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09/04/06, 5:21 AM
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#1
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Piston Honda
Night Elf Priest
Kargath (EU)
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This topic only affects alliance rogues (and to some extent warriors). If any admin thinks the topic does not deserve an own thread, feel free to delete it.
I am mostly a PvE player. My main is a Nightelf Rogue that is in a guild which is currently working on Fankriss, with the expected equipment for that level of progression. Currently I am specced Combat Daggers. I was Combat Swords before but switched to daggers when the effect of +weapon skill became public, as I was rather uncomfortable playing with a built-in handicap. Luckily Combat Daggers is the better pure-DPS spec currently, so I do not miss not playing a Human. (Actually I think for PvE-daggers a nigthelf has a very slight edge - more base agility and the sometimes useful 1% dodge).
Enter the expansion. We still have a few months before the expansion will be available, and so I am seriously considering if it is worth it to level a human rogue to 60 and switch to it for the expansion. This way I would be open for whatever spec seems best or best suited for me in the expansion.
Since most, if not all, of my current equipment will soon be obsolete in the expansion anyways I would not loose too much with that switch, except for the time necessary to level that other rogue and maybe my Argent dawn and Zandalar reputation.
As I am not sure what to do I would like to hear some outside input on the topic. All my guildies are just saying is "You are crazy!". Am I? :-)
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09/04/06, 5:44 AM
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#2
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Soda Popinski
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You're crazy. What to see what weapon skill actually does.
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09/04/06, 5:52 AM
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#3
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Von Kaiser
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The only thing that kept me from doing this is that, in my experience, Blizzard seems to resolve their glaring imbalance. Since this affects two classes so deeply (and on Horde, Orcs & Warriors), I have faith that it will be fixed, even in a roundabout way, eventually. I imagine it'll happen through itemization. Though, it could be due for a straight nerf since it basically allows one race on one side to bypass the restrictive dagger gameplay and achieve top rogue DPS.
While possibly not worthy of it's own thread (it's certainly been discussed but never with the expansion implication), I'm glad I'm not the only person that feels very strongly about it.
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09/04/06, 6:14 AM
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#4
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Piston Honda
Night Elf Priest
Kargath (EU)
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Originally Posted by Letania
The only thing that kept me from doing this is that, in my experience, Blizzard seems to resolve their glaring imbalance.
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The question is, is it a glaring imbalance and does Blizzard consider it such?
According to the Chalon/Valar spreadsheet a human rogue in the absolute best gear will do 3,7% more DPS than a Nightelf. While this should irk any PvE-rogue that is serious about his class, I am not sure it can be classified as "glaring imbalance".
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09/04/06, 9:04 AM
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#5
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Piston Honda
Draenei Shaman
Cenarion Circle
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The more important reason to roll a human if anything is Diplomay =) 10% to rep gained in Word of Repcraft is huge!
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09/04/06, 9:19 AM
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#6
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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You gain so little, that I think you are crazy. But if you really want to do it, go ahead.
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09/04/06, 9:19 AM
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#7
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Rogue About Town
Troll Rogue
The Venture Co (EU)
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Originally Posted by Raiste
The more important reason to roll a human if anything is Diplomay =) 10% to rep gained in Word of Repcraft is huge!
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Agree- this is what I thought the thread title was referring to.
Considering Blizz has confirmed that TBC will have numerous rep grinds, this is a huge buff for one race. Why not give humans 10% extra XP as well and be done with it (since that's essentially what this is tantamount to, except maybe even more significant). I'd trade my +5 thrown/bows for 10% rep in a microsecond...
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09/04/06, 9:30 AM
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#8
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Tiiki
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Originally Posted by Raiste
The more important reason to roll a human if anything is Diplomay =) 10% to rep gained in Word of Repcraft is huge!
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Agree- this is what I thought the thread title was referring to.
Considering Blizz has confirmed that TBC will have numerous rep grinds, this is a huge buff for one race. Why not give humans 10% extra XP as well and be done with it (since that's essentially what this is tantamount to, except maybe even more significant). I'd trade my +5 thrown/bows for 10% rep in a microsecond...
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Have to agree here. Just thinking of the AQ40 scepter debacle, if you were on a PVP server (or any server where the Alliance and Horde didn't cooperate) then having a Human to do the race to Neutral was basically +10% at winning WoW.
If you're going to want to ever reroll, now would be the time to do it.
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09/04/06, 9:44 AM
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#9
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Von Kaiser
Human Mage
Black Dragonflight
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I think its too early to know if rerolling races will be "worth it" but I think its quite likely that it will be.
I always find it odd how big a deal people make out of the human reputation bonus. To be honest, I feel the bonus does extremely little -- it basically gets you nothing you wouldn't have gotten, it just gets you there slightly faster. After reaching exalted with everywhere, you're left with a racial that does absolutely nothing.
As a mage, I'm skeptical that I'm really viable in competitive arena play with the human racials. (They are absolutely the worst possible mage racials) I know I'm looking to reroll to draenei for competitive PvP -- it's unfortunate to give up a character with over half a year days played, but I think its better to suck it up and move on, then wait around unhappily in hopes blizzard "balances" the races.
I see the xpac as a great opportunity for players who have learnt from their experience over the past 2 years that they'd be happier with a different class/race and I think those who take advantage of this opportuity will likely be happier in the long run (2 years from now say) than those waiting for blizzard to "balance" things.
Blue has really never addresed the issue of racial imbalance to my satisfaction, but I don't know of any "fix" they'd likely push that, short of allowing you to reroll races or racial abilities via reputation or something, would solve the glaring racial imbalances.
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radikalnoise.com :: Dicks, Strats, Drama, eFame, and More Dicks
FH - LF 1 Baller PvE Mage
All noncrit DoTs (not Ignite) generate Combustion charges (Bug?)
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09/04/06, 10:13 AM
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#10
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This could be anything
Symbul.6982
Blood Elf Paladin
No WoW Account (EU)
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As a mage, I'm skeptical that I'm really viable in competitive arena play with the human racials. (They are absolutely the worst possible mage racials) I know I'm looking to reroll to draenei for competitive PvP -- it's unfortunate to give up a character with over half a year days played, but I think its better to suck it up and move on, then wait around unhappily in hopes blizzard "balances" the races.
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As a Rogue, I find this hard to buy. Perception is on a modest cooldown (you can use it every Arena game) and completely denies a Rogue his opener in most situations if you know he's coming (which, in Arena, you will).
I think re-rolling Human is a little dicey though. You'll get more juice out of a Sword/Mace build but are you really going to take the chance, just for that? You'll miss out on being first-wave, will have no edge on the 60-70 grind - barring getting boosted through AQ for loot, which I'll grant is likely - and all you gain is a little more dps with a certain spec, then losing the few extra agi (NE is +7 over UD afaik), 1% dodge and Shadowmeld (nice without reduced Stealth cooldown).
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09/04/06, 10:21 AM
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#11
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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Originally Posted by radikal
I think its too early to know if rerolling races will be "worth it" but I think its quite likely that it will be.
I always find it odd how big a deal people make out of the human reputation bonus. To be honest, I feel the bonus does extremely little -- it basically gets you nothing you wouldn't have gotten, it just gets you there slightly faster. After reaching exalted with everywhere, you're left with a racial that does absolutely nothing.
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Yeah, when it takes me 40 hours to grind a rep from Neutral to Exalted, and it takes you 36 hours, those extra 4 hours you're left with do absolutely nothing.
I imagine someone is going to claim that 4 hours is trivial in a game where most of us have put in 3000+ hours on our characters. I invite you try to out +5 throwing or Treasure Finding.
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09/04/06, 10:23 AM
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#12
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Piston Honda
Human Priest
Outland (EU)
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On the same subject, would many human/NE priests re-roll dwarf or draenei (dependent on their racials)? It's a thought that's occurred to me... but thinking about getting (nearly) 300 fishing skill, regrinding rep/recipes for enchants/tailoring patterns gives me a headache :(
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09/04/06, 11:21 AM
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#13
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Don Flamenco
Tauren Druid
Runetotem (EU)
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Originally Posted by radikal
I always find it odd how big a deal people make out of the human reputation bonus. To be honest, I feel the bonus does extremely little -- it basically gets you nothing you wouldn't have gotten, it just gets you there slightly faster. After reaching exalted with everywhere, you're left with a racial that does absolutely nothing.
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Or you could have a racial that does absolutely nothing all of the time, like say Herbalism.
I'm not complaining about the racials because I don't think they do that much of a difference in the end, but if I could choose one passive as the PvE-player I am, I'd absolutely kill for Diplomacy.
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09/04/06, 11:47 AM
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#14
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Von Kaiser
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Originally Posted by Krag
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Originally Posted by radikal
I always find it odd how big a deal people make out of the human reputation bonus. To be honest, I feel the bonus does extremely little -- it basically gets you nothing you wouldn't have gotten, it just gets you there slightly faster. After reaching exalted with everywhere, you're left with a racial that does absolutely nothing.
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Or you could have a racial that does absolutely nothing all of the time, like say Herbalism.
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That's coupled with the best racial in the game, an aoe stun, aswell as a 5% bonus to your HP.
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09/04/06, 11:50 AM
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#15
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Soda Popinski
Eej
Troll Hunter
No WoW Account
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Also the invisible passive racial that Taurens get, +1 yards (or more, I can't remember) to max and minimum range due to the size of their models.
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