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Old 08/23/06, 10:14 AM   #1
Forcewinder
Glass Joe
 
Murloc Mage
 
Lightbringer
All the mages in my guild are frost mages so I decided to go full fire just to try it out. I noticed a nice increase in dps but a lot of my spells are now getting partially resisted, with frost i would occasionly see a resist every 20 spells or so but never partial resists. I have +12 to hit including talents, is there anyway to stop or reduce these partial resists? Maybe "reduces the targets resistence to your spells by x" gear? If this has already been posted about please direct me to the proper thread, thanks.

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Old 08/23/06, 10:19 AM   #2
Maklar
Von Kaiser
 
Murloc Mage
 
Uldum
There are a couple posts about this. Pretty much, 61+ mobs have an inherent spell resist that works on non-binary spells. That's why you did not see it with frost but see it with fire.

http://forums.elitistjerks.com/viewtopic.php?id=7775 has the information I believe.

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Old 08/23/06, 10:19 AM   #3
henaki
Don Flamenco
 
Quit the game
Murloc Rogue
 
No WoW Account
What exactly are you fighting?

Gur - Level 64 Undead Warlock on Hellfire

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Old 08/23/06, 10:22 AM   #4
Forcewinder
Glass Joe
 
Murloc Mage
 
Lightbringer
I was fighting trash mobs in aq40.

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Old 08/23/06, 10:44 AM   #5
henaki
Don Flamenco
 
Quit the game
Murloc Rogue
 
No WoW Account
Yeah, that's just a level difference, you'll get partial resists because all Frost resists are binary. You'll be wanting +hit gear, since it's a level difference.

Gur - Level 64 Undead Warlock on Hellfire

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Old 08/23/06, 10:54 AM   #6
Blingazinga
Bald Bull
 
Blingazinga's Avatar
 
Goblin Mage
 
Mal'Ganis
I was under the assumption that partial resists can be avoided with spell penetration and full resists can be avoided with spell hit. I should pay more attention to mechanics.

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Old 08/23/06, 10:54 AM   #7
Maklar
Von Kaiser
 
Murloc Mage
 
Uldum
Actually +hit does not affect partial resists, just full resists. This is much like glancing blows so you would need +skill (or some mechanice of that sort) which is not available.

Spell penetration only affects resists that the Mob has, not level inherent resists. That cannot be reduced at the moment.

So you have 3 things
Mob Resist - spell penetration helps
Level Resist - you're screwed
Level Miss - +hit helps

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