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Old 08/26/06, 4:47 PM   #1
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I know it just went up, but somebody's probably going to be over there before too long.

http://forums.worldofwarcraft.com/th...11963478&sid=1


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Old 08/26/06, 6:14 PM   #2
Jin
Glass Joe
 
Dwarf Death Knight
 
Sylvanas (EU)
C'thun dosn't beam at all for the first 10 seconds or so. Just get the whole raid to enter at the same time :)

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Old 08/26/06, 6:36 PM   #3
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
They could leave it that way in my opinion. ;)

Stopped Playing

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Old 08/26/06, 6:54 PM   #4
Adiar
Von Kaiser
 
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Draenei Shaman
 
Blackrock
13 Seconds to enter the room beam free. It's quite nice :>

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Old 08/26/06, 7:22 PM   #5
Poke
Von Kaiser
 
Orc Rogue
 
Mal'Ganis
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.

EDIT: Argh. The preview lied to me about there being no other posts in the thread.

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Old 08/26/06, 8:22 PM   #6
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Poke
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.

EDIT: Argh. The preview lied to me about there being no other posts in the thread.
So does this mean that pre-existing timers will be wrong for the first beam/eyes?


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Old 08/26/06, 8:24 PM   #7
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Nah, it sounds like the fight starts but "Eye Beam" is on 10sec cooldown upon aggro.

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Old 08/26/06, 8:50 PM   #8
Chaosmongler
Glass Joe
 
Murloc Priest
 
Nathrezim
Tested it tonight, confirming that it's 13 seconds before he finds a target, then the target gets zapped around 15 seconds

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Old 08/26/06, 9:34 PM   #9
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Praetorian
Nah, it sounds like the fight starts but "Eye Beam" is on 10sec cooldown upon aggro.
Right, and don't most C'Thun bossmod autostarters work by waiting for C'Thun to target your puller? That's how the one we use, from AQ_BossMods, works. So it will be off of C'Thun doesn't actually target anyone.


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Old 08/26/06, 10:35 PM   #10
Mythic
Von Kaiser
 
Dwarf Priest
 
Alleria
Killed him tonight, other then the beam taking 10 or so seconds to hit someone, the rest of the timers were the same as before(i.e., they don't add ten seconds).

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Old 08/26/06, 10:47 PM   #11
DarkStryke
Glass Joe
 
Murloc Paladin
 
Alleria (EU)
There's still no real phase2 rest, and the giant claws are spawning in the stomach sometimes. Other then that, gg as normal loot piniata.

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Old 08/26/06, 10:48 PM   #12
Poke
Von Kaiser
 
Orc Rogue
 
Mal'Ganis
Originally Posted by Arawethion
Right, and don't most C'Thun bossmod autostarters work by waiting for C'Thun to target your puller? That's how the one we use, from AQ_BossMods, works. So it will be off of C'Thun doesn't actually target anyone.
I actually can't remember if BigWigs started bars for me before the beam, but I want to say no. I guess I'm going back to manually-started NECB repeater bars until either the addon updates or Blizzard patches.

EDIT: I just checked BigWigs' code for the C'Thun encounter to see how it starts its bars, which indeed turns out to be the first Eye Beam to hit a party member. But it has different variables for the time from the first beam to the first glare/eyes and the time between them. So BigWigs users can modify their "timeP1TentacleStart" and "timeP1GlareStart" variables in BigWigs\AQ40\Cthun.lua to be smaller by 10 or 13 or however many seconds, which should keep it working while the hotfix is in effect.

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Old 08/26/06, 11:11 PM   #13
Kytrarewn
In 1st, e-brake activated.
 
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Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Arawethion
Originally Posted by Poke
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.

EDIT: Argh. The preview lied to me about there being no other posts in the thread.
So does this mean that pre-existing timers will be wrong for the first beam/eyes?
Timers are wrong for the dark glare, at the very least.

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Old 08/27/06, 12:28 PM   #14
Cuckoo
Glass Joe
 
Murloc Hunter
 
Anetheron
We had giant claws spawning in his stomach last night. What a great patch :)

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Old 08/27/06, 12:50 PM   #15
Ghostz
Don Flamenco
 
Dwarf Priest
 
Mal'Ganis
Originally Posted by Cuckoo
We had giant claws spawning in his stomach last night. What a great patch :)
Maybe we got lucky, but we didn't have any problems like that.
A notable change is that you no longer go out of combat between phase 1 and 2, meaning you can't drink or res. Everything else seemed to work the same way as before, can't comment on timers though since we don't use any.

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