I really want to write a long rant to the devs about fights like this and why they are a colossally bad idea. We don't have bad players. Generally, my guys are very good. This kind of thing is intolerable and should never be done again. Granted, lots (-.05% of WoW's population?) are killing Thaddius, and we may very well kill him tonight, but does anyone else find this kind of content completely absurd?
We already have a growing list of people who can't participate on this fight for technical reasons. Yeah, it's pretty frustrating because it is outside the normal bounds of just 'player x keeps fucking up and wiping raids.' I mean you get a guy who does awesome DPS and never misses a polarity shift, but then 3 out of 6 attempts he goes LD at like 30% and wipes the raid. Or another girl smoking the DMs on a perfect attempt, goes LD at 14%, blows up a bunch of people and you wipe to enrage at 5%. I mean the repeated problem people you can deal with, but adding in the extra factor of having a person's once-a-week LD fuck over your raid just adds to an already huge amount of little variables that make Thad really frustrating anyway.
one of our most consistant members (who's also our resident mod-writer) is australian, and he simply cannot do thaddius. he just sits on the platform while the rest of us kill the boss :-P
We've got Thaddius at 10%. Would have killed him last night but one guy lagged and bombed us. It's been like this for over a month. 3:30-4:00 into the fight and we're on track to kill him well ahead of schedule, one person lags, someone's computer hangs, they sneeze wrong, we wipe. I used to be all for ambient effects in raid fights, but now that I see the technological backlash, I thought better of it. We have one guy who simply cannot participate because his client will not update his debuff until 2 seconds after everyone has started to move. He's a great player, but can't do this fight. When he wants the helm, someone will have to play him. Playability of content shouldn't be dictated by your ISP or router.
I really want to write a long rant to the devs about fights like this and why they are a colossally bad idea. We don't have bad players. Generally, my guys are very good. This kind of thing is intolerable and should never be done again. Granted, lots (-.05% of WoW's population?) are killing Thaddius, and we may very well kill him tonight, but does anyone else find this kind of content completely absurd?
I agree.
We've killed Thaddius twice now. On our first kill we used the 'straight line' strategy. This strategy works, but if your guild is plagued with lag and LD issues it's basically up to luck. We just chain wiped using this strategy until finally the gods smiled upon us and nobody lagged so we got to win. After we killed him that first time I decided that we needed to change our strategy to something more consistent. We needed to adjust around my guilds unusually high level of lag and LD's. So, this last week we spent around two days basically re-learning the encounter and we switched to the 'diamond' strategy. If your guild is like mine and suffers from a lot of lag and LD issues I would highly suggest using the 'diamond' strategy. It's much more forgiving to both lag and LD's. Make your guildmates download Bigwigs and get the Thaddius addon and it's about as trivial as possible. It's kind of ridiculous how easy the addon makes the fight, but until they fix the lag/LD issues I really don't give a damn.
Anyways, to get back on topic...
Recently my guild has been struggling. We've been having trouble putting encounters on 'farm status'. We're killing 10-11 bosses in Naxxramas every week, but we definitely do not one-shot them easily. Up until recently I always just blamed our problems on bad play and people not focusing enough. I think many people in my position have a tendancy to do this. In reallity I should have been blaming myself.
What was happening is we would defeat whichever encounter we were currently working on and then just stop making progress on that specific encounter. I came to realize it wasn't always people just screwing up, it was my sub-par strategies. Yes, these strategies allowed us to defeat the encounter, but they were inconsistent, left very little room for error, and in some cases relied on plain old dumb luck. One example of this is the Thaddius story I posted above. I wiped my guild probably a dozen times atleast on Thaddius. Not by making a play mistake or going LD, but by forcing them to use a subpar strategy.
The point is if you're struggling with an encounter, instead of trying to figure out who to blame, first take a good long look at the strategy you're using. Your strategy should adjust to your guilds strengths and weaknessess, not the other way around.
The point is if you're struggling with an encounter, instead of trying to figure out who to blame, first take a good long look at the strategy you're using. Your strategy should adjust to your guilds strengths and weaknessess, not the other way around.
This is very true. The corollary is that a good raid leader has to be aware of what your guilds strengths and weaknesses are. My guild wiped for 4-5 days straight on Nef trying the AoE/FF strategy, and even a few attempts trying the central Aggro-magnet strategy before I just stopped trying to do the fight the way people told us it should be done, and we went with a strategy that played to our strengths. Now we melee assist train one side and magic assist train the other. Works fine every time, and its forgiving on the type of mistakes that we make.
The other challenge is knowing when to change a strategy. Thats not really a skill that can be taught, its a combination of analytical ability, observation, and gut feeling. You have to be able to spot whether the flaw is in people executing your strategy, or in the strategy itself. More often than not you have to spot that before the execution has gotten perfect anyway. I don't get it right all the time. Sometimes my guild gets pissed off with me trying to improve flaws in a strategy only to have them wipe because it overcomplicated something somehow. Other times the fight becomes a lot easier and everyone is happy.
one of our most consistant members (who's also our resident mod-writer) is australian, and he simply cannot do thaddius. he just sits on the platform while the rest of us kill the boss :-P
I hate hearing stories like that. I know Eminence has some aussies who can do the fight, but my entire guild is australian/nz with a few token yanks. :-(
one of our most consistant members (who's also our resident mod-writer) is australian, and he simply cannot do thaddius. he just sits on the platform while the rest of us kill the boss :-P
I hate hearing stories like that. I know Eminence has some aussies who can do the fight, but my entire guild is australian/nz with a few token yanks. :-(
Well, my guild has a strong representation of aussies, around 10-15 every raid (myself included), and it's not been a problem for 95% of them. It all comes down to having a reasonable computer, reasonable connection, and not being completely retarded. I've never once discharged on the raid for being in the wrong place. Aussies can do just fine on this fight. :D
On another note, I couldnt agree with this any more:
The other challenge is knowing when to change a strategy. Thats not really a skill that can be taught, its a combination of analytical ability, observation, and gut feeling. You have to be able to spot whether the flaw is in people executing your strategy, or in the strategy itself. More often than not you have to spot that before the execution has gotten perfect anyway. I don't get it right all the time. Sometimes my guild gets pissed off with me trying to improve flaws in a strategy only to have them wipe because it overcomplicated something somehow. Other times the fight becomes a lot easier and everyone is happy.
We had problems with bosses we downed, such as Noth and Patchwerk, in terms of replicating kills. However changing the focus of DPS on noth, and changing from a reactive healing strat on Patch made for much easier repeat kills. Recognising a weak strategy is an important part of leading.
Almost every post here gives advice on the effective use of voice comms. It occurred to me that my guild is probably pretty weird in the sense that we don't use, and never have used, any of those. :) While I'm not a raid leader I started wondering just how essential voice comms are. Where do you guys estimate your guilds would be without them? What would you say are the downsides of voice comms (obviously the downsides are not very significant as virtually everyone seems to use them)? Maybe one could think voice comms are only suitable for certain kinds of raid leaders (such as, say, people with other than Italian, Greek or Polish accents ;)), or at least require and encourage a slightly different style of leading?
We're in the same boat, we've never used comms, with most of us coming from an Everquest background. Not that I'm a raid leader, but comms generally force players, from my experience, to be more self reliant and know what is going on. The downside to this is there always seems to be one or two people that are just dumb and it can be a hindrance on C'thun and other encounters where every person matters, but luckily our guild usually has at least four or five people waiting outside so its easy to fix things that way I suppose. The upside of not using comms, for me personally, is that I don't have to listen to people speak for 4-5 hours a night. Mods tell you everything you could possibly want to know and I'd rather rely on myself to pay attention to get the job done and hope that everyone else I'm playing with does the same. Our guild kinda fits a niche and it's been beneficial in more situations than it's been detrimental. Current progress is everything cleared up to Naxx, spider wing, noth, raz, grobbulus down in Naxx.
There's one thing that I haven't seen anyone say yet, and that is:
Explain why your raiders need to perform a specific task or behave in a certain way.
For example, the 2 groups of trash before Hakkar (thought it would be nice to use a non-Naxx example for a change :P). These have 1 or 2 Blood Priests in them. As long as they are alive, they heal other mobs to such an extent that it becomes very difficult to kill these groups. Simple solution: keep them sheeped while you kill the other mobs.
If you, as RL, say:
"Keep the Blood Priests sheeped!"
it might or might not happen. Someone might DoT one by accident, not realising how important it is to keep them sheeped. If, however, you say something like:
"The Blood Priests heal all the other mobs and make these groups almost unkillable. It is very important to keep them sheeped until all the other mobs are dead."
you can count on people to be extra careful with the Blood Priests.
Just ordering people to do certain things might work in most situations and for most people, but explaining the reasons will give them just a bit more understanding and hopefully they will feel more responsible, because now they understand why certain things are important.
I'm leading most of our raids, except nowadays I pass MC's and some BWL's also. First when I started to lead raids, I needed to earn some respect as a player, topping dd's, showing a good example how to play. It's a bit funny situation because some players in my guild are twice as old as I am. Some players might not take 17 year teenager seriously ;) (actually, I was 16 when I started to lead raids year ago)
Hardest part is to get raid concentrated try after a try on progression bosses. You need to keep players confident, every time boss is lower hp% than it was earlier, is an achievement. I try to avoid calling out mistakes in ts, better to keep positive tone in chatter there, and give hints in private.
Arouse chatter about bosses, analyze what went wrong, and how to do it better, banging your head against the bricks ain't gonna make it better. If someone fucks up constantly, it's mostly because he doesn't know
how to do it right. Learn the classes, learn to keep touch in players in the raid, talk a lot and dont get angry or frustrated.
Concentration is a funny thing. I had to explicitly ban people from saying "fuck, disconnected" on Thaddius because it inevitably caused concentration lapses that made us wipe where otherwise we'd have been fine. People would stop and try to see where the disconnected person was, if he was on their side or not, etc., and next thing they know they've just zapped half the raid.
Funny you should say that. When we were practising the well known dancing at heigan people kept saying "fuck", "whops" etc. on ventrilo when they died. This resulted in people loosing focus(including me) and dying theirself. Since I could die off this I assumed other members of the raid could aswell. So we made a rule to never say anything when you die, this had quite effective results.
We had some goes at C'thun earlier, but we decided to focus on Naxxramas. For refference we got to phase2 with some deaths(2-5) and we had barerly started to train on phase2 before we switched to Nax. We have now however done the easiest and cheapest bosses in Nax(Maexxna, Heigan and Instructor) - so we're gonna give C'thun a shot again. Any one got some good suggestions when it comes to leading a raid wiping on C'thun? C'thun is a very hard encounter to analyze and one guy can basicly mess up the whole try. To get the Eye of C'thun down we just kept wiping until everyone more or less got it right, we hardly went after a wipe "thats what we did wrong". Any help would be appriciated, sooner this boss is dead, sooner I can test my DPS on patch(yay!).
it might or might not happen. Someone might DoT one by accident, not realising how important it is to keep them sheeped. If, however, you say something like:
"The Blood Priests heal all the other mobs and make these groups almost unkillable. It is very important to keep them sheeped until all the other mobs are dead."
While its certainly true that people understanding the underlying mechanics of why they're doing what they're doing will allow them to perform better in general, sometimes you simply don't have time to be doing that. You need to be absolutely certain, at least in later instances of the game, that when you ask for something to be done it gets done. Questions are valid and a good idea, but not when you're about to engage something and not in the heat of battle
This happens to be the exact reason writing up strategies or at least pointing your guild at one that you use is a pretty big time saver. If you can count on people coming prepared, you're going to save a whole lot of time (And at the same time be able to pin-point people who aren't pulling their own weight - Something that becomes important in observation when you're facing encounters with little to no room for error).
And this leads to why active forums are a great thing for a raiding guild as well - If you can stimulate discussion, then you both give people a venue to discuss issues they have, as well as discuss strategies (You might be surprised that some people who are usually quiet, can provide very solid input when asked), and having an active set of forums ensures that members visit them more often in general.
We had some goes at C'thun earlier, but we decided to focus on Naxxramas. For refference we got to phase2 with some deaths(2-5) and we had barerly started to train on phase2 before we switched to Nax. We have now however done the easiest and cheapest bosses in Nax(Maexxna, Heigan and Instructor) - so we're gonna give C'thun a shot again. Any one got some good suggestions when it comes to leading a raid wiping on C'thun? C'thun is a very hard encounter to analyze and one guy can basicly mess up the whole try. To get the Eye of C'thun down we just kept wiping until everyone more or less got it right, we hardly went after a wipe "thats what we did wrong". Any help would be appriciated, sooner this boss is dead, sooner I can test my DPS on patch(yay!).
C'Thun phase 1 is one of the easiest fights in the world to analyze. It's as simple as "ok, who were the first 5 people to die? how did you each die?"
1) Mind flayed to death --> ok, which group didn't kill their small eyes? remember, small eyes > claws > Eye of C'Thun as DPS priority
2) Beam chain --> stay spread out, remember, no more than X melee allowed the Eye of C'Thun, and only one melee per small tentacle when those pop
3) Knocked into beam chain --> don't stand on top of where small eyes will spawn; make sure you kill claws when you see them so they don't hop
4) Double beam--> watch who C'Thun is targetting and if it's someone in your group, heal proactively so a heal lands right away after the beam
5) Dark Glare --> learn2play
etc.
Phase 2 is tougher, since while individual deaths are obviously bad, you need positioning execution on a broader level. But it becomes obvious what you need fairly quickly. If you wiped because a Giant Claw didn't get tanked, you'll know you need to make sure you have tanks spread out enough to cover the room. If you wipe to a Giant Eye getting a beam off, you stress the need to interrupt/silence them ASAP. If you wipe to mind flay deaths, stress the importance of returning to positions after every Giant Tentacle kill so you're ready to destroy your small tentacle when it pops. And so forth.
Phase 1 is about correcting individual errors on the parts of your players; Phase 2 is about getting your group strategy to properly coalesce.
We had some goes at C'thun earlier, but we decided to focus on Naxxramas. For refference we got to phase2 with some deaths(2-5) and we had barerly started to train on phase2 before we switched to Nax. We have now however done the easiest and cheapest bosses in Nax(Maexxna, Heigan and Instructor) - so we're gonna give C'thun a shot again. Any one got some good suggestions when it comes to leading a raid wiping on C'thun? C'thun is a very hard encounter to analyze and one guy can basicly mess up the whole try. To get the Eye of C'thun down we just kept wiping until everyone more or less got it right, we hardly went after a wipe "thats what we did wrong". Any help would be appriciated, sooner this boss is dead, sooner I can test my DPS on patch(yay!).
C'Thun phase 1 is one of the easiest fights in the world to analyze. It's as simple as "ok, who were the first 5 people to die? how did you each die?"
1) Mind flayed to death --> ok, which group didn't kill their small eyes? remember, small eyes > claws > Eye of C'Thun as DPS priority
2) Beam chain --> stay spread out, remember, no more than X melee allowed the Eye of C'Thun, and only one melee per small tentacle when those pop
3) Knocked into beam chain --> don't stand on top of where small eyes will spawn; make sure you kill claws when you see them so they don't hope
4) Double beam--> watch who C'Thun is targetting and if it's someone in your group, heal proactively so a heal lands right away after the beam
5) Dark Glare --> learn2play
etc.
Phase 2 is tougher, since while individual deaths are obviously bad, you need positioning execution on a broader level. But it becomes obvious what you need fairly quickly. If you wiped because a Giant Claw didn't get tanked, you'll know you need to make sure you have tanks spread out enough to cover the room. If you wipe to a Giant Eye getting a beam off, you stress the need to interrupt/silence them ASAP. If you wipe to mind flay deaths, stress the importance of returning to positions after every Giant Tentacle kill so you're ready to destroy your small tentacle when it pops. And so forth.
Phase 1 is about correcting individual errors on the parts of your players; Phase 2 is about getting your group strategy to properly coalesce.
You forgot my favorite stage 2 death. Oh, the eyestalks spawned with twins, and everyone killed one, I guess we wipe. This is closely related to "the eyestalk near the giant spawn for this round flayed 3 people to death in an orgy of someone else will get that, I'll just hit this giant thing"
The other part of stage two that's worth working on is timing your weakens so they don't happen just after a spawn. If you want to be fancy, the ideal time to start burning the last 10% on the 2nd flesh tentacle is about 10 seconds after a giant eye spawns. The giant eye should go down a second before c'thun is weakened which lets your raid debuff him then dump into him.
Of course finding out the status of the stomach requires tricky voodoo if the people inside are some of the quieter raiders.
First star to the right, and straight on till morning. in BSG 15
I'm leading most of our raids, except nowadays I pass MC's and some BWL's also. First when I started to lead raids, I needed to earn some respect as a player, topping dd's, showing a good example how to play. It's a bit funny situation because some players in my guild are twice as old as I am. Some players might not take 17 year teenager seriously ;) (actually, I was 16 when I started to lead raids year ago)
.
This is an interesting statement, and something some of us older guys in my guild have had to deal with, as we have a huge mix of teenagers and a 25-30 group. What I've found about the younger guys who are in leadership positions within the guild is that they just don't understand how to treat anyone with any sort of respect and thats why they have problems. I find that the younger generation of internet gamers tend to lean way too much on the concept of "I'm behind a computer screen so I can bitch and scream at you and treat you like shit all I want and you can't do a damn thing about it." Whereas the older crowd tends to remember that there's an actual person behind the other computer - which is partly why I don't take many of the younger guys too seriously, they just don't have as much experience of interacting with and actually leading real people yet.
I am not our usual raid leader, but if our guild leader/raid leader is not present I tend to lead the raids. The one problem I have run into lately is more a personal point of view rather then raid related. I usually try to point out the mistake ask what can be done to resolve it, give any suggestions if I have any and then move on. Sometimes if the situation requires I have yelled at people or the entire raid to pickup their game (read: quite often, since I have what I perceive to be an explosive personality).
Lately though everytime I feel it is needed to yell/lecture the raid I have backed off, the reason being that I have begun to doubt whether I yell at people because its needed or whether I am on a power trip. Until a few days ago I felt completely justified in yelling at people after consistent failures but now I see myself resorting to just typing and saying dont let this happen and move on rather then "dealing" with the situation. On one hand I do not want lethargy to set in because people believe messing up in raids is acceptable, but on the other hand I do not want to yell at people because I am not confident as to the motives behind that.
As for other aspects of leading the raids are concerned, there are nights where people will consistently miss ready checks, 5-7 people will die every trash pull etc. Someone will usually declare in the officer channel that we are dealing with a zombie raid. There will be a few wipes when it comes to "zombie" raids but the thing we have found out is that if we are wiping on a boss that should be easily killed otherwise, simply getting up and going to another boss affects the morale in an adverse fashion. We usually just go on attempting the boss until we kill it. Yes its a more costlier alternative, but that one kill is more of a morale boost then killing other bosses knowing that we gave up on that one boss for the night. During nights like these after every wipe we collectively talk about pinpointing the problems. If its a healing issue talking to the healers in question and asking them to figure it out amongst themselves and so on. This gets the whole raid involved and pick up the performance of the raid, and the eventual kill of the boss we were wiping on affects the morale positively even though the boss we just killed is considered farm status.
This is an interesting statement, and something some of us older guys in my guild have had to deal with, as we have a huge mix of teenagers and a 25-30 group. What I've found about the younger guys who are in leadership positions within the guild is that they just don't understand how to treat anyone with any sort of respect and thats why they have problems. I find that the younger generation of internet gamers tend to lean way too much on the concept of "I'm behind a computer screen so I can bitch and scream at you and treat you like shit all I want and you can't do a damn thing about it." Whereas the older crowd tends to remember that there's an actual person behind the other computer - which is partly why I don't take many of the younger guys too seriously, they just don't have as much experience of interacting with and actually leading real people yet.
Well, I've seen a lot of things like that also, thats pretty much why all of the officers consists of people older than me. I just happened to take the charge of leading because no one else wanted/had time, or knew enough about classes and hadn't enough dedication at the start of raiding. Leading isn't just something you can learn by training, some guys just don't fit in the job, they might know how to play well, know about encounters, but they might just miss social skills. One of the most important things in leading is that you can keep touch with people. Of course you can get better leader by experience, but it's same as some guys are talented with maths and the other with languages.
Anyways, I do agree that if we had to choose from 16 year and 24 year old raid leader, most of the people (me including) would choose the older one, just because of lack of experience from real life and mature social skills.
Though, I think I wouldn't lead raids if I was a member of "normal" raid guild around here. Language would cause troubles and I would take too much concentration to try to speak with understandable english in vt. (playing in europe, language barriers and stuff, most of guilds consists people from different countries) At the moment, I'm leading a guild with people from only one country, which gives the opportunity to lead. It has been a good experience to me and I think it'll help me in future.
I'm leading most of our raids, except nowadays I pass MC's and some BWL's also. First when I started to lead raids, I needed to earn some respect as a player, topping dd's, showing a good example how to play. It's a bit funny situation because some players in my guild are twice as old as I am. Some players might not take 17 year teenager seriously ;) (actually, I was 16 when I started to lead raids year ago)
.
This is an interesting statement, and something some of us older guys in my guild have had to deal with, as we have a huge mix of teenagers and a 25-30 group. What I've found about the younger guys who are in leadership positions within the guild is that they just don't understand how to treat anyone with any sort of respect and thats why they have problems. I find that the younger generation of internet gamers tend to lean way too much on the concept of "I'm behind a computer screen so I can bitch and scream at you and treat you like shit all I want and you can't do a damn thing about it." Whereas the older crowd tends to remember that there's an actual person behind the other computer - which is partly why I don't take many of the younger guys too seriously, they just don't have as much experience of interacting with and actually leading real people yet.
I think most of us know exactly where the popularity of ranting and screaming like a maniacal genius hell bent on victory or death came from...
Thousands of wannabes have been trying to emulate him for years and it has now become pretty standard in MMO culture. If you don't like it's because you don't have the "balls or dedication" for the job. If you can't execute it it's because you're a "mouthbreathing fucktard".
I wish all that bullshit would just disappear. I'm a grown-ass man, I'm not putting up with that kind of disrespectful shit from anyone for sake of a playing a video game.
There's more machismo flowing through these vent channels than the weight room of the (Prison) Pre Release Center I worked in.
We've got Thaddius at 10%. Would have killed him last night but one guy lagged and bombed us. It's been like this for over a month. 3:30-4:00 into the fight and we're on track to kill him well ahead of schedule, one person lags, someone's computer hangs, they sneeze wrong, we wipe. I used to be all for ambient effects in raid fights, but now that I see the technological backlash, I thought better of it. We have one guy who simply cannot participate because his client will not update his debuff until 2 seconds after everyone has started to move. He's a great player, but can't do this fight. When he wants the helm, someone will have to play him. Playability of content shouldn't be dictated by your ISP or router.
I really want to write a long rant to the devs about fights like this and why they are a colossally bad idea. We don't have bad players. Generally, my guys are very good. This kind of thing is intolerable and should never be done again. Granted, lots (-.05% of WoW's population?) are killing Thaddius, and we may very well kill him tonight, but does anyone else find this kind of content completely absurd?
One of our german players was having problems with this too. What he ended up doing was simply facing himself towards the whites when polarity shift was happening, then moving a few steps out. If he updated to same charge he moves back in, if he reverses he moves to the other side then back to the zerg. Sort of a half rectangle path instead of a straight line. It's quite effective for him
[I think most of us know exactly where the popularity of ranting and screaming like a maniacal genius hell bent on victory or death came from...
Thousands of wannabes have been trying to emulate him for years and it has now become pretty standard in MMO culture. If you don't like it's because you don't have the "balls or dedication" for the job. If you can't execute it it's because you're a "mouthbreathing fucktard".
Sorry if i show my idiocy here, but who/what are you talking about? You lost me :(
Funny you should say that. When we were practising the well known dancing at heigan people kept saying "fuck", "whops" etc. on ventrilo when they died. This resulted in people loosing focus(including me) and dying theirself. Since I could die off this I assumed other members of the raid could aswell. So we made a rule to never say anything when you die, this had quite effective results.
With regards to this, i read your post, and as we have been having issues with heigan, last night i told everyone 'if you mention your death, anyone elses death, or anything to do with green splooge i'll remove you from the raid and replace with someone who can avoid getting other people killed'. We went from 15-20 dead on first dance to 13 by the end of the fight - 3 dances (most in the eyestalk room, 'damn you paladins, stop bubbling and leaving me to die!'). Its a must for anyone struggling with heigan tbh :) Thanks for the tip.
Nps, next tip; as a officer make sure you die in the tunnel - then watch all the morons who are running through the tunnel like blind cows. Correct everyone of those you see with whispers and you should be set. Btw. I died in the tunnel by an accident.
From my perspective, a raid leader needs to: Be Patient with people learning the encounter, remain calm throughout a raid, motivate the raid to continue after a wipe, not let real life affect how they play, determine what needs to be adjusted to prevent a wipe (as opposed to telling the people that caused it, what they need to do instead), replace players based on the needs of the fight, and explain fight mechanics. Above all however, a raid leader needs to understand that not everyone else thinks exactly the same way.
You will have people that can't manage to press the same 3 buttons for 3 minutes in a raid because: They're eating, alt-tabbed, talking on the phone, in the bathroom, cybering, trolling forums, in /tell wars, listening to music, had a hard day at work, got in a fight with their significant other, got corpse camped in STV, got yelled at because they caused the last 2 wipes, or are for whatever reason tired/upset/distracted/butthurt. Dealing with these people defines your leadership. I personally suck at it, and can't comprehend how being called a loot whore over vent causes someone to not be able to chain cast Healing Wave on the MT during Vael.
An amazing portion of "L2P" is "Learn to not get distracted and just focus on the fight"