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Originally Posted by tadashi
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Originally Posted by Durnitol
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Originally Posted by Martyr
Your comparison should cancel common factors. A more accurate comparison would involve this;
* +10% ap to party
* Your dps
* Your utility
against
* The dps / utility of the best dps class (rogue)
I highly suspect that it would come out at least even, 10% ap is quite significant.
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I don't think you can include "*Your utility" there because you've got it regardless of spec. So it's really...
*+10% ap to party
*Your DPS
*no heals
vs
*Mana Tide
*Earthen Shield
*greatly Improved heals
vs
*10% to party spell crit every 2 min
*Heals
*moderate spell DPS
Which one does a raid leader want?
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Unfortunately, I think the arguement when it comes to hybrid classes will, for most raid leaders, be far simpler than any of that. The simple arguement when it comes to hybrids and off-spec is and probably will be for the future:
You (can heal)
vs.
All pure dps classes (cannot heal)
As long as you can prove you can plug a hole that a rogue or offtank warrior would normally fill, I see no reason why offspec wouldn't be good for raiding. Meaning there would be one less of that class and one extra shadow priest/offspec druid/offspec shaman. Because if you are not healing, someone else will need to.
I'm not trying to argue against offspec here. I wish BC would include fights that give offspecs a good role. I'm guessing shadow priests enjoyed Razorgore in the early days of BWL due to their reduced fade and Psychic Scream cooldowns. I've seen Feral Druids save potential wipes in MC. I just don't see why someone would recruit or encourage offspecs for raiding now or ever with the way classes are setup in WoW.
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I personally think the value of off-specs will largely been determined by the types of encounters blizzard create in BC.
From the new skills/talents we have seen so far, it appears blizzard are actively encouraging a wide range of "off-specs" in raids. So it stands to reason they will be designing encounters that mesh well with these new lvl 70 talents. Blizzard seem to be using BC as a good chance to redesign parts of the game that they don't like, such as the paladin/horde imbalance, raid size, debuff limit - and it would seem raid roles should be included in that list.
Once blizzard designed the basic raid sizes, raid roles for the first couple of large raid dungeons it was near impossible to change them without redesigning class sets, existing dungeons to fit the changes. But BC wipes the slate clean (to a degree).
If blizzard get the talent trees right, and design encounters that support them, I don't see why there will no longer be "off-spec's" for raids, as they will ALL be useful for various roles. I suspect they will reduce the total amount of healing needed, but put in requirements for extra burst healing at times … perhaps something like:
- Boss who does only medium dmg to the MT (by today's standards) and little or no AoE dmg so that a small number of primary healers are all that’s needed to keep the raid alive.
- However, every 2 minutes, he does a massive AoE pulse that does dmg to equivalent of 25% of the persons hp every 2 seconds, for 14 seconds.
- Without massive amounts of burst healing, people will die. If people die, your dps drops and you will have to try and survive more and more aoe pulses (in which more people will die). So you can't stack healers and you can't stack dps.
- So the ideal raid might have 5 primary healers, 1 tank, 12 pure dps, but you can't stack more healers (dps will be too low) and you can't stack more pure dps (or you won't survive the aoe) so you need a bunch of people capable of contributing short bursts of healing, while also adding enough dps to the raid to get the boss down in 3-4 aoe pulses.