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Old 08/30/06, 4:50 PM   #1
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
I've heard there are macros out there to put up specific targets, ie "star", "moon", "diamond" etc. I've peeked around looking for these things but I have had no luck. If anyone is aware of the actual macro please let me know :)

http://www.aftermathlb.com

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Old 08/30/06, 4:52 PM   #2
Nurru
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Nurru
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I recall these being listed in a 1.11 release thread, but I can't recall them off the top of my head.

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Old 08/30/06, 4:53 PM   #3
• Wodin
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/script SetRaidTargetIcon("target", N) where N ranges from 1-8. 8 is skull.

Combine with /script TargetByName("foo") to get a script that you can mash to put an icon on an arbitrary target.

Mark a random Tauren with a moon as punishment for being a cow.

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Old 08/30/06, 5:10 PM   #4
Malan
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Malan
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BananaBars
You can get it at curse-gaming.com
Not only does it allow you to paint the targets with it, you can select them from the same interface and also see a mouse-over tooltip of who else is selecting that target.

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Old 08/30/06, 5:22 PM   #5
Malorum
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Yup Bananabar is great for catching those who are always targetting the wrong mobs.

Originally Posted by JamesVZ View Post

Anyway. Badges suck, bring back 40 mans.

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Old 08/30/06, 6:20 PM   #6
Whiteknight
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Is there a way to automatically target a specifically marked target?

e.g. /tar skull-icon

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Old 08/30/06, 7:16 PM   #7
altairian
Von Kaiser
 
Murloc Mage
 
Korgath
Originally Posted by Whiteknight
Is there a way to automatically target a specifically marked target?

e.g. /tar skull-icon
Unfortunately I don't think there is, with the default UI =(

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Old 08/30/06, 7:18 PM   #8
Mygore
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As far as I know there is now way to target a marked target, Blizzard doesn't allow it.

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Old 08/30/06, 7:31 PM   #9
Malan
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Malan
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Yes you can - you can do this with bananabar, its the whole point of the mod. The ONLY caveat is that someone else MUST be targeting the mob first.

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Old 08/30/06, 7:34 PM   #10
Whiteknight
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Proudmoore
Is this another mod where everyone in the raid needs it installed before it is useful?

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Old 08/30/06, 7:35 PM   #11
Malan
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Nope, you can be the only person in the world to have it.

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Old 09/13/06, 11:52 PM   #12
 squiffy
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Goblin Rogue
 
Blackrock
Originally Posted by Mygore
As far as I know there is now way to target a marked target, Blizzard doesn't allow it.
Small bump, I recall this thread and came across this mod today which will do this I think.

http://www.wowinterface.com/download...Raid_Icon.html

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Old 09/14/06, 2:38 AM   #13
Kamna
Von Kaiser
 
Draenei Paladin
 
Aggramar (EU)
Posted on the EU forums:
Just a little macro I made a few days ago, works pretty good, so I thought I'd share it with the community. Not sure if anyone has posted something similar, but here goes anyway:

/script n = 8; for i = 1, 40 do if (UnitExists("raid"..i)) then if (GetRaidTargetIndex("raid"..i.."target") == n ) then AssistUnit("raid"..i.."target"); end end end



NB: The above should be typed into your macro interface on one, single line. The line breaks here are made by the forum.

What it does, is search through your raid members to see if their target has the Raid Target icon no. 8 (a white skull) over their head. If so, you assist on the target with the mark.

So what is it for? Well, this way you can quick and easily target the player who has aggro from the mob with the skull (or any other icon of your choice).

On our guild raids, we always mark the primary (boss) target with the skull, so by using the above macro, you can quickly target the MT tanking it.

It's VERY useful in Blackwing Lair on Firemaw wing-buffets or the fast tank rotation at Vaelastrasz.

Use it, abuse it - do what you like. It works very nice for me, hope you guys find it useful too.

Oh, and if you wanna change it to use other marks, just change the first "n = 8" to one of the other numbers below:

1 = Yellow 4-point Star
2 = Orange Circle
3 = Purple Diamond
4 = Green Triangle
5 = White Crescent Moon
6 = Blue Square
7 = Red "X" Cross
8 = White Skull

Best regards,
Nishika


http://forums.wow-europe.com/thread....302679&sid=1#0

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Old 09/14/06, 3:29 PM   #14
subscience
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Ner'zhul
Doesn't the above macro imply that you can create a macro to target mobs with specific raid icons on them simply by altering the AssistUnit() function call with a Target() (or similar) function call?

Edit- Actually, wouldn't the AssistUnit() call target the mob with the proper raid icon? I'm a bit confused at the code vs. the description.

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Old 09/14/06, 4:29 PM   #15
 Slake
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Lain
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subscience - You can target mobs with a given icon over their head, or assist them, or whatever, but only if someone else in the raid is already targeting that mob. With boss mobs, this is almost certain, thus the macro works.

The issue is there is no API call like "TargetRaidTarget(n)", which will work on it's lonesome. It is, and has always been the case that there's no way for the API to interact or get a handle on units which aren't directly related to you in some fashion; be that your target, a member of your raid, a member of your raid's pet's target's target, something you're mousing over, or whatever.

Also, the above macro is specifically for assisting the unit with a given icon above it's head. You could in fact change the assist call to target the unit instead.


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Old 09/14/06, 4:42 PM   #16
Apate
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ChickenArise
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This gets asked all of the time on the official UI forums.

In addition to what is mentioned here, a mod such as paintball can also target a unit by raid symbol by way of mousing over targets (I think it's an OnUpdate script that just uses mouseover as teh unit, but I haven't peeked at the code)

See you, auntie.

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Old 09/14/06, 4:43 PM   #17
subscience
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Ner'zhul
Thanks for clearing that up, Slake. :)

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Old 09/14/06, 6:29 PM   #18
wickedgrey
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Proudmoore
Untested (not in front of WoW ATM, but the general idea will work):

/run n=8; for i=1,10 do if GetRaidTargetIndex("target") == n then break; end; TargetNearestEnemy(); end

The basic idea is the same as hitting tab ten times, but stopping if you happen to find the icon you're looking for. Obviously, this will not work if the unit is out of tab-target range, or behind you, etc. I would be careful doing much more than 10 - too many and you'll lag your UI when you hit it.

To incorporate the idea of assisting a fellow raid member, then try something like:

/run n=8; for i=1,40 do if UnitExists("raid"..i) and GetRaidTargetIndex("raid"..i.."target") == n then AssistUnit("raid"..i); end; end; for i=1,10 do if GetRaidTargetIndex("target") == n then break; end; TargetNearestEnemy(); end

HTH.

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Old 09/14/06, 6:39 PM   #19
 Slake
of chili e-fame
 
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Lain
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wickedgrey - I don't believe that will work anymore, some time ago they changed TargetNearestEnemy-esque API calls to require a hardware event for each call, to prevent exactly that type of macro / addon which 'scans' the nearby battlefield to determine what you're fighting.


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Old 09/14/06, 7:37 PM   #20
 Shalas
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Tauren Druid
 
Mal'Ganis
It requires a hardware event, but you can do as many things that require a hardware event as you want per event (although the GCD mostly gets in the way of multiple spells). The change was to get rid of the mods that automatically did it every second.

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