Some musings on Seal of Vengeance. Here's the
Retnoob Crit-Totem build I'm pondering for my paladin.
If you can stack SoV to 5, then every time you judge SoV, you're getting 86 holy damage per DoT, or potentially 430 damage per judgment.
Full Judgement would be 92 str, 155 sta, 148 int, 20 mana/5 sec, +153 damage/healing. Set bonus of +47 damage/healing, and 60-66 holy damage per judgment. Imagine you've got about +100 damage/healing from jewelry and trinkets. You have improved SotCrusader, of course, with a Libram of Fervor. That adds +194 damage. Total is, say, +500 damage/healing.
Unlike SoRighteousness, but like SoCommand, SoVengenace says it has a 'chance' to apply per hit. Let's say you get 7 procs per minute, 29% of your +damage/healing applied per hit (to the final DoT damage), and 43% of your +damage/healing applied per judgment. On a pure holy damage basis, you should be able to get the rolling holy DPS to 5 * (80 + 0.29 * 500 = 225 / 12sec = 18.75) or 93.75 dps - that's from the DoT.
Now, with Improved Judgment, you can judge every 8 seconds, and with Empowered Judgements, it costs you 52.5 mana per judgment instead of 105. The seal costs 250 mana, and needs to be refreshed every 30 secs. Each judgment does 430 + 0.43 * 500 or 645 damage, plus 63 from your full Judgement set benefit, or 708 holy damage total. This is 88.5 holy dps. Mana cost is 893 per minute.
You do white DPS, of course. I'm guessing you should be able to hit 100 dps just from auto-attacking, mitigated by mob armor. Total DPS is what, 282.25? Possibly a bit more from all the other talents like Fanaticism boosting crit chance of judgements and the like, or you can increase the holy DPS by turning on Sanctity Aura, at the expense of Devotion.
What do people think... Reasonable DPS figure for someone also boosting raid DPS with a 2% crit from JoCrusader? Where's the target mark at which a raid leader would say 'Bah, noob paladin, stop trying to attack and start healing melee, just swing to refresh JOCr'?