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doing the same effort in a boss kill system would yield the same dkp every run, while doing it in a zero sum system differes.
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theres 2 ways to approach this
Work = time spent
or
Work = % the raid got upgraded by
Boss kill systems simply reward for the time spent (or the amount of bosses killed)
Simply put, if you do your job and the boss goes down, you get your points regardless of the impact on your group
Zero sum reward people for progression
cool we killed this boss, did someone get an upgrade? yes, ok, good work guys, heres some points
what? noone gets better from killing this boss? then you dont get points either, i'm not paying you for something that doesnt benefit our raid
So why is a boss kill system wrong?
Its a linear point gain while your raid progression is not linear, at a certain point it curves out
zero sum follows that curve so the points you gain keep reflecting how much it benefits the raid group
personally i feel much better getting 2 points for rag if that means someone got his T2 pants than i'd feel if everything got disenchanted and we got another bunch of nexus shards
yes this inherently means that some people, in the very short term could get lucky and be in a raid that drops 'phat lewtz' and thus gain more points, but thats cool since that means our raid group got upgraded alot, which means we can move on to harder bosses and from a progression point of view thats great
boss kill systems put the emphasis on the player 'hey i want my 2 points for killing this boss!!!', zero-sum put its on the raid 'great job guys, heres 2 points for making us better'