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08/29/06, 2:57 PM
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#26
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Soda Popinski
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Sweet. Craftable leg enchants definitely beat the agony of ZG any day.
Unfortunately that only seems to help casters and healers, unless Leatherworking and Blacksmithing are going to get similar additions. :P
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08/29/06, 2:57 PM
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#27
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Take what ye can
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Originally Posted by Kytrarewn
Not sure how I feel about this one. +4 to all stats is an incredibly powerful boost, especially to a ring, but it also seems to mean that I'll be using my Band of Accuria that much longer.
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However, as Kalman pointed out in the spells thread, if you click on the spell for enchant ring: stats, the applied spell only adds 1 of each stat to the ring.
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/ 人◕ ‿‿ ◕人 \
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08/29/06, 3:01 PM
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#28
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Von Kaiser
Murloc Hunter
Azjol-Nerub
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Originally Posted by ex-Falcon24
Sweet. Craftable leg enchants definitely beat the agony of ZG any day.
Unfortunately that only seems to help casters and healers, unless Leatherworking and Blacksmithing are going to get similar additions. :P
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I can't imagine that they wouldn't. It's a pretty obvious mechanic meant to help the crafting professions more economically beneficial.
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08/29/06, 3:02 PM
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#29
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Piston Honda
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Originally Posted by ex-Falcon24
Sweet. Craftable leg enchants definitely beat the agony of ZG any day.
Unfortunately that only seems to help casters and healers, unless Leatherworking and Blacksmithing are going to get similar additions. :P
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I think it's safe to assume as much. There would be horrible fallout from both trade camps if tailors received such a major boost in economic viability, and they're provided nothing.
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08/29/06, 3:02 PM
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#30
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Grayson Carlyle
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Originally Posted by Kytrarewn
Not sure how I feel about this one. +4 to all stats is an incredibly powerful boost, especially to a ring, but it also seems to mean that I'll be using my Band of Accuria that much longer.
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However, as Kalman pointed out in the spells thread, if you click on the spell for enchant ring: stats, the applied spell only adds 1 of each stat to the ring.
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However, I also noticed that the +spelldamage/+healing ones only apply 1 damage and 1 healing, so... something's up in the DB, or else this is an anti-twinking mechanism where the bonus applied is related to your level.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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08/29/06, 3:10 PM
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#31
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Bald Bull
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I wish they would have matched up frost with fire and arcane with shadow. It seems unfortunate that they talked so highly of elemental builds in 1.11, then they force mages to choose one or the other.
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08/29/06, 3:12 PM
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#32
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Soda Popinski
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I'd rather see Arcane and Frost since I never touch fire, but we can't all have what we want. Shadow/Frost and Arcane/Fire seem to just be the common matchup scheme Blizzard uses.
Arcane/Frost and Fire/Shadow would actually make a lot more sense imo since that would give both classes who would use the enchants two spell lines that are affected by it, but that's just me.
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08/29/06, 3:13 PM
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#33
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Nork
I wish they would have matched up frost with fire and arcane with shadow. It seems unfortunate that they talked so highly of elemental builds in 1.11, then they force mages to choose one or the other.
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It seems deliberate. Warlocks have to make the choice between shadow and fire (now that fire is viable with Incinerate). Fire and Arcane together are the worst two trees for mages to combine for damaging capabilities, as Arcane Blast can be beaten by Fireball in terms of pushing out DPS.
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08/29/06, 3:14 PM
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#34
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Ask me about cleave chains
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Enchant Chest - Exceptional Mana : Permanently enchant a piece of chest armor to grant +150 mana.
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Always with the RUBBISH CASTER ENCHANT TO CHEST *bloodrage*. Why can't they make it 225 mana, or even 200? Hell 15 int and save the bullshit, god knows .25 spellcrit is sfa.
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Originally Posted by Fric
Fingering a girl while she argues with her husband-to-be is perhaps my new low point morally in my horribly debauched life
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08/29/06, 3:22 PM
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#35
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Hmm, spell damage to bracers/etc means I have to give up a few hundred HP, though those leg enchants would replace that from the looks of it.
Cool.
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08/29/06, 3:26 PM
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#36
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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man, the difference between someone with unenchanted, unsocketed gear and someone with the best kind is going to be enormous.
Also going to be a pain in the ass every time you get a new piece of gear. Even rings now!
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08/29/06, 3:29 PM
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#37
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Von Kaiser
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You do lose the 1% hit from legs for 15 stamina. That may or maynot be a problem though depending on hit gear/talent spec.
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08/29/06, 3:41 PM
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#38
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Shave and a hair cut
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Why can't I have mongoose for ranged =[
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Originally Posted by masanbol
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
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Originally Posted by Zyla
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.
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08/29/06, 4:24 PM
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#39
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ffffff
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No updated Healing Power to weapon? :(
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08/29/06, 4:42 PM
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#40
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Piston Honda
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As much as I'm disappointed not to see them, I suspect belt and wand enchants will be saved for future expansions.
While the ring enchants are welcome, I hope the maximum number of buffs is raised from 32. Otherwise warriors losing buffs due to the buff limit will be even more commonplace when learning new content.
If spellthread is really a tailoring crafted item, and there's a head equivalent item elsewhere, I will be rejoicing. Eleven months and three exalted characters later, just thinking of ZG make my eyes bleed. Also, any economic opportunities to make raid repair money are always welcome.
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08/29/06, 4:44 PM
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#41
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Soda Popinski
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Would +70 attack power on a two handed weapon finally be something superior to Crusader for warriors?
I kinda hope not since proc based enchants are a lot more fun imo.
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08/29/06, 5:33 PM
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#42
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KIND OF A BIG DEAL
Night Elf Hunter
Ner'zhul
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Originally Posted by Lord BEEF
Would +70 attack power on a two handed weapon finally be something superior to Crusader for warriors?
I kinda hope not since proc based enchants are a lot more fun imo.
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proc enchants are much cooler for sure. here's to hoping they make mongoose able to proc off ranged attacks!
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08/29/06, 5:51 PM
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#43
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Don Flamenco
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I am thinking the hope with the split is that if your server is short on, say, warlocks (to pick an example completely at random) that picking a specialization won't hurt (as much as it feels like it, I don't think anyone's exactly drowning in moonkin either).
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Everybody is your brother until the rent comes due.
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08/29/06, 5:52 PM
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#44
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Von Kaiser
Night Elf Warrior
Turalyon
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Originally Posted by Elendril
here's to hoping they make mongoose able to proc off ranged attacks!
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You'll be doomed to Wingclip spam in the Exp as a cruel fate.
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http://ctprofiles.net/4894
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08/29/06, 6:37 PM
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#45
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Don Flamenco
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Originally Posted by Khalikryst
Kind of wierd the runic/mystic spellthreads are just "spell damage" though and not the usual d&h.
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Didn't they just change spell power to effect healing also?
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08/29/06, 6:51 PM
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#46
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Von Kaiser
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Originally Posted by Khalikryst
Kind of wierd the runic/mystic spellthreads are just "spell damage" though and not the usual d&h.
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It probably is both damage & healing. Spell power enchant description just says damage, but it was fixed last patch to do both. Likely the same thing is happening here.
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08/29/06, 6:52 PM
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#47
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Quis custodiet ipsos custodes?
Orc Death Knight
Mal'Ganis
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Originally Posted by Crossbones
man, the difference between someone with unenchanted, unsocketed gear and someone with the best kind is going to be enormous.
Also going to be a pain in the ass every time you get a new piece of gear. Even rings now!
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It's like that now, though less extreme. The ZG enchants really skewed the relative power of certain enchanted items versus non-enchanted base-upgrade items.
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08/29/06, 7:10 PM
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#48
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Von Kaiser
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Originally Posted by Nemesism
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Originally Posted by Elendril
here's to hoping they make mongoose able to proc off ranged attacks!
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You'll be doomed to Wingclip spam in the Exp as a cruel fate.
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that is a cruel and awful joke. Part of the allure of melee weapons (from the perspective of a lifetime Hunter) and their enchants are the special "burst" qualties of procs. Static stats are always more tangible to calculate and see how they affect your damage and sustainability, but the sparkly quality of a proc that makes you say ooooh is plain neat. There are so very few items that can be applied to hunters in that way, the zg claws (they're grrreat?) and 8/8 DS. How would that affect hunters if the lifestealing, fiery, or Mongoose (or Crusader lol) on a melee weapon worked off of ranged attacks?
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08/30/06, 12:59 AM
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#49
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Piston Honda
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I hope leatherworking gets DPS patterns, Blacksmithing getting Tanking patterns and maybe one of the instances will have a ZG style belt enchant
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08/30/06, 2:43 AM
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#50
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Piston Honda
Murloc Warrior
Jubei'Thos
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Originally Posted by Lord BEEF
Would +70 attack power on a two handed weapon finally be something superior to Crusader for warriors?
I kinda hope not since proc based enchants are a lot more fun imo.
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Since Crusader averages to 25str I believe, its a bit better.
I'm looking forward to Mongoose on tanking weapons, since there seems to be no new +agil to one-hander. 120 agil is 6% dodge. Wonder at the proc rate.
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