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08/29/06, 2:07 PM
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#1
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Don Flamenco
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Enchant Boots - Dexterity : Permanently enchant a piece of boots armor to grant +12 Agility.
Enchant Boots - Surefooted : Permanently enchant boots to give 5% snare and root resistance as well as a 1% bonus to hit.
Enchant Boots - Vitality : Permanently enchant boots to restore 4 mana and health every 5 seconds.
Bracers :
Enchant Bracer - Brawn : Permanently enchants bracers to increase Strength by 12.
Enchant Bracer - Stats : Permanently enchants bracers to increase all stats by 4.
Enchant Bracer - Major Defense : Permanently enchants bracers to increase your defense by 8.
Enchant Bracer - Restore Mana Prime : Permanently enchants bracers to restore 6 mana every 5 seconds.
Enchant Bracer - Spellpower : Permanently enchants bracers to increase damage done by spells by up to 15.
Enchant Bracer - Superior Healing : Permanently enchants bracers to increase the effect of healing spells by up to 30.
Chest :
Enchant Chest - Exceptional Health : Permanently enchant a piece of chest armor to grant +150 health.
Enchant Chest - Exceptional Mana : Permanently enchant a piece of chest armor to grant +150 mana.
Enchant Chest - Exceptional Stats : Permanently enchant a piece of chest armor to increase all stats by 6.
Cloak :
Enchant Cloak - Major Armor : Permanently enchant a cloak to give a 120 additional armor.
Enchant Cloak - Major Resistance : Permanently enchant a cloak to increase all resistances by 7.
Ring :
Enchant Ring - Healing Power : Permanently enchant a ring to increase healing spell effects by up to 20.
Enchant Ring - Spellpower : Permanently enchant a ring to add up to 12 damage to spells.
Enchant Ring - Stats : Permanently enchant a ring to increase all stats by 4.
Enchant Ring - Weapon Might : Permanently enchant a ring to add 2 damage to physical attacks.
Shield :
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
Enchant Shield - Intellect : Permanently enchant a shield to give 12 intellect.
Enchant Shield - Resistance : Permanently enchant a shield to increase resistance to all magic schools by 5.
Weapon :
Enchant Weapon - Battlemaster : Permanently enchant a weapon to give a chance on striking to heal your party of 50 damage over 10 seconds.
Enchant Weapon - Major Spirit : Permanently enchant a melee weapon to increase Spirit by 35.
Enchant Weapon - Major Striking : Permanently enchant a melee weapon to do 7 additional points of damage.
Enchant Weapon - Major Intellect : Permanently enchant a melee weapon to grant +30 Intellect.
Enchant Weapon - Potency : Permanently enchant a melee weapon to add 20 Strength.
Enchant Weapon - Major Spellpower : Permanently enchant a melee weapon to add up to 40 damage to all spells.
Enchant Weapon - Sunfire : Permanently enchant a melee weapon to add up to 50 damage to fire and arcane spells.
Enchant Weapon - Soulfrost : Permanently enchant a melee weapon to add up to 54 damage to frost and shadow spells.
Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
Enchant 2H Weapon - Major Agility : Permanently enchant a two-handed melee weapon to add 35 Agility.
Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.
Discuss O:
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08/29/06, 2:13 PM
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#2
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Soda Popinski
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Wow, some of those are amazing. I like the spellpower to ring/bracer enchants. Ring enchants in general just seem like a neat concept. Spellsurge sounds like a cool mechanic, though I'm confused about how it might actually work, and what class would be optimal for enchanting their weapon with it. It's good to see there's a Major Spellpower enchant, along with higher spelldamage enchants for specific elemental lines.
Actually, what I'm hopeful for is that TBC will have a new instance or way of enchanting your head/legs with powerful enchants. I don't want to be running ZG when I'm level 70 and losing rolls on Idols.
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08/29/06, 2:15 PM
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#3
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Great Tiger
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Originally Posted by Brilliance
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
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How do shield block value and shield block rating differ? :unsure:
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08/29/06, 2:16 PM
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#4
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kind of a big deal
Night Elf Hunter
Ner'zhul
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enchant ranged weapon pls :(
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08/29/06, 2:18 PM
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#5
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Von Kaiser
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Originally Posted by Elendril
enchant ranged weapon pls :(
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There are three new scopes, to my knowledge. +10dmg, +12dmg, and +2% crit.
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08/29/06, 2:19 PM
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#6
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Piston Honda
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Shield block rating is like Shield block %. God knows what amount 15 translates to in % though.
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08/29/06, 2:19 PM
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#7
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We are all happy *Campers*
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There are several new engineering schematics, including scopes, coming in TBC. Assuming no one beats me to it, I'll do up a list of them this evening.
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08/29/06, 2:19 PM
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#8
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by subscience
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Originally Posted by Brilliance
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
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How do shield block value and shield block rating differ? :unsure:
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Burning Crusade looks to be adding a bunch of new stats in the form of Rating. Crit Rating, Spell Crit Rating, Hit Rating, Spell Hit Rating, and Block Rating.
They basicly allow for fractional amounts of crit%, hit%, etc. The conversion rate is unknown for most of them, but it's what led to the rumor of a Warlock's spellstone giving 14% crit.
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08/29/06, 2:19 PM
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#9
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A what?
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08/29/06, 2:20 PM
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#10
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Von Kaiser
Night Elf Warrior
Turalyon
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Originally Posted by subscience
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Originally Posted by Brilliance
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
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How do shield block value and shield block rating differ? :unsure:
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I heard that in the Exp they were doing away with percentages so instead of a shield having 1% Block on it, it will now have something like 15 Block Rating. Same with 1% Crit or Hit being worded as 14 Crit rating or 14 Hit rating.
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http://ctprofiles.net/4894
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08/29/06, 2:20 PM
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#11
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qq
Undead Warlock
Tichondrius
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Pretty interesting stuff, alot of those sound very nice but will have to find the proc rate before I take any real stance. My poor poor belt will still be lonely unless this wasn't a complete listing :(
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08/29/06, 2:20 PM
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#12
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MG
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It's nice to see another slot being able to be enchanted. I'm kind of hoping they make something for belts, like a belt buckle. And have the respective blacksmiths, Tailors, and leatherworkers make them.
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08/29/06, 2:20 PM
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#13
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Von Kaiser
Dwarf Paladin
Emerald Dream
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Originally Posted by Elendril
enchant ranged weapon pls :(
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Or make enchants for melee weapons that can proc off ranged attacks :(
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I kill two dwarves in the morning...
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08/29/06, 2:25 PM
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#14
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Don Flamenco
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Did I miss it, or is there no upgrade to +55 healing to weapons?
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08/29/06, 2:27 PM
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#15
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Captain N
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Enchant Ring: Stats
Not sure how I feel about this one. +4 to all stats is an incredibly powerful boost, especially to a ring, but it also seems to mean that I'll be using my Band of Accuria that much longer.
Unless itemization comes out that absolutely destroys the benefit of +2Hit and 0.46% crit (assuming Agi:Crit ratio to be 35:1 come level 70) we'll still be using items from MC because of the strong "Equip" bonuses thereupon.
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ΜΟΛΩΝ ΛΑΒΕ
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
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08/29/06, 2:28 PM
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#16
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Mr. Sandman
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Spellsurge would probably proc once every 2 mins for my casting rate. The thing is, individually it's not as good as the +35 spirit enchant, but for the party/raid it is definitely superior, assuming that you are always in a group with 4 other mana users.
500 mana every 2 mins is approx 21 mp/5. The way I try to conceptually look at it is I have 2 mana potions. One would restore 2000 mana to me. The other would restore 600 mana to every person in my group including me. The first one is clearly better for my personal use, but the 2nd one is better for everyone.
Having more than 1 person with it in a group gets better of course, but will the enchant proc stack, or just refresh the duration a la Crusader? I don't think you'd run into many cases of having multiple procs at once though.
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08/29/06, 2:31 PM
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#17
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judo chop
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Originally Posted by Kytrarewn
Unless itemization comes out that absolutely destroys the benefit of +2Hit and 0.46% crit (assuming Agi:Crit ratio to be 35:1 come level 70) we'll still be using items from MC because of the strong "Equip" bonuses thereupon.
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I'm pretty sure the crit/hit rating stuff will be retroactively applied to current items when TBC goes live. Doesn't make any sense, otherwise like you said, people would still be using their MC items with %hit/crit on them when they hit 70. So the band of Accuria will be equivalent to ~2% hit at level 60, but only 1% or so at level 70.
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08/29/06, 2:32 PM
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#18
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Bald Bull
Blood Elf Paladin
Al'Akir (EU)
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Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
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What does the 'of 10 seconds' mean? Over 10 secs?
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Originally Posted by Zyla
If you can undo the bra with your teeth, it leaves your hands free for the keyboard.
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08/29/06, 2:35 PM
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#19
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Don Flamenco
Draenei Shaman
Kel'Thuzad
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I too would like to see an upgrade on +55 healing to weapon. Why not include minor enchants to off-hand armory things like Master Dragonslayer's Orb or Lei of the Lifegiver?
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Things are more like they are now than they ever were before. - Dwight Eisenhower
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08/29/06, 2:40 PM
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#20
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Originally Posted by JohnLocke
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this makes me happy.
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08/29/06, 2:40 PM
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#21
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Captain N
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Originally Posted by Girljungle
I too would like to see an upgrade on +55 healing to weapon. Why not include minor enchants to off-hand armory things like Master Dragonslayer's Orb or Lei of the Lifegiver?
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Also: No Enchant: Wand ?
I'd also like to see some weapon-type restricted "proc" enchants similar to the weapon specs.
A mace enchant to "daze" the target would be very cool.
A polearm and/or fist weapon enchant for a halfway decent physical DoT would be too.
etc..
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ΜΟΛΩΝ ΛΑΒΕ
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
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08/29/06, 2:44 PM
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#22
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Don Flamenco
Draenei Shaman
Kel'Thuzad
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Yes good point, wand enchants would be neato as well especially considering the ring enchants (cue my next post requesting necklace enchants).
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Things are more like they are now than they ever were before. - Dwight Eisenhower
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08/29/06, 2:48 PM
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#23
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Von Kaiser
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Originally Posted by Elendril
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Originally Posted by JohnLocke
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this makes me happy.
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In addition we now can assume that Khorium, Adamantite and Eternium will be minable in the xpac now.
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08/29/06, 2:49 PM
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#24
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Piston Honda
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Originally Posted by ex-Falcon24
Actually, what I'm hopeful for is that TBC will have a new instance or way of enchanting your head/legs with powerful enchants. I don't want to be running ZG when I'm level 70 and losing rolls on Idols.
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Say hello to what appear to be enchants for Tailors (maybe anyway but seems likely given these come from "Patterns" and have "thread" in the name):
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increase healing by up to 31 and stamina by 15."
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increasing healing by up to 37 and stamina by 18."
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increasing spell damage by up to 18 and stamina by 15."
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increasing spell damage by up to 20 and stamina by 18."
Takes care of the leg slot at least maybe (depending on the stats you think are important).
Kind of wierd the runic/mystic spellthreads are just "spell damage" though and not the usual d&h.
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08/29/06, 2:54 PM
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#25
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Glass Joe
Murloc Warlock
Kil'Jaeden
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Originally Posted by Khalikryst
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Originally Posted by ex-Falcon24
Actually, what I'm hopeful for is that TBC will have a new instance or way of enchanting your head/legs with powerful enchants. I don't want to be running ZG when I'm level 70 and losing rolls on Idols.
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Say hello to what appear to be enchants for Tailors (maybe anyway but seems likely given these come from "Patterns" and have "thread" in the name):
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increase healing by up to 31 and stamina by 15."
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increasing healing by up to 37 and stamina by 18."
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increasing spell damage by up to 18 and stamina by 15."
http://www.curse-gaming.com/en/wow/s...ellthread.html
"Permanently embroids spellthread into pants increasing spell damage by up to 20 and stamina by 18."
Takes care of the leg slot at least maybe (depending on the stats you think are important).
Kind of wierd the runic/mystic spellthreads are just "spell damage" though and not the usual d&h.
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Finally tailors can make some profit. Also, where are the belt enchants? :(
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