I'm not trying to be a jackass but I'm calling C'Thun killing guilds mid-tier. You essentially have a feeder complex, and upper end guilds will often feed on the mid-tier. Maybe its sad, maybe its cruel, but its just gonna happen, almost regardless of the rules in place, due to the decisions made by individuals.
Basically everything but your top end guild will see a lot of trickle up to that top end guild, some players are only there to raid, and want to go as far as possible... they're often not the type you want in your guild anyway.
What you'll notice is if you check your lucifron kill, and your kill from latest C'Thun, you might find half the raid are similar players... the ones who stick around are so good for you - and the real problem are the ones who have only been with you a short time are often the ones who get turned around.
Even a high end guild who has dropped 12 bosses in naxx sees turnaround and MUST replenish ranks. There is simply attrition through burnout, through real life, and other means. They recruit.
Now adays gear actually matters so they accept well geared players. That gear came from another guild's run. Sure most of us require you're not guilded ot be taken seriously, but no guild in their right mind would only take complete neophytes... do you guys?
Its not poaching as much as them recruiting, just like I'm sure you're recruiting now.
As someone already said, its a fact of life thats always ongoing in these games, you just notice it more when you're trying to progress.
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AQ contributed to the tide, but Naxx was pretty much the straw that broke the camels back for a -lot- of casual raiders, myself included.
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Definitely agree that AQ took a HUGE chunk of the realistic raiding crew - maybe naxx is going to do the same. People bitched long and hard for something more difficult, got it, and half the raiding base left. Maybe 25 man has something to do with this, but I doubt it. You would think anyone who might leave from naxx would've done so already in aq40. AQ40 made major mistakes... and most of the burnout was when progression was hosed. Same mistake appears to be being repeated?