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08/23/06, 1:29 PM
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#1
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Glass Joe
Undead Rogue
Lightning's Blade
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So I want to min/max my PvP and PvE gear. I took Shadowpanther.net webpage and imported it into a spreadsheet. In addition to the unmodified version, I have a "DPS" version and a "PvP" version.
In my DPS version, I take stamina and resist out of the equation.
In my PvP version, I want to add weighting to Stamina and Dodge while removing weighting for +hit. This is where I'm at.
The standard AEP values are 1 Agil = 1 Stam. I would like to give Stamina a higher value for PvP, but I'm torn about how much I should go. 1.5? 2?
I would like some comments about what each of you feel the weighting should be and why?
The same question stands for items that have +Dodge %. The current value is 1 AGI = .33% Dodge.
The full equivalencies are here for those unfamiliar with this system (unlikely):
Formula: 1 Agility = 1 Stamina = 2 Strength = .1% Crit. = 5 Defense = .33% Dodge = .2% Parry = .13% To Hit = 2 Attack Power = 4 Any Resistance = 5 Health/5 Sec. = 50 Armor
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Mishana, 80 UD Rogue, Lightning's Blade (US)
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08/23/06, 1:32 PM
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#2
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Piston Honda
Undead Warlock
Dunemaul (EU)
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why remove +hit in pvp?
it still removes white misses in pvp too afaik.
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08/23/06, 1:38 PM
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#3
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Founder of the Chalonverse
Chalon
Night Elf Rogue
No WoW Account
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The issue with any equivalence system is that equivalence from a DPS point of view is a sliding scale. Even a matter of buffs or not can have a huge difference. For instance, with my current gear from a DPS point-of-view, 1 crit = about 17 AP unbuffed, but with standard raid buffs 1 crit = 22.35 AP.
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08/23/06, 2:32 PM
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#4
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Piston Honda
Tauren Paladin
Tichondrius
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At some point, I'm going to be motivated enough to set up a page that calculates everything in relation to AP instead of Agi, which I (at least) find to be so much easier to handle conceptually -- Agi gives two benefits, thus scaling twice, and AP is directly convertable to raw weapon DPS.
But anyway, for PvP values...
I've done the rogue and the mage thing in PvP on a competitive server. I like stamina. I find it's less important on the rogue than the mage, though. I'm still reprioritizing everything post-1.12, but I tend to value stamina at 1-1.5 agi.
Hit is more important than any other stat up to +5. Of course, +5 is not terribly hard to get, and with 1.12 Precision becomes viable in more PvP builds (I'm currently running 16/12/23 daggers, taking 2 points in Precision to pick up Imp. Sprint in Combat). Past +5, its value drops tremendously -- it's only a white damage booster, and PvP is significantly biased towards yellow damage.
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08/23/06, 3:59 PM
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#5
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Glass Joe
Draenei Shaman
Vashj (EU)
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I found a page from my bookmarks that lets you play around with the weights of different stats. Seems it lacks some equipment from AQ and onward. Maybe someone interested enough could send a message to the author and update it.
http://ccgi.brogett.plus.com/cgi-bin/AEP.pl
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08/23/06, 5:07 PM
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#6
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Bald Bull
Human Death Knight
Kilrogg
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Everytime someone brings up AEP, I choke a kitten.
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08/23/06, 8:01 PM
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#7
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Von Kaiser
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AEP is at first a nice general tool/guideline and then a crutch and then a handicap
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08/23/06, 8:05 PM
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#8
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/facepalm
Inaya
Blood Elf Paladin
No WoW Account
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AEP is evil. It tries to assign static values to each stat, because we all know +crit/+hit don't scale up the more damage you do per hit :rolleyes:
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08/23/06, 9:34 PM
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#9
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Piston Honda
Tauren Paladin
Tichondrius
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Erm, Karakas, figuring it out dynamically is kinda the point of Brogetta's calculator, linked above.
It seems to me that the two most important questions with regard to evaluating rogue gear are "How does attack power relate to crit (or hit) chance in terms of expected damage output?" and "How much expected damage output loss is justifiable to gain a certain amount of stamina?". There are, of course, many additional subtleties to it, but the actual value of the majority of pieces of gear can be determined if one has at least reasonable answers to the above questions.
Now, that said, I've never cared for quantifying the value of gear in terms of agility itself (due to it boosting both crit and AP), but find that coming up with a good relative value of AP to the other stats (crit and hit objectively, stam subjectively) is quite helpful.
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08/23/06, 9:35 PM
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#10
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Don Flamenco
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My 50,000 AP totally saved my life this one time Vek turned and did that one off melee beat.
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Everybody is your brother until the rent comes due.
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08/24/06, 4:26 AM
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#11
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Vhal
Erm, Karakas, figuring it out dynamically is kinda the point of Brogetta's calculator, linked above.
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Too bad Brogetta's has *never* done a very good job of it.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
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08/24/06, 4:31 AM
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#12
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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See my sig, something like Brogetta's, yet I enter the items once a month or so when something new comes up.
Still missing some sort of DPS calc though to dynamically adapt the AEP values.
Hm, sig isn't showing, here's the link: http://sp00n.pytalhost.com/wow/
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08/24/06, 4:35 AM
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#13
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Dakous
My 50,000 AP totally saved my life this one time Vek turned and did that one off melee beat.
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My 50,000 HP totally killed Razuvious this one time healers went OOM and couldn't keep the adds up.
see what I did there?
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08/24/06, 8:47 AM
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#14
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Glass Joe
Undead Rogue
Lightning's Blade
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Originally Posted by issei
AEP is at first a nice general tool/guideline and then a crutch and then a handicap
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What do you suggest as an alternative?
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Mishana, 80 UD Rogue, Lightning's Blade (US)
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08/24/06, 8:55 AM
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#15
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Mish
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Originally Posted by issei
AEP is at first a nice general tool/guideline and then a crutch and then a handicap
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What do you suggest as an alternative?
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The DPS spreadsheet.
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