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Old 08/31/06, 12:23 PM   #51
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
Originally Posted by Anias
There's very few individual healing assignments in wow. I can very much blame TankX for incorrect positioning that wiped the raid. If healers 1-5 are healing him and he dies? It takes some detective work to reveal that healer 5 isn't keeping up his end of the fight. I could certainly yell at healers 1-5 and expect improvements, but if healers 1-4 did their job and the tank died because 5 was slacking, yelling at all of them pisses off 4 good healers and improves 1 bad healer. That's not a good solution, but it's the one a majority of raids take. Better to do the work to determine that healer 5 healed for 1/10th of what healers 1-4 did, and hadn't cast anything for x seconds when the tank died.
These comments aren't directed to me, as they have nothing to do with what I said beyond the initial "I have no problem with accountability." which is fine, if you're accepting the premise, but then I didn't say anything to "you" then anyway (however, a few people didn't accept it - to them, I respond).

By the way, the problem in this thread is the intangibles of healing, but your example case is directly measureable in healing meters. Also, berserker stance is pretty easy to catch without the use of any additional addons. In addition to the unusual whooping the tank is taking, when he set himself berserker there's an angry face that appears over his head instead of a shield. The two hander should also be a little evident and not require use of an addon to parse.

Forecast and that other addon previously linked are helpful for the "hadn't cast anything for X" problem, although that begins the intangibles - did that healer enter a med state where the other 4 should have been handling it?

Not to repeat anything that has already been said in thread, or anything.

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Old 08/31/06, 12:35 PM   #52
thejdawg
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Mal'Ganis
Thing is, even if a healer hasn't cast anything for X amount of time, it doesn't necessarily mean they are AFK/not trying to do their job.

As a druid, I've got the slowest high use heal. My options for quick healing are NS+HT, usable once every 3 minutes, and Rejuv+Swiftmend, effectively 1.5 sec casting (~1.8 hi2u lag) every 15 seconds, or instant if a rejuv/regrowth is already on there. Often times, especially on trash, it's: Target player X. Cast HT, interrupt because a priest/shaman already hit them, or cast rejuv, have 1 tick hit, then have the rest be wasted because again, a priest or shaman already hit them.

That's my biggest beef for healing as a druid in a raid setting. Half the time, your heals are too slow to be as effective as other healers. Or, you can spend that half the time throwing HoTs on 12 different people and watch each of them tick once before being wasted on overheal.
 
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Old 08/31/06, 12:36 PM   #53
Shocktar
Oh holy crap potatoes!
 
Troll Priest
 
Kel'Thuzad
Originally Posted by Norther
Originally Posted by Anias
Assigning blame for healing is pretty pointless. That was a mistake, please fix it, lets move on, is generally more productive.

You're welcome to disagree, but you will get much further helping poor healers improve (or recruiting new ones) then trying to develope some metric by which healers can be ranked on an absolute scale. That said, here's some general guidelines.

In general - Your paladins (if you have them) should be topping the effective healing.
Your priests and druids should be interspersed, maybe one or two beating out the worst geared paladin.
Overheal above 40% is bad, on our server. On your server you may move that number up or down (we're battlegroup one, we consistently crash twice per weekday raid.)
On trash:
Watch for preemptive shielding before mages start AoE.
Watch for correctly timed blessings of protection.
Expect your druids to fall behind on situations where the mobs are not tanked, or to die, depending on how adaptive they are - If you don't see druids dropping their argo onto the tanks adaptively, help them learn it. Learning when you need to bear or cat is _very_ specific to the trash and the room you're in when you argo as a druid healer.
Monitor decurse counts - in particular, look for druids/priests pre-casting abolish on likely targets.

Lastly,

There is very little trash that requires 15 healers. Don't be afraid to tell your priests to dps, or your druids to tank, if the trash is such that doing that makes it a faster clear. The post-emps trash is a good example, 10+ tanks and 10ish healers is a much better solution than 5ish tanks and 15ish healers. Similiarly, the trash in the deathknight wing can be healed by 3 paladins - tell the rest of your healers to dps so you don't spend forever fighting the legions of crappy deathknights.
I consistantly beat everyone in the raid at effective healing. I'm a priest. My only close compition is another priest and another paladin. Everyone else is way lower.
I have around 50% overheal. Doesnt matter though. When I'm casting heal rank 1, it costs me 135ish mana. I Regen about 140mana a tick. It takes a tick and 1/4 to cast. So while chain casting that spell I'm GAINING mana. So if I overheal with those heals...it REALLY doesnt matter at all.
My guild uses paladins to cleanse spam. We only have priests dispell / abolish if we have only about 2 paladins per raid. We normally field 4/5. So if you were to watch the cleaning meters, paladins would be kings and priests / druids would barely be on there. Druids way moreso than priests because of decursing though ;).
140 Mana/Tick while casting? That's something I'd like to see. Granted, you probably have near around 60/tick while casting, so you'd get the mana back from heal R1 shortly after the heal is cast, but you're not gaining mana while casting.
The point is that overheal makes one's heals valueless. In fact, that's why I've had to switch back to flash heal, because my heals won't hit if I use 2.5sec heals, and that's just unfortunate. Does anyone else have this issue, where if they use slow heals, it turns into overheal, because people heal your target before you do? If so, what do you do about it?

Gear is how hard you hit. Skill is how often you hit.
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Old 08/31/06, 12:53 PM   #54
 Praetorian
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Orc Shaman
 
Mal'Ganis
For starters, I bet your MTs know who your best healers are, if they have healer notification turned on. They quickly get a sense of whose heals always seem to land right after big spikes, and whose heals seem to land 0.5 sec after others have topped them off. And, of course, who never seems to heal at all.

Personally, with the advent of accurate "effective healing" tracking, I'd encourage healers to take that particular stat very seriously. Before healmeters used to be about who could spam PoH or whatever, but on most fights today, being #1 on effective healing really means something. It means you repaired more damage done than anyone else, and that is almost always a good thing (with certain exceptions of course -- someone who tops meters by healing rogues on Gluth is not a shining star).

I'd emphasize trash healing meters in particular. Ideally you want them to be pretty much even across the raid. But they won't be. Recognize the people who top them, and ask the people who are at the bottom to pay more attention and figure out what they're doing wrong. If they have 60% overhealing, tell them to be smarter with their healing strategy and not just heal the #1 guy on EM. If they are low on raw healing, then they need to just plain cast more unless they're DPSing or something. Trash is a great gauge for this, because it isn't as gear-dependent. On Patchwerk, Player A who outhealed Player B may not be a better healer -- he may just have better gear that lets him rank up heals or spam a bit more to achieve a greater raw output, where Player B would go OOM if he tried that. But very few trash pulls are going to run healers completely OOM, and there's usually time to drink while the next pull is incoming. So performance becomes much more about player skill and less about gear. The best stretches of trash for this, in my view, are BWL lab packs and post-Emps slayer packs.
 
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Old 08/31/06, 12:54 PM   #55
impossible!
Piston Honda
 
Orc Rogue
 
The Underbog
Originally Posted by Shocktar
The point is that overheal makes one's heals valueless. In fact, that's why I've had to switch back to flash heal, because my heals won't hit if I use 2.5sec heals, and that's just unfortunate. Does anyone else have this issue, where if they use slow heals, it turns into overheal, because people heal your target before you do? If so, what do you do about it?
Towards the end of my time as a priest in my old guild, this is how it became for me. Personal ethics prevent me from using anything like auto-heal cancels and like, so it became increasingly difficult to keep up with all the kids that taped down their '1' key and assigned it to a macro.

A lot raid situations are a poor indicator of the quality of a healer, in my opinion. When you have 12-15 people tossing heals onto 1-3 concentrated targets, the "best" healer is the one with good latency and who lucked into good timing at the start of the encounter. Watch the tank, spot heal non-tanks and go double-time when predictable spikes are incoming. You're contributing to the raid just as much as anyone else by being there, and, at the very least, trying to heal your targets.

Seriously, as long as you're doing your job, and doing it well, why worry about anything?

edit: I forgot to say that I haven't played healer in a raid beyond Satura (when she was on the PTR), so I can't really say how things have changed since then. However, I still maintain that it's very difficult to gauge the effectiveness of your healers using just the numbers. It's when, who and how your heals hit that matter.
 
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Old 08/31/06, 12:57 PM   #56
 Praetorian
Mike Tyson
 
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Mal'Ganis
Originally Posted by impossible!
Originally Posted by Shocktar
The point is that overheal makes one's heals valueless. In fact, that's why I've had to switch back to flash heal, because my heals won't hit if I use 2.5sec heals, and that's just unfortunate. Does anyone else have this issue, where if they use slow heals, it turns into overheal, because people heal your target before you do? If so, what do you do about it?
Towards the end of my time as a priest in my old guild, this is how it became for me. Personal ethics prevent me from using anything like auto-heal cancels and like, so it became increasingly difficult to keep up with all the kids that taped down their '1' key and assigned it to a macro. Solution: stop caring.

Most raid situations are a poor indicator of the quality of a healer, in my opinion. When you have 12-15 people tossing heals onto 1-3 concentrated targets, the "best" healer is the one with good latency and who lucked into good timing at the start of the encounter. Watch the tank, spot heal non-tanks and go double-time when predictable spikes are incoming. You're contributing to the raid just as much as anyone else by being there, and, at the very least, trying to heal your targets.

Seriously, as long as you're doing your job, and doing it well, why worry about anything?
If your heals are consistently overhealing there are two possibilities:
1) Your raid has too much healing for the encounter, so DPS or something. If everyone is at 100% health and no one is dying at all, and you keep overhealing when you try to heal, then stop.
2) More likely, you need to change up your healing strategy. If LHW/Flash spammers keep beating you to the punch, then stop healing the most injured guy with a 2.5sec heal. Find people who are missing 1000hp and toss a low-rank heal at them. Focus on the mobs and anticipate who is going to take damage next, so you have a heal going.
 
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Old 08/31/06, 1:10 PM   #57
impossible!
Piston Honda
 
Orc Rogue
 
The Underbog
Originally Posted by Praetorian
2) More likely, you need to change up your healing strategy. If LHW/Flash spammers keep beating you to the punch, then stop healing the most injured guy with a 2.5sec heal. Find people who are missing 1000hp and toss a low-rank heal at them. Focus on the mobs and anticipate who is going to take damage next, so you have a heal going.
This is exactly where I went with it as the encounters became more dynamic post-MC, rather than get worked up over my heals not hitting consistently on normal cycles. Funnily enough, even though my numbers on the meter were below most people, I received more praise than most for keeping non-tanks alive, landing major heals on spikes and having a low overheal percentage. Then again, it wasn't hard to look good amidst a group of lazy healers spamming a macro on a single target. :V:
 
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Old 08/31/06, 1:33 PM   #58
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
Originally Posted by thejdawg
Thing is, even if a healer hasn't cast anything for X amount of time, it doesn't necessarily mean they are AFK/not trying to do their job.
Which is the premise of the problem for this thread - mana regen cycles aren't directly clocked by the effective healing meter.

Often times, especially on trash, it's: Target player X. Cast HT, interrupt because a priest/shaman already hit them, or cast rejuv, have 1 tick hit, then have the rest be wasted because again, a priest or shaman already hit them.
Or become psychic and premature ehealuate all over them. Not as hard as it sounds, although I'll admit I've yet to firmly grasp it (and they, too, can play the psychic - curse those nasty priestses, they takes our precious healss)

That's my biggest beef for healing as a druid in a raid setting. Half the time, your heals are too slow to be as effective as other healers. Or, you can spend that half the time throwing HoTs on 12 different people and watch each of them tick once before being wasted on overheal.
Then, to stay on topic of tracking raid effectivity (as opposed to the strife of healing as a druid, period), you track effective healing by class, just like you track effective damage. If a rogue placed #12 on the damage meters, that's a red flag... unless rogues make up slots 11-16 on your DM. If a druid placed 7th on effective healing meters, that's not a red flag if he's around the same percentage healing as other druids.

(in another post...)
I received more praise than most for keeping non-tanks alive
And this ties in to the above survey-metric, "Ask people to group with their healer of choice..." which is an answer to the thread problem statement and apparently gets the impossible! seal of approval.

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Old 08/31/06, 2:19 PM   #59
thejdawg
Word.
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Dakous
Originally Posted by thejdawg
Thing is, even if a healer hasn't cast anything for X amount of time, it doesn't necessarily mean they are AFK/not trying to do their job.
Which is the premise of the problem for this thread - mana regen cycles aren't directly clocked by the effective healing meter.

Often times, especially on trash, it's: Target player X. Cast HT, interrupt because a priest/shaman already hit them, or cast rejuv, have 1 tick hit, then have the rest be wasted because again, a priest or shaman already hit them.
Or become psychic and premature ehealuate all over them. Not as hard as it sounds, although I'll admit I've yet to firmly grasp it (and they, too, can play the psychic - curse those nasty priestses, they takes our precious healss)

That's my biggest beef for healing as a druid in a raid setting. Half the time, your heals are too slow to be as effective as other healers. Or, you can spend that half the time throwing HoTs on 12 different people and watch each of them tick once before being wasted on overheal.
Then, to stay on topic of tracking raid effectivity (as opposed to the strife of healing as a druid, period), you track effective healing by class, just like you track effective damage. If a rogue placed #12 on the damage meters, that's a red flag... unless rogues make up slots 11-16 on your DM. If a druid placed 7th on effective healing meters, that's not a red flag if he's around the same percentage healing as other druids.

(in another post...)
I received more praise than most for keeping non-tanks alive
And this ties in to the above survey-metric, "Ask people to group with their healer of choice..." which is an answer to the thread problem statement and apparently gets the impossible! seal of approval.
Any particular reason you have a stick up your ass and decided to take it out on my post?

The OP was about measuring the quality of healers. One might assume, but looking at healing meters, or only looking at how people do on trash that the druids in their guild are subpar because they are ineffective, relatively speaking compared to priests or shamans when it comes to trash healing. I addressed that point. Because my posts are in conflict with your godlike abilities or what you want to talk about does not mean I'm whining, or that my psychic powers are not up to snuff. It's another perspective from another person, which is exactly what the OP asked for.


You don't like it? Cry me a river, build me a bridge, and get over it. This forum isn't just for you.
 
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Old 08/31/06, 2:45 PM   #60
Rogar
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Argent Dawn
For those of us without clairvoyant abilities, there are mods like Healer's Assist and Simply Magical Healer (SMH) that use sync channels to update emergency monitor targets to include incoming heals. Obviously, the more healers in your raid that use them, the more effective they become.

I'm a fan of SMH because it deals with the math for every heal (+heal gear, +heal buffs like Power Infusion, ZHC, Hib. Crystal and Blessing of Light, debuffs like Mortal Strike or Veil of Shadows, etc), which results in using the most efficient rank of the heal type chosen, in terms of minimzing mana costs and overheals. It's priority system is highly configurable and is what won me over from Healer's Assist.
 
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Old 08/31/06, 2:48 PM   #61
Ashuko
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Murloc Druid
 
Windrunner
Originally Posted by Praetorian
For starters, I bet your MTs know who your best healers are, if they have healer notification turned on. They quickly get a sense of whose heals always seem to land right after big spikes, and whose heals seem to land 0.5 sec after others have topped them off. And, of course, who never seems to heal at all.
Excuse my ignorance, but which mods are best for this? Or settings within mods.

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Old 08/31/06, 2:57 PM   #62
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
The thing is that all of this discussion about "best healers" puts the emphasis in the wrong place. What's necessary is "best leaders" or "best healing strategy."

Someone could put himself at the top of the "effective healing" meter every night if he just dropped small heals on the random people around the raid in the -700 hp region, and never heal the tanks once.

If you're having problems with healing, my guess is that you don't have any healing assignments. Healers are left to guess and go by intuition, which won't work on the most difficult fights.
 
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Old 08/31/06, 2:58 PM   #63
Rogar
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Argent Dawn
Originally Posted by Ashuko
Originally Posted by Praetorian
For starters, I bet your MTs know who your best healers are, if they have healer notification turned on. They quickly get a sense of whose heals always seem to land right after big spikes, and whose heals seem to land 0.5 sec after others have topped them off. And, of course, who never seems to heal at all.
Excuse my ignorance, but which mods are best for this? Or settings within mods.
Scrolling Combat Text will display the name of the healer that healed you next to the numerical value of the heal. Example output would look like "1337 (Rogar)".
 
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Old 08/31/06, 3:08 PM   #64
Jedah
Von Kaiser
 
Tauren Druid
 
Area 52
Originally Posted by Praetorian
If they have 60% overhealing, tell them to be smarter with their healing strategy and not just heal the #1 guy on EM.
Ugh, I personally kicked EM to the curb a month ago and its been amazing to see how you can, I think, adapt much better to situations by thinking pre-emptively (God bless the F key) rather than racing to land a regrowth on that priest the felguard just slapped upside the head.
 
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