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09/01/06, 9:44 AM
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#27
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Piston Honda
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Originally Posted by issei
what i really dislike is how swstats forces you to track overall raid data if that's what everyone else is doing. i want to be able to monitor two sets: last fight, and overall. so for now, i use damagemeters to track individual fights, recap for my individual performance (+epeen dps count), and at the end of a run, i ask one of the other officers for an overall meter.
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I hated that about SWS also. Fortunately, SWS 2.0 is designed to let you track exactly what data you want. For example (if i'm reading his explanation correctly), you can record warrior and rogue DPS separately, yet report them together. Hopefully the interface he designs will make it easy to actually use.
http://forums.sw-stats.com/viewtopic.php?t=10
I was using both DM and SWS until 1.12. For now I've ditched SWS and until 2.0 comes out, I'm back to using DM only.
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09/01/06, 9:56 AM
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#28
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Piston Honda
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edit: beaten to it
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09/01/06, 10:32 AM
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#29
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Bald Bull
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Originally Posted by Northerner
Again though, is it really a big performance hit to /combatlog on for most people? I've been chatlogging and combatlogging for the last seven years or so and in no game has it really given me a problem in terms of performance. And no, I don't really run a rig from hell...
Honestly, writing even a large amount of text is still a trivial amount of data these days.
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Er, no, but I'd be willing to bet that 99% of people want to see it on the fly, rather than parsing a text file after the fact.
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09/01/06, 11:48 AM
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#30
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Great Tiger
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We also use SWStats.
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09/01/06, 12:53 PM
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#31
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Von Kaiser
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Dumb question incoming....I can't seem to get a proper DPS report from Damagemeters. I click so that Visilble Quantity says DPS, and I never get anything useful. It reports total damage fine.
What am I screwing up?
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09/02/06, 3:42 AM
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#32
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Piston Honda
Murloc Paladin
Cenarion Circle
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Lossendil really liking that. Once you get the who does what when graph in there im not sure i could think of anything else to add.
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09/02/06, 4:14 AM
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#33
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Drauk
Damagemeters 5.0 with extended combat log range is way better than SWStats, and you don't even need to sync it.
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Depends on pets.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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09/02/06, 10:10 AM
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#34
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Piston Honda
Draenei Priest
Grim Batol (EU)
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http://www.wowinterface.com/download...amageMeters-AL
New and improved DamageMeters for 1.12.

5.1.1 - 9-1-06 (By AnduinLothar)
* Fixed some saved variable issues with not being set due to 1.12 changes
5.1.0 - 8-31-06 (By AnduinLothar)
* Now uses SendAddonMessage for hidden channel communication
- Broadcasting channels is no longer necessary (though you should still start a new session when you begin an instance)
- Channel is only shared by party/raid members
* Added Channel and Whisper options to the report menu with static popups for input
* Added New Session, Sync, Ready, Pause and Clear options to the Synchronization menu
* Added an option to sync messages automatically. This will auto-sync when you leave combat once every three (3) minutes
- This option is in BETA stages and has NOT been extensively tested in large groups
- This option is disabled by default
* Message parsing has been slowed down a little to cause less frame lag on slow computers
* Outgoing chat traffic now uses the embedded ChatThrottleLib (by Mikk) to regulate bandwidth, so as not to be disconnected
* Removed /dmsynckick as it is no longer possible to kick someone from the automatic channels
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09/02/06, 2:51 PM
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#35
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Von Kaiser
Troll Warrior
Khaz'goroth
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Originally Posted by lossendil
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I've used your stuff a couple times I like it.
I'lll like it even more now that I've seen how to make my combat range insrease. I could never get any of the slackers in my guild to send me any data.
I have used Sw Stats for a while and Damage meter also.
SW Stats seemed nice but for whatever reason I, and my guild, would have issues witht the sync channel dissappearing.
The new Damage meters seems to be working well.
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09/02/06, 3:36 PM
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#36
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Glass Joe
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Was there ever some sort of custom skinning option in Damage Meters? I always liked the looks of SW Stats but the functionality of Damage Meters.
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09/02/06, 4:08 PM
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#37
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Piston Honda
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I still use dm. sw stats consumes 8x to 10x the memory that dm does which led to far too many gc's.
I'm surprised no one here mentioned performance issues. One gc at the wrong time can cause a death on a lot of fights.
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09/02/06, 6:37 PM
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#38
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Piston Honda
Tauren Druid
Laughing Skull
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Last time I tried extending my combat log range with those console commands (a couple months ago) I got no actual improvement. I tried setting them in my config.wtf file, I tried setting them in-game, I tried setting them via an addon. Nothing seemed to actually increase the range. What's the trick?
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09/11/06, 2:35 AM
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#39
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Von Kaiser
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Originally Posted by Kegsta
how do i increase the combat log range? Ive just recently started using the /combatlog command and a longer range would be great.
edit: nvm found it in the bigwigs thread
/console SET CombatLogRangePartyPet "150"
/console SET CombatLogRangeFriendlyPlayers "150"
/console SET CombatLogRangeFriendlyPlayersPets "150"
/console SET CombatLogRangeHostilePlayers "150"
/console SET CombatLogRangeHostilePlayersPets "150"
/console SET CombatLogRangeCreature "150"
on topic, i use swstats, becuase everyone else does, damage meters was working fine for me tho. this is just more complex to set up without any major benifits for your average joe.
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Sorry for the bump, but does anyone know if you have to type this every time you start up WoW? Or just once?
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09/11/06, 2:40 AM
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#40
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Don Flamenco
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Damien
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Originally Posted by Kegsta
how do i increase the combat log range? Ive just recently started using the /combatlog command and a longer range would be great.
edit: nvm found it in the bigwigs thread
/console SET CombatLogRangePartyPet "150"
/console SET CombatLogRangeFriendlyPlayers "150"
/console SET CombatLogRangeFriendlyPlayersPets "150"
/console SET CombatLogRangeHostilePlayers "150"
/console SET CombatLogRangeHostilePlayersPets "150"
/console SET CombatLogRangeCreature "150"
on topic, i use swstats, becuase everyone else does, damage meters was working fine for me tho. this is just more complex to set up without any major benifits for your average joe.
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Sorry for the bump, but does anyone know if you have to type this every time you start up WoW? Or just once?
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Once pew WoW install.
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09/11/06, 5:14 AM
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#41
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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You can enter that also in your config.wtf file.
Bar the /console command of course.
And what is the actual max setting for these commands? Heard it was 100 and here is posted 150.
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09/11/06, 5:24 AM
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#42
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Glass Joe
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Originally Posted by sp00n
You can enter that also in your config.wtf file.
Bar the /console command of course.
And what is the actual max setting for these commands? Heard it was 100 and here is posted 150.
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Does this command have an effect on the range at which the DamageMeters gather DPS information? Or is that static?
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09/11/06, 6:08 AM
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#43
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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I think so.
Recap and Damagemeter are getting their information out of the combatlog, so an increased range should help them as well.
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09/11/06, 6:23 AM
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#44
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Glass Joe
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Originally Posted by sp00n
I think so.
Recap and Damagemeter are getting their information out of the combatlog, so an increased range should help them as well.
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I figured as much, and did some preliminary testing with no results. I'll attempt it again tomorrow and report back here with my findings.
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09/11/06, 6:40 AM
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#45
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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One nice side effect I noticed was that SpellAlert now also has an increased range.
I could see when Anub'Rekhan was beginning to cast Locust Swarm from the safe position, wherease before that change I had to be really close.
Didn't notice any significant performance drop with settings on 100, but also didn't check for accuracy either.
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09/22/06, 1:26 PM
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#46
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Piston Honda
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Originally Posted by lossendil
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Currently using a combination of SWstats and Lossendil's combat log parser. I will have to say that nothing I have come across gives this kind of information about raids and individiual activity. We recently had issues with a tank not being able to hold aggro and wondered why. After reviewing a full four hour raid night we were able to see the reason.
The only thing I wish WWS had is a breakdown by encounter like bossfights or trash clears (based on the built in timeline).
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09/22/06, 3:29 PM
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#47
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Von Kaiser
Dwarf Hunter
Antonidas (EU)
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Originally Posted by Quasi
After reviewing a full four hour raid night we were able to see the reason.
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a little offtopic: what was the reason?
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09/22/06, 3:41 PM
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#48
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Von Kaiser
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09/22/06, 3:48 PM
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#49
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My Ice Stone has Melted
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Originally Posted by Quasi
The only thing I wish WWS had is a breakdown by encounter like bossfights or trash clears (based on the built in timeline).
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I believe that is coming in the next version, which may be done soon. Right now I'm faking it by running stats for each boss present by selecting Trim Logs and selecting the boss in the From and To.
A few stats nuts in the guild are getting behind the effort and sending me logs, WWS is reporting 4% more info for the second log and 1% more for the third.
We're pretty casual so its little more than post them up and let people make their own conclusions or at best someone posts a class thread and we discuss it in positive happy terms (we have enough drama, we don't need to start Meters drama). I'm starting to make some of my own, including my own performance and stuff like using Inner Focus more often, more renews, etc. We're fortunate to have a couple of monster healing Druids and an amazing Healadin that give us a picture of how to destroy the meters (and not with shifty stuff like post-res healing). Decurse, Dispell and Cleansing counts are great too, I thought I was paying attention but I suck at getting debuffs cleaned off people.
The potential of this tool is amazing, that teaser pic of a graph of raid damage and healing Lossendil posted a while back looks great. If he can put that into a per-boss encounter we'll really be able to start narrowing in on what is happening during a fight.
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Originally Posted by Vaccine
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09/22/06, 3:55 PM
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#50
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Von Kaiser
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I go with recap for personal stats, and for "splits." This just means that I have it set to track the last fight, and have it spit out the totals after I'm out of combat. Another benefit of recap/damagemeters is the ease with which you can see a breakdown of anyone's data. SW Stats forces you to go through a config page to change targets. Sure, you can set up pages, but there aren't enough pages to cover everything that I'm curious about.
SW Stats is what we use to track total damage/heal/etc.
Damage meters is still loaded on the machine, but I keep it perpetually hidden. I'll probably be axing it soon.
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