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Old 08/23/06, 9:16 AM   #51
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Realistically though in PVP that spell steal is purge++. Buffing is going to be rough with both sides having spell steal mages and shaman.

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Old 08/23/06, 9:16 AM   #52
wikberget
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I want to steal CoR rank 1 so I will be immune to fear for 2 minutes.

Originally Posted by Relwin View Post
Nothing short of sterilization and a good two generations time will ever clean up the Hunter boards.

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Old 08/23/06, 9:20 AM   #53
• Chicken
 
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If the chat log above has correct information, the leaker could share the information on the remaining classes in approximately two weeks when their Draenei 1-20 test starts.
Because, and do correct me if I'm wrong, the Draenei basically cover the remaining classes that the Blood Elves don't.

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Old 08/23/06, 9:20 AM   #54
Falcon24
Soda Popinski
 
Goblin Mage
 
Mal'Ganis
Originally Posted by wikberget
I want to steal CoR rank 1 so I will be immune to fear for 2 minutes.
That's a debuff, though. Also a curse, not a magic effect. It says beneficial magical spells.

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Old 08/23/06, 9:23 AM   #55
wikberget
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I missed the magical part, damn. :(

But I still want to use CoR as a buff aswell as a debuff.

Originally Posted by Relwin View Post
Nothing short of sterilization and a good two generations time will ever clean up the Hunter boards.

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Old 08/23/06, 9:24 AM   #56
Z-Factor
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Human Warlock
 
Magtheridon (EU)
wounded is when they are below 20 or 10% i think. Otherwise that is the most overpowered ability in the game.

I'm interested in the Ice Elemental more than anything :)

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Old 08/23/06, 9:24 AM   #57
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Originally Posted by Chicken
If the chat log above has correct information, the leaker could share the information on the remaining classes in approximately two weeks when their Draenei 1-20 test starts.
Because, and do correct me if I'm wrong, the Draenei basically cover the remaining classes that the Blood Elves don't.
They will add info on Warrior, Shaman.

This pass should give us info on Mages, Warlocks, Pallies, Hunters, Rogues (Priests? I forget)
Dranei will add warrior and Shaman but looks like the druids are gonna have to wait awhile.

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Old 08/23/06, 9:30 AM   #58
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Originally Posted by ZProtoss
Arcane

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect
Yikes. How much intellect does a geared out mage with AI normallly have 360? Maybe 400 with kings?

+100 spell damage from a single talent is unbelieveable. That is an entire tier of gear improvement from one talent. I am sure improving the arcane tree was a top priority but wow.

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Old 08/23/06, 9:32 AM   #59
 frmorrison
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Originally Posted by Farstrider
Originally Posted by ZProtoss
Frost Tree - Tier 7

Cold Hearted: Increases damage of all spells against wounded targets by 10/20/30%
Assuming that any target that has taken even 1 hit is "wounded", that is the most ludicrously overpowered talent I have ever seen.

Surprised nobody else picked up on that tbh.
The text for the Pally's Hammer of Wrath says wounded (which means 19% health).

This doesn't seem imbal, since you have to get them to a wounded state first ;). However, this is a great raiding talent, 20% on bosses will go fast with frost mages and warriors.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/23/06, 9:35 AM   #60
Khalikryst
Piston Honda
 
Human Priest
 
Cenarius
Originally Posted by berg
Originally Posted by ZProtoss
Arcane

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect
Yikes. How much intellect does a geared out mage with AI normallly have 360? Maybe 400 with kings?

+100 spell damage from a single talent is unbelieveable. That is an entire tier of gear improvement from one talent. I am sure improving the arcane tree was a top priority but wow.
If it's real it's effectively Spiritual Guidance for Mages (using Int instead of Spirit)

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Old 08/23/06, 9:35 AM   #61
Z-Factor
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just a shame it's a tier 8 arcane talent, considering the priest equivalent is much lower down (i think tier 4)

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Old 08/23/06, 9:36 AM   #62
Falcon24
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Goblin Mage
 
Mal'Ganis
Originally Posted by berg
Originally Posted by ZProtoss
Arcane

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect
Yikes. How much intellect does a geared out mage with AI normallly have 360? Maybe 400 with kings?

+100 spell damage from a single talent is unbelieveable. That is an entire tier of gear improvement from one talent. I am sure improving the arcane tree was a top priority but wow.
Yeah, I saw that. Pretty impressive, I suppose speccing heavy Arcane might be an option in the expansion. All of these top tier talents are going to make it very difficult to choose a specialization.

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Old 08/23/06, 9:36 AM   #63
Khalikryst
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Human Priest
 
Cenarius
Originally Posted by Z-Factor
just a shame it's a tier 8 arcane talent, considering the priest equivalent is much lower down (i think tier 4)
Yeah but I would argue that kind of talent on a mage (especially since it's based on Int) is probably far more of a boost than Spiritual Guidance is for any Priest, PvP or otherwise.

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Old 08/23/06, 9:37 AM   #64
Z-Factor
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aye true :)

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Old 08/23/06, 9:39 AM   #65
Maledict
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We would have to see the numbers for Arcane Blast first, but I still don't see much that would persuade me to go 30+ points into arcane rather than 30+ points into fire or frost. You could probably do a decent 40 arcane 21 frost build, just builing on the old 28 / 23 frostbolt builds, but you lose out on all of frosts great snares & control if you do that - things which I hope are more useful in 25 player raids and the new content.

Still cannot see a use for Ice Lance though with this current amount of info. Why can't they just make frostbite put an 8 second debuff on the mob as well as the root...

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Old 08/23/06, 9:42 AM   #66
henaki
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Originally Posted by Maledict
Still cannot see a use for Ice Lance though with this current amount of info. Why can't they just make frostbite put an 8 second debuff on the mob as well as the root...
Considering we haven't fully seen all of the changes, Mages might just get more freezing abilities!

Also until I see the Rogue etc changes Mages seem amazingly powerful with these changes, but I expect the bullshit level to rise to atomic levels. I cannot even comprehend how powerful the rest of the class changes would have to be in comparison.

Gur - Level 64 Undead Warlock on Hellfire

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Old 08/23/06, 9:43 AM   #67
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Well 4-5 months ago when they announced that the new talents would be new tiers to the existing ones people all ranted with typical nonsense.

"OMG Mortal strike and Deathwish!!"
"Natures Swiftness and Elemental Mastery!!!"
etc...
The premise being that no one could pass up some of the nastier combinations that would be available. And a blue responded that the Tier 8/9 talents would be such that you would not even consider passing them up. So far it looks like they delivered on that one.

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Old 08/23/06, 9:45 AM   #68
Falcon24
Soda Popinski
 
Goblin Mage
 
Mal'Ganis
Definitely, I was just thinking that if this is how they plan to structure the new talent tiers and 60-70 skills, I'd definitely think they succeeded in every respect. Sure, I could grab a 30/31 Arcane/Frost build for all of the great Frost talents plus a larger mana pool, PoM and increased damage/crit from Arcane Instability, but I'd be incredibly gimp if I didn't take any of those new talents.

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Old 08/23/06, 9:47 AM   #69
Z-Factor
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Human Warlock
 
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well the thing is we only get 10 new talent points to spend :D I just hope imp CS isn't imprtant in Karazhan or Tempest Keep

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Old 08/23/06, 9:54 AM   #70
Falcon24
Soda Popinski
 
Goblin Mage
 
Mal'Ganis
Well, if those are how the talents end up I can see myself taking a standard 20/31 Arcane/Frost build, being selfish and ditching 5/5 Winter's Chill to max out Frozen Cores and Ice Floes, then using the additional 10 points to max out Cold Hearted and Empowered Frostbolt, toss a point into Arctic Winds and top it off with a sweet Water Elemental (unless the 41 talent just ends up being completely gimmicky, but it'll be sweet anyway because I love gimmicks).

The proposed implementation for Invisibility seems cool too, like it just "displaces" you. I wonder if in a raid setting that'll take you out of combat, I imagine it would. If so then it's about fucking time.

Man I gotta stop posting so much on this topic but I'm pretty excited for expansion now

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Old 08/23/06, 9:54 AM   #71
Dulahey
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Human Mage
 
Uther
Ice Lance is just a scorch equivalent spell for Frost. Kind of a nice addition actually for when you really need to conserve mana. JoW allows you to chain cast for a very very very long time with scorch.

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Old 08/23/06, 9:58 AM   #72
Nfariessence
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Originally Posted by Falcon24
Originally Posted by berg
Originally Posted by ZProtoss
Arcane

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect
Yikes. How much intellect does a geared out mage with AI normallly have 360? Maybe 400 with kings?

+100 spell damage from a single talent is unbelieveable. That is an entire tier of gear improvement from one talent. I am sure improving the arcane tree was a top priority but wow.
Yeah, I saw that. Pretty impressive, I suppose speccing heavy Arcane might be an option in the expansion. All of these top tier talents are going to make it very difficult to choose a specialization.
O what I would give to be a mage who had to decide between 6 or 7 really good builds. Builds that actually work with other mages to make the most benefit of a group of you.

As a Warlock, I'm thoroughly underwhelmed with the changes. Ooh, look! A new direct damage nuke for the class that is supposed to be Utility (ha!) and a Debuffer!

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Old 08/23/06, 9:59 AM   #73
Falcon24
Soda Popinski
 
Goblin Mage
 
Mal'Ganis
To be fair, they haven't listed any Warlock talents/changes, and I imagine you'll get more than just two new spells.

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Old 08/23/06, 10:00 AM   #74
 frmorrison
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The cool thing about the expansion talents, is you should be able to get the interesting new 41 point talents upon release.

Even if the Water Elemental is like having a Voidwalker, it will be useful in leveling and having a little more dps in raids.

Invis seems like an escape spell, but I doubt it will take you out of combat in raids (that mean combat pulse should still be around).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/23/06, 10:00 AM   #75
henaki
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Originally Posted by Nfariessence
Originally Posted by Falcon24
Originally Posted by berg
Yikes. How much intellect does a geared out mage with AI normallly have 360? Maybe 400 with kings?

+100 spell damage from a single talent is unbelieveable. That is an entire tier of gear improvement from one talent. I am sure improving the arcane tree was a top priority but wow.
Yeah, I saw that. Pretty impressive, I suppose speccing heavy Arcane might be an option in the expansion. All of these top tier talents are going to make it very difficult to choose a specialization.
O what I would give to be a mage who had to decide between 6 or 7 really good builds. Builds that actually work with other mages to make the most benefit of a group of you.

As a Warlock, I'm thoroughly underwhelmed with the changes. Ooh, look! A new direct damage nuke for the class that is supposed to be Utility (ha!) and a Debuffer!
It's a DD that works in synergy with a DoT

Not to mention
"[21:47] : Locks getting two new dots... one that does 310 dmg +gear if it gets dispelled, one that does 1110-1290 damage in a 15 yard aoe if it isn't dispelled"

I'm enthusiastic about these changes if these are real. Might start playing my Lock full time again. I mean, an AoE damage debuff, that's fucking awesome. Not to mention a "counter" to a major weakness.

Gur - Level 64 Undead Warlock on Hellfire

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