Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.
EDIT: Argh. The preview lied to me about there being no other posts in the thread.
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.
EDIT: Argh. The preview lied to me about there being no other posts in the thread.
So does this mean that pre-existing timers will be wrong for the first beam/eyes?
Nah, it sounds like the fight starts but "Eye Beam" is on 10sec cooldown upon aggro.
Right, and don't most C'Thun bossmod autostarters work by waiting for C'Thun to target your puller? That's how the one we use, from AQ_BossMods, works. So it will be off of C'Thun doesn't actually target anyone.
Killed him tonight, other then the beam taking 10 or so seconds to hit someone, the rest of the timers were the same as before(i.e., they don't add ten seconds).
Right, and don't most C'Thun bossmod autostarters work by waiting for C'Thun to target your puller? That's how the one we use, from AQ_BossMods, works. So it will be off of C'Thun doesn't actually target anyone.
I actually can't remember if BigWigs started bars for me before the beam, but I want to say no. I guess I'm going back to manually-started NECB repeater bars until either the addon updates or Blizzard patches.
EDIT: I just checked BigWigs' code for the C'Thun encounter to see how it starts its bars, which indeed turns out to be the first Eye Beam to hit a party member. But it has different variables for the time from the first beam to the first glare/eyes and the time between them. So BigWigs users can modify their "timeP1TentacleStart" and "timeP1GlareStart" variables in BigWigs\AQ40\Cthun.lua to be smaller by 10 or 13 or however many seconds, which should keep it working while the hotfix is in effect.
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.
EDIT: Argh. The preview lied to me about there being no other posts in the thread.
So does this mean that pre-existing timers will be wrong for the first beam/eyes?
Timers are wrong for the dark glare, at the very least.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
We had giant claws spawning in his stomach last night. What a great patch :)
Maybe we got lucky, but we didn't have any problems like that.
A notable change is that you no longer go out of combat between phase 1 and 2, meaning you can't drink or res. Everything else seemed to work the same way as before, can't comment on timers though since we don't use any.
We had giant claws spawning in his stomach last night. What a great patch :)
We've had incidents in the past where someone gets bugged in the stomach and doesn't recieve a dot. While this is fun for a while, it also makes them a valid target for Giant Claws/Eyes.
A notable change is that you no longer go out of combat between phase 1 and 2, meaning you can't drink or res. Everything else seemed to work the same way as before, can't comment on timers though since we don't use any.
Can we get comfirmation on this? It means people will actually have to care about their mana in P1, and also that we have to be harsher on retard net issues.
We had a big Eye spawn inside the C'thun body :( Ranged had to take it down because all the melee got the knockback when they tried to move into range. That's about my only complaint now tho, the 13 sec no beaming thing is a blast and I hope they keep it in some form.
You can drink, we had about 3seconds while we were out of combat.
It won't happen all the time though. I had a different equipment set queued in itemrack and nothing got switched.
Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
Killed this new version tonight. I don't know why exactly, but it seemed leaps and bounds easier than the 'old' one. The 15 seconds of free positioning more than makes up for not being able to rez the dark glare noobs outside of druid rezzes.