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Old 08/23/06, 11:19 AM   #1
subscience
Great Tiger
 
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Orc Mage
 
Ner'zhul
# The terrain around Bloodlord Mandokir has changed. Here's a screen shot of the change.

# It appears that the threat reduction of Time Lapse may have changed. R&D thread.

# Mindflays from Mindslayers now chain. (Tigole states that they're looking into this issue.) UPDATE: "Mindslayers for us last night weren't chaining, in addition it seemed both the mindslayers & slayers were using their abilities (mind flay & knockback) much less frequently, we had a 4 pack of mindslayers that was a pale shadow of their formerselves." (Post #98)

# "Stronger renews are no longer having effects cancelled from weaker ones, even if the rank is the exact same." (Post #2) Rejuvenation also appears to function similarly. (Post #30)

# "Heigan is no longer leashable. There aren't any safespots now, and the dimensions of the splashes have been altered (again.)" (Post #56)

# Paladins are now placed into combat when summoning a Charger. Also, this is now considered a hostile action in neutral cities.

# "All the adds on Gluth will despawn now when he dies." (Post #6)

# "Thaddius encounter has been changed, if you have the same buff it wont be renewed so itll just keep ticking down... but sometimes it just wont be refreshed even when it has ticked away, resulting in you not having any buff thus dieing..." (Post #8) (Tigole states they're looking into the issue.)

# Thunderfury's slow effect changed. (Post #25)

# "[T]he 4 piece Plaguheart set bonus is not applying to corruption." (Post #25)

# "[i]n EPL you get interrupted when drinking/eating (existed on the PTR)." (Post #25)

# "Fire Nova Totem is damaging players in neutral towns without drawing aggro from the guards." (Post #26)

# "Whirlwind increases weapon skill when not attacking mobs." (Post #27)

# Zul'Gurub Bat Riders no longer explode. (Post #31)

# Barkskin and Defensive Stance no longer reduce falling damage. (Post #33)

# "The yellow, non-elite bugs in AQ40 no longer give Soul Shards." (Post #34)

# "Stamina and intellect granted from random item attributes are causing players to resurrect with less than full health and mana in battlegrounds." (Post #35)

# "Sheilding your pet and doing sacrafice (getting buff, but keeping the pet) no longer works." (Post #39)

# "Mobs that spawn on the left side of the grobbulus add room are now up to start, and don't appear to spawn later on." (Post #42)

# Faerlina's Rain of Fire radius altered.

# "C'thun was definitely altered a bit. On run in, the eye bangs your MT, but also pulses to others running in." (Post #69)

# "Succubus now says "Don't touch what you can't afford" on summon." (Post #70)

# "The trash after Raz and before Gothik was completely gone today." (Post #83)

# "Also, night elf druid casting animations are fixed. On females, hands go up like they used to instead of forward." (Post #83)

# "Another Gothik fun bug: trash behind dead side gate can now aggro through it during the encounter!" (Post #83)

# "In shadowfang keep, the one horde guy (I guess) that usually bugs out and lets you level weapon skills infinitely now turns friendly upon death." (Post #84)

# "You now get your share of the gold if your dead when its looted!" (Post #85)

# "End of Dreams was nerfed a bit, -5 int, -5 stam, -2 mp 5." (Post #88)

# "Possible improved dampen magic nerf." (Post #89, Mage forum thread.)

# "It seems that the 8-piece Transcendence bonus will negate any greater heal castings until its over if the other casters have less +healing and have the 8-piece bonus." (Post #93)

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Old 08/23/06, 11:23 AM   #2
KILLorD
Glass Joe
 
Murloc Priest
 
Lightning's Blade
from what i noticed last night in our raid:

stronger renews are no longer having effects cancelled from weaker ones, even if the rank is the exact same.

last night in our raid, we had 2 priests with rank 10 renew (myself and another). he whispered me saying that he was getting the "a more powerful spell is already active" message when trying to override my renew.

i did not look into this very very deeply but if anyone can confirm this change i'd say it's a pretty big one for priests :)

and makes us heal power priests a bit happier!

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Old 08/23/06, 11:31 AM   #3
Omelet
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Aggramar
http://forums.worldofwarcraft.com/th...p=1#post677711
http://imageigloo.com/viewer.php?id=...gan-change.jpg

A change in the safe zone for Heigan the Unclean.

It makes sense because that first middle zone always felt a bit small to me.

edit : fixed links.

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Old 08/23/06, 11:37 AM   #4
Illian
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Proudmoore
Changes or bugs? :)

A minor one is that they apparently managed to switch the bug that put Warlocks into combat for a few seconds after summoning their Dreadsteed to Paladins when they summon their Chargers.

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Old 08/23/06, 11:39 AM   #5
Dulahey
Von Kaiser
 
Human Mage
 
Uther
All the adds on Gluth will despawn now when he dies.

And I believe warriors in Zerker stance won't die on decimates during Gluth either.

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Old 08/23/06, 11:53 AM   #6
subscience
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Ner'zhul
Originally Posted by Illian
A minor one is that they apparently managed to switch the bug that put Warlocks into combat for a few seconds after summoning their Dreadsteed to Paladins when they summon their Chargers.
It appears that summoning a Charger is considered a hostile action and the guards will respond accordingly. I'm not sure if the same happens with Summon Dreadsteed.

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Old 08/23/06, 11:57 AM   #7
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
Thaddius encounter has been changed, if you have the same buff it wont be renewed so itll just keep ticking down... but sometimes it just wont be refreshed even when it has ticked away, resulting in you not having any buff thus dieing... fun

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Old 08/23/06, 11:58 AM   #8
♦ Praetorian
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Mal'Ganis
Originally Posted by Darkchani
Thaddius encounter has been changed, if you have the same buff it wont be renewed so itll just keep ticking down... but sometimes it just wont be refreshed even when it has ticked away, resulting in you not having any buff thus dieing... fun
Uh... hrm. So if your buff hasn't been refreshed in a while and you have 5 sec on it, run away until you get assigned a new charge?

That's just odd.

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Old 08/23/06, 12:03 PM   #9
• Wodin
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Mal'Ganis
Sounds like a bug. :(

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Old 08/23/06, 12:05 PM   #10
Illian
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Proudmoore
Originally Posted by subscience
Originally Posted by Illian
A minor one is that they apparently managed to switch the bug that put Warlocks into combat for a few seconds after summoning their Dreadsteed to Paladins when they summon their Chargers.
It appears that summoning a Charger is considered a hostile action and the guards will respond accordingly. I'm not sure if the same happens with Summon Dreadsteed.
For a human paladin In Stormwind? :unsure:

Eh, it didn't happen before the patch so its either an unintentional bug spilling over from them trying to fix whatever was wrong for the warlocks and/or they changed a flag on summon spells so that they count as being in combat some how. I'm there will be a mighty whine arising from the affected masses about it soon enough. :)

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Old 08/23/06, 12:05 PM   #11
 frmorrison
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Ashstorm
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It is nice the Broodlord terrain exploit is finally fixed (good change for those people cheating). I remember Tigole saying it would be fixed many months ago.

Alliance PvP queues were shortened (at least yesterday it was) ;).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/23/06, 12:07 PM   #12
Copernicus
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Tichondrius
Supposedly C'Thun can eyebeam anyone as soon as he does the first combat pulse. Making the run-in so much fun. (Haven't personally confirmed).

We had Anub jump up about 30 feet in the air and stay there until the tank changed position. We assumed it was code to prevent him from evading. Edit: Apparently he still evades, it was just a bug.

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Old 08/23/06, 12:08 PM   #13
TheRealJon
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Dunemaul
I'm pretty sure there were two spots you could stand in Heigen's room that the fissures would never hit your raid, so sitting in those spots made the fight trivial ... I'd imagine it has been fixed as well?

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Old 08/23/06, 12:09 PM   #14
Copernicus
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Originally Posted by Illian
Originally Posted by subscience
Originally Posted by Illian
A minor one is that they apparently managed to switch the bug that put Warlocks into combat for a few seconds after summoning their Dreadsteed to Paladins when they summon their Chargers.
It appears that summoning a Charger is considered a hostile action and the guards will respond accordingly. I'm not sure if the same happens with Summon Dreadsteed.
For a human paladin In Stormwind? :unsure:

Eh, it didn't happen before the patch so its either an unintentional bug spilling over from them trying to fix whatever was wrong for the warlocks and/or they changed a flag on summon spells so that they count as being in combat some how. I'm there will be a mighty whine arising from the affected masses about it soon enough. :)
One of our paladins had a fun little run-in with the guards at Light Hope's Chapel.

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Old 08/23/06, 12:14 PM   #15
Darkchani
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Arthas
Originally Posted by Praetorian
Originally Posted by Darkchani
Thaddius encounter has been changed, if you have the same buff it wont be renewed so itll just keep ticking down... but sometimes it just wont be refreshed even when it has ticked away, resulting in you not having any buff thus dieing... fun
Uh... hrm. So if your buff hasn't been refreshed in a while and you have 5 sec on it, run away until you get assigned a new charge?

That's just odd.
Possibly, we didnt get to try more after we realised this as arthas died on us... hopefully it will get fixed before we try go at him again rather than having people run away from the raid in case they dont get a debuff. :/

The idea behind the debuff not being re-applied would seem to have been a way to lessen the lag factor of this fight, but it seems if you get like 3 negative in a row you would be owned... cant believe they wouldnt even have tried this fix before putting it up :(

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Old 08/23/06, 12:15 PM   #16
Falcon24
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Goblin Mage
 
Mal'Ganis
Originally Posted by TheRealJon
I'm pretty sure there were two spots you could stand in Heigen's room that the fissures would never hit your raid, so sitting in those spots made the fight trivial ... I'd imagine it has been fixed as well?
I'm pretty sure this got fixed 3 weeks ago

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Old 08/23/06, 12:15 PM   #17
subscience
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Ner'zhul
Originally Posted by Illian
For a human paladin In Stormwind? :unsure:

Eh, it didn't happen before the patch so its either an unintentional bug spilling over from them trying to fix whatever was wrong for the warlocks and/or they changed a flag on summon spells so that they count as being in combat some how. I'm there will be a mighty whine arising from the affected masses about it soon enough. :)
Oops- I meant in neutral cities (LHC, Cenarion Hold, etc).

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Old 08/23/06, 12:16 PM   #18
♦ Praetorian
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Mal'Ganis
Originally Posted by Falcon24
Originally Posted by TheRealJon
I'm pretty sure there were two spots you could stand in Heigen's room that the fissures would never hit your raid, so sitting in those spots made the fight trivial ... I'd imagine it has been fixed as well?
I'm pretty sure this got fixed 3 weeks ago
No, there were still safe spots -- we just didn't use them. I think that in 1.12 they made the splash zones overlap slightly to fix this issue, effectively narrowing the area in which it's safe stand on each step of the cycle.

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Old 08/23/06, 12:17 PM   #19
Falcon24
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Goblin Mage
 
Mal'Ganis
Oh, my mistake then. I figured we were just bad at exploiting!

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Old 08/23/06, 12:25 PM   #20
CrazyGamer
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Gnome Mage
 
Al'Akir (EU)
Could anyone elaborate on the Thaddius changes for those of us who haven't done the encounter and would want to understand the implications without heavy spoilers?

Does this basically mean that they have changed encounter design to fix/reduce the lag issues at the encounter but that it appears to be bugged and cause luck-based wipes until it gets a slight extra tweak?

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Old 08/23/06, 12:30 PM   #21
♦ Praetorian
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Mal'Ganis
Tigole has posted on R&D to say they're looking into Thaddius issues (also pre-C'Thun trash).

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Old 08/23/06, 12:32 PM   #22
TheRealJon
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Dunemaul
It doesn't sound like a fix, more like a bug. I don't see how not having a charge and getting hit with the damage you would get by the group when you don't have the polarity would help at all with lag. At least that is what I am reading into what has been said about this change/bug/whatever it is. Last time I did Thaddius was two weeks ago so I haven't seen him post patch.

To compensate for that it almost seems you would have to form a triangle as opposed to two sides of him.

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Old 08/23/06, 12:33 PM   #23
Darkchani
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Undead Mage
 
<TG>
Arthas
pre 1.12 you get a debuff that last 1minute applied to you ever 30seconds, positive or negative. If you are negative and get negative again after 30s, buff gets refreshed, if you get positive, the negative buff goes away and positive for 1min gets applied.

post-1.12 you get a debuff that last 1minute applied to you. if you stay the same sign, the debuff does not get refreshed... another 30s pass, your debuff fades away and if you dont get a new one you're dead.

When neutral you get hit by people around you just like if you were the opposite side, but you dont hit them back.


This new way does reduce the lag effect as half the raid does not get their debuff changed thus with this new way, half the raid does not get their debuff updated... side effect is too big tho.

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Old 08/23/06, 12:54 PM   #24
 frmorrison
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http://forums.worldofwarcraft.com/th...-bugs&t=169865 Has the known issues.

Some notable ones: Says TF's slow effect is incorrect and the 4 piece Plaguheart set bonus is not applying to corruption, and in EPL you get interrupted when drinking/eating (existed on the PTR).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/23/06, 12:57 PM   #25
Malan
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Malan
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Best of all however-
"# Fire Nova Totem is damaging players in neutral towns without drawing aggro from the guards. "

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