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Old 08/23/06, 10:38 AM   #51
Jaete
Bald Bull
 
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Tauren Druid
 
Auchindoun (EU)
Originally Posted by Sess
All the listed kiting techniques seems good, but why aint any one using warlocks? Have I missed something? We often find warlocks one of the best kiters due to dots and good stamina.
You have to keep the mobs snared as well, no amount of stamina will save you if you get hit too much. We found that warriors and paladins are the best for this particular kite as paladins have an instant cast aoe and an ability to get lots of aggro against undead, and (some) warriors have an instant cast snare. Warlocks have neither. In theory a lock could dot each individual mob but using aoe is a lot more failsafe.

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Old 08/23/06, 10:59 AM   #52
Kalince
Piston Honda
 
Draenei Shaman
 
Mannoroth
Originally Posted by Jaete
Originally Posted by Sess
All the listed kiting techniques seems good, but why aint any one using warlocks? Have I missed something? We often find warlocks one of the best kiters due to dots and good stamina.
You have to keep the mobs snared as well, no amount of stamina will save you if you get hit too much. We found that warriors and paladins are the best for this particular kite as paladins have an instant cast aoe and an ability to get lots of aggro against undead, and (some) warriors have an instant cast snare. Warlocks have neither. In theory a lock could dot each individual mob but using aoe is a lot more failsafe.
Unless you have pro CoEx-cycling Warlocks I guess. We actually don't really kite as much as keep those zombies trapped in one location with Frost Novas, Imp Blizzards, Entrapment Traps, and me without Salv with +threat on my gloves.

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Old 08/23/06, 10:59 PM   #53
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
For alliance all you need is:

2 paladins, 2 piercing howl warriors
Spare hunters laying slowing traps when they can/aren't tranq'ing

1: Give a priest healing the MT standing at 40 yards a raid icon
2: Tell all healers and ranged dps to stand on that spot
3: Have your two paladins run in a circle from the raid icon'd priest to the edge of each grate
4: Each paladin consercrates once at the raid to pick up new zombies and once at the middle grate (8sec cooldown) to maintain agro
5: Piercing howl warriors shadow the paladins slowing all the adds
6: Hunters slowing trap near the raid and near the grates when possible (fd resists, tranq'ing)

Extra tips:
The zombies are lvl 60, 400 def will make you immune ot daze.. I wore about 350, but if the warriors are doing their job you should never really get hit
This strat frees up all mages, dps warriors, hunters for dps and makes the fight quite short.

Watch the Exo gluth kill from mage pov you can see half of the paladins kiting cirlce
http://files.filefront.com/Exo_vs_Gl.../fileinfo.html

Paladins and fear ward alliance ez more for lief

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

www.retpaladin.com

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Old 08/24/06, 9:21 AM   #54
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Ragnor
Extra tips:
The zombies are lvl 60, 400 def will make you immune ot daze.. I wore about 350, but if the warriors are doing their job you should never really get hit
425, then?

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 09/19/06, 3:28 PM   #55
Sandoz
Glass Joe
 
Murloc Paladin
 
Lightning's Blade
I've not seen but one mention of Aspect of the Pack - in my original strategy write-up I was assuming that shields on the Paladin kiting with Pack up would be insurance enough. See Exo kill video (Mage PoV): http://video.google.com/videoplay?do...267819&q=gluth

Watch the Red X lucky charm. Here it appears there's just one Paladin kiting, with Aspect of the Pack going. He's shielded on nearly every pass and the kill seems to be rather uncomplicated and not as busy as others. Thoughts?

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Old 09/19/06, 3:57 PM   #56
• Fogbug
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Orc Warrior
 
Mal'Ganis
Originally Posted by Dulahey
Originally Posted by Hober
Originally Posted by Darkchani
Good news about Gluth in 1.12 : the zombies despawns when gluth dies :D
Any other changes not in the patch notes that would be worth reading?
Zerker stance won't kill you anymore either.
Having lifegiving gem fade in the same instant that decimate hits will, though :toot:


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Old 10/19/06, 2:33 AM   #57
Arien
Glass Joe
 
Human Paladin
 
Azshara (EU)
ist verry easy with a paladin and 2 piercing howl warriors

The Paladin need only a +runspeed enchant on boots, Righteous Fury and Concentration :p

perhaps a speed potion ;)

I need 3 trys and the we killed him

http://video.google.de/videoplay?doc...84543472&hl=de

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Old 10/19/06, 10:42 AM   #58
Raieth
Glass Joe
 
Murloc Paladin
 
Earthen Ring (EU)
We use paladins conc'ing and pulling from warriors, moving to the central grid just before the decimate.

It took us a while to get it sussed, keep at it.

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