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Old 08/29/06, 1:07 PM   #1
Brilliance
Don Flamenco
 
Blood Elf Warlock
 
Thrall
Enchant Boots - Dexterity : Permanently enchant a piece of boots armor to grant +12 Agility.
Enchant Boots - Surefooted : Permanently enchant boots to give 5% snare and root resistance as well as a 1% bonus to hit.
Enchant Boots - Vitality : Permanently enchant boots to restore 4 mana and health every 5 seconds.


Bracers :

Enchant Bracer - Brawn : Permanently enchants bracers to increase Strength by 12.
Enchant Bracer - Stats : Permanently enchants bracers to increase all stats by 4.
Enchant Bracer - Major Defense : Permanently enchants bracers to increase your defense by 8.
Enchant Bracer - Restore Mana Prime : Permanently enchants bracers to restore 6 mana every 5 seconds.
Enchant Bracer - Spellpower : Permanently enchants bracers to increase damage done by spells by up to 15.
Enchant Bracer - Superior Healing : Permanently enchants bracers to increase the effect of healing spells by up to 30.


Chest :

Enchant Chest - Exceptional Health : Permanently enchant a piece of chest armor to grant +150 health.
Enchant Chest - Exceptional Mana : Permanently enchant a piece of chest armor to grant +150 mana.
Enchant Chest - Exceptional Stats : Permanently enchant a piece of chest armor to increase all stats by 6.


Cloak :

Enchant Cloak - Major Armor : Permanently enchant a cloak to give a 120 additional armor.
Enchant Cloak - Major Resistance : Permanently enchant a cloak to increase all resistances by 7.


Ring :

Enchant Ring - Healing Power : Permanently enchant a ring to increase healing spell effects by up to 20.
Enchant Ring - Spellpower : Permanently enchant a ring to add up to 12 damage to spells.
Enchant Ring - Stats : Permanently enchant a ring to increase all stats by 4.
Enchant Ring - Weapon Might : Permanently enchant a ring to add 2 damage to physical attacks.


Shield :

Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
Enchant Shield - Intellect : Permanently enchant a shield to give 12 intellect.
Enchant Shield - Resistance : Permanently enchant a shield to increase resistance to all magic schools by 5.
Weapon :

Enchant Weapon - Battlemaster : Permanently enchant a weapon to give a chance on striking to heal your party of 50 damage over 10 seconds.
Enchant Weapon - Major Spirit : Permanently enchant a melee weapon to increase Spirit by 35.
Enchant Weapon - Major Striking : Permanently enchant a melee weapon to do 7 additional points of damage.
Enchant Weapon - Major Intellect : Permanently enchant a melee weapon to grant +30 Intellect.
Enchant Weapon - Potency : Permanently enchant a melee weapon to add 20 Strength.
Enchant Weapon - Major Spellpower : Permanently enchant a melee weapon to add up to 40 damage to all spells.
Enchant Weapon - Sunfire : Permanently enchant a melee weapon to add up to 50 damage to fire and arcane spells.
Enchant Weapon - Soulfrost : Permanently enchant a melee weapon to add up to 54 damage to frost and shadow spells.
Enchant Weapon - Mongoose : Permanently enchant a melee weapon to occasionally increase Agility by 120 and attack speed slightly.
Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
Enchant 2H Weapon - Major Agility : Permanently enchant a two-handed melee weapon to add 35 Agility.
Enchant 2H Weapon - Savagery : Permanently enchant a two-handed melee weapon to increase attack power by 70.

Discuss O:

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Old 08/29/06, 1:13 PM   #2
Falcon24
Soda Popinski
 
Goblin Mage
 
Mal'Ganis
Wow, some of those are amazing. I like the spellpower to ring/bracer enchants. Ring enchants in general just seem like a neat concept. Spellsurge sounds like a cool mechanic, though I'm confused about how it might actually work, and what class would be optimal for enchanting their weapon with it. It's good to see there's a Major Spellpower enchant, along with higher spelldamage enchants for specific elemental lines.

Actually, what I'm hopeful for is that TBC will have a new instance or way of enchanting your head/legs with powerful enchants. I don't want to be running ZG when I'm level 70 and losing rolls on Idols.

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Old 08/29/06, 1:15 PM   #3
subscience
Great Tiger
 
subscience's Avatar
 
Orc Mage
 
Ner'zhul
Originally Posted by Brilliance
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
How do shield block value and shield block rating differ? :unsure:

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Old 08/29/06, 1:16 PM   #4
Elendril
KINDOFABIGDEAL
 
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Night Elf Hunter
 
Ner'zhul
enchant ranged weapon pls :(

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Old 08/29/06, 1:18 PM   #5
Axelrod
Von Kaiser
 
Troll Hunter
 
Mannoroth
Originally Posted by Elendril
enchant ranged weapon pls :(
There are three new scopes, to my knowledge. +10dmg, +12dmg, and +2% crit.

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Old 08/29/06, 1:19 PM   #6
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Shield block rating is like Shield block %. God knows what amount 15 translates to in % though.

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Old 08/29/06, 1:19 PM   #7
Illian
Great Tiger
 
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Human Paladin
 
Proudmoore
There are several new engineering schematics, including scopes, coming in TBC. Assuming no one beats me to it, I'll do up a list of them this evening.

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Old 08/29/06, 1:19 PM   #8
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Originally Posted by subscience
Originally Posted by Brilliance
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
How do shield block value and shield block rating differ? :unsure:
Burning Crusade looks to be adding a bunch of new stats in the form of Rating. Crit Rating, Spell Crit Rating, Hit Rating, Spell Hit Rating, and Block Rating.

They basicly allow for fractional amounts of crit%, hit%, etc. The conversion rate is unknown for most of them, but it's what led to the rumor of a Warlock's spellstone giving 14% crit.

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Old 08/29/06, 1:19 PM   #9
JohnLocke
A what?
 
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Human Rogue
 
Eitrigg
Originally Posted by Elendril
enchant ranged weapon pls :(
http://www.curse-gaming.com/en/wow/s...ium-scope.html
http://www.curse-gaming.com/en/wow/s...ite-scope.html
http://www.curse-gaming.com/en/wow/s...ium-scope.html

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Old 08/29/06, 1:20 PM   #10
Nemesism
Von Kaiser
 
Night Elf Warrior
 
Turalyon
Originally Posted by subscience
Originally Posted by Brilliance
Enchant Shield - Tough Shield : Permanently enchant a shield to give 18 additional block value.
Enchant Shield - Shield Block : Permanently enchant a shield to give +15 Shield Block Rating.
How do shield block value and shield block rating differ? :unsure:
I heard that in the Exp they were doing away with percentages so instead of a shield having 1% Block on it, it will now have something like 15 Block Rating. Same with 1% Crit or Hit being worded as 14 Crit rating or 14 Hit rating.

http://ctprofiles.net/4894

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Old 08/29/06, 1:20 PM   #11
Yuckie
qq
 
Undead Warlock
 
Tichondrius
Pretty interesting stuff, alot of those sound very nice but will have to find the proc rate before I take any real stance. My poor poor belt will still be lonely unless this wasn't a complete listing :(

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Old 08/29/06, 1:20 PM   #12
xkmonkey
Von Kaiser
 
xkmonkey's Avatar
 
Human Paladin
 
Dragonmaw
It's nice to see another slot being able to be enchanted. I'm kind of hoping they make something for belts, like a belt buckle. And have the respective blacksmiths, Tailors, and leatherworkers make them.

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Old 08/29/06, 1:20 PM   #13
Zulrai
Von Kaiser
 
Dwarf Paladin
 
Emerald Dream
Originally Posted by Elendril
enchant ranged weapon pls :(
Or make enchants for melee weapons that can proc off ranged attacks :(

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Old 08/29/06, 1:25 PM   #14
Monsanto
Don Flamenco
 
Tauren Druid
 
Mug'thol
Did I miss it, or is there no upgrade to +55 healing to weapons?


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Old 08/29/06, 1:27 PM   #15
Kytrarewn
In 1st, e-brake activated.
 
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Kytrarewn
Undead Rogue
 
No WoW Account
Enchant Ring: Stats

Not sure how I feel about this one. +4 to all stats is an incredibly powerful boost, especially to a ring, but it also seems to mean that I'll be using my Band of Accuria that much longer.

Unless itemization comes out that absolutely destroys the benefit of +2Hit and 0.46% crit (assuming Agi:Crit ratio to be 35:1 come level 70) we'll still be using items from MC because of the strong "Equip" bonuses thereupon.

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