Does anyone know how it is calculated if you crit or hit with a wand?
Does Spellcrit apply? I myself don't think that, but can't give any numbers related to that topic.
Originally Posted by Tseric
Wands are treated as an item, not a spell. +spell gear will affect any spells cast using mana, that originate from the caster, themselves. Wands can do extra damage if there is a resistance debuff on the creature (such as a fire resist debuff and a fire damage wand), but do not count as spells for the purposes you are describing.
Due to my experience I think physical crit-chance applies ....
domo's guards reflect magic damage, whether it comes from spells or wands but i dont think thats grounds for treating them as the same thing regarding crit% etc
ive been doing some tests on my mage and 5% seems to be accurate after a (very) small sample
i wonder if they will ever invent some itemstat for it
wandcrit mages with tons of hp/armor ftw! ;)
Originally Posted by Zyla
If you can undo the bra with your teeth, it leaves your hands free for the keyboard.
No, at least wands used to not be considered a magic effect. In that very encounter mentioned above, majordomo, I am 100% sure that you could wand them when they had reflection up. I dont know if it has been fixed since I havent been to Molten Core for about 5 months, but I am 100% sure that they wands weren't considered a magic effect.
Back in fairly early beta was the only time I remember anyone parsing out wand mechanics at all. My memories are a bit fuzzy but I'd swear the active crit stat was agility, causing a fair amount of loling. Wands seemed to be intended to be used a lot more than they ended up being used however.
Further confirmation that whatever they're based off of, wands are elemental, but NOT magical, damage. When wanding Draconids in BWL, they are affected as if by any other elemental source (600pt Shadow Wand hits, etc), but TAQ's Anubisath Sentinels DO NOT reflect it as they would magical damage when their reflect shields are up. Without parsing, I'd venture a guess that wand crit chance either scales with melee crit chance, or is a completely flat rate.
...Just checked my Theorycraft addon, it reads a flat 5% crit chance regardless of gear, along with a level-based resist rate unaffected by +hit gear or talents. Not that TC is always right, but those numbers do seem to fit my ex post facto memory of the sum of my wanding experience.