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Old 08/29/06, 7:04 PM   #51
Elendril
KIND OF A BIG DEAL
 
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Night Elf Hunter
 
Ner'zhul
we actually have tanks who want to pick up Jindo's Judgement from ZG to macro swap with taunt on 4h :(

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Old 08/29/06, 7:21 PM   #52
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
It's kind of odd that those are all talents/bonuses that affect spells, and then this: http://www.thottbot.com/?sp=28842 is right in the middle of it. Go figure.

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Old 08/29/06, 7:28 PM   #53
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Uthalin
Bonuses like the one you suggested could easily prove to become essential for a very long time, despite expansions and whatnot.
It was discussed here on the boards sometime ago, apparently there were certain items in Everquest that had procs/bonuses that were simply too good to ever replace.
Not to derail too much but isn't that really what 3 pc tran is like? Most of the priests I know are planning on keeping 3 pc tran bonus on even with the rest being faith just because the bonus is so good, and it scales with better gear!
It scales well, but it's far from a unique effect. If the items had less +healing and more mp5, 9/9 Faith could have higher regen than 6/9 Faith + 3/8 Trans even without changing anything else. The main reason is that 3/8 Trans is staying good is because there's a few pieces of Faith that are small enough of upgrades that the Trans pieces are better with the set bonus.

Compare this to say, Thunderfury. There's no way to get as big of a slow effect as Thunderfury without it. Even if you had Tier 6 tanking gear and a weapon that reduced your incoming damage by 25%, there's still nothing that would reduce your incoming damage more than a rogue offhanding a Thunderfury other than a better Thunderfury (or similar effect).

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Old 08/29/06, 8:49 PM   #54
CrazyGamer
Von Kaiser
 
Gnome Mage
 
Al'Akir (EU)
Speaking of which, what is http://www.thottbot.com/?sp=30441?

I'm not very familiar with Thottbot's MPQ mining but it smells a bit like an upcoming nerf to the random factor of the 4H fight.

Oh and how would druid tanks perform on this fight? They do have a taunt skill afterall so would they be viable for raids which wouldn't be interested in stacking many warriors or simply for backup in case of taunt resists?

http://www.defendersofvalor.net
\"Never trust anything that a man will not set his reputation and name upon.\" - Medivh

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Old 08/29/06, 10:04 PM   #55
 mutagen
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Originally Posted by CrazyGamer
Oh and how would druid tanks perform on this fight? They do have a taunt skill afterall so would they be viable for raids which wouldn't be interested in stacking many warriors or simply for backup in case of taunt resists?
I've been wondering the same thing. Blizzard has said they were initially designing Naxx for the 25 man raids, would this be a case of forcing hybrids away from the healing roles?

Given what we know of the new Paladin talents and abilities, how useful would they be in the fight? And Crazygamer's question, what about Druids (aside from various talent specs that may or may not be correct)?

You can't very well have the 3 horsemen encounter, now. Without giving away too much about the fight, how would you scale it back for a 25 man raid and still keep the wonderful encounter design?

Originally Posted by DeeNogger View Post
My two (not-so-informed) sents.

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Old 08/29/06, 10:46 PM   #56
XI-
Does not play well with others
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by Andrise
It's kind of odd that those are all talents/bonuses that affect spells, and then this: http://www.thottbot.com/?sp=28842 is right in the middle of it. Go figure.
That's the 6 pce bonus.

Originally Posted by Praetorian View Post
in before JOHN FUCKING MADDEN

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Old 08/29/06, 10:59 PM   #57
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by mutagen
I've been wondering the same thing. Blizzard has said they were initially designing Naxx for the 25 man raids, would this be a case of forcing hybrids away from the healing roles?

Given what we know of the new Paladin talents and abilities, how useful would they be in the fight? And Crazygamer's question, what about Druids (aside from various talent specs that may or may not be correct)?

You can't very well have the 3 horsemen encounter, now. Without giving away too much about the fight, how would you scale it back for a 25 man raid and still keep the wonderful encounter design?
The primary target of each horsemen would not get the mark. It removes the tank-swapping aspect of the fight, but a 25-man raid simply doesn't have the tanks for it. The raidforce still has to rotate constantly, keeping the fight complicated.

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Old 08/30/06, 3:05 AM   #58
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by CrazyGamer
Speaking of which, what is http://www.thottbot.com/?sp=30441?

I'm not very familiar with Thottbot's MPQ mining but it smells a bit like an upcoming nerf to the random factor of the 4H fight.

Oh and how would druid tanks perform on this fight? They do have a taunt skill afterall so would they be viable for raids which wouldn't be interested in stacking many warriors or simply for backup in case of taunt resists?
Yeah, thats what i'm thinking. Sounds like they are opening up for a potential nerf if no one beat them shortly.


Basically on where Thottbot gets that information is from the spell.dbc file inside your patch.mpq which describes how every single spell effect works in all the little tiny details (really more than the client needs to know, DBC=DataBase file Client). If you're curious on the specifics you can see the public information on the spell.dbc file here http://www.sourcepeek.com/wiki/Spell.dbc

I need to do something useless.

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Old 08/30/06, 8:57 AM   #59
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
That particular thottbot link is dead for me, can you elaborate on what it is that smells of "nurf bat"?

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Old 08/30/06, 9:42 AM   #60
Miya Mirage
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
http://www.thottbot.com/?sp=30441

Just try it without the Question Mark, an it shows you "da nurf".

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Old 08/31/06, 9:31 AM   #61
Mippo
Von Kaiser
 
Murloc Paladin
 
Cenarius
Taunt already works differently on Four Horsemen then it does on other mobs. If you consider the fact that currently Taunt works differently, but Mocking Blow and Challenging Shout do not, it's likely they only intended people to use Taunt.

If they wanted people to have Taunt resists on the encounter, they probably would have coded all 3 forms to work the same way.

Either,

A ) They forgot to code the other functionality of Taunt into Mocking Blow and Challenging Shout

Or

B ) They assumed people would not be getting resists and thus only using Taunt.

I think B is the more likely scenario and they likely intended for there not to be any taunt resists on the encounter from the start which, if they applied the above spells, would qualify as a fix and not a "nerf".

The one and only Mippo

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