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Old 08/23/06, 6:48 PM   #1
Stench
Glass Joe
 
Murloc Rogue
 
Kel'Thuzad
I have been trying to find an answer to this question for awhile. Of course, I have a feeling that it is an intentional change, with the direct intention of preventing rogues from re-stealthing easily in PVP.

Does anyone know if there has ever been an official response on this?

Examples (100% duplicatable - for me at least):

Kill someone in PVP, 4 to 5 seconds delay before combat flag drops (happens with or without server lag)

Kill something in PVE, combat flag drops instantly (assuming server isnt lagging)


This is not a server side / client lag issue, its either a code issue, or an intentional change to PVP mechanics. I can test it by killing someone out in the world, see a 4-5 second delay in dropping combat, turn around and kill a mob standing nearby the person I just killed, when that mob dies combat drops instantly.

I searched these boards to see if this had been discussed before, but didnt see anything. If it HAS been discussed before, sorry for the additional post - and could you provide a link to the discussion?

Thanks.

Edit: Fixed some typos, again.

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Old 08/23/06, 6:54 PM   #2
Starks
Piston Honda
 
Murloc Hunter
 
Perenolde
Could maybe be a result of them fixing the bug where hunters could get out of combat by putting their pet on passive. I believe it was in the notes somewhere.

EDIT:
Originally Posted by 1.12 Patch Notes
Bug Fixes

Players can no longer drop from combat by repeatedly placing their pet into passive mode.

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Old 08/23/06, 6:58 PM   #3
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
It was explained in the rogue forums. It's supposed to be a 5 second delay, and it's intentional.

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Old 08/23/06, 6:59 PM   #4
Stench
Glass Joe
 
Murloc Rogue
 
Kel'Thuzad
Its been in game before 1.12 - I didnt see the post in rogue forums (officially) saying it was intentional.

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Old 08/23/06, 7:01 PM   #5
Blam
Don Flamenco
 
Orc Warlock
 
Mal'Ganis
It's easy to know when a player is out of combat in a PvE situation because the player will no longer be on any mobs' aggro lists. The combat flag is probably just one bit. The server probably just drops you out of combat after n ticks with no aggressive action taken against you by other players. What if you kill someone in PvP while others are still attacking you? The server would have to keep track of everyone who has taken an aggressive action against you, and remove them from the list upon death or after n ticks with no aggressive action taken against you. Now you have a more complicated algorithm that scales with the number of players and provides pretty much no benefit over the easy way. I mean we all have the same disadvantage of staying in combat for a few seconds.

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Old 08/23/06, 7:03 PM   #6
Vanick
Reginald was just a nickname
 
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Vanick
Worgen Warrior
 
<CBH>
No WoW Account
This has been in game and apparently intended for quite some time. Somewhere around a 1.09 or 1.10 minor patch they changed it so when you ended combat in PvP it dropped like it does in PvE (i.e. instantly). I much preferred this behavior over the current one, as did many subtlety rogues because it really gave Rapid Concealment the spotlight. However, in a roiling battle you could drop combat several times allowing for more charges/restealths which I think is not something they wanted. The PvP in-combat delay was reintroduced in the next patch when they also fixed the Shaman totem-killing exploit.

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Old 08/23/06, 7:39 PM   #7
Veng
Von Kaiser
 
Undead Rogue
 
Mug'thol
I don't really want to look for his first post, but here's some confirmation that the delay is intended.

Originally Posted by Hortus
Hi Glyph,

I've posted about this past, but the post was probably lost in the forums. There is a 5 second delay before exiting combat after killing a PVP opponent. This is intended and how it currently works on the live realms.

I have been unable to reproduce any noticable delay in exiting combat when killing a PVE opponent.

If you feel this should be changed then please post about it in the suggestions forum:

https://forums.worldofwarcraft.com/b...ow-suggestions

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Old 08/23/06, 7:45 PM   #8
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Today some of our rogues have reported almost 10seconds delay on leaving combat.. I felt some pity for them when after ganking a solitary horde shaman our rogue was stuck in combat while all of us were mounted and running away... I guess rogues are offically the node-guards at the start of AB :)

Originally Posted by Vontre
I don't know anything

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Old 08/24/06, 2:30 AM   #9
Stench
Glass Joe
 
Murloc Rogue
 
Kel'Thuzad
Originally Posted by Veng
I don't really want to look for his first post, but here's some confirmation that the delay is intended.

Originally Posted by Hortus
Hi Glyph,

I've posted about this past, but the post was probably lost in the forums. There is a 5 second delay before exiting combat after killing a PVP opponent. This is intended and how it currently works on the live realms.

I have been unable to reproduce any noticable delay in exiting combat when killing a PVE opponent.

If you feel this should be changed then please post about it in the suggestions forum:

https://forums.worldofwarcraft.com/b...ow-suggestions
Thanks for posting that. Exactly what I was looking for.

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Old 08/24/06, 2:41 AM   #10
Vetinari
Piston Honda
 
Blood Elf Death Knight
 
Jubei'Thos
I suppose blizzard needs to be congratulated on making half of the camouflage (rapid concealment in 1.11) talents completely useless. It was actually nice to be able to ambush -> backstab -> eviscerate, then immediately stealth (assuming you got the kill, of course)

Pity.

Clearly intellect is not your primary stat.

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Old 08/24/06, 3:05 AM   #11
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
As they were unable to reproduce this, i suspect hte following:

1on1 pvp, once enemy is dead, he does not "re-aggro" you and instantly drops you from combat

1onX pvp, once enemy is dead, someone else somehow "re-aggros" you, keeping you in combat until the usual 5sec delay kicks in.

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