We recently killed C'thun for the first time (lastnight) much thanks to organizational help on these boards. So we to keep the kill and experience fresh we went into aq40 again today with the intent of clearing up to Cthun and killing him again tomorrow. We did a record clear (for us) going from Skeram to dead emps in 3 hours with a server trash included only to find a delightful little cockblock.
Which is that mindslayer packs are now chaining anywhere from 2-8 people from a SINGLE MINDFLAY. Needless to say when we hit a 4 mindslayer pack it was pretty gruesome. We tried everything,spreading them out,zerging them up. We stopped at flasking up (except our two MTs still had them from emps) and managed to get 3 down with 25 people still up,problem was only 4 of those were healers. With 9 tanks it would be fairly easy,as you wouldnt have to worry about the mind controls and them running into anothers zone and mindflaying healers.
Has anyone managed to get by these guys yet? And if so,share some tips -_-
Who the hell wanted that trash to be more difficult,their already tougher then almost all the bosses before with exception of maybe vicidus.
Money is not happiness. Yachts are not happiness. Hot women are not Happiness.
Being stinking rich on a yacht with hot women sure as hell is though.
What we did for our 4 mindflayer packs(thank God there was one of them), is spread them out, but more importantly, have the raid members be spread out. The mind flay is like C'Thun's green beam in that it's a targetable AE, chaining to other people, so if you're far away from each other, you can avoid getting multiple people hit. This worked okay and made the buff relatively invisible after we got okay at it.
As for C'Thun, now he won't just hit the MT a few times while everyone gets situated, so we're having to send in two groups at a time, keeping everyone spread out etc while we set up.
It sounds like once you pull a boss everyone will be put on his hate list immediately now.
At least that would explain Razuvious running past an Iceblocked Mage and C'Thun beaming other people than the MT during the pull.
Oh good, of all the things that needed to be fixed making the post-Emps trash harder was up there in my top five.
Meh I guess its not that bad if all it entails is spreading out to avoid the mindflay, just seems kind of silly though ... its pretty notoriously known that a lot of guilds who can farm AQ40 don't go because of the time investment of clearing the trash to C'thun makes the runs way too long, so they decide to give them a new ability? You would think maybe they would try to encourage people to go to AQ instead of making it so people want to go even less.
Blizzard has long tradition of breaking mob spells during patches. This might be just like when they gave Chromaggus nullify-like Time Lapse and Corpse Scarabs from Anub to lvl 55ish Crypt Walkers in EPL.
For groups still getting Ouro and/or C'Thun attempts in, and struggling with what was already pretty difficult trash (and a LOT of it), this is a slap in the face. I'm not on the bleeding edge, and I know the norm there is broken content (and lord knows I respect those of you who deal with that all the time). For us, though, this really hurts. Maybe we'll find out it is a bug. My sense, though, is that this is an intended change, based on the rationale of "C'Thun drops loot much better than much of Naxx, we should make the clear to him significantly harder in order to bring it more in line with Naxx." We'll see, I guess.
We got out first C'thun kill last night, and took ouro to 31%.
Now I have to decide wether we should just drop everything post twins and focus on Naxx. I geuss the first step will be to relearn Raz.
Pretty thoughtless changes IMO.