* bosses up through Domo, I'd pick it up (as I did). I've still only seen maybe 2-3 CHT's drop in about 6 months of MC clears. Plus, CHT isn't really such a nice MH, when you can easily get bonescraper (for free) - which is a pretty efficient use of its' itemization budget.

Totally forgot about ACL's too - durrr moment.

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Old 08/16/06, 7:20 PM   #9
Kalman
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Originally Posted by Cuddlypoo
Just a few quick questions about combat dagger CP cycles. I'm a fairly low-geared (blues) player, so I'm not at 9% to hit yet. Close, but not all the way there. I'm preparing to enter MC and get in my first serious raid encounters as a rogue.

1) 2/3 or 3/3 improved S&D vs. the 1% crit in Dagger spec?
Right now? I'd say 2/3. Post 1.12, 3/3 and go 2/3 Ruthlessness. It's a pretty arguable question, though, and personal preference can easily make your choice one way or the other on this one.

2) How do I work my cycles? I know that S&D is the #1 priority: how do I ensure maximum uptime for it, especially on short v. long-term fights? I've read about the 3-5-5 for 3/3 Sword rogues, but I haven't seen anything regarding its equivalent for combat daggers.
The equivalent for combat daggers is, essentially "Get as many CP as possible before you have to refresh SnD, then refresh SnD." Getting to 5 CP from 2 CP (your starting point) is most of the trick in learning to play the build. But again, it basically comes down to: build CP as fast as you can, SnD, eventually aiming for 5 CP SnDs.

3) Gearing priorities: if I understand properly, I'll want to work for AP gear while maintaining balance (don't stack one stat, but AP is probably my most efficient in terms of iLevel).

Sorry if this is a repeat/has already been covered. I tried to search for information on this, but couldn't come up with anything. Thanks again for your time.
Meh. Balance is going to be your watchword, don't gear for one specific stat, gear for damage. Work out (formulaically or via Chalon's sheet or via Theorycraft, even) what 1 AP, 1% crit, 1% hit, 1 skill, 1 Agi are worth in terms of damage upgrades, and select upgrades based on that.

Definitely pick up ACLG if they drop - those will last you through until Naxxramas. NS bracers and boots are worthless - they're outdone by easily obtained blues (Eclipse bracers, ZG boots). NS pants are ok, NS shoulders are excellent, NS chest is good as well. Once you're reliably one-shotting Ony with 40, it will probably be worth splitting into 2 25-mans and doing 2 Onys per reset to increase the rate at which you get scales (and, you know, T2 helms), so NS helm isn't that important.

If you're planning to rep to exalted with CC for Earthstrike, you might as well get the exalted dagger - it makes a decent MH, a decent OH, and the set bonus is actually very nice.

Crayte: ACLG will still be worth wearing in 1.12, assuming you don't have a Death's Sting.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
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Old 08/16/06, 8:26 PM   #10
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
Originally Posted by Crayte
This thread brought an interesting question to mind. Are the ACLG going to be worth wearing once 1.12 goes live, assuming full weapon specialization? +6 daggers is good, +16 better, but at what point are you gimping yourself by staying with ACLG (are we talking Naxx gear?), and how will that extra +6 daggers add to DPS?
You may be a little confused. The gloves give +5 daggers and the Weapon Expertise talent gives +5 total. It has two ranks, for +3 and +2 respectively. With the gloves and talent maxed you will have +10 total.

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Old 08/16/06, 8:56 PM   #11
EJforumsaccount
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Murloc Paladin
 
Thunderhorn
Try running ZG for the Jin rings. They're better than just about any combination out there until you're on Nef, even then it's difficult to break up the set.


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Old 08/16/06, 9:15 PM   #12
Beliandra
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Originally Posted by EJforumsaccount
Try running ZG for the Jin rings. They're better than just about any combination out there until you're on Nef, even then it's difficult to break up the set.
Agreed, I just broke my set for the Master Dragonslayer's Ring from Nef's head, and the Honored Brood of Nozdormu ring. I certainly couldn't justify breaking it to equip any one epic ring.

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Old 08/16/06, 10:23 PM   #13
Mokhu
Glass Joe
 
Undead Mage
 
Cenarion Circle
I hate to slightly derail the thread, but I don't think this question deserves it's own post.

I recently got a Brut. blade and respecced to swords, should I somehow have my gear focused towards something different of does nightslayer get the job done?

At the moment I'm wearing 4/8 NS, and some random blues from AQ 20 along with boots of vanguard.

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Old 08/16/06, 10:41 PM   #14
Infenwe
Von Kaiser
 
Undead Priest
 
Magtheridon (EU)
I would probably value +crit ever so slightly higher with combat swords than with combat daggers. Your critrate is going to be lower so you are going to see a bigger percentage increase from +crit than with combat daggers. I'm pretty sure the difference is near imperceptible though.

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Old 08/17/06, 1:52 AM   #15
Xard
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Dwarf Warrior
 
Frostmane
I wouldn't look at any one stat as being something you should "focus on" with a build. Just put your gear and the stats into Chalon's spread sheet and see what you put out, and come up with your own AEP style system.

Or just do what I do, thumbnail it straight up with classic AEP and then reinforce it with Chalon's sheet.

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