08/23/06, 6:48 PM
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#1
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Glass Joe
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I have been trying to find an answer to this question for awhile. Of course, I have a feeling that it is an intentional change, with the direct intention of preventing rogues from re-stealthing easily in PVP.
Does anyone know if there has ever been an official response on this?
Examples (100% duplicatable - for me at least):
Kill someone in PVP, 4 to 5 seconds delay before combat flag drops (happens with or without server lag)
Kill something in PVE, combat flag drops instantly (assuming server isnt lagging)
This is not a server side / client lag issue, its either a code issue, or an intentional change to PVP mechanics. I can test it by killing someone out in the world, see a 4-5 second delay in dropping combat, turn around and kill a mob standing nearby the person I just killed, when that mob dies combat drops instantly.
I searched these boards to see if this had been discussed before, but didnt see anything. If it HAS been discussed before, sorry for the additional post - and could you provide a link to the discussion?
Thanks.
Edit: Fixed some typos, again.
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