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Originally Posted by niss
He also implied that stage 2 of C'thun was beatable.
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The encounter was beatable, but tuned to a level of gear unattainable at the time guilds were working on him. Yes, there were bugs (tentacles inside the stomach, in the walls, people in the stomach were targetable by Mindflay and eye beams), but those weren't the biggest cockblock of the encounter. The health, spawntime, and amount of damage the adds did was simply too much for any raid group even fully buffed out of their skulls with the absolute best possible gear to keep up with long enough to kill him, especially with weakened phases not stopping the spawns. When they retuned it, it was a matter of hours before Guild's killed him because they had so much practice on a boss who was tuned for what they couldn't attain with the currently available gear.
If we took the C'thun of today, and added back the bugs, but kept the spawn times and health and damage output of the boss, the encounter would be beatable, however it would require a lot more consumables than what it would be worth to drop him each week.
Anyways, to the topic at hand: Who's to say the Horseman don't require 40 members of your raid to be in nearly optimal gear to beat this encounter? 5/9 or better of your T3 set on everyone (or equal non-set pieces) could be a bare minimum for the stats required of the fight. I don't think there are any guilds who have been farming Naxx long enough to attain this, but that is not to say that this isn't another encounter that is tuned too high with too little room for error, it very well could be. Seeing this post that one has been downed gives me the feeling that guild's are just starting to get enough gear to make this encounter possible.
I could be wrong, but this is my observation on the matter. I'll reserve final judgement for a month or so down the line.