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I know it just went up, but somebody's probably going to be over there before too long.
http://forums.worldofwarcraft.com/th...11963478&sid=1 |
C'thun dosn't beam at all for the first 10 seconds or so. Just get the whole raid to enter at the same time :)
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They could leave it that way in my opinion. ;)
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13 Seconds to enter the room beam free. It's quite nice :>
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Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.
EDIT: Argh. The preview lied to me about there being no other posts in the thread. |
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Nah, it sounds like the fight starts but "Eye Beam" is on 10sec cooldown upon aggro.
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Tested it tonight, confirming that it's 13 seconds before he finds a target, then the target gets zapped around 15 seconds
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Killed him tonight, other then the beam taking 10 or so seconds to hit someone, the rest of the timers were the same as before(i.e., they don't add ten seconds).
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There's still no real phase2 rest, and the giant claws are spawning in the stomach sometimes. Other then that, gg as normal loot piniata.
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EDIT: I just checked BigWigs' code for the C'Thun encounter to see how it starts its bars, which indeed turns out to be the first Eye Beam to hit a party member. But it has different variables for the time from the first beam to the first glare/eyes and the time between them. So BigWigs users can modify their "timeP1TentacleStart" and "timeP1GlareStart" variables in BigWigs\AQ40\Cthun.lua to be smaller by 10 or 13 or however many seconds, which should keep it working while the hotfix is in effect. |
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We had giant claws spawning in his stomach last night. What a great patch :)
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A notable change is that you no longer go out of combat between phase 1 and 2, meaning you can't drink or res. Everything else seemed to work the same way as before, can't comment on timers though since we don't use any. |
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