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Old 08/29/06, 12:59 PM   #46
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Kaubel
Originally Posted by Jin
Originally Posted by Judia
We had this happen twice before 1.12. I am very confident this happens if you fail to kill all the little claw tenticles before being dropped from combat.
Yeah, that's exactly the reason. If claws were all down last patch, you could have around 30 seconds out of combat time.
That does make sense. Maybe we can try to remember to test it out this weekend.

Now someone figure out how to get Ouro to skip submerges.
Pretty sure I can confirm that. At 2-3%, we have everyone in range of Claw Tentacles switch to them while the raid finished off the eye. Usually gives us drink time, unless we get an unlucky spawn.


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Old 08/29/06, 1:19 PM   #47
tzu
Glass Joe
 
Worgen Death Knight
 
Kargath (EU)
Originally Posted by Jin
Originally Posted by Judia
Originally Posted by Kaubel
It won't happen all the time though. I had a different equipment set queued in itemrack and nothing got switched.
We had this happen twice before 1.12. I am very confident this happens if you fail to kill all the little claw tenticles before being dropped from combat.
Yeah, that's exactly the reason. If claws were all down last patch, you could have around 30 seconds out of combat time.
As a healer, I found that not having any active HoTs on other players during the phase switch helped getting OOC as well.

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Old 08/29/06, 1:37 PM   #48
Nfariessence
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Nfariessence
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Has anyone else noticed a change in the Large Eye Tentacles? We've 1 or 2 shotted C'thun every week for the last 2 months before 1.12 and never really had any problems with the pull. But since they hotfixed the pull we have encountered a totally different problem. In past, the Large Eye Tentacles would form and wait 1-2 seconds before they would start to green beam. Now they are shooting the instant that they spawn (sometimes before they've even fully rendered) it seems.

That was consistently wiping the 3-4 melee per minute that were finishing up the last Giant Claw Tentacle and causing us to call a wipe.

Is anyone else noticing this change? If so, how are you dealing with it? (and the simple retort "Stay spread out!" is elementary, but not entirely applicable if you are trying to burn down GCT's as quickly as possible).

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Old 08/29/06, 1:45 PM   #49
Kaubel
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Obviously there are tons of ways different classes can keep the small eyes from beaming - intercept, shield bash, feral charge, bash, kick, etc. - but I can't recall Phase 2 being any more difficult than it used to be.

I guess I can't really imagine there being a trick to it. Maybe just make sure a few people stay put instead of chasing giants and keep your timers handy?

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 08/29/06, 2:00 PM   #50
Adiar
Von Kaiser
 
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Draenei Shaman
 
Blackrock
Originally Posted by Nfariessence
Has anyone else noticed a change in the Large Eye Tentacles? We've 1 or 2 shotted C'thun every week for the last 2 months before 1.12 and never really had any problems with the pull. But since they hotfixed the pull we have encountered a totally different problem. In past, the Large Eye Tentacles would form and wait 1-2 seconds before they would start to green beam. Now they are shooting the instant that they spawn (sometimes before they've even fully rendered) it seems.
We're still learning the encounter and this wiped us on our best attempt- 30%, about to get him to a third Vuln, then an eye tentacle popped up and chain beamed immediately killing about 6 people. Only if it was 1.11 again, with OOC rez time too! :(

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Old 08/29/06, 2:01 PM   #51
Nfariessence
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Nfariessence
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Originally Posted by Kaubel
Obviously there are tons of ways different classes can keep the small eyes from beaming - intercept, shield bash, feral charge, bash, kick, etc. - but I can't recall Phase 2 being any more difficult than it used to be.

I guess I can't really imagine there being a trick to it. Maybe just make sure a few people stay put instead of chasing giants and keep your timers handy?
That's not it exactly. We have timers, and we know that they are going to pop. Mages know to CS, rogues and pallies know to stun, warriors know to bash. We've got all that down (we have killed him regularly for a few months now). Still, our first indication of the presence of a Giant Eye was not "hey look, there's a big eye" it was, "wow, there go 3 dead rogues and a tank, oh look here comes the eye that just beamed them". I bitched at the mages/rogues/warriors for their slackness after the first 2 wipes, but then I watched for it myself.

Armed with my Death Coil and Curse of Tongues (DC > CoT), I watched for 5 seconds before an eye spawn and on the 3rd go round was lucky enough to be watching right where it spawned. It started to materialize, was within 20 yards ranged, and before I could press my DC button, it had already beamed a druid for 3.3k. My DC hit it about a half second after it's first beam and then we burned it down. I could not stop it from beaming even with instant cast spells, it beamed just too damn fast. On the 2nd spawn after that it killed a tank, 2 rogues, and a priest. I called for a wipe.

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Old 08/29/06, 2:21 PM   #52
Malan
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Malan
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The giant eye spawns at the same time as the small ones, you shouldn't need an indication of it. It spawns every time.

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Old 08/29/06, 2:24 PM   #53
Nurru
The beatings will stop once morale improves
 
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Nurru
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The fight didn't feel any different for me really. The animation and timing between phases was different, but because there were no claws up we still were able to drink. However, 3 seconds to sit down and drink isn't long enough for a res so I don't believe we were able to res someone during the transition this week.

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Old 09/05/06, 6:29 AM   #54
Galadrial
Glass Joe
 
Blood Elf Death Knight
 
Sylvanas (EU)
Well 2nd phase Cthun is also ALOT easier. We nuked him for ~30 seconds during the first weakening and got him to 56% . Before the Hotfix our best was 42% on ~41 seconds,executes including... In other word his HP where nurfed, at 2/3 of the old Cthun. They made him alot easier now.

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Old 09/05/06, 6:47 AM   #55
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
Originally Posted by Galadrial
Well 2nd phase Cthun is also ALOT easier. We nuked him for ~30 seconds during the first weakening and got him to 56% . Before the Hotfix our best was 42% on ~41 seconds,executes including... In other word his HP where nurfed, at 2/3 of the old Cthun. They made him alot easier now.
1. Fill out your profile.
2. i've seen NO evidence to back this claim up, you have any screenshots proving it simply wasnt a case of you actually doing a reasonable amount of dps this time? Most guilds manage it in two weakens these days (we did 3 last time, due to about 6 people folowing one guy who lagged out and running into dark glare (lemmings, i swear.) so 56% after one weaken is reasonable with people burning cooldowns for it.

Provide something to back it up and i'll eat my words, but after doing C'thun two days ago and it feeling EXACTLY the same as before (barring entry change throwing about 50% of the timer mods out of whack) i dont really agree with you.
3. Fill out your profile.

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Old 09/05/06, 7:46 AM   #56
Shik
Piston Honda
 
Murloc Warrior
 
Jubei'Thos
Just a quick query. I'm editing the cthun.lua for bigwigs to the new delay on the Dark Glare/Tentacle starts. It was originally 45 secs, has anyone changed it and knows the exact new delay? seems like 10 seconds, but I don't get to test it for a few days.

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Old 09/05/06, 7:55 AM   #57
Feer
Von Kaiser
 
Blood Elf Paladin
 
The Maelstrom (EU)
Gear improvement and rogue review are more likely reasons than HP nerf to C'thun. Actually, due to some timing screwups our first C'thun kill post 1.12 took four weakens to do it...

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Old 09/05/06, 8:34 AM   #58
Sticks
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Blackrock
I know we did once get him to ~43% with no consumables and a non optimal raid pre patch, while we only got him to ~56% last kill. Almost 100% that his hp wasn't changed at all.

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Old 09/05/06, 11:09 AM   #59
 Shalas
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Mal'Ganis
Originally Posted by Shik
Just a quick query. I'm editing the cthun.lua for bigwigs to the new delay on the Dark Glare/Tentacle starts. It was originally 45 secs, has anyone changed it and knows the exact new delay? seems like 10 seconds, but I don't get to test it for a few days.
http://svn.wowace.com/files/BigWigs-r10206.zip has updated C'Thun timers.

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Old 09/05/06, 12:43 PM   #60
isk
Glass Joe
 
Murloc Warrior
 
Uther
phase 2 C'thun was considerably more difficult for my guild due to the instant eye beam from the large eyes. there are certainly ways to counter it but it relies on either a large number of interrupters watching all points on the map (which detracts from your baby tentacle interruptors) or a fair amount of luck over the course of a fight, perhaps both. I hope the change to the giant eyes is a bug, it seems pretty cheap and changed the entire fight for us.


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