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Old 09/02/06, 4:05 PM   #1
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
It scales way to well. 6 expansions from now people will be begging me to go kill broodlord for their warrior alts to grab it.

Cleary the hp restored/added needs to be capped at something resonable like 1500.

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Old 09/02/06, 4:07 PM   #2
Buiden
Great Tiger
 
Human Warrior
 
Dragonblight
I'm not so sure that its overpowered but I sure am going to cry when/if I swap it out for the Sapphiron Trinket.

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Old 09/02/06, 4:11 PM   #3
Letania
Von Kaiser
 
Human Warlock
 
Scilla
Lifegiving gem is indeed a fairly precious trinket. So versatile.

A cap is quite warranted, if only because it makes it possible to create a better trinket under the same premise in an expansion or two.

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Old 09/02/06, 4:18 PM   #4
Reginald
Glass Joe
 
Orc Hunter
 
Executus (EU)
I thought of the same thing when Fetish of the Sand Reaver dropped the other day. This kind of trinkets will be very handy in the expansion(s).

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Old 09/02/06, 5:25 PM   #5
genjuro
Von Kaiser
 
Tauren Warrior
 
Area 52
There's a bigger issue here. All percentage bonuses like +hit, +crit, +dodge, +defense, etc, obviously have caps on how high they can ever go. Once you hit +18% hit vs level 63 mobs, that's it, more +hit is useless. While crit and the others could eventually be taken to 100% from gear, I don't think Blizzard ever intends to do that. Sure, they could keep putting out gear with ever increasing crit/dodge/etc, and maybe hit 75% crit by the very last expansion in five years. But my guess is that Blizzard intends to keep the top-end gear consistently around 30% crit for rogues, 20% dodge for tanks, and similar levels in other stats to what they are with Naxx gear now. The real scaling stats will be stamina, AP, +damage/healing as we've been seeing. If you're familiar with the itemization formulas and costs, then you realize that crit currently costs a fixed amount, but provides an effect that scales with level. If the cost of one point of crit remains the same for higher-level items, then those items will have more crit (maybe a 4% crit blackhand's) and you get out-of-control crit values. If the cost scales with level to match the expected effect that one point of crit gives you, then the level 70 blue crit trinket will be the exact same as the level 60 blue crit trinket...2% crit. One solution is to avoid pure percentage items like that, and always mix percent bonuses with flat bonuses, like ap and crit, or spell damage and spell crit. But there are a few pure-percentage trinkets in Naxx (Kiss of the Spider, Eye of Diminution), so maybe my prediction about consistent crit levels is wrong and we'll see level 70 rogues with 40% crit rates.

So as far as Lifegiving Gem goes, I don't think the solution is nerfing this particular trinket, but overhauling the whole system to fix the bigger problem, which is something they're probably doing in the expansion.

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Old 09/02/06, 5:41 PM   #6
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
They're fixing the hit/crit issues in the expansion with new stats called "Critical Hit Rating", and so forth, which presumably will scale with level regarding how much of each is required for 1 crit or hit. So Blackhand's Breadth will be changed to be something like "Equip: Increases your crititcal hit rating by 28", while a level 70 equivalent will need something closer to 50 crit rating to have the same effect (numbers pulled out of my arse, as i haven't really the foggiest how they scale).

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Old 09/02/06, 5:42 PM   #7
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by genjuro
There's a bigger issue here. All percentage bonuses like +hit, +crit, +dodge, +defense, etc, obviously have caps on how high they can ever go.
http://www.whataboutpp.com/fnfsets.html

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Old 09/02/06, 5:52 PM   #8
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Originally Posted by Nejyn
Yep.

Same goes for the MQG, and almost anything from Edge of Madness.
Yep- as I mentioned in a previous thread- will there ever be a better PvP trinket for rogues than Renataki's? Ever?

So incredibly glad I begged my guild until we got mine.

On a similar note, with it scaling perfectly, and with the new TBC rogue talents, I predict Venemous Totem will suddenly get some demand now.

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Old 09/02/06, 6:06 PM   #9
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by Tiiki
Originally Posted by Nejyn
Yep.

Same goes for the MQG, and almost anything from Edge of Madness.
Yep- as I mentioned in a previous thread- will there ever be a better PvP trinket for rogues than Renataki's? Ever?

So incredibly glad I begged my guild until we got mine.

On a similar note, with it scaling perfectly, and with the new TBC rogue talents, I predict Venemous Totem will suddenly get some demand now.
I think Shiv can take care of all poisoning needs tbh. Why rely on chance still and occupy a trinket slot with a Venomous Totem?

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Old 09/02/06, 6:09 PM   #10
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Because Shiv looks very energy expensive. If it's only a 50% OH hit for ~SS energy costs...

Obviously Venomous is still a PvP thing - but to get those 5 DPs on for Disembowl?

You certainly don't have the extra energy for multiple Shivs when performing a stunlock or similar.

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Old 09/02/06, 6:59 PM   #11
Torael_7
Piston Honda
 
Orc Rogue
 
Mal'Ganis
Originally Posted by Tiiki
Because Shiv looks very energy expensive. If it's only a 50% OH hit for ~SS energy costs...

Obviously Venomous is still a PvP thing - but to get those 5 DPs on for Disembowl?

You certainly don't have the extra energy for multiple Shivs when performing a stunlock or similar.
Yeah, but if you perform a proper stunlock, your enemy isn't going anywhere or doing anything and poisons are irrelevant.

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Old 09/02/06, 7:23 PM   #12
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
Originally Posted by Torael_7
Yeah, but if you perform a proper stunlock, your enemy isn't going anywhere or doing anything and poisons are irrelevant.
Unless you're 41 Assassination, and rely on Mutilate and Disembowel, both of which require poisons on the target to work effectively.

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Old 09/02/06, 9:57 PM   #13
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
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Originally Posted by Tiiki
Because Shiv looks very energy expensive. If it's only a 50% OH hit for ~SS energy costs...

You certainly don't have the extra energy for multiple Shivs when performing a stunlock or similar.
The Energy cost is high, but the way I read Shiv is it will do full off-hand damage, and have the poison proc. Not something to spam, but it is useful.


LGG and MQG are very good, but since the rest of the trinkets are poor and have a long cooldown I think they are fine as is.

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Old 09/02/06, 10:16 PM   #14
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
Changing existing equipment to "critical hit rating" etc and making it scale down on the way to 70 does deal with the issue of how they're going to avoid ridiculous gear mudflation in TBC, but they've got to scale everything to do it. Lifegiving Gem, Fetish of the Sandreaver, the Visicidus healing shield trinket, etc will all be as good at 70 as they are now. Possibly better.

They might want to just slap a "requires level 60. Cannot be used by a character above level 69" and be done with it on those to avoid needing to balance around equipment from obsolete content (or, alternately, having to provide even better scaling trinkets in the new content).

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Old 09/03/06, 6:27 AM   #15
Banelion
Suave, Sophisticated
 
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Blood Elf Priest
 
Defias Brotherhood (EU)
I'd agree there needs to be a cap on the gem but I wouldn't make it that low, come the expansion you're going to need something that can restore a good chunk of your HP as a tank that isn't a potion, maybe 3000-5000 In that region I'd say.

[18:33] <FalkFalkFalk> did you know that if you zone into Hyjal with both Warglaives of Azzinoth
[18:33] <FalkFalkFalk> Furion Stormrage appears and says "Where did you get that? Did HE send you?"
[18:33] <FalkFalkFalk> optional Mt Hyjal boss
---
[17:59] <JamesVZ> i jerk off to my TPS during evocate

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