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08/31/06, 12:10 AM
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#1
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Glass Joe
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.....dumb post, sorry
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08/31/06, 12:32 AM
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#2
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Soda Popinski
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First off all there are no increments to resistances. 54 resist is better than 53, period. Secondly -resist is (nearly) useless in PVE and equates to 0% hit no matter how much you have.
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08/31/06, 2:13 AM
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#3
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palpably superior comprehension
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Resistances are not done in 50s. They are done in 1s. For PvP and PvE both.
-Resistance sucks. +hit does not. That is the difference.
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08/31/06, 3:06 AM
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#4
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Glass Joe
Murloc Mage
Twisting Nether
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So there is no point to stacking -resist for PvE? I am currently working with +6% to crit, +9% to hit and no -resist at all for raiding, and I'd like to know if that's too much/too little. In a pinch I switch out my JBoW for my ToFC for 7% crit and 8% hit, but I normally use the JBoW for bosses. How much +hit is just about right for boss fights?
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08/31/06, 3:10 AM
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#5
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Von Kaiser
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Can we get a sticky for the Combat Mechanics 3.0 thread so we don't constantly get question like this?
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08/31/06, 8:08 AM
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#6
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Glass Joe
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Curse of Elements and Curse of Shadows make -resist gear in PvE worthless. The only use it has is getting rid of the smattering of resists on T2 pieces in PvP.
Correct me if I'm wrong, but I recall a blue post somewhere saying that 63's and bosses have a 17% resist rate?
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08/31/06, 10:17 AM
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#7
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Von Kaiser
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That is the miss rate if that is what you mean. So you use +hit to counter it up to being able to hit 99% of the time.
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08/31/06, 10:38 AM
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#8
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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I remember reading about Maxenna having 150 to all resists. If a mage was blasting away at her, wouldn't a healthy amount of -resist help?
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08/31/06, 11:16 AM
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#9
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Glass Joe
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Originally Posted by Maklar
That is the miss rate if that is what you mean. So you use +hit to counter it up to being able to hit 99% of the time.
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"Miss" rate for spells is the same thing as resist rate.
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Originally Posted by Lumi
I remember reading about Maxenna having 150 to all resists. If a mage was blasting away at her, wouldn't a healthy amount of -resist help?
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In that case then yes, but in general there aren't very many cases where bosses have high enough resistances to matter beyond what CotE/CoS remove.
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08/31/06, 11:40 AM
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#10
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Piston Honda
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Aren't they reworking a lot of the combat system in the expansion? e.g Hit rating and that stuff we've seen from curse gaming's spell list
While it is pretty useless right now, could be useful in the expansion (both in levelling and dungeons).
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08/31/06, 11:42 AM
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#11
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Von Kaiser
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Originally Posted by Lumi
I remember reading about Maxenna having 150 to all resists. If a mage was blasting away at her, wouldn't a healthy amount of -resist help?
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No way she has 150 resists. You probably heard that number from someone using one of those "calculates the enemies resists" addon. (They don't work)
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08/31/06, 11:50 AM
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#12
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Von Kaiser
Night Elf Druid
Eredar (EU)
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This misconception about some bosses having high resistances seems to come from people using a lot of -resist gear and still seeing partial resists in PvE vs. bosses. What they dont consider is that theres is always 20-24 resistance which you cant counter with gear. Using a tool to show resistances on bosses only works reliably when there is no CoS/CoE on the Mob and you dont wear -resist gear.
Otherwise even a lvl 63 Mob with zero resistance would show an amount equal to:
resist from items +CoS/CoE +24=what tools like glock would show you
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08/31/06, 12:12 PM
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#13
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by rochan
Aren't they reworking a lot of the combat system in the expansion? e.g Hit rating and that stuff we've seen from curse gaming's spell list
While it is pretty useless right now, could be useful in the expansion (both in levelling and dungeons).
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Well, even if they made it so the level-based partial resists were counterable with -resists, they'd usually get knocked off by CoS/E in the first place. So you'd need bosses with resists over 100 before it becomes notably useful, and it's unlikely the majority of bosses would ever get such high resists. It's generally either immune or no problem with the newer content. So it'd still be highly limited in usefulness compared to +hit.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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08/31/06, 12:15 PM
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#14
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Von Kaiser
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I've noticed when damaging patchwerk, if I use a rune of perfection instead of eob/ud trinket my fireballs average a lot higher for the fight.
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08/31/06, 12:32 PM
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#15
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Von Kaiser
Night Elf Druid
Eredar (EU)
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How many bolts/fights does this come from?^^
I had had a fight were my avg. shadowbolt dropped by 20% only because of unlucky partial resists/crits. This does not mean anything if you dont experience it over q longer period of time and most importantly track it with some tool. Also consider that even if there is still 20 resistance you can counter with gear this gives you a 5% dmg increase. The undead trinket gives about 4% when you are not flasked/buffed to the max. I'm pretty sure you would not mention it here if your avg hits increased by 1%.
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08/31/06, 5:53 PM
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#16
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Piston Honda
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Originally Posted by Stapedius
This misconception about some bosses having high resistances seems to come from people using a lot of -resist gear and still seeing partial resists in PvE vs. bosses. What they dont consider is that theres is always 20-24 resistance which you cant counter with gear. Using a tool to show resistances on bosses only works reliably when there is no CoS/CoE on the Mob and you dont wear -resist gear.
Otherwise even a lvl 63 Mob with zero resistance would show an amount equal to:
resist from items +CoS/CoE +24=what tools like glock would show you
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Everyone says 24 but I'm certain its 15 points.
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08/31/06, 5:54 PM
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#17
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Piston Honda
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Originally Posted by silversum
I've noticed when damaging patchwerk, if I use a rune of perfection instead of eob/ud trinket my fireballs average a lot higher for the fight.
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I've got a lot of spell penetration items and no matter what combination I wear on patchwerk he resists a hair under 4% of my damage on partially resisted nukes (shadowbolt or searing pain take your pick). Totaly in line with 15 of 315 resists that cannot be removed from -spell gear. (15/315 * 0.75)
-spell is predominantly a pvp giveaway stat.
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08/31/06, 6:26 PM
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#18
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Von Kaiser
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Originally Posted by Zoner
-spell is predominantly a pvp giveaway stat.
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...or an elemental shaman pve stat in the future. D:
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