Elitist Jerks

Elitist Jerks (http://elitistjerks.com/forums.php)
-   Public Discussion (http://elitistjerks.com/f15/)
-   -   Anyone know the details of the C'Thun hotfix? (http://elitistjerks.com/f15/t7921-anyone_know_details_cthun_hotfix/)

Hamlet 08/26/06 4:47 PM

I know it just went up, but somebody's probably going to be over there before too long.

http://forums.worldofwarcraft.com/th...11963478&sid=1

Jin 08/26/06 6:14 PM

C'thun dosn't beam at all for the first 10 seconds or so. Just get the whole raid to enter at the same time :)

sp00n 08/26/06 6:36 PM

They could leave it that way in my opinion. ;)

Adiar 08/26/06 6:54 PM

13 Seconds to enter the room beam free. It's quite nice :>

Poke 08/26/06 7:22 PM

Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.

EDIT: Argh. The preview lied to me about there being no other posts in the thread.

Hamlet 08/26/06 8:22 PM

Quote:

Originally Posted by Poke
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.

EDIT: Argh. The preview lied to me about there being no other posts in the thread.

So does this mean that pre-existing timers will be wrong for the first beam/eyes?

Praetorian 08/26/06 8:24 PM

Nah, it sounds like the fight starts but "Eye Beam" is on 10sec cooldown upon aggro.

Chaosmongler 08/26/06 8:50 PM

Tested it tonight, confirming that it's 13 seconds before he finds a target, then the target gets zapped around 15 seconds

Hamlet 08/26/06 9:34 PM

Quote:

Originally Posted by Praetorian
Nah, it sounds like the fight starts but "Eye Beam" is on 10sec cooldown upon aggro.

Right, and don't most C'Thun bossmod autostarters work by waiting for C'Thun to target your puller? That's how the one we use, from AQ_BossMods, works. So it will be off of C'Thun doesn't actually target anyone.

Mythic 08/26/06 10:35 PM

Killed him tonight, other then the beam taking 10 or so seconds to hit someone, the rest of the timers were the same as before(i.e., they don't add ten seconds).

DarkStryke 08/26/06 10:47 PM

There's still no real phase2 rest, and the giant claws are spawning in the stomach sometimes. Other then that, gg as normal loot piniata.

Poke 08/26/06 10:48 PM

Quote:

Originally Posted by Arawethion
Right, and don't most C'Thun bossmod autostarters work by waiting for C'Thun to target your puller? That's how the one we use, from AQ_BossMods, works. So it will be off of C'Thun doesn't actually target anyone.

I actually can't remember if BigWigs started bars for me before the beam, but I want to say no. I guess I'm going back to manually-started NECB repeater bars until either the addon updates or Blizzard patches.

EDIT: I just checked BigWigs' code for the C'Thun encounter to see how it starts its bars, which indeed turns out to be the first Eye Beam to hit a party member. But it has different variables for the time from the first beam to the first glare/eyes and the time between them. So BigWigs users can modify their "timeP1TentacleStart" and "timeP1GlareStart" variables in BigWigs\AQ40\Cthun.lua to be smaller by 10 or 13 or however many seconds, which should keep it working while the hotfix is in effect.

Kytrarewn 08/26/06 11:11 PM

Quote:

Originally Posted by Arawethion
Quote:

Originally Posted by Poke
Someone was claiming on R&D that he targets no one at all for 13 seconds when aggroed. I zoned in just now and tested it myself, and it's true; for 10-15 seconds the Eye of C'Thun remained inert, although I did get ruptured by a Small Claw, and the combat pulse still dismounts you basically immediately. Even so, for the moment phase 1 is even easier than it was in 1.11, since for my guild and probably others the entrance was always the trickiest part.

EDIT: Argh. The preview lied to me about there being no other posts in the thread.

So does this mean that pre-existing timers will be wrong for the first beam/eyes?

Timers are wrong for the dark glare, at the very least.

Cuckoo 08/27/06 12:28 PM

We had giant claws spawning in his stomach last night. What a great patch :)

Ghostz 08/27/06 12:50 PM

Quote:

Originally Posted by Cuckoo
We had giant claws spawning in his stomach last night. What a great patch :)

Maybe we got lucky, but we didn't have any problems like that.
A notable change is that you no longer go out of combat between phase 1 and 2, meaning you can't drink or res. Everything else seemed to work the same way as before, can't comment on timers though since we don't use any.


All times are GMT -4. The time now is 7:23 PM.

Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.