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Originally Posted by Zerianne
There's a screenshot floating around right now on the wow.com general forums of a warrior with shield block up being crit by a rogue with cold blood. The author considers it inarguable proof that there is no "table" of outcomes and that it uses a 2-roll system. :P Of course that doesn't make sense, or your observed crit chance would be much lower than spellbook, and increase with +hit, which doesn't happen. It doesn't take long tracking swings to realize the outcomes are in fact atomic. While this is best explained by a "single roll" table-based system, it doesn't explain blocked crits. I'd like to know what's going on here myself. If it's table-based, is there just a set of outcomes in it that is "blocked crit" (as opposed to pushing crit off)? How is that percentage calculated? If it's not, then how is it explained at all?
I realize it's just pvp and is a different mechanic in mob vs player (which is what most people care about), but when people use it to try and prove an entire set of assumptions wrong, it's difficult to argue with. You can't say "well.. pve uses a single-roll table, and pvp works entirely different" because I doubt that's the case either. The details, in terms of what is possible, obviously work differently -- for example mobs dodging from behind, crushing blows, glancing blows, blocked crits, etc. But I doubt they designed two entirely different systems for pvp and pve. Surely there are only slight modifications to either (a) what outcomes are possible, and (b) their priorities.
So.. blocked crits? These are two different outcomes, which shouldn't be possible with current thoughts on the table-based attack system (see combat mechanics 3.0). Something's not right here.
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Did you read this thread at all? yellow damage crits can be blocked. white damage blocks can not be crit. Nothing mysterious. They DID design 2 different systems for yellow and white damage and for mobs vs players.
More breaking news... white damage can also glance but yellow damage can't! pvp white damage will never glance! if you have 100% crit rate and 0%hit and you are dual wielding from the front, you will only have 18.6% crit rate against a level 63 mob! Edgemaster gauntlets are the highest dps gloves in the game! Thunderfury proc is about the same agro as 2 sunders! Demo Shout works great on some mobs! omg omg omg!