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Old 08/28/06, 8:45 PM   #26
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Stack your raid and destroy noth... now adays we can finish loot before he'd even be back on the balcony.
Which ones harder? Probably about equal - but noth can be made much easier by removing healers.

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Old 08/28/06, 9:50 PM   #27
hubar
Banned
 
Murloc Warrior
 
Frostwolf
I think our first kill of maexxna has a lot of luck involved. Out MT dodged/parried through some crits even with consistent HOTs on him and escaped wipe with merely 20% HP.

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Old 08/28/06, 11:36 PM   #28
Savos
Piston Honda
 
Undead Warrior
 
Mal'Ganis
Originally Posted by Sess
Originally Posted by Boevis
We have yet to kill Maexxna without a druid in 8/8 Stormrage and 2 priests in 8/8 Trans. The extra HoTs make an immense difference during spins.
We have neither of theese and we made it. However I found Maexxna killing/nearly killing our MT while the webspin if CoR was up, after a spin or two when the CoR ticked off and the lock forgot to renew it - it looked like it was easier to keep the MT up during the spins. We stoped using CoR and we didnt have any problems after that(with keeping MT up while the spin). Any one else noticed problems concerning CoR and Maexxna?
Get your CoR Warlock to pay attention and switch curses before the spin and the reapply after.

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Old 08/29/06, 1:41 AM   #29
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
We went for Noth first, and found him quite easy. Saw Maexxna for the first time today, and while we deciphered most of the fight in a few pulls and will probably get a kill this week, it seems generally more complex. (On the other hand, it's almost an empty statement to say that the boss we've killed is easier than boss we haven't).

What do you have to do at Noth? Just DPS down a whole bunch of stuff that isn't really dangerous. We're not even totally comfortable at C'Thun, and made the DPS at Noth by miles.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 08/29/06, 2:06 AM   #30
MongoJerry
Von Kaiser
 
Murloc Priest
 
Tichondrius
Originally Posted by arc
My problem is that when I think about Maexxna's loot table I also only think of those garbage mana/5s necklace and damage caster robe that we've gotten I think all but one kill. :p
That mp5 necklace is one of the best healer necklaces in the game.

Administrator for the World of Warcraft section of the Lurker Lounge. Author of the Adventures of Neriad.

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Old 08/29/06, 2:13 AM   #31
Thunderbuff
Glass Joe
 
Murloc Druid
 
Stonemaul
Originally Posted by Amonfana
With seeing the BigWigs bars counting down to when the next webspray will hit I found it rather easy to regrowth+rejun 'just in time' and I wouldn't want to sacrifice +heal for an extra tick that will never come since I'll swiftmend after the stun.
Yup. This is precisely my point. That extra tick does not help if your druids time it such that the rejuvs last the entire duration of the web spin, which is arguably quite easy to do, with all the mods around.

Originally Posted by Kaubel
Oh I agree. Thunderbluff is just being stupid.
Don't need to be so hostile :( Afterall, I modelled my druid after yours T_T

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Old 08/29/06, 2:45 AM   #32
Sess
Von Kaiser
 
Murloc Warrior
 
Vashj (EU)
We killed Noth yesterday after a night of attempts in total more or less. It didnt look good in the begining, but at some point we just went "ey, lets try to use pots and see how the fights turns out". Everything went faster and smoother due to more DPS and we downed him a couple of goes after. A very cool fight, but not to hard - we havnt even killed C'thun yet. We also ended up with the "Razorgore strat" with spreading out the raid when Noth is on the balcon.

Now, drop my axe.

Originally Posted by Savos
Originally Posted by Sess
Originally Posted by Boevis
We have yet to kill Maexxna without a druid in 8/8 Stormrage and 2 priests in 8/8 Trans. The extra HoTs make an immense difference during spins.
We have neither of theese and we made it. However I found Maexxna killing/nearly killing our MT while the webspin if CoR was up, after a spin or two when the CoR ticked off and the lock forgot to renew it - it looked like it was easier to keep the MT up during the spins. We stoped using CoR and we didnt have any problems after that(with keeping MT up while the spin). Any one else noticed problems concerning CoR and Maexxna?
Get your CoR Warlock to pay attention and switch curses before the spin and the reapply after.
However, you then have another "random" event that might afflict the outcome of the spin - wich you dont want. The warlock might get "Cocooned" right before a spin and wont be able to take off the CoR for example.

http://ctprofiles.net/89907

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Old 08/29/06, 3:06 AM   #33
FunBall
Don Flamenco
 
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Night Elf Druid
 
Magtheridon
Originally Posted by Zalera
Originally Posted by Kaubel
So that extra tick while everyone is stunned isn't helpful?
Web spray is only 8 seconds, so I guess technically if you're always very very good at timing it, it might not help anymore than a regular rejuv would. Personally, I use it on Maex because I'm not that precise with the timing, and I want to have Rejuv still up after the stun is over so I can Swiftmend it.
Web spray is 10 seconds.

http://www.thottbot.com/?sp=29484

The advantage of 8/8 Stormrage is that you can pretty much guarantee it'll be up when everyone comes out of the spray, which means between that and the regrowth, Druids can hit the tank with about 3k in instant heals (swiftmend) without burning a Nature's Swiftness. We've definitely had some close calls with the tank coming out of the spray with less than 1000 health.

With a 12 second heal, you might get lucky and cast it 1/4 second before web spray. Or, you might get unlucky, cast it 1.4 seconds before the spray, leaving only .6 seconds to hit Swiftmend under ideal circumstances (read - zero ping, zero lag).

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Old 08/29/06, 3:34 AM   #34
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
Originally Posted by FunBall
Originally Posted by Zalera
Originally Posted by Kaubel
So that extra tick while everyone is stunned isn't helpful?
Web spray is only 8 seconds, so I guess technically if you're always very very good at timing it, it might not help anymore than a regular rejuv would. Personally, I use it on Maex because I'm not that precise with the timing, and I want to have Rejuv still up after the stun is over so I can Swiftmend it.
Web spray is 10 seconds.

http://www.thottbot.com/?sp=29484
Oh, apologies then - I couldn't find the spell description when I looked on Thott, so I checked Wowwiki and it said 8 :(

That aside, I can't really see why you'd want to sacrifice the SR bonus for just slightly better healing gear, unless you're sporting a lot of huge upgrades that you'd have to downgrade to get the bonus. Personally, I'd rather know with 100% certainty that there's going to be a Rejuv up at the end of the stun that I can get a heal off of, than have my hots hitting for an extra ~30 or whatever it'd end up being. I guess I could see if your tank was undergeared or not using many consumables that you might be interested in the higher HoT, but in our situation on the fight I'd definitely go with the bonus.

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Old 08/29/06, 5:03 AM   #35
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
I agree, you don't need 8/8 transcendance. Our priest in charge has accumulated an incredible gear regarding + heal and that's what really matters, especially if they use trinkets, to boost the hot further. Maexxna is all about timing and a little bit dps.

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Old 08/29/06, 5:19 AM   #36
Introvert
Glass Joe
 
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Human Priest
 
Twilight's Hammer (EU)
To reiterate with the majority of the posters; Faerlina down Sunday. Maexxna down Monday. Just remember to farm your pots and consumables, and it's easy loot.

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