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Old 08/24/06, 11:45 PM   #1
gchen77
Glass Joe
 
Murloc Shaman
 
<CMN>
Twisting Nether
After they removed the spears we tried to go back to the old way.
Circle around him.. tank the raptor next to him.
But he charges and doesnt go back to the MT anymore. :(

How do people take down Bloodlord now? :(

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Old 08/24/06, 11:46 PM   #2
Petehmb
Von Kaiser
 
Troll Warrior
 
Hyjal
Hit escape when he says he's watching you...wait till the debuff wears off, and he shouldn't charge. I think.

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Old 08/24/06, 11:49 PM   #3
 frmorrison
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Ashstorm
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I think you treat him like a MC lava surger, i.e. everyone gets very close. Put a Pally or Shaman off to the side, and he will charge him sometimes. The tank needs to be ready to taunt him back.

Of course stop doing everything when he says "I am watching you".
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 08/24/06, 11:52 PM   #4
Kaubel
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Mal'Ganis
He'll die faster if you have a forum profile. True story.

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Old 08/25/06, 12:00 AM   #5
gchen77
Glass Joe
 
Murloc Shaman
 
<CMN>
Twisting Nether
haha Kaubel.. I'll work on one.

BTW. He randomly charges someone now.
We found out that it's usually the person furthest away..
The problem is that after his charge he doesnt return to the MT.. instead he just picks another target :(

It hasnt always been like that. He used to charge then run back to the MT. At least if I remember it right.

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Old 08/25/06, 12:07 AM   #6
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
So it's back like my guild used to do it (and my Alliance guild before that) before we knew about standing behind the wall, eh?

The mechanics of the random charge/aggro wipe were always odd. We just treated it like an aggro wipe (no dots! no dots!), stand in a circle around the place a la shazzrah and everyone stop attacking for a sec while the tank got bloodlord back. It wasn't exactly an aggro wipe though, once the tank got back in it seemed to "remember" the old aggro and stuck to him again. It might have worked kind of like a mass fade or something. But the key thing was just to have everyone stop on the charge so that bloodlord didn't run around to everyone before the tank could catch up and make the save.

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Old 08/25/06, 12:13 AM   #7
Digo
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Human Death Knight
 
Hyjal
Originally Posted by gchen77
haha Kaubel.. I'll work on one.

BTW. He randomly charges someone now.
We found out that it's usually the person furthest away..
The problem is that after his charge he doesnt return to the MT.. instead he just picks another target :(

It hasnt always been like that. He used to charge then run back to the MT. At least if I remember it right.
Uh... you realize he sends you that whisper that says DON'T MAKE ME ANGRY for a reason, right? Perhaps you should avoid generating threat while he is WATCHING YOU.

Or you can just manaburn him and die like idiots. That works too.

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Old 08/25/06, 12:15 AM   #8
Flubber
Von Kaiser
 
Tauren Shaman
 
Mal'Ganis
You were right in thinking he charges the farthest target. HE does. MAke a hunter the farthest person away...like at the spears. When he charges, have the hunter feign and he bounces onto the tanks.

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Old 08/25/06, 12:44 AM   #9
gchen77
Glass Joe
 
Murloc Shaman
 
<CMN>
Twisting Nether
K Flubber.. it just seemed that he wasnt running back to the MT.
We'll just have to put the MT between us and him I guess.
Do you kill the Raptor still?
Would be nice to have the other tanks ready to pick him off as well but I guess not necessary.

Digo.. everyone knows the Watching thing. This is a random charge but for some reason it doesn't go back to the MT.

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Old 08/25/06, 12:46 AM   #10
Ngita
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Human Paladin
 
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Proudmoore
We have never used the walls and had no more difficulty in a late night idol run last night then we normally do. A bit messy with 17 people, half of them alts and 3 alt. dps warriors who suicided to his cleave and whirlwind several times ,but bloodlord still died.

What works. His charge has a minimum range. Get in a circle,hunters right on minmum range for them and he will stay steady as a rock. You can also do a slightly larger circle and put a warrior as the furthest point. Warrior gets charged and then drags him back.

The charge is not a aggro wipe but the warrior may not be the highest on aggro after the wipe. If their is a dot on him and it ticks he wil not charge that person. But on the other hand ticking dots WILL make him angry if watched.

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Old 08/25/06, 1:15 AM   #11
altairian
Von Kaiser
 
Murloc Mage
 
Korgath
Wow, it amazes me how people can rely on these ridiculous crutches for such an easy fight. Anyways, I'm feeling nice tonight so I'll spell out how to handle his abilities as clear as I possibly can, in case the other 10 posts didn't do it for you:

blue/early epic gear: have all casters clump up. 2 warriors offtank the raptor about 30 yards away from them (switch tanks when sunder armor stacks up a few times). It helps to have the offtank healers stand a bit away from the casters, but still 20+ yards away from the offtanks. Tank the bloodlord within 10 yards of your casters and offtank healers (so your offtanks are the farthest away from bloodlord). He will always charge your offtank, and he will always run back toward your casters/healers after charging, allowing your MT to easily cut him off near his original tanking spot.

High level epics: zerg the raptor down, have everyone stand on one side of the bloodlord, about 10 yards away. Have 1 hunter stand on the other side of the bloodlord 20+ yards away. Bloodlord will always charge the hunter, and should always head back toward the casters afterward.

TREAT THE CHARGE AS AN AGGRO RESET. Whether it is or not, I don't know, but it sure as hell seems to behave like one.

In case anyone is wondering why you do a seemingly more healer intensive strategy with weaker gear, it's simply because your MT with get 1-2 shot multiple times during his enrage in that kind of gear ;)

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Old 08/25/06, 1:18 AM   #12
Incoherence
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Mal'Ganis
I'll make it even shorter: Imagine Shazzrah with less AEing and a gimmick "watching" ability. That's Bloodlord. Adjust strategy accordingly.

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Old 08/25/06, 1:20 AM   #13
altairian
Von Kaiser
 
Murloc Mage
 
Korgath
Originally Posted by Incoherence
I'll make it even shorter: Imagine Shazzrah with less AEing and a gimmick "watching" ability. That's Bloodlord. Adjust strategy accordingly.
Nah it's easier than that, it's shazzrah where you can force him to blink to the same person every time ;)

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Old 08/25/06, 5:08 AM   #14
Aggrippa
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Garona (EU)
we are lazy and never really bothered with any fancy tactics on Mandokir, specially anything involving terrain exploit.

zerg raptor first, then stay close to mando, avoid whirlwinds, stop doing any threat generation if you're watched. Non-watch related charges cannot be avoided but they rarely kill anyone.

For reference, we are a early BWL guild so raptor zerging does not require very good epics (we've been doing it for quite a while). And even if the MT dies during the enrage, the aggro wipe of Mando will make soulstoning him something useful (much quicker than the spirits' rez). And yes, amplify magic..

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Old 08/25/06, 5:09 AM   #15
Kegsta
Piston Honda
 
Tauren Shaman
 
Blackrock
Ill make it easier, just run up onto his temple and tank him down the bottom and heal from up top, just the same principle as the wall trick.

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Old 08/25/06, 5:43 AM   #16
Chaotik
Von Kaiser
 
Murloc Warrior
 
Cenarius
Originally Posted by gchen77
everyone knows the Watching thing. This is a random charge but for some reason it doesn't go back to the MT.
You do know he's tauntable?

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Old 08/25/06, 5:47 AM   #17
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
I prefer to play a game, and see just how big he can get :D

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Old 08/25/06, 5:59 AM   #18
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
Originally Posted by gchen77
After they removed the spears we tried to go back to the old way.
Circle around him.. tank the raptor next to him.
But he charges and doesnt go back to the MT anymore. :(

How do people take down Bloodlord now? :(
Correctly.

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Old 08/25/06, 10:17 AM   #19
subscience
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Ner'zhul
Tank <-10 yards-> Raid <-10 yards-> Tank

He'll just ping-poing across your tanks.

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Old 08/25/06, 11:01 AM   #20
Louie
Bald Bull
 
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Mal'Ganis
Alternately you can treat it like most people treat Mar'ii and have an out of range tank standing with the dps/healers who taunts and drags bloodlord back to the MT. Also have your shamans drop searing totems near the MT... sometimes he will reaggro on those and it makes everyone's job simpler.

Also I've said for ages that the spears were a LoS bug that was going to be fixed :V

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Old 08/25/06, 11:14 AM   #21
Fizil
Von Kaiser
 
Murloc Warlock
 
Skullcrusher
Originally Posted by altairian
2 warriors offtank the raptor about 30 yards away from them (switch tanks when sunder armor stacks up a few times)
This isn't entirely necessary really. I usually take my bluebie Warrior to ZG and typically we OT the Raptor with one guy, I wear my DPS gear and attack Bloodlord. Every so often the OT calls me and I put on my shield and taunt off the Raptor so his sunders can reset, then go back to Bloodlord. Using two dedicated OTs is gimping your DPS.

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Old 08/25/06, 11:29 AM   #22
Trilly
Von Kaiser
 
Gnome Rogue
 
Hyjal
Still to this day, during our late night idol runs, we keep the Raptor offtanked the whole fight. We always assumed the increase in Mandokir's damage was higher than keeping one healer on the raptor tank. I'm curious if anyone has actually tested this.

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Old 08/25/06, 11:41 AM   #23
Malan
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Malan
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If you're doing ZG in blues or ZG epics, yah the dmg from his enrage of killing the raptor first probably is not something you want to do.
If you're clearing ZG for enchants in Tier 2 or 3, screw that noise, kill the raptor first. The enrage only lasts for like 20 seconds or something, its not the entire time. You'll barely even notice it.

Actually scrub that - I tanked Bloodlord through the enrage on my warrior alt who has a wrath helm, bracers of might, and and a couple of AQ40 tanking gear from the first couple of bosses. Its just dependant on your healers.

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Old 08/25/06, 11:46 AM   #24
Impowitz
Von Kaiser
 
Undead Warlock
 
Kil'Jaeden
My guild found that, if the raptor is held sufficiently close to Mandokir, the random charges stop entirely. To get an idea of how close, one of your offtanks could have to stand well within whirlwind range to pull the raptor in. Once raptor is close enough, offtanks swing around so that they're out of whirlwind range, making sure not to pull the raptor away from Mandokir.

As long as the raptor is close and nobody makes him angry, Mandokir will never charge.

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Old 08/25/06, 11:56 AM   #25
 Darkmyst
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Elyree
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Originally Posted by Trilly
Still to this day, during our late night idol runs, we keep the Raptor offtanked the whole fight. We always assumed the increase in Mandokir's damage was higher than keeping one healer on the raptor tank. I'm curious if anyone has actually tested this.
I don't think keeping the raptor alive is worth it. Eventually you end up with the tank on him having 0 AC and that probably sucks up more mana than jsut healing through Mandikor's post raptor death enrage. Mandokir's enrage does not last for the remainder of the fight.

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Do you have a point or are you just crying now?

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