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So we're still digesting this, as it's extremely strange. Last night we went in to rock out on Razorgore and had something truly bizarre happen. After Grethok and his two adds dropped, the gate didn't go down...and adds didn't spawn. Now, while I don't have the logs to prove it, our GM was controlling Razor and can attest to the fact that Razorgore was not DI'd (and I'm not even sure that would work anymore).
So we continued to down eggs and then took down Razor. The only weirdness that we can relate is that someone tried to use an MC cap on one of Grethok's adds. When it was resisted, the individual (a pally) DI'd himself. That is all I know. Considering that MC'ing humanoids during the encounter is considered a viable strategy, I have no idea how this would interfere with the encounter in the manner that we experienced. Shaky details, but I'm wondering if anyone else might have some ideas regarding what happened? Has anyone else seen this since 1.12 went in? |
Not exactly on topic, but we found Razor adds to be acting pretty strange last night. Grayson and I both had them just straight running past us...I have no target when an add spawns, right click them, taunt, shield slam if I could...I swear to god they just kept running half the time, especially in the beginning of the encounter. Irritating. And yeah they were running to the stage, not like some overzealous healer.
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We haven't had anything that crazy happen, but our last three RG kills saw spawns staying up after the transition. Having to burn down a few dragonkin before killing RG isn't that big of a deal, but it was somewhat of a surprise the first time it happened, and it's happened every week since.
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^ A Druid tank of ours said that a few mobs were completely ignoring his Growls last night (and not from resists).
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go go dragonslaying buff or whatever it is they have.
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To add to the list of Razorgore phenomena, here's a post I made recently in a Twin Emps oddities thread. I suppose it's no longer off-topic!
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Glad to hear that other people had a strange RG. We had trouble coralling them last night, they'd ignore warriors and head right for the platform. Even then they were impossible to target and hit with the incredible lag, it made for a frustrating night.
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In my experience, this has always happened - some of the spawned mobs are scripted to run to the orb platform and stand there looking dumb for a second or two before following normal aggro rules. I've seen this behaviour every time I've done the encounter.
As for DIing yourself, the paladin used Divine Shield to cancel mind control, not DI - but I don't think that should have any effect on the encounter - the OP is describing an error in the encounter script I think. Probably just a bug. |
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as far as dragons not despawning, i always thought it was due to dragons being asleep during the transition into phase 2, hence them not being able to run off. happened to me a couple of times way back when we were learning razorgore, so these days i usually moonfire my dragon shortly before the last egg is broken, then kite it around for a couple of seconds till it despawns. never had problems since, but of course might all be a huge coincidence. |
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