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Old 08/17/06, 7:01 PM   #1
 DeeNogger
Red Coat
 
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Undead Priest
 
Mal'Ganis
My guild did a solid 1 day of attempts on sartura, and got her down to 23% before that ridiculous enrage. We would have downed the bitch, but we lost just about all of our rogues killing the adds. Originally we had the rogues just doing bow/gun dps on the adds, but then they werent dieing fast enough. We then tried having them go in and just do what dps they can on the adds, with the result of them being dead for sartura.

My question is this: what does your guild have the rogues do for the adds and sartura? Also, any tips on controlling her/the adds would be awesome (we have warrior and shaman w/ES hold them. works pretty well, but not perfect).

-the doodle

I write things The word of DeeNogger -- New Blog Post November Something
 
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Old 08/17/06, 7:38 PM   #2
Largo
Von Kaiser
 
Murloc Hunter
 
Ner'zhul
Last Sartura, we fielded 6 war/6 rog's. 2 on Sartura, 2 on one add, 1 and 1. 2 rogues each on the non-dps adds to occasionally stun, IE when not spinning. As adds die, the OT and Melee constantly collapse onto the new dps, with the same focus of stun and run.

We also had 2 warlocks dotting Sartura to try to pull back to the MT's. 1 Hunter on each non-dps add to help control and pull away from the raid (one of my duties). In the end, I ended up stinging, arcane shot and distracting my add from the initial pull, along the left wall, avoiding the Fankriss tunnel. With the constantly resetting agro tables, it can be fairly easy to ping-pong between the OT's and myself.

I keep cheetah on and never stop moving. Movement and awareness of positioning, or lack there of, is what leads to a kill vs mass death.
 
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Old 08/17/06, 7:39 PM   #3
Cyan
Glass Joe
 
Murloc Rogue
 
Arthas (EU)
Hmm .. I wear high hp/sta gear in this fight (6k hp), and always have my mouse above a potion/healthstone/tuber. Bowing/gunning the adds is stupid imho, they have to die fast in order to kill satura before she enrages. Stun them whenever they dont whirlwind around, use evasion and zerg them down asap. That's the best advice I can give. Everything else is up to your healers. You should at least assign 3 healers per add grp to watch, shield and heal when needed.

That's only to keep your rogues alive ... there are many tactics to control satura in this fight, some do it with warlocks, some use warrior rotations. We position 2 Warrios per add-grp, 1 is tanking the add and one is taunting satura whenever she comes close. Then she is brought back to the maintank in the middle of the add-grps. Works pretty good for us, we usually have zero to 3 deaths.
 
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Old 08/17/06, 7:42 PM   #4
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Equip stam/dodge gear(yes yes, the crap you're disenchanting because rogues don't want to spend their precious dkp on... did I mention I hate rogues? ^^), assign a few priests to keeping those rogues alive(like 2, or 3 if you split the adds in very far away places). A PWS usually keeps a rogue up while he's trying to dps the adds/stun them. You can stun them thru WW, however it fails most of the time(this is not true for sartura, you can't stun her ever if she's WWing). But you don't really need rogues alive to kill sartura. On our first kills, most of the rogues were dead way before the last add. Use other stuns. That includes intercept, and bash(bear druid). Obviously it's not as good(because kidney shot is on a different diminishing return timer) but it works ok if you have most of your ranged dps up. Have your warriors stand near packs of casters, and only keep 2 in the middle to keep sartura there when she WW. If she gets out, have the warriors around pick her up and try to bring her back to the middle. I found this way more efficient than having 6warriors getting WWed and healers running oom.

Oh and it's obvious I guess but, sartura can be taunted while she WW. Make taunt rotations, you can keep her in place for like 1minute straight using various tricks with only 2 warriors.
 
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Old 08/17/06, 8:03 PM   #5
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
We generally have 6-7 rogues in our raids and I set 2 to each guard equipped with the stunwatch mod and in a seperate vent channel communicating stuns to each other and timing them well, this effective locks the add down for stunnable timer and the rogues run away from the add asap when the whirlwind starts again with a warrior taunt on the add. We use the entire room and lock adds down in 3 corners with Sartura in the middle. Sometimes adds will get away, but hunters and mages can bring them back to the warrior to taunt. Expect to lose 1-3 rogues on the adds every time, but there are lots of people in your raid with stuns, so there is no reason you should do badly once its only sartura left. Having a rogue that knows the sartura stun timer really well helps and he can count down to each stun window on vent. At which point warriors intercept, rogues move in and stunlock, Pallies hammer of justice, druids in bear feral charge and bash etc etc. Then the same guy calls whirlwind in 3, 2, 1 and people start running out of range and bandage up. We usually have 2 warriors in only to minimize the number of people to heal at any given time. If rogues are staying in for the whirlwind they will get diced up pretty fast. This fight is all about constantly moving and being aware of your surroundings. Once your raid can master the individual responsibility of moving around and avoiding whirlwinds you will beat Sartura.

Just as a note, our rogues are the strongest group in our raid and work really well together, so we learned this fight super fast.
 
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Old 08/17/06, 8:05 PM   #6
Grimmarg
Piston Honda
 
Draenei Hunter
 
Jaedenar (EU)
Or: Split the raid into 4 groups, for four corners of the room. Assign a tank to each of the four targets, one for each camp, assign a hunter/mage from each team to pull the add to your camp and attempt to keep it there. Have warriors use conc. blow and rogues stun whenever they can, dps the adds down asap, while keeping Sartura somewhat under control. We usually have adds down in little under a minute, giving us 9 minutes to deal with sartura herself. Helps a lot. ;)
 
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Old 08/17/06, 8:22 PM   #7
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Originally Posted by Grimmarg
Or: Split the raid into 4 groups, for four corners of the room. Assign a tank to each of the four targets, one for each camp, assign a hunter/mage from each team to pull the add to your camp and attempt to keep it there. Have warriors use conc. blow and rogues stun whenever they can, dps the adds down asap, while keeping Sartura somewhat under control. We usually have adds down in little under a minute, giving us 9 minutes to deal with sartura herself. Helps a lot. ;)
Yep thats what we do, solid strat imo.
 
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Old 08/17/06, 9:07 PM   #8
Jonno
Von Kaiser
 
Murloc Shaman
 
Proudmoore
We soulstone our rogues for this fight - pretty much everyone else should be able to look after themselves as long as they stay aware. You don't want to be losing people who get steamrolled by Sartura or an add just because they're not watching whats going on around them. Have you healers be aware of keeping the rogues alive as they will take some massive damage and they need to stay alive as long as possible. They need to be in there stunning and DPSing though - not standing back and pea-shooting.

The enrage really shouldn't be an issue - if you're running close to the timer your execution earlier has been poor and got your DPS killed.
 
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Old 08/17/06, 9:17 PM   #9
Kytrarewn
Captain N
 
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Undead Rogue
 
Kil'Jaeden
Disrupted once burned Sartura from 65->0 with no Rogues up and alive. Tanks are really the main issue, and rogues need to remember that she will NOT be stunned for the duration of what StunWatch says she will. They need to go in, stun her, build 1-2CP, and get the hell out. Ranged IS this fight.

As far as the adds: Assist train them. Having all three adds up, but all at 30%, is exponentially worse than having two adds up, and one dead.

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Old 08/17/06, 10:01 PM   #10
Melthar
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Night Elf Druid
 
Frostmourne
We have two tanks on each add.. 2-3 on sartura... this often means druids (some in healing gear, one dedicated feral in mixed gear) on the adds, alternating the taunts. Once the first add is down, if we only have 2 tanks on sartura, a third joins them, the other tank (generally a druid) switches to healing, or assisting on the other adds. This seems to keep them controlled most of the time, and if one gets loose the druids can go bear->cat-dash->bear->charge/growl to get them back before too much damage is caused.

Rogues are in for the adds, stunning and dpsing as they can.
 
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Old 08/17/06, 10:35 PM   #11
Agothel
Glass Joe
 
Murloc Warlock
 
Frostmourne
We killed satura after about 6 attempts for the first time last monday. I honestly cant remember what the rogues were doing for the adds as it was hectic enough just trying to make sure I was doing the right thing. I do know however that on the successful attempt we got the 3 adds down in a little over 2 minutes ( might have been 2:30, cant remember ).

On Satura herself we had four tanks form a loose box around her and utilise a taunt rotation. We had the warlocks hold off on corruption or any other damage dots except for Curse of Doom. We found that CoD worked well because rather than always pulling aggro to the warlocks it was a once off aggro generation which the tanks could deal with easier. We also had the rogues running in and out in the second stage, I think they were using a strategy where they would try and build up combo points when they ran in and then use the points on every 3rd run in. Hope this helps.
 
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Old 08/17/06, 10:36 PM   #12
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
We go for a full out focus on each add at a time. Normally a couple warriors on the big one, then however many we can spare on the others.

All the rogues start in stealth and sprint in to the first add, and hopefully engage when its not spinning. Open up with cheapshot to get some CPs, then as the thing comes out of stun and starts to spin all the rogues burn evasion and just dodge the whirlwinds, and nuke that add down. Once just one add is down, things get a lot easier.

On the second and third add, just focus fire with the freed tanks coming in to help whichever one is causing the most trouble. Rogues move in when the whirlwind is down (or can try from full health, but need to be careful) and the rest of the raid just nukes. Its -very- important to watch where Sartura goes because she does huge damage, and all the healers need to remember to keep the rogues alive because you'll need those stuns and that dps for the biggest one.

Then once you're on the big one, just set up a taunt rotation with the warriors, and the rogues only go in when she isn't doing a WW. When she stops spinning, rogues go in, KS, then hit her a few times, and then come out with the raid warnings.

If you don't have the dps it could be a problem, but she goes down pretty fast so it shouldn't be too big of an issue. just keep her in place once all the adds are down with taunt locking warriors and it will be easy.
 
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Old 08/17/06, 11:45 PM   #13
 DeeNogger
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Undead Priest
 
Mal'Ganis
on paper our guild shouldnt be able to kill sartura. everyone has said how she is such a gear check, and we have only done 2 clears in BWL up to nef. However, with the proper co-ordination and execution, i have no doubt that we can down her. Keeping the rogues up for added dps and stunning (allowing the ranged to spend more time shooting less time running for their lives) is going to be key.

i think Xard's suggestions will help us alot. thank you

I write things The word of DeeNogger -- New Blog Post November Something
 
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Old 08/17/06, 11:50 PM   #14
Kytrarewn
Captain N
 
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Undead Rogue
 
Kil'Jaeden
Originally Posted by DeeNogger
on paper our guild shouldnt be able to kill sartura. everyone has said how she is such a gear check, and we have only done 2 clears in BWL up to nef. However, with the proper co-ordination and execution, i have no doubt that we can down her. Keeping the rogues up for added dps and stunning (allowing the ranged to spend more time shooting less time running for their lives) is going to be key.

i think Xard's suggestions will help us alot. thank you
Sartura isn't the gear check. Fankriss is kinda a DPS check, and Huhu is more or less "How much time have I spent farming maraudon? The first boss in AQ40 that's probably more difficult than Nef is Huhu.

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Old 08/18/06, 12:24 AM   #15
Beliandra
Don Flamenco
 
Dwarf Priest
 
Daggerspine
Most of our rogues (including myself) usually die on the adds, it's never caused any particular problems killing Sartura, since the ones that survive never manage to do any noticeable damage to her anyway.
 
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Old 08/18/06, 12:57 AM   #16
Ozymandias
Von Kaiser
 
Murloc Mage
 
Gorgonnash
DeeNogger, are you horde or alliance? Sorry if you've already said; I read both your posts and couldn't find any mention. I ask because, contrary to the strats of Beliandra and others in this thread, we have had our rogues sit out the entire fight until sartura since very early on in our learning attempts, and controlled the ads with a Concussion Blow/Hammer of Justice rotation. Anyway, if you're horde its a moot point.
 
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Old 08/18/06, 1:56 AM   #17
Martyr
Von Kaiser
 
Undead Rogue
 
Blackrock
as a rogue I do this;

equip max avoidance (d/p) gear

never allow 2 guards to ww you

save all cd's(evasion vanish sprint) for sartura.


when guards are dead, if you have detect magic up and enemy cast bar on, it will display a buff timer for ww, so you know exactly when ww wears off.

as its counting down, move in and ks, then double bs then move out (you dont have time to do more than that)

repeat. very effective.
 
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Old 08/18/06, 2:09 AM   #18
Beliandra
Don Flamenco
 
Dwarf Priest
 
Daggerspine
Originally Posted by Ozymandias
DeeNogger, are you horde or alliance? Sorry if you've already said; I read both your posts and couldn't find any mention. I ask because, contrary to the strats of Beliandra and others in this thread, we have had our rogues sit out the entire fight until sartura since very early on in our learning attempts, and controlled the ads with a Concussion Blow/Hammer of Justice rotation. Anyway, if you're horde its a moot point.
Well, what we really try to do is have the rogues throw everything they got at the adds - i.e. run in, pop Evasion and Adrenaline Rush, and go nuts. With the understanding that if it goes badly and we die, we wouldn't have been much use on Sartura herself anyway.
 
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Old 08/18/06, 2:27 AM   #19
Shokk
Glass Joe
 
Undead Priest
 
Mannoroth
For my guild, the rogues are responsible for stunning the current DPS target anytime its are not in Whirlwind mode (this applis to Sartura as well). This gives healers a short break, and allows the rogues to stay in melee range long enough to do some damage. When a mob goes into Whirlwind, the rogues scatter to avoid the extra-strong cleaves.

When we're down to just Sartura 3-4 tanks do a taunt chain on her every time she whirlwinds to keep her in approximately the middle of the room.

 
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Old 08/18/06, 3:39 AM   #20
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
rogues arent supposed to die if played right.

on the adds you just run in (usually some warrior stun is up), get a few cp's, stun, get more cp's, run out.
If ure not 100% hp, wait for heal, if full hp repeat.
If you get in trouble just pop evasion and/or sprint+healthstone.

After adds are down, every rogue will survive the encounter if they do their job. which is as follows:
keep just outside whirlwind range(or as close as comfortable),wait for whirlwind to end, see a warrior intercept/charge-stun, run in get 2-4 cp's, stun, get 1-4 new cp's, run out before whirlwind starts, that way you have cp's ready for after next ww. and you hardly ever take damage.

edit: also note that having rogues "sit out" while learning this try, is disasterous for the rogue learning curve, on this boss the rogues must perform to survive and contribute, and need all the practice they can get. need to get comfy with the ww range, and to get a feeling about whirlwind timing, not to mention own lag vs cleave and general movement/survival, also cp management.
 
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Old 08/18/06, 5:02 AM   #21
Zuckas
Glass Joe
 
Night Elf Rogue
 
Kul Tiras (EU)
For Sartura I do like one of the above posters said. Stun and Run. Basically, stealt hbefore engaging, cheapshot the add I am assigned to, build up 5 combo points. Back off. Let it whirlwind. Stun after whirlwind finishes, build up more combo points. Wash, Rinse, Repeat.
We have the add tanks move onto sartura when their add dies, DPS moves on to next add. Rogue that was stunning that add moves onto next add with DPS.
2 rogues on sartura, 1 on each add. When sartura whirlwinds make sure your warriors have a taunt rotation going and she goes nowhere.

Just editing quickly to reply to the guy above:
Rogues dieing on this encounter is not because of them playing bad. At least not always. Sometimes the adds like to follow you around and there's nothing you can do about it. Especially Sartura, she loves following people, rogues especially, just to guarantee that 3rd WW spin hits and kills.
 
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Old 08/18/06, 5:07 AM   #22
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Tell your rogues to install spellalert, it shows when the adds/sartura go into whirlwind. When that happens, it's really about time to run away. Don't turn your back on the mobs while running away, strafe away from them. You can dodge some of their attacks this way.
For sartura, don't attack him if you are below 5000 health. Else if you eat 2 whirlwinds, you are dead. Resp. you can attack her, but only if you are sure that you will be in safe distance when she starts again. You will get a feeling for the duration.

 
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Old 08/18/06, 6:38 AM   #23
Mem
King Hippo
 
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Draenei Shaman
 
Frostwolf (EU)
My take on this fight as a rogue:

1. wear apropriate gear -> stam + dodge
1a rogues must allways be kept at top hp. otherwise they will die.
2. focus the adds first, one after another. paladins or prot tanks may use the first stun...then lock the add down and kill it asap
3. rinse repeat :)
4. Sarturas WW has a timer. I nowadays don't need spellalert anymore since I know when to back up. But spellalert is certainly a usefull tool. once the WW activates, get out of the immediate proximity. If Sartura now runs amok, the tanks and hunters have not yet mastered the control of her via distracting shot and taunt. Once the WW ends, go in, stun her and build CPs up. Melee DPS is secondary to utility. And concussion blow and hammer of justice are awesome for this fight, since platewearers don't get twoshottet by her. Oh and learn to strafe if you don't do it already, turning your back on this bitch is a big no go.
 
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Old 08/18/06, 7:33 AM   #24
candlegarden
Von Kaiser
 
Human Rogue
 
Frostmane (EU)
We don't put rogues on sartura before adds are dead. The rogues start in stealth and open with stun. It's important that after they stop ww a pally or a warrior stuns them with intercept because it's not easy to catch adds for a rogue. Also assining a hunter puller to all 4 groups helps a lot.

On sartura rogues just need to move away before ww as 2 ww from her would kill many rogues easily especially if they are not at full health and dodge gear and evasion helps a lot. Other than that it's a taunt contest among 5 warriors to pin it down and avoid it butchering anyone else.
 
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Old 08/18/06, 8:45 AM   #25
Warpony
Piston Honda
 
Tauren Death Knight
 
Tarren Mill (EU)
Get the bossmod "Bigwigs". It shows very well when the WW's come, and it shows the time she WW's (Gives you a handy little timelindbar that counts down her Whirlwind so as soon as it runs out you can stun).

Personally (yes, im a bit embarrased), i've never been THAT good at knowing when to stun and not. This addon made it silly easy.
 
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