Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 12/10/06, 10:23 PM   #451
GamingManiac
Piston Honda
 
Tauren Shaman
 
Burning Blade
Originally Posted by Boevis
Downranking didn't change HT 8-11, and the new talents compensate for HT 7 (the 2k+ heal with 900 healing). So Druids at least, lost nothing and gained quite a bit for patchwerk purposes.

GHeal 1+ priests lost nothing

Healing Wave 8+ lost nothing

Holy Light 7+ lost nothing

I see no reason why the patch would change how you do Patchwerk other than loss of addons.
Our MT druid would usually spam HT4 or HT5, I can't remember what it was. That's about the only change though. Shaman Chain Heal R1 is right at 40, so all our CHs are unchanged, and that's all we use for Patchwerk.
 
User is offline.
Reply With Quote
Old 12/10/06, 11:56 PM   #452
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
Hmmm I must be missing something but I was under the impression that the level cap thing isn't at 40 but is related to your level and the levels you learnt the various ranks of the spell at.

In particular the % you get in terms of this downranking change is given by the formula:

100% * min(1,(SpellLevel(min(Rank+1,TopRank))+5)/PlayerLevel)

Where TopRank it the top rank for the spell, Rank is the rank of the spell you're after, SpellLevel(X) is the level you learnt the Rank X of the spell and PlayerLevel is of course the Player's Level.

(Further penalties still apply for spells < Lvl 20)

An example with Healing Touch at level 60:

Healing Touch Rank 4 (Lvl 20): 100%*min(1,(SpellLvl(min(4+1,11))+5)/60) = 100%*min(1,(26+5)/60) = 51.67%
Healing Touch Rank 5 (Lvl 26): 100%*min(1,(SpellLvl(min(5+1,11))+5)/60) = 100%*min(1,(32+5)/60) = 61.67%
Healing Touch Rank 6 (Lvl 32): 100%*min(1,(SpellLvl(min(6+1,11))+5)/60) = 100%*min(1,(38+5)/60) = 71.67%
Healing Touch Rank 7 (Lvl 38): 100%*min(1,(SpellLvl(min(7+1,11))+5)/60) = 100%*min(1,(44+5)/60) = 81.67%
Healing Touch Rank 8 (Lvl 44): 100%*min(1,(SpellLvl(min(8+1,11))+5)/60) = 100%*min(1,(50+5)/60) = 91.67%
Healing Touch Rank 9 (Lvl 50): 100%*min(1,(SpellLvl(min(9+1,11))+5)/60) = 100%*min(1,(56+5)/60) = 100%
Healing Touch Rank 10 (Lvl 56): 100%*min(1,(SpellLvl(min(10+1,11))+5)/60) = 100%*min(1,(60+5)/60) = 100%
Healing Touch Rank 11 (Lvl 60): 100%*min(1,(SpellLvl(min(11+1,11))+5)/60) = 100%*min(1,(60+5)/60) = 100%

So Rank 8, a level 44 spell only gets 91.67%, not 100%. Of course the new talents might compensate for this.
 
User is online.
Reply With Quote
Old 12/11/06, 12:38 AM   #453
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Originally Posted by Boevis
I see no reason why the patch would change how you do Patchwerk other than loss of addons.
Any tactic that assumed full spam on one or more tanks, like a 7/4/1 split or similar, is now harder to pull off.
 
User is offline.
Reply With Quote
Old 12/11/06, 12:47 AM   #454
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Originally Posted by Elerion
Originally Posted by Boevis
I see no reason why the patch would change how you do Patchwerk other than loss of addons.
Any tactic that assumed full spam on one or more tanks, like a 7/4/1 split or similar, is now harder to pull off.
Your healers were able to keep up the tanks using lower than rank 7 HT/HW (gheal 1)? And it's not like your casting speed has changed any (except druids using HT4 ...)
 
User is offline.
Reply With Quote
Old 12/11/06, 2:17 AM   #455
Rogar
Piston Honda
 
Dwarf Priest
 
Argent Dawn
Originally Posted by Elerion
Originally Posted by Boevis
I see no reason why the patch would change how you do Patchwerk other than loss of addons.
Any tactic that assumed full spam on one or more tanks, like a 7/4/1 split or similar, is now harder to pull off.
We used our typical setup of 4/7/3/2 this week to kill Patchwerk on our 2nd attempt (first attempt OT2 stole aggro in the first 3 seconds and died). Four druids in treeform casting Rejuv/Regrowth/Swiftmend on the MT. Four priests on OT1 spamcast Heal (rank 4) with Greather Heal (rank 1) every 15 sec for the 8pc Trans proc, and 3 druids spamcast Healing Touch (rank 6). OT2 was 2 paladins and 1 priest reactive healing. OT3 is 2 paladins reactive healing keeping up Judgement of Wisdom and Light, and proccing Nightfall. The fight was rather uneventful with a kill around 6min.
 
User is offline.
Reply With Quote
Old 12/11/06, 2:42 AM   #456
Saigone
Von Kaiser
 
Human Priest
 
Hellscream (EU)
My guild killed patchwerk for the first time just before the patch with 16 healers and no TF. This was with 3 Priests+2 Pallys on the MT, 3 Priests+Druid+pally on Ot1. 2 Pallys+2 Druids on OT2 and 2 Druids on OT3. An overall 5/5/4/2

I was really apprehensive going into it today as we only had 14 healers and still no TF (although this is now offset by improved TC). I put 4 druids on the MT, initially they were told to stay treeform to see if that works. We had a try with 4/4/2 on the offtanks, but it just didnt seem to be enough healing and tanks were taking HS at about 80% Hp and dying.

At this point I decided to have a try at just chasing the HS about and just reactive healing the damage from the HS with the same 4 druids on the MT. Once you've gotten in to the swing of things and can tell who is going to get the hateful it works pretty well. It was fine up to about 20% where OT2 fell over, shortly follwed by OT3 (as happens when theres 2 up). i just shouted on vent for everyone assigned to offtank healing to heal the remaining offtank. A couple of rogues got hatefulled and fell over, but he went down easily enough pre enrage with OT2+3 and maybe 3 rogues dead.

Reactive healing does seem to work ok though when you are short on healers, but you really dont want to try it at the end of the raid when everyone is not concentrating after 3-4 hours.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Healing Patchwerk in 2.0 Janvier The Dung Heap 2 12/13/06 9:58 AM
Huhuran Healing Strategies Leogh Public Discussion 75 08/31/06 1:36 PM
Spiritual Healing - + Healing multiplied? Xaviar Public Discussion 8 08/13/06 7:53 PM
Patchwerk Healing - Advice? kentarre Public Discussion 1 07/26/06 10:07 AM
Ignite Flesh & Acid - Healing Strategies Kerulak Public Discussion 35 06/20/06 11:12 AM