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09/05/06, 10:37 AM
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#76
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Soda Popinski
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Originally Posted by Nemesis
Exewut, I don't know if you are agreeing with me or not.
Anyway, by saying 'health is going to scale higher' I mean exactly what you just said ==> health (and mana) will increase, damage won't, or at least not as much.
The Drysc part I quoted is his last post in that particular thread and it reinforces what I(we?) just said above. 'It can't work the other way' refers to making health scale higher than damage. The other way being damage scaling higher, he outlines the consequences and problems that would entail.
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I'm sorry I wasn't clear.
what I meanth was:
I believe that hp/mana and damage will continue to scale in the same way as they did before the BC expantion pack.
The thing is, instead of just a select 'few' people having the great gear, and being able to oneshot others, everyone will have that gear available again since everyone will be upgrading there gear from the same pool (being lvl 70 10 man instances).
How it goes on from that point will be depending on how accesable the 25 man dungeons and the pvp rewards are.
So bottomline is that I don't think they will change the powerlvl of the classes vs hp, but that they will just lesser the geargap (Something like zg ilvl blue's in 10 mans and mc ilvl purples in 25 mans)
And I believe that is what Drysc is saying.
EDIT: I forgot to mention that this would only be a temporary solution, and probably this (and financial reasons) is why they will continue to release an expantionpack every year.
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09/05/06, 10:47 AM
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#77
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Nemesis
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Originally Posted by Rz
People have become too personally invested in the argument and aren't willing to admit that Oops, actually, there could be an upgrade to LGG, like LGG + Passive Effect or LGG with more HP healed or LGG with Longer Duration.
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You missed the point of why the thread was started, it's not about whether there are possible upgrades or not.
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I disagree...
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Originally Posted by Ultramax
It scales way to well. 6 expansions from now people will be begging me to go kill broodlord for their warrior alts to grab it.
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Clearly the implication of this is that LGG will never be replaced by a better piece of gear somewhere else.
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09/05/06, 4:54 PM
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#78
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Banned
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[EDIT]: Ahh, should never trust woman.
My wife just IMed me that Lifegiving gem CD had "increased" to 5 minutes. :(
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09/05/06, 4:55 PM
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#79
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King Hippo
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Originally Posted by hubar
Lifegiving gem is now on a 5 min CD.
NERFED.
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Lifegiving Gem has always been on a five minute cooldown.
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09/05/06, 8:23 PM
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#80
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Piston Honda
Human Warrior
Chromaggus (EU)
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Originally Posted by Rz
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Originally Posted by Nemesis
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Originally Posted by Rz
People have become too personally invested in the argument and aren't willing to admit that Oops, actually, there could be an upgrade to LGG, like LGG + Passive Effect or LGG with more HP healed or LGG with Longer Duration.
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You missed the point of why the thread was started, it's not about whether there are possible upgrades or not.
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I disagree...
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Originally Posted by Ultramax
It scales way to well. 6 expansions from now people will be begging me to go kill broodlord for their warrior alts to grab it.
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Clearly the implication of this is that LGG will never be replaced by a better piece of gear somewhere else.
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I agree that there could be upgrades of Life-Giving Gem. However, there's no saying that there will be.
Life-Giving Gem is very unique and powerful, in that it is basically another "oh shi--" move like Last Stand and Shield Wall. It’s not something that’s very easy to replace and it is, so far, unique. The only better pieces of gear would be LGG++; and we don’t know for sure there will be one; hence the proposed cap so it doesn’t "carry-over" so well is a good solution.
Also, to jump on the derail: If Health and Mana pools do not ramp upwards heavily in the expansion things are going to be... interesting. Namely, the PvP Arenas are going to consist of Mage-only teams seeing who can press their macro’s the fastest. We’re already at a state where damage has scaled absurdly more than survivability, if this continues into the expansion gear then it will be, to coin a phrase, World of Oneshot.
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09/05/06, 10:38 PM
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#81
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Don Flamenco
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Originally Posted by Hematite
Also, to jump on the derail: If Health and Mana pools do not ramp upwards heavily in the expansion things are going to be... interesting. Namely, the PvP Arenas are going to consist of Mage-only teams seeing who can press their macro’s the fastest. We’re already at a state where damage has scaled absurdly more than survivability, if this continues into the expansion gear then it will be, to coin a phrase, World of Oneshot.
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No, that'll just force everyone to pick up engineering and carry around a fire reflector, ice reflector, and shadow reflector (for warlocks). Then the mages will adapt and polymorph both opposing players, at which point I'll substitute the ice reflector for a PvP trinket, etc. And this assumes I'm not running around with a spell countering class. While I agree it's no fun, the two mage strat isn't as uncounterable as you think.
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09/06/06, 5:19 AM
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#82
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Custom User Title
Dwarf Paladin
Frostmourne
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Except reflectors are on too long of a cooldown to work in arenas. Right now the difference between arcanist and frostfire are:
stamina: 109 -> 152 (39% incease)
damage: 128 -> 283 (121% increase)
That is not a trend I'd like to see continue into the expansion.
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09/06/06, 5:41 AM
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#83
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Miekkamies
Human Mage
Darksorrow (EU)
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Originally Posted by Calantus
stamina: 109 -> 152 (39% incease)
damage: 128 -> 283 (121% increase)
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Except that you really can't compare it like that.
With full arcanist and MC/ZG level epics your mage should have about +300dmg - +400dmg.
With Frostfire and AQ / Naxx stuff you are hitting about +600 -> +700.
But since your spells have base damage also, your frostbolts only go from about untalented 815 (535 + 350*0.8) to about 1055 (535 + 650*0.8). So the actual damage increase is only about 30%... Talents do change this number few percentages up, but overall it doesn't change much.
Same ofc goes for stamina. From Arcanist -> Frostfire you probably go from like ~3k HP unbuffed to -> ~4k unbuffed.
What goes for LGG, I agree with ppl that it just seems a bit too good atm. When all other gear is going to be nerffed. Maybe they'll introduce something like +10sta + 15% LGG effect that could replace it. But still there are going to be situations that ppl would rather wear LGG mark2 together with LGG just to have 'em both.
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09/06/06, 5:46 AM
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#84
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Soda Popinski
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Originally Posted by Calantus
Except reflectors are on too long of a cooldown to work in arenas. Right now the difference between arcanist and frostfire are:
stamina: 109 -> 152 (39% incease)
damage: 128 -> 283 (121% increase)
That is not a trend I'd like to see continue into the expansion.
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I don't think you can see it like that
If you strip nude you will have very very low hp, most of your stamina comes from gear, so every increase in the stamina has a huge effect on your toons hitpoints
If you look at the damage component however you will notice that a very huge portion of your spells damage comes from abilities, and not from gear.
128 damage is around 36dps increase (untalented)
283 damage is around 80 dps upgrade (untalented)
but if your base DPS withouth gear is 200 then the upgrade from Arcanist to frostfire is only a 236 -> 280 (or 18%)
(numbers aren't that good, since I have no idea how much mages get from spelldamage gear to there dps, I know for locks it's around 50%, for shamans around 30% if they aren't getting hit, it's been a long long time since I last ran these numbers)
EDIT: beaten to it by zepi, hehe I need to learn to type faster
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09/06/06, 9:36 AM
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#85
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Piston Honda
Night Elf Druid
Stormscale
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I ran some numbers on this because I couldn't believe the numbers you guys were saying as to the upgrade from arcanist to frostfire.
So I created some ctprofiles to see exactly the difference in a full set of MC/Ony gear vs. Frostfire/Naxx gear.
The arcanist profile is 6/8 arcanist with robe of volatile power, mana igniting cord, choker of the fire lord, sapphiron drape, eye of org. ring, dragonslayer signet, eye of the beast and ToEP, Azuresong Mageblade and FRG with the bonecreeper stylus wand. Totals are:
3340hp, 335 +dmg (including 20 fire damage on gloves), 15% crit. (before talents)
Frostfire profile is 9/9 frostfire, amulet of veknil'ash, cloak of the fallen god, ring of the fallen god, neltharion's and ToEP, with wraith blade, master dragonslayer's orb and wand of qiraji nobility. Totals are:
3970hp, 694 +dmg, 14% crit.
So thats a 630hp increase, with a 359 +dmg difference. It's a bigger hp difference than I would have thought. The irony is you can make most of that 359 +dmg difference just going to BWL gear - the difference between BWL gear and MC gear is HUGE. BWL to AQ40 to Naxx, not as much. I know people were running around +600 dmg gear with BWL on farm.
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09/06/06, 12:26 PM
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#86
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Von Kaiser
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I use Lifegiving Gem and ZHC in almost every tank fight now. I used it to tank in Scholo the other day. Man I would hate to lose that. I replace ZHC with Darkmoon Card:Heroism in DPS and pvp but always keep the Lifegiving.
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09/06/06, 12:39 PM
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#87
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enjoys game, likely in minority
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Beware using Lifegiving Gem when it drops you just short of uncrittable, because the rare chance to crit can kill your tank at exactly the right moment :v:
(the scenario in question: main tank getting dropped by a 5000+ crit from Heigan the moment after he applied his disease; tank checked and had 2 defense less than uncrittable so he got the unlucky roll on the 0.16% chance to be crit)
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09/09/06, 5:36 AM
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#88
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Piston Honda
Undead Priest
Kazzak (EU)
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This made me think about Renataki's charm of trickery in regards to pvp.
I really cant see another trinket matching this, unless they duplicate the effect and buff it a little bit, instant + xx energy is just obscenely good for a rogue in pvp.
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09/09/06, 12:53 PM
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#89
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Hero of the Horde
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Originally Posted by Navaash
Beware using Lifegiving Gem when it drops you just short of uncrittable, because the rare chance to crit can kill your tank at exactly the right moment :v:
(the scenario in question: main tank getting dropped by a 5000+ crit from Heigan the moment after he applied his disease; tank checked and had 2 defense less than uncrittable so he got the unlucky roll on the 0.16% chance to be crit)
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1/5 Anticipation woot
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09/09/06, 2:37 PM
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#90
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Bald Bull
Tauren Warrior
Kil'Jaeden
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