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Old 08/18/06, 4:31 AM   #1
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
In our gforums i posted that Furious howl would make my AQR hit harder than gressil or arcanite reaper,
and would very much like to try this on next patchwerk.

However on patchwerk yesterday, "all" the hunters made their point by not bringing wolves,
and whined until they got a huntergroup with goa shaman.

So clearly we have a conflict of interest here and im interrested in what yields the best overall dps,
and how much furious howl contributes for example a melee group.(rogue,rogue,shaman,warrior,hunter)

Furious howl gives an average of (ca) +50 weapondamage on one attack pr 10 seconds.
As this is being applied to weapondamage (or damagerange?) before any modifications,
would that mean that my ripper would hit for 25-30% more?

If anyone wanna gogo theorycrafting lets use the following settings, Rogue, AQR/Iblis, 1300 ap.

So to sum it up, whats the dpsgain from FH. Is it worth spreading hunters in melee groups for this?

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Old 08/18/06, 4:44 AM   #2
Troggy
Von Kaiser
 
Human Priest
 
Anub'arak (EU)
Well, FH iss ~50Damage every 10 seconds per target afflicted so it's 5DPS per melee/hunter in range. If you'd put a pure rogue/warrior+hunter group together and everyone would stand close enough to the pet it'd be a 25DPS boost to your raid.

This is not an optimal group of course but with 3 melees, a hunter and a shammmie/pally it's still a nifty boost to your raid DPS in addition to the roughly 80DPS, your pet does anyway.

I'm still struggling to get all our hunters to grab a wolf. Two weeks ago, our officers were complaining about how some people had no or crappy enchants on their gear and I think having a pig or cat with you in raids because "it's so good in PvP" while a wolf could be of more use is basically the same thing.

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Old 08/18/06, 4:44 AM   #3
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
unless you can time the howls to coincide with attacks of yours that do modified damage (backstab, ambush, crits, Aggression SS), I don't see how it's doing any more good in a melee group than in a hunter group - it's adding 50 dmg to an attack every 10 seconds. Surprisingly, hunter do attacks, and so reap a benefit from this. Considering the fact that MM hunters get 15-30% bonus damage on an attack they do every 10 seconds anyway, and they can macro their howl to coincide with that attack every single time, I'd think the bonus is better used for the pet owner's benefit. even if a hunter gets a howl that isn't coincident with his multishot (e.g if it's not his wolf doing the howl), if he's MM he gets a 5% damage boost on it thanks to RWS - so again, likely better on a hunter than a random melee attack.

Yes if you could time howls to correspond to attacks with large multipliers, like Ambush and Backstab, it would be awesome, but you can't.

what weapon or AP you have is completely irrelevant, it adds the same amount of damage regardless.

also note that Howl has a range of 15 yards - so if the pet is standing safely back with the hunter (often the case with the amount of AoE and the dearth of pet healing), melee is unlikely to be getting the howls at all.

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Old 08/18/06, 4:45 AM   #4
Libra
Glass Joe
 
Murloc Hunter
 
Laughing Skull
It's 5 dps for melee to be put in stupid and simple terms. If you are horde your shaman's totems can possible be as high as what 92 agility? So it is a waste to have them put into melee groups when all of them can get that much ap and crit.

http://ctprofiles.net/456591

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Old 08/18/06, 4:54 AM   #5
Troggy
Von Kaiser
 
Human Priest
 
Anub'arak (EU)
Originally Posted by Libra
It's 5 dps for melee to be put in stupid and simple terms. If you are horde your shaman's totems can possible be as high as what 92 agility? So it is a waste to have them put into melee groups when all of them can get that much ap and crit.
I'd put single hunters in a melee group as much as possible as long as they have TSA. As Alliance we build groups that consist of 2 rogues, a warrior (for Battleshout), a hunter (for TSA and FH) and a pally (for Auras).
I almost forgot, the OP was Horde but I honestly don't know how you'd make up the group composition but it would be interesting to know for BC and it's shamans from outer space.

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Old 08/18/06, 4:55 AM   #6
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
Doesnt the furious howl addition get benefits from your attackpower and crit?

I thought it was (weapdmg+furious howl)*ap*talents etc etc

And wouldnt a crit also be that much larget if FH was in effect? as in: ((weapdmg+furious howl)*ap*talents) x 2(for crit)

Note: i know thats far from the exact way damage is calculated, but im interested in the principle.

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Old 08/18/06, 5:03 AM   #7
Troggy
Von Kaiser
 
Human Priest
 
Anub'arak (EU)
AP isn't directly factored in, just DPS-contributed from AP which is AP/14. The damage from AP-contribution is then ADDED to weapon damage and FH is added on top of that. By the commutative law it makes no difference, when FH is added but I'm guessing it gets multiplied by crits though I have no proof of that other than the first impression of FH to me was that I landed my first 2,5k Aimed crit on Wyrmthalakk just after I tamed my worg, only having 1000ish buffed AP in my geenblue gear back then.

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Old 08/18/06, 5:06 AM   #8
Tyran
Glass Joe
 
Worgen Rogue
 
Silvermoon (EU)
Originally Posted by exog
Doesnt the furious howl addition get benefits from your attackpower and crit?

I thought it was (weapdmg+furious howl)*ap*talents etc etc

And wouldnt a crit also be that much larget if FH was in effect? as in: ((weapdmg+furious howl)*ap*talents) x 2(for crit)

Note: i know thats far from the exact way damage is calculated, but im interested in the principle.
Attack power doesn't multiply any damage, it just adds to your weapon damage.
If you had any talents that increase damage dealt by a percentage it would probably affect furious howl, though.

http://www.thottbot.com/?sp=24597
The effect is listed as Apply Aura: Mod Damage Done (Physical)
Now read this:
http://forums-en.wow-europe.com/thre...p=1#post199510
So we can conclude it is affected by armor (bad), but it can crit and the damage multiplied on backstab (good). Considering this it's probably a bit better than 5 dps.

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Old 08/18/06, 5:08 AM   #9
issei
Von Kaiser
 
Orc Warrior
 
Kalecgos
ideal melee group for horde:
2 rogues
1 warrior
1 shaman
1 TSA hunter (with furious howl)

if you have any other hunters left over after making this ideal melee groups, and if you have a shaman left over, sure, give 'em GoA.

it's near impossible to time howl with specials like bs/ss from a rogue perspective, and ultimately a waste of effort. better to leave the howl on auto-cast.

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Old 08/18/06, 5:08 AM   #10
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
For ranged:
SlayingMod*(Ammo*WeaponSpeed + RWSMod*(RAP/14*Speed + WeaponDamage + Scope + Furious Howl + ShotBonus))
Speed -- depends on shot, either Weapon Speed or normalized speed
ShotBonus -- 150 for max rank Multi-Shot, 600 for max rank Aimed Shot
RWSMod -- 1 to 1.05, depending on points invested in Ranged Weapon Specialization
SlayingMod -- 1 to 1.03, depending on points invested in Slaying vs Target.

Same system for melee, I might be missing some modifiers here, but...

SkillMod*(AP/14*Speed + WeaponDamage + DamageBonus + FuriousHowlBonus + SkillDamageBonus)

By DamageBonus, I mean stuff like... +5 weapon damage enchant.

Edit: Furious Howl is affected by both armor mitigation and crit modifiers.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 08/18/06, 5:14 AM   #11
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
removed

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Old 08/18/06, 5:24 AM   #12
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by issei
it's near impossible to time howl with specials like bs/ss from a rogue perspective, and ultimately a waste of effort. better to leave the howl on auto-cast.
no, better to leave howl macro'ed to the hunter's multishot, so he gets the 15% bonus on it from Barrage (because he's MM, obviously...) :P

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Old 08/18/06, 5:44 AM   #13
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
White hits, with FH:
(1300/14*2.8) + 163(weapdmg avg) + 50(fh)= 473

White hits, no FH:
(1300/14*2.8) + 163(weapdmg avg)= 423

So a difference of 50 damage every 10s, meaning 5 dps.

So if these calculations are correct (bet they arent), seems u huntards are right and i stand corrected.

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Old 08/18/06, 5:54 AM   #14
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
4 hunters with a shaman for totem will yield a bigger increase in raiddps than hunters split out into groups for furious howl on melees. Rarely a guild has all hunters with TSA so it will only be half the melee with TSA+Furious howl and the hunters will all lose GoA. For alliance it's better to split up the hunters ofc.

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Old 08/18/06, 6:30 AM   #15
Kagnos
Glass Joe
 
Murloc Hunter
 
<Ret>
Mal'Ganis
Sorry to hi-jack your thread. But, I am terrible at macro-ing. Can someone post how to macro furious howl and multishot plase

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