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Originally Posted by Kaubel
Obviously there are tons of ways different classes can keep the small eyes from beaming - intercept, shield bash, feral charge, bash, kick, etc. - but I can't recall Phase 2 being any more difficult than it used to be.
I guess I can't really imagine there being a trick to it. Maybe just make sure a few people stay put instead of chasing giants and keep your timers handy?
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That's not it exactly. We have timers, and we know that they are going to pop. Mages know to CS, rogues and pallies know to stun, warriors know to bash. We've got all that down (we have killed him regularly for a few months now). Still, our first indication of the presence of a Giant Eye was not "hey look, there's a big eye" it was, "wow, there go 3 dead rogues and a tank, oh look here comes the eye that just beamed them". I bitched at the mages/rogues/warriors for their slackness after the first 2 wipes, but then I watched for it myself.
Armed with my Death Coil and Curse of Tongues (DC > CoT), I watched for 5 seconds before an eye spawn and on the 3rd go round was lucky enough to be watching right where it spawned. It started to materialize, was within 20 yards ranged, and before I could press my DC button, it had already beamed a druid for 3.3k. My DC hit it about a half second after it's first beam and then we burned it down. I could not stop it from beaming even with instant cast spells, it beamed just too damn fast. On the 2nd spawn after that it killed a tank, 2 rogues, and a priest. I called for a wipe.