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09/04/06, 1:02 PM
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#31
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Banned
Murloc Paladin
Grim Batol(EU)
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Wait,
Because I DARE to disagree with you Im being shortsighted ?
Maybe it is you who should leave these forums at this point.
The argument is tired, it is a dead horse that was gone over a dozen times when LotP was added to the game. This is just paladin version of LotP, and therfore the same arguments apply. The judgement is good and should be kept up but a paladin wearing full dps gear and doing nothing but dpsing (please reread the OP and note that is EXACTLY what he is suggesting), will still not be viable come expansion if you want to be competative.
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09/04/06, 1:06 PM
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#32
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Judia
Wait,
Because I DARE to disagree with you Im being shortsighted ?
Maybe it is you who should leave these forums at this point.
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You're being shortsighted because you said,
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Originally Posted by Judia
Ignore the numbers
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.
This entire game is a big math problem. The instant you throw out math you throw out any basis for any rational discussion whatsoever. You might as well delete your account if you're telling people to "ignore the numbers."
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09/04/06, 1:08 PM
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#33
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Banned
Murloc Paladin
Grim Batol(EU)
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Meh, sorry this has decended into trolling/ flaming of me.
Go ahead and continue to believe you will be wearing full dps gear come expansion, just dont ask for a tissue for your tears in 4 months time.
I said ignore the maths for a very simple and good reason, We KNOW the combat mechanics are in for an overhaul (see critical ratings and block ratings), therefore we cant be confident of any theory craft for dps at this point.
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09/04/06, 1:11 PM
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#34
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Judia
Meh, sorry this has decended into trolling/ flaming of me.
Go ahead and continue to believe you will be wearing full dps gear come expansion, just dont ask for a tissue for your tears in 4 months time.
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Why are you making this so personal? I already said I am not and have never been a Paladin. I have no intention to roll a Paladin.
You are pretty much ruining a legitimate thread.
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09/04/06, 1:12 PM
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#35
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Banned
Murloc Paladin
Grim Batol(EU)
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Because its not a legitimate thread, it is essentially the same thread we had when druids had a revamp and LotP came into the game.
I shall refrain from posting here again.
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09/04/06, 1:26 PM
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#36
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This could be anything
Symbul.6982
Blood Elf Paladin
No WoW Account (EU)
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I really fail to see how a +2% crit buff is going to make any meaningful impact on whether "DPSadin" will be a reserved raid spot. How many guilds specifically bring Moonkins and BattleKats for their crit buffs? Not many, huh? My money is going down on 41 Ret paladins being pegged the in a similar way.
I feel safe in claiming that TBC will bring no big change to what Paladins will be "allowed" to do - except perhaps the one guy who acts both as the Holy dmg tank and the BoK-bitch.
I'm sure there will be a few - if not many - fights where slapping on some dmg gear and going nuts with your Crusader debuff will be more helpful than just straight healing in half cloth gear (these fights exist even today) but don't expect to be up there with the Warriors rolling on dmg plate and 2handers with pink dominating the dmg meter. Also worth noting is that Paladins probably won't be in the groups with Shamans (WF+SoE+Bloodlust) which will make their dps look far worse in comparison to the Warriors and Rogues getting buffed.
That said, I'm rerolling to BE Paladin in TBC. :)
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09/04/06, 1:45 PM
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#37
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Von Kaiser
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Thanks Rz, I feel legitimate!
Judia, Doh! I am illegitimate! Chill out dude! If you don't like my thread exploring the idea then make your own titled "All Ret Pallies are Dumb, especially Rx and Demetrius". I know some of you are still bitter that the Paladins were and are still rolling on Valor ... hehe ... but now it is the BWL "valor".
Back to the topic:
We cannot even do the math yet, the numbers are not here. It appears that many are quick to throw out the concept for whatever reason. Hence the general topic "Rise of the Ret Pally". I am suggesting one pally per raid do this but only if it benefits the overall raid.
I really have a hard time believing that you would argue that a pally should not go 20/0/41 and give the raid a 2 percent crit buff and the MT group a 6% buff to all healing, at the expense of the 21-41 points in the Holy tree. I mean end game raiding is about progressively increasing overall dps and overall healing, as you execute and tank well. Again, I think the emo is over pallies rolling on dps plate and uber 2handed weapons (Ashkandi is the new valor) for we all know how explosive that topic is.
So, ignoring the emo ... I intend to track the developments in the spells and talents for the Paladin in BC, do the math when it is available, and help to answer the question. I am sure we will have the daily pessimist, "you can't do that because ... druids this ... warriors that ... one time a retnoob stole my valor ..." but the bottom line is that we can only take what Blizz gives us, and that is not certain yet. I guess the fallback plan is to put all our pally eggs in the healing basket and I am willing to do that. In the meantime, I guess we will be making the warriors nervous and perhaps the druids jealous?
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09/04/06, 1:47 PM
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#38
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Piston Honda
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Originally Posted by Symbul
I really fail to see how a +2% crit buff is going to make any meaningful impact on whether "DPSadin" will be a reserved raid spot. How many guilds specifically bring Moonkins and BattleKats for their crit buffs? Not many, huh? My money is going down on 41 Ret paladins being pegged the in a similar way.
I feel safe in claiming that TBC will bring no big change to what Paladins will be "allowed" to do - except perhaps the one guy who acts both as the Holy dmg tank and the BoK-bitch.
I'm sure there will be a few - if not many - fights where slapping on some dmg gear and going nuts with your Crusader debuff will be more helpful than just straight healing in half cloth gear (these fights exist even today) but don't expect to be up there with the Warriors rolling on dmg plate and 2handers with pink dominating the dmg meter. Also worth noting is that Paladins probably won't be in the groups with Shamans (WF+SoE+Bloodlust) which will make their dps look far worse in comparison to the Warriors and Rogues getting buffed.
That said, I'm rerolling to BE Paladin in TBC. :)
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Theres a huge difference between the paladin 2% crit talent and the moonkin/LOTP talents - the paladin can keep this buff up without shifting to a form where he can't heal/cleanse. The other relevant fact is, there aren't nearly as many compelling healing talents high up in the paladin holy tree as there are for druids in restoration. Is anyone seriously going to claim that holy shock is as much a buff to a paladin's healing capabilities as swiftmend is to a druid? 5/5 Illumination is basically the only *major* difference maker talentwise for a paladin's healing, which can be obtained in a spec with 41 in Ret. If I were still playing a paladin, I'd probably be speccing him 20/0/41 in the expansion, which is a great spec for healbotting on high healing encounters (see Patchwerk, Twin Emps, etc.) but would also give me the dps buff for encounters where it would be helpful (Loatheb, C'Thun, etc.).
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09/04/06, 1:51 PM
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#39
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Banned
Murloc Paladin
Grim Batol(EU)
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The argument isnt really wether you should have the judgement up or not.
The argument is what else your paladin does whlie keeping it up, and the OP is arguing you should be doing full out dps and nothing else. A paladin in full dps gear is of no more use than a druid in full catform dps gear therefore the arguments are not dissimilar. There is a good argument to have the talent, but not to throw out all your healing gear while keeping the judgement up.
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09/04/06, 1:56 PM
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#40
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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The point is demetrius is that you're a hybrid class. If you just have all the warrior dps gear you're going to make a pretty crappy paladin. Sure you might have some respectable dps numbers on some encounters, but you're still ignoring 2/3 of your abilities. Now for tanking its a bit different. A druid or pallie going into full tanking gear to do the encounter works, because they need it to even do it. But on dps'ing nothing so far seen by either druids or pallies show it is more effective to be in pure dps mode and gear rather than in hybrid gear where you can dps decently but at the same time healing/cleansing/decursing/etc. So what you want is the expac's version of Avenger or Genesis, not full warrior dps gear which will make you useless at anything other than substandard dps.
I thought you had some points there in your original post, but I see Judia is right. You do want to be a total retnoob, rolling around in no int/+healing/hybrid gear and instead just in pure melee dps gear. I somehow doubt you'll make druids jealous, because you'll be at the same level of effectiveness they are. A substandard dps class in a guild that allows any specs or back in resto/holy for serious progression raids. What I would hope is that these new talents for druids and pallies would allow them to dps in hybrid gear while at the same time having the mana pool/healing+ they need to do their other roles.
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09/04/06, 1:59 PM
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#41
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Symbul
I really fail to see how a +2% crit buff is going to make any meaningful impact on whether "DPSadin" will be a reserved raid spot. How many guilds specifically bring Moonkins and BattleKats for their crit buffs? Not many, huh? My money is going down on 41 Ret paladins being pegged the in a similar way.
I feel safe in claiming that TBC will bring no big change to what Paladins will be "allowed" to do - except perhaps the one guy who acts both as the Holy dmg tank and the BoK-bitch.
I'm sure there will be a few - if not many - fights where slapping on some dmg gear and going nuts with your Crusader debuff will be more helpful than just straight healing in half cloth gear (these fights exist even today) but don't expect to be up there with the Warriors rolling on dmg plate and 2handers with pink dominating the dmg meter. Also worth noting is that Paladins probably won't be in the groups with Shamans (WF+SoE+Bloodlust) which will make their dps look far worse in comparison to the Warriors and Rogues getting buffed.
That said, I'm rerolling to BE Paladin in TBC. :)
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First, a debuff that gives every damage class in the raid +2% crit is a little different than a buff that gives either casters or melee in your party a crit bonus.
Second, you can bet that at least one Paladin IS going to be in a group with a Shaman - the MT group - since you're going to one or more of want Imp Sanctity/Devo/Shadow Resistance aura, in addition to GoA/Windfury and Strength of Earth/Stoneskin and Nature Resistance.
Third, I'd argue that warrior dps is getting so significantly ignored with the new expansion talents that DPS warriors are going to be FAR less desireable than they are now. What do the new warrior talents add? Not much. Comparatively, what do Rogue and Mage talents and skills add? Quite a bit. Warriors are getting a lot of new utility with spell reflection, intervene, and commanding shout. They're not getting much more damage or any threat reduction. This 6-8 warriors in a 40 man raid is probably going to end. A 25 man is not going to have 4-5 warriors, it's going to have 2-3 - an MT, maybe a 31-30 Prot hybrid who can try and do both, and maybe a 40 arms Blood Frenzy bitch, if it's worth it (right now its probably not as it say its just +5% for melee damage...)
Finally, once again, the overarching factor here is group composition with 9 classes in a 25 person raid. You can expect 10-12 of those characters to be either Druid, Shaman, Priest, or Paladin. You do not need 10 or 12 dedicated healers! So you have two choices. Either cut those people in exchange for dps, or let them respec to dps. So once you're in the market for more dps, if it turns out that 1 offpsec Paladin is better than 1 more Rogue or Mage, you should probably bring the offspec Paladin! You are still going to have the majority of Paladins healing.
Edit: My school's wireless is fudged up, I wrote more.
Also realize this "retnoob" is still going to have an aura. He's still going to have add a unique blessing. He's still going to have Lay On Hands. He can still throw heals in an absolute emergency, albeit not as effectively. He can still Cleanse if necessary. Just like DPS warriors can still switch on a shield and be clutch tanks.
People who are specced 31 Ret right now are not really viable in raids, let alone optimal. But you people have to overlook your prejudice against what is right now a crappy spec to realize that in the future it might actually be optimal. If a top-geared warrior was Fury 12 months ago, he'd have been laughed at. Now he's pretty much assured to be Fury. Stop dismissing the possibility out of hand and actually consider it.
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09/04/06, 2:47 PM
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#42
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Glass Joe
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Originally Posted by Judia
The argument isnt really wether you should have the judgement up or not.
The argument is what else your paladin does whlie keeping it up, and the OP is arguing you should be doing full out dps and nothing else. A paladin in full dps gear is of no more use than a druid in full catform dps gear therefore the arguments are not dissimilar. There is a good argument to have the talent, but not to throw out all your healing gear while keeping the judgement up.
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Comparing a catform dps druid and a ret pally is kinda dull. Why?
First a palladin can perform various things while dpsing. Cleanse, give aura, Loh, Bof, Bop, DS, DI, etc. A druid can only dps in catform.
Second, the source of dmg a pally brings to encounter is melee based or holy based. Holy based dmg is a source of dmg that lacks, and its quite pushup in UD encounters.
Third, druids aren't hybrids. Druids are mimic role class players, the hybrid role doesnt work in pve. Since their "hybrid" performance requires mana to shift and shift between forms. Druids can't heal in their dps form, and cant dps "properly" in heal form (why properly? dpsing in casterform with +dmgear would be the only true hybrid form, where they can heal and dps no matter what, without the mana "expense of shifting")
Finally, a paladin in full healing gear is of no more use than a paladin in full dps gear. The choice of which to use will depend on the encounter.
My2cents
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09/04/06, 3:20 PM
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#43
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Von Kaiser
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Good points Dexteric and Rx .. let me expand on the hybrid role vs hybrid gear. This may help our Warrior friends who are trying to contribute to the discussion.
I have plate healing gear superior to our tier 2 Judgement.
I have plate dps gear superior to our tier 2 Judgement.
While wearing both sets of gear, I can still perform my hybrid functions. I buy into the hybrid role of a Paladin but not the hybrid gear of a Paladin ... that is what makes the warriors nervous. I think our tier 2 Judgement gear makes us more rugged, but at the expense of healing effectiveness. It also gives us very mediocre dps. The hybrid gear may be more useful for pvp, but not for a skilled pve paladin imho.
Our hybrid gear has less +heals and +mp5 then our healadin plate.
Our hybrid gear has less dps due to poor spell damage coefficients when compared to our dps plate. The paladin max dps comes from retribution talents and as much agi/crit/str he can get. I think you might be surprised at how much dps we can pump out when wearing the right gear.
I do not need to switch from healing mode to dps mode ... ever ... for by the time I switch it is too late.
Right now, I don't wear my dps plate in raids because Blizzard does not give us a reason to. We add much more value in our healing gear than our dps gear.
The purpose of this thread is to highlight the potential effectiveness of the 41 and 23 pt Retribution talents ... and then discuss how effective we can be in healing vs. dps given that pally will already have 41 points in Retribution. is there a reason for a Paladin to go all out dps in raids? We won't know for a few months will we? Even then, we don't lose our hybrid functions, we just gimp our healing quite a bit.
I understand that this can make Warriors nervous, even irrational. ;) I don't think any good raid Paladin is giving up his hybrid role ... but be careful not to equate our hybrid gear to our hybrid role.
Again, I believe this thread is about how effective a paladin can be with 41 points in retribution. The answer is up to Blizzard. They have said they will give us a reason to be on the front lines. Done. Now, we have to discover what is the optimal thing for a paladin to be doing on the front lines.
One final point ... more paladins means more raid effectiveness due to our raid buffs. I believe there will be 3 paladins in every optimal 25 man raid for these buffs. What should they be doing? Ahh. That is the question that will be answered by Blizzard as they evolve all of the classes, not just the paladin.
Feel free to point out deficiences or report on new developments in this discussion. However, I don't think you can come to this thread and conclude anything yet.
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09/04/06, 3:40 PM
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#44
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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Some problems with your arguments dexteric/Rx. Yes a paladin can do those things, but surely not if they're wearing dps plate gear. They will have no mana, no + healing, and so on. It is the exact same problem druids have now if they're in feral gear and pop out to try and do much. They can't because they have no mana to sustain it. Sure they can do a few of those things, but in no way can a pallie with 2kish mana do any serious cleansing or spot healing roles.
Anyhow Redemption is the only set that Paladins have that don't have strength. It is their only healbot set. A set like judgement or lawbringer for the expac is what would be good since those sets have a good spread of stats, including strength. Or if you want something a bit more melee orientated, something like Avenger which is more on the dps side but still has good int. Or I guess you could do mix and match and wear 3-4 pieces of pure dps gear and 3-4 pieces of Redemption. But the idea of a paladin being useful to his raid in full dps gear that has no int, mana regen, +healing is pretty silly. They'll still be inferior dps and would be useless in doing anything but that inferior damage. That's what Judia and I are objecting too.
Druids are hybrids, but mainly between dps and tank or healing and magic dps. However there are some new talents that are going to bridge it. The one that allows int to fully apply to AP in feral forms. The one that allows the first spell cast coming out of feral to be nearly instant cast. A paladin in healing gear though is more useful than a paladin in dps gear. Because currently paladins are quite good healers and their new talents look to be quite good too. They are strong healers right now which is why every raid employs them as such. They will certainly be better at dps'ing in the expansion, but I don't necessarily think they're going to be dpsing all the time even if full ret for that new talent. Their healing is still their strongest role. Most likely they'll be doing what shamans do now. In there applying that buff and then spot healing/cleansing the raid.
How I figure the offspecs will work is that one or two will be useful to the raid because of certain bonuses one can bring that don't stack (like the 2% crit buff). If it comes to the point that a pallie can dps more than a rogue or a mage, the game will be completely broken because you'd just bring all pallies. I seriously doubt blizzard is bringing pallies anywhere close to rogues. I do agree warrior stacking is going to end, but still warriors aren't that broken right now with the new changes. If you look at the mage and rogue threads, people are not that excited about the new talents either, like the 41 point rogue talent in combat lowering dps. Most are thinking of going for a 31/30 ish type of build. A warrior with that kind of build will be a very effective offtank (31fury, 30 prot) or a damn strong dpser with some split between arms and fury.
I somehow don't think pallie dps is going to be optimal anytime soon, because as blizzard has stated it is their third role behind healing and tanking. Shamans will be the offensive hybrid. I think a 41 point enhancement shaman could be a good dps'er, especially with the stated knowledge that blizzard has said they're moving shamans in the offensive direction and pallies the defensive.
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09/04/06, 3:58 PM
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#45
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Glass Joe
Murloc Mage
The Forgotten Coast
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Originally Posted by Demetrius
I understand that this can make Warriors nervous, even irrational.
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Oh, stop playing the "downtrodden paladin" card. It's instantly alienating people who play warriors for no reason.
However, this thread does raise an interesting thought. If everybody starts to fill the niche situational support talent specs, and almost everybody in a 25 man raid is a different spec, who will be the pure classes they are supporting? :P Will there ever be an optimal blanket PvE raid spec for any class?
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