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Old 09/01/06, 11:23 AM   #101
Kalman
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Originally Posted by Nezralix
I'm sorry, but I just think this is a total dead end. 30% damage reduction can't compete with 65%, no matter how many "you might not die now!!" talents they squeeze in. 20% chance to not get splattered on the sidewalk after a crit still leaves an 80% chance that you're done for.
I'm sorry, did anyone say we should be tanking things that can one shot us? No? Then stop using that as an argument against it!

edit: And if we aren't being one-shotted, 30% mitigation with 75% *avoidance* compares quite favorably to 75% mitigation with 30% avoidance.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 11:36 AM   #102
Avair
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Beef,

Going back to the itemization for a minute. Based on what you said, druids want Armor, Stamina, Strength, Dodge and Agility (to a lesser extent). Rogues want Stamina, Defense, Agility, Dodge, and Parry. I'm not super smart about ilevel formula, but I'm assuming leather pieces with higher than normal armor (i.e. Bloodfang vs. Ghoul Skin) are using part of their budget on armor.

So how does this look as a hybrid piece?

Demon Skin Tunic
300 Armor (Leather)
+43 Stamina
+21 Agility
Equip: Increases your chance to dodge an attack by 1%.
Equip: Improves your chance to hit by 2%.
2 Sockets

Sockets would let druids go +armor/strength, while rogues go +defense/parry or more agility.

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Old 09/01/06, 11:43 AM   #103
 frmorrison
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Originally Posted by Nezralix
I'm sorry, but I just think this is a total dead end. 30% damage reduction can't compete with 65%, no matter how many "you might not die now!!" talents they squeeze in. 20% chance to not get splattered on the sidewalk after a crit still leaves an 80% chance that you're done for.
You are completely right, but it is nice to guess how a Rogue tank would work out.

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Old 09/01/06, 11:49 AM   #104
Ghiest
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Originally Posted by Beerguzzler
Screw tanking, give me more damage talents/skills. If I wanted to tank I'd reroll a warrior.
Wish warriors would tink the opposite :P

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Old 09/01/06, 12:05 PM   #105
Kalman
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Originally Posted by Nezralix
Originally Posted by Beerguzzler
Screw tanking, give me more damage talents/skills. If I wanted to tank I'd reroll a warrior.
In my eyes, this is one of the major problems that paladins have. Although they make very excellent healers for certain circumstances, their itemization is just horrible for the healing role. Most of their "healing" gear is watered down with str/agi and spell damage, which is the only reason why a lot more paladins don't have insanely efficient Flashes of Light. Right now, I'm concerned that Blizzard's decision to buff the paladin tanking tree means that the Tier 4 set will be some idiotic +defense/dodge/parry set.

So be careful what you wish for.
That's funny. I could swear I just looked at Redemption and there is zero strength, agility, or spell damage on it.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 12:21 PM   #106
Kalman
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Originally Posted by Nezralix
Originally Posted by Kalman
Originally Posted by Nezralix
In my eyes, this is one of the major problems that paladins have. Although they make very excellent healers for certain circumstances, their itemization is just horrible for the healing role. Most of their "healing" gear is watered down with str/agi and spell damage, which is the only reason why a lot more paladins don't have insanely efficient Flashes of Light. Right now, I'm concerned that Blizzard's decision to buff the paladin tanking tree means that the Tier 4 set will be some idiotic +defense/dodge/parry set.

So be careful what you wish for.
That's funny. I could swear I just looked at Redemption and there is zero strength, agility, or spell damage on it.
Yes, Tier 3 is great. None of the other sets are, so if you're in the top 1% of raiding guilds you can get some fine healing gear.
Tier 1 and Tier 2 are mainly healing-itemized, with a small nod to allowing paladins to solo.

Druid tier gear is itemized for healing. If they want to offspec (i.e. tank) they get non-set gear.

Priest tier gear? Healing. If they want to offspec (DPS), they get non-set gear.

Warrior tier gear? Tanking. If they want to DPS, they mainly use non-set gear.

The problem is Blizzard adjusted to paladins' role slower than players did. Hypothetical rogue tier gear wouldn't get tanking stats - it would get DPS stats, and hypothetical tanking rogues would go looking for non-set gear for tanking purposes.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 12:33 PM   #107
Avair
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hypothetical tanking rogues would go looking for non-set gear for tanking purposes.
And since Druids also need leather tanking gear (non-set gear), with smart itemization, it could kill two birds with one stone.

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Old 09/01/06, 12:45 PM   #108
Flubber
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Fun and different idea. As far as history is concerned, it had a basis in both FFXI with the War/Nin, Nin/War, and the random Pal/Nin, one of those being the single best tank in the game in most situations. utsemi:ichi, utsemi:ni meant constant absorbtion 90% of the time.

I remember PvP on my Tankazon in DiabloII. Max avoidance, dagger, shield, 65% crushing blow and a bag of poison charms. It was rare that I ever even took a hit, and coupled with a good barbarian and his shouts, I was unkillable to melee.

It's painful that one would need to spec so poorly to pull it off, but it would be a neat idea none the less.

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Old 09/01/06, 12:51 PM   #109
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Other precedents for it: Anarchy Online's fixer class with proper pointspend and Grid Armor (pre-expansion, obviously).

It's not actually that poor of a spec; for DPS purposes, hemo with AP and agi boosts will do okay. Obviously it won't do as much DPS as a DPS-optimized spec, but it should hold up reasonably well.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 1:07 PM   #110
BByte
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Originally Posted by Kalman
And if we aren't being one-shotted, 30% mitigation with 75% *avoidance* compares quite favorably to 75% mitigation with 30% avoidance.
Actually the only case it compares favorably is when you're getting one-shotted anyway. It's the same amount of damage, and the less spikes the better.

That being said, it doesn't mean that rogues couldn't be better tanks in TBC in some situations than they are now. Generally avoidance tanking doesn't work though. (Unless you get 100% avoidance.)

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Old 09/01/06, 1:17 PM   #111
Avair
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Regardless of whether or not rogue would be better in some situation than others, what is the harm in changing the mechanics to allow it? As we have said, rogue/druid itemization and +threat is all that is needed. After that, smart players can give it a try and see how it works out.

I posted about this in the WoW forums, but the Rogue Tank would be characterized by the reactiveness in response to spike damage. In response to a spike, you can ghostly strike, evasion, cloak of shadows, etc, all in an attempt to allow heal to full time. Will these be enough? Maybe. Perhaps another 30s or so cooldown ability to 'shield' yourself for 4-5s would be enough.

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Old 09/01/06, 1:37 PM   #112
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Originally Posted by BByte
Originally Posted by Kalman
And if we aren't being one-shotted, 30% mitigation with 75% *avoidance* compares quite favorably to 75% mitigation with 30% avoidance.
Actually the only case it compares favorably is when you're getting one-shotted anyway. It's the same amount of damage, and the less spikes the better.

That being said, it doesn't mean that rogues couldn't be better tanks in TBC in some situations than they are now. Generally avoidance tanking doesn't work though. (Unless you get 100% avoidance.)
Having been a functional avoidance tank before (in another game, but nonethless) - you're full of shit. It compares just fine so long as there's an interval in which heals can land on you - spikiness isn't that big of a deal with proper healing. Although less spikiness is better, it's easy enough for an encounter to encourage avoidance tanking.

Here's a hypothetical for you - if I can hit 30% mitigation and 85% avoidance (and I assure you I can), while optimum warrior tanks are looking at 75% mitigation and 30% avoidance, I am a *better* tank for an encounter where I'm being hit rapidly, many times, for small amounts of damage. I'm a better tank for any encounter where being hit twice in a row does > 2X damage, where X is the damage of the first hit. There are many circumstances where avoidance tanking is superior to mitigation tanking; they're only minimally used in the current raiding game, but partly that's due to the fact that no one's capable of doing it, so why design an unbeatable encounter.

The simple fact is: rogues can conceivably be solid offtanks and occasional maintanks, the same target as seems to be being aimed at for druids and paladins.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 2:03 PM   #113
Mistaya
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Someone brought up the ZG raptor boss a bit ago and I think that makes a good point. An avoidance tank would be a much better choice for the raptor than a mitigation tank due to his fast attack speed and his stacking sunder debuff. The thing is most guilds have become very accustomed to the tank swap, from learning it on Vael to practicing it on Huhuran, to perfecting it by Maexxena. Even if encounters where avoidance tanks would be more viable are introduced, I have this feeling we would just use a warrior rotation. I am an old FFXI player and I would love the return of a ninja-like avoidance tank. I think Blizzard has looked very closely at its competitors and they know how broken a pure avoidance tank can be though, so I doubt we will see one anytime in the near future.

As an aside, I'd personally hire ninja's to murder any rogue who took that hypothetical Demon Skin tunic over a feral druid.

Just another Tauren Shaman.

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Old 09/01/06, 2:41 PM   #114
Avair
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As an aside, I'd personally hire ninja's to murder any rogue who took that hypothetical Demon Skin tunic over a feral druid.
Is that an endorsement that it would be a good hybrid tank piece for both druids and rogues then?

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Old 09/01/06, 4:35 PM   #115
BByte
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Originally Posted by Kalman
Here's a hypothetical for you - if I can hit 30% mitigation and 85% avoidance (and I assure you I can), while optimum warrior tanks are looking at 75% mitigation and 30% avoidance, I am a *better* tank for an encounter where I'm being hit rapidly, many times, for small amounts of damage. I'm a better tank for any encounter where being hit twice in a row does > 2X damage, where X is the damage of the first hit.
Originally Posted by BByte
That being said, it doesn't mean that rogues couldn't be better tanks in TBC in some situations than they are now.
General game mechanics of WoW do not favor avoidance tanking. And if you were able to consistently get very high avoidance rates, I'm quite sure Blizzard would do something about it.

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Old 09/01/06, 4:43 PM   #116
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Originally Posted by BByte
Originally Posted by Kalman
Here's a hypothetical for you - if I can hit 30% mitigation and 85% avoidance (and I assure you I can), while optimum warrior tanks are looking at 75% mitigation and 30% avoidance, I am a *better* tank for an encounter where I'm being hit rapidly, many times, for small amounts of damage. I'm a better tank for any encounter where being hit twice in a row does > 2X damage, where X is the damage of the first hit.
Originally Posted by BByte
That being said, it doesn't mean that rogues couldn't be better tanks in TBC in some situations than they are now.
General game mechanics of WoW do not favor avoidance tanking. And if you were able to consistently get very high avoidance rates, I'm quite sure Blizzard would do something about it.
Why? Given the one-shot problem, if they decide they don't want avoidance tanks, all they need to do is make sure most raid mobs hit hard enough to one-shot a rogue. And in PvP, all the physical mitigation in the world won't save you when a mage decides to nuke you into ashes.

(And considering rogues with existing talents and itemization can hit consistent buffed full mitigation rates on the order of 70-75%, with controllable 15% and 50% boosts on top of that, I'd think they'd have done something about it by now if they wanted to).

Nezralix: Way to ignore the encounter design. If spike damage isn't an issue, which by design it wouldn't be in stated situation, total HP buffer is meaningless, because you're getting healed.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 5:00 PM   #117
Avair
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Not if you have half the hit points.
Why would you expect rogues in tanking gear to have half the HP of a warrior? Most rogue now are optimizing for DPS, not stamina. While abilities like last stand and lifegeming gem are not avialable, with proper itemization rogues could have the same HP as warriors.

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Old 09/01/06, 5:10 PM   #118
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Originally Posted by Nezralix
Originally Posted by Kalman
Nezralix: Way to ignore the encounter design. If spike damage isn't an issue, which by design it wouldn't be in stated situation, total HP buffer is meaningless, because you're getting healed.
Pretending that HP buffer doesn't matter is a pretty classic mistake that I think you're falling into here. You described a situation where the warrior has like 80% total mitigation and the rogue has 85%, and frankly I doubt anyone is going to take that chance if the warrior has a ridiculously larger health pool. Why risk it on a gamble for a small bit more mitigation? You end up with a huge amount of overhealing as well, when the healers panic as the rogue loses 75% of his health pool in a couple of close hits, so your mana efficiency gain is lost completely.
What ridiculously larger health pool? Hypothetical roguetank has 5000 unbuffed HP. As an example of a supremely well-geared warrior, Vestige is sitting at 7k. There's no "double the health" going on here.

A rogue in that profile can boost their mitigation via stoneshield consumption to almost 50%, while a warrior caps their mitigation at 75%.

The mana efficiency gain is actually bigger than you'd think, because healers will be continually cast/canceling large heals - a strategy basically like healing Patchwerk OTs.

You're approaching it from the angle of "it can't work". It can.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 5:34 PM   #119
Flubber
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Even bringing up a situation such as UBS...wouldnt the chance to dodge such massive strikes be functionally good? even if not perfectly reliable over a long term.

I know Emeraude from DV-Sargeras cruises these boards...I think she is an avoidance advocate as a warrior.

If a rogue had 6000 unbuffed and 10% doodge from gear, I could definately see them as a reliable tank.

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Old 09/01/06, 5:35 PM   #120
Kalman
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Originally Posted by Flubber
Even bringing up a situation such as UBS...wouldnt the chance to dodge such massive strikes be functionally good? even if not perfectly reliable over a long term.

I know Emeraude from DV-Sargeras cruises these boards...I think she is an avoidance advocate as a warrior.

If a rogue had 6000 unbuffed and 10% doodge from gear, I could definately see them as a reliable tank.
As long as not avoiding a strike doesn't one-shot you, then yes, avoidance tanking is in many ways superior. Any ability which will two shot a rogue, but would also two-shot a warrior, is better served by avoidance tanking than mitigation tanking.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 5:49 PM   #121
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Nezralix, have you looked at all the new talents in the subtlety tree? The talents are there. Its just the itemization and the threat that needs work. I think the threat is fine for offtanking already, but obviously not for maintanking. If there is a good amount of leather gear similar to stuff in AQ40 then the gear will be there too. Especially if socketing allows you to customize things to fit the leather wearers playstyle (druid or rogue).

I also don't understand a lot of your points. You say they can't give rogues health unless they take away avoidance. But then you say that warriors already have equivalent avoidance. So umm they must be able to do that. If warriors have gear that gives them good sta as well as dodge/parry than rogues can get that too. Add in that rogues have many abilities and talents that give them more dodge, parry and enchanced dodge/parry for limited time.

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Old 09/01/06, 5:50 PM   #122
 frmorrison
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The point about itemization, depending on how well socketing is done (which sockets types can be made, how much of it is available, how much is stacking allowed) Rogue tanking can work as a OT duty.

The Leather chest that was presented earlier (with 2 sockets and agil/stam/dodge/hit) was a good start.

But the items have to be open enough that sockets can fill in the holes of that the potential Rogue tank will have.

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Old 09/01/06, 5:52 PM   #123
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Warriors won't have anywhere near the same avoidance. A top-geared tank right now sits around 65% armor, 40% miss/dodge/parry, 7k health. A rogue sits, with poor itemization, at around 80% miss/dodge/parry, 30% armor, and 5k health.

Whether or not Blizzard *will* add the necessary items/threat is unknown, and really unlikely. However, don't try to argue it isn't doable; I've shown time and again in this thread that it's 90% done already.

Let me outline why warriors can't match rogue avoidance:

14.5 agi per dodge instead of 20
5% dodge from talents
4% increased miss rate from talents

Warriors parry talent is matched by rogue's parry talent - they get 10 defense, but we get -2% critical chance, call it a wash in the end. They have shield wall - we have evasion. Shield Block vs. Ghostly Strike - GS is *almost* at the point of making a rogue untouchable while it's up as is.

It's down to itemization to make it viable, and it doesn't even require much in the way of itemization changes, especially with the potential of socketed items.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 6:11 PM   #124
Kalman
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Originally Posted by Nezralix
Originally Posted by Kasi
Nezralix, have you looked at all the new talents in the subtlety tree? The talents are there. Its just the itemization and the threat that needs work. I think the threat is fine for offtanking already, but obviously not for maintanking. If there is a good amount of leather gear similar to stuff in AQ40 then the gear will be there too. Especially if socketing allows you to customize things to fit the leather wearers playstyle (druid or rogue).
The talents still can't really compete with the warrior talents for mitigation, however. Just 10% armor alone is a huge overall mitigation buff, even if it isn't avoidance. Also, things like 20% chance to avoid death is simply not something you can rely upon. If your tank lived because of that, you raid screwed up somehow.
I'm not talking about Cheat Death - Cheat Death is a "in case of screwup" talent for a rogue tank.

10% mitigation is absolutely a buff. Of course, so is 40% avoidance.

You're sticking your fingers in your ears at this point - as long as I'm not getting one-shotted, a rogue with the stats posted is a *very* effective tank, since they can controllably boost avoidance high enough to give healers time to get them out of death range (via GS or Evasion in an emergency).

I also don't understand a lot of your points. You say they can't give rogues health unless they take away avoidance. But then you say that warriors already have equivalent avoidance. So umm they must be able to do that. If warriors have gear that gives them good sta as well as dodge/parry than rogues can get that too. Add in that rogues have many abilities and talents that give them more dodge, parry and enchanced dodge/parry for limited time.
The stat pool isn't there to have the amount of stamina and avoidance you'd need to make this desirable. Okay, so you have *a good amount* of stamina and avoidance. Chances are good that a warrior will have virtually the same amount, minus 5% dodge. They'll also be wearing plate and a shield (armor + block mitigation) and have a good amount of +defense backing them up. Blizzard would need to seriously buff the talents somehow to make up for this gap, because the talents you speak of aren't there.

So my argument is that, since the ilvl just isn't going to do the trick, you'll really have to choose to go heavier on stam or heavier on avoidance (and you usually take a penalty overall for stacking one or the other). In fact, since itemization is probably less than perfect no matter what, you'll probably be forced to make this choice anyway.
Who cares that they'll have armor and block? If a warrior has 10k HP and a rogue has 8k HP (7000 unbuffed for a T3 geared tank, 5000 unbuffed for Dodgy McRoguetank), and incoming hits are at a base of 15k (buffed mitigations are 50% for rogue, 75% for warrior, so incoming damage is respectively 7.5k per and 5k per) - in both cases, a second hit pre healing will kill the tank.

At that point, all your mitigation advantages are essentially worthless, because you HAVE to heal them above the danger zone prior to next incoming attack anyway. Avoidance becomes superior.

Furthermore, because of the atomic hit rolls, you'd be moving into the realm where most of your incoming damage would be crushing blows (and still crits). Basically, I think your arguments would work for a druid tank, but the leather is a major, major obstacle, something that's going to make it too dangerous in the eyes of virtually every healer and raid leader. And I think they'd be right.
And I think that with sufficient itemization, you'd be wrong. My math supports it. Where's yours? (BTW, Patchwerk can't crushing blow the MT - given *12* more defense than my profile can come up with, a specced rogue could effectively MT Patchwerk as a result. He hits a 75% mitigation MT for ~2000 if I remember right, so a 50% mitigation - Stoneshields! - rogue is looking at ~4000 per hit, which means he's out of one-shot range, and potentially out of twoshot range with a flask/consumables. So it comes down to threat and that 12 defense gap, which was the point originally made. And, ya know? That's *Patchwerk*, not exactly a trivial mob. And you'd be cutting MT heal burden significantly, since 80% avoidance on top of 50% mitigation >>> 40% avoidance on top of 75% mitigation.)

Take a serious look at the profile I've presented. Think about what consumables and buffs can do to that profile. Think about how close it is as is.

12 defense and some threat is what stands between a 1.12 rogue being able to tank Patchwerk or not.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/01/06, 6:14 PM   #125
Avair
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The stat pool isn't there to have the amount of stamina and avoidance you'd need to make this desirable. Okay, so you have *a good amount* of stamina and avoidance. Chances are good that a warrior will have virtually the same amount, minus 5% dodge.
Not quite. Warriors need 3 stats to get avoidance, damage and hp. Agility, Strength and stamina. Rogues need 2.

Gauntlets of Might
468 Armor
+22 Strength
+17 Stamina
+7 Fire Resistance
Equip: Improves your chance to hit by 1%.
Equip: Increased Defense +5.

0% avoidance. Now consider a rogue equivalent.

Blademaster's Gauntlets
125 Armor
+22 Agility
+17 Stamina
+7 Fire Resistance
Equip: Improves your chance to hit by 1%.
Equip: Increased Defense +5.

Rogues get about 1.5% dodge from thier item, while warriors get none. Same exact ilevel. Plus rogues need much less defense then warriors, since Sleight of Hand is roughly equilavent to 50 defense (for purposes of reducing crits).

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