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Old 08/30/06, 4:47 PM   #1
Flubber
Von Kaiser
 
Tauren Shaman
 
Mal'Ganis
Hi everyone,
I'm just wondering what everyone's (those who have used it) opinion is on Bigwigs. http://www.wowinterface.com/download...6-BigWigs.html

I've fallen in love with it, as far pre-packaged boss mods go and coming from RAbossmods, I feel it is the best. It has a little bit of eye-candy, but it still runs flawlessly, and so far the timers seem perfect (exception being an early Maexxna call which was fixed with a reset of the plugin). I'm just wondering if anyone that has used it has found any glaring faults or inconsistencies. Its updated frequently and has an SVN that is updated hourly, so I know it has alot of care going into it. I just wonder if everything is smooth for other people.

Unfortunately, I dont have the skills or time to code my own mods, so that option doesnt really exist.

Thanks for your thoughts. BTW, I think I was first made aware of this by Malan, so I know at least one of you use this!

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Old 08/30/06, 4:52 PM   #2
Kalman
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I'm a fan - the only problem I've run across with it is that if the rest of your raid isn't using it/broadcasting sync events, it can miss some events. However, someone in the UI thread suggested that upping the combatlog range mitigates the issue, so I'll have to try that.

Generally, though, it seems well-coded and well-supported, with minimal resource utilization. I've been happy with it since I first switched to it, even more so now that I've dropped the rest of ctRA.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 08/30/06, 5:06 PM   #3
Uthalin
Von Kaiser
 
Human Priest
 
Burning Blade
There are a couple mods out there right now that provide a preatty good boss mod package (as long as you don't require "cutting edge" mods). The one thing you need to do to increase accursasy substantially is all use the same package so that syncing can work well enough.

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Old 08/30/06, 5:09 PM   #4
Malan
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Malan
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I've managed to get nearly my entire raid converted over to it. As you mentioned, some people in my guild had also been complaining that timers were off for some abilities (disruptive shout last night was a bit off on Raz for some), I'm going to test out the combat log distance tonight. I also read from someone that the syncing is not turned on by default, going to look into that. Otherwise, 100 times better than CTRA.

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Old 08/30/06, 5:15 PM   #5
xyruul
Piston Honda
 
Tauren Druid
 
Korgath
I've used acetimer for a very long timer to display timer bars for any debuffs that I apply. As such I've gotten used to the timer bars and it's far more efficient for me to see timer bars for all boss abilities then it is to sort through various lines of ALL CAPS, stupidly written text all over my screen. *****TENTACLE RAPE PARTY IN 5s****** spammed on 3 parts of my screen for instance actually does very little toward heightening my awareness since I learn to block it all out. The built in ability to block out all raid warnings in bigwigs plus the scaleable bars and efficient usage of memory makes it by far the best timers mod in my opinion.
My UI is a far more enjoyable thing to look at during a boss fight now, and really, it's all about the pretty UIs nowadays.

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Old 08/30/06, 5:18 PM   #6
Thrillho
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Mal'Ganis
Originally Posted by Kalman
I'm a fan - the only problem I've run across with it is that if the rest of your raid isn't using it/broadcasting sync events, it can miss some events. However, someone in the UI thread suggested that upping the combatlog range mitigates the issue, so I'll have to try that.
How do you do this? And is there a maximum range for it? I didn't realize combatlog range was something you could control client-side.

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Old 08/30/06, 5:20 PM   #7
Bibdy
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Originally Posted by Malan
I've managed to get nearly my entire raid converted over to it. As you mentioned, some people in my guild had also been complaining that timers were off for some abilities (disruptive shout last night was a bit off on Raz for some), I'm going to test out the combat log distance tonight. I also read from someone that the syncing is not turned on by default, going to look into that. Otherwise, 100 times better than CTRA.
That stupid Disrupting Shout timer on BigWigs is ALWAYS off. Even when I stood on the other side with the healers (and within combat log range of Raz). I went from trusting the timer and dying every damned time before the 3rd shout to listening to Vhaelynn on vent and never dying once.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 08/30/06, 5:20 PM   #8
Malorum
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I love Bigwigs. Practically my entire guild uses it and its the best boss mod out there IMO.

Originally Posted by JamesVZ View Post

Anyway. Badges suck, bring back 40 mans.

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Old 08/30/06, 5:24 PM   #9
♦ Praetorian
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Mal'Ganis
This isn't about Bigwigs, BUT it also isn't about RDX6, so I'll venture it.

I haven't tried Bigwigs, but has anyone else noticed that the new Natur ECB (v5.0 and up) is all you need in the way of boss mods for 2/3 of the fights in Naxx? It's awesome.

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Old 08/30/06, 5:28 PM   #10
Flubber
Von Kaiser
 
Tauren Shaman
 
Mal'Ganis
I too managed to get my raid converted to it for the most part.

I'm starting to wonder if the timers being off is caused by someone running both Bigwigs and RAbossmods. Every single time I've noticed an issue is when the first person to aggro the target has CTRAbossmods installed, which makes me wonder if CT's modules trigger bigwigs, where as bigwigs uses a different trigger than CT which sets it off to a different time.

After having the pullers and tank switch to it, we didnt notice an issue until a warrior in pug-MC pulled Mag. After the first Tranq is was working perfect, but that first one was announced 5 seconds early.

I'm just wondering if that might be the root, and the disorganized Ace thread makes it tough to find anything.

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Old 08/30/06, 5:35 PM   #11
Foghorn Deadhorn
Von Kaiser
 
Murloc Warrior
 
Hyjal
Originally Posted by Praetorian
This isn't about Bigwigs, BUT it also isn't about RDX6, so I'll venture it.

I haven't tried Bigwigs, but has anyone else noticed that the new Natur ECB (v5.0 and up) is all you need in the way of boss mods for 2/3 of the fights in Naxx? It's awesome.
We haven't been far in Naxx but I have noticed that Natur replaces the need for BW if the people who have it installed know how to use it. Or so it seems.

As for Bigwigs, we've found the timers to be terribly unreliable in a number of situations, encountered bugginess, etc. We've been really trying because I liked the concept but it hasn't been working well.

For those who have had it running nicely, including in Naxx, any tips on what might be going wrong?

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Old 08/30/06, 5:47 PM   #12
Harem
Great Tiger
 
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Tauren Warrior
 
Mal'Ganis
I've been using BigWigs for about a month now, and I find it to be really accurate. It tends to trigger off of events and such, and can resync itself back up to stuff thats going on. I was actually on top of the DMs (for ranged anyway) on Raz for our first few kills cause I was able to stay in a bit longer than just guessing times. I've only ever died once to shout, and thats due to me half falling asleep when we spent 3 hours on him because our normal priests were missing (If you're in my guild don't kill me <3) Make sure you have the latest version at http://svn.wowace.com/files . It's got a nice version check built in so you know whos slacking (older version sync differently).

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Old 08/30/06, 5:48 PM   #13
Brando
Piston Honda
 
Tauren Druid
 
Uldum
Originally Posted by Praetorian
This isn't about Bigwigs, BUT it also isn't about RDX6, so I'll venture it.

I haven't tried Bigwigs, but has anyone else noticed that the new Natur ECB (v5.0 and up) is all you need in the way of boss mods for 2/3 of the fights in Naxx? It's awesome.
Isn't that just because it's picking up the raid warnings from CT_RAbossmods though?? I don't think you could just run NECB by itself without being in a sync channel with boss mod warnings and have it work in the fashion you are describing. Would be pretty nice if I'm wrong though and that's the case as I hate RAbossmods spam.

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Old 08/30/06, 6:16 PM   #14
Whiteknight
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Proudmoore
Originally Posted by Praetorian
I haven't tried Bigwigs, but has anyone else noticed that the new Natur ECB (v5.0 and up) is all you need in the way of boss mods for 2/3 of the fights in Naxx? It's awesome.
I was introduced to NECB through the 'that one special mod' thread on your boards, and I'd be hard pressed to point at anything else that's improved my game as much as this mod. For just sheer awareness of what's about to happen in the vast majority of fights, it's fantastic.
Even just the presentation - a countdown bar is vastly more efficient as a way of conveying information than a sound-cue and a bunch of spammed text on the screen 5 seconds before the event happens.


On topic, a couple of our guild have bigwigs installed and broadcast the warnings to the raid for various boss fights. As far as it goes, I think the warnings are pretty useful and I think I'll install it myself.

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Old 08/30/06, 6:20 PM   #15
Malan
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Malan
Tauren Shaman
 
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Yes, NECB cues off of CTRA warnings.
I'm not certain that BigWigs does, although thats an intersting note to follow up on. I'll dig into it and see what I can find.

Also - the combat msg range is in the minimap button's menu. Its not really extending the range of the combat log though, I think it has to do with events being fired in the WoW API. (The stuff like UNIT_REGEN_DISABLED that signals combat begins, things like that)

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