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Old 09/05/06, 11:01 AM   #16
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
We started with ZG only (twice a week) when we were in blues/greens, and I higly recommend offtanking panthers in each pen.

We never wasted mats for flash bombs on this one. We find that druids make the best healers in pens, btw, as they can go bear when Arlokk comes out of stealth.

99% of the time she heads straight for one of your off-tank healers when she comes out of stealth since they are the only ones doing anything, and a druid going bear gives the MT time to pick up Arlokk and bring her out of the pen for DPS.

Feral druids and warriors shouldn't have trouble tanking panthers once they get some rage built up (the panthers don't hit hard, so you need a few on you to start getting the rage you want to spam demo shout/roar).

Tanks, position yourself inside the pen, about half way in, and close to the wall (towards center of the room). You'll notice that your demo shout/roar reaches throught the wall, and you can often snag a panther that got past you as it makes its way to the main raid on the back wall.

We also like to have one hunter sitting just outside each of the pens. Hunters can position so that they can keep a flare up inside the pen, between the tank and the wall where the panthers spawn - they spawn stealthed, so the flare lights em up so the tank can auto-attack them early and burn a sunder here and there if they have the rage. The hunter can also DPS arlokk from that position.

Like Pandul said (Hi Pandul), fear any loose panthers and kill them when she's stealthed so they will respawn and the tanks can catch them.

Stand in the fire? CHAOS BOLT!

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Old 09/05/06, 12:59 PM   #17
furniture
Glass Joe
 
Murloc Mage
 
Cho'gall
We used a nova rotation for a long time without too many problems (pre-MC gear). Main party hangs at the opposite end of the gong where the mages are. When someone gets tagged they start running circles around the main section of the room. When they are up by the gong, a mage nova's the panthers. Even without coldsnap 2-3 mages can keep enough panthers off the runners to take the priestess down.

We recently moved to the much cleanier, and efficient way of throwing a tank in each pen (MC, post-MC gear). As mentioned earlier bear form works fine. Throw some thorns up for the tanks. Range DPS class stay back in the gong cubby and nuke. If you get called out usually the tanks can intercept the panthers, or just move to the tank so he can grab them off you.

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Old 09/05/06, 4:00 PM   #18
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
Whenever this comes up, I never see anyone suggest what my guild does.

We don't bother with tanks in the pens. When someone gets marked, we have them run to a spot between the posts. There they run around in a circle (kite) while a mage channels r1 blizzard (3/3). Pretty easy to avoid alot of damage when you can just move away from all those panthers. If you have mage with 5/8 NW, makes this fight rather easy for the adds.

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Old 09/05/06, 4:39 PM   #19
Vhex
Don Flamenco
 
Vhex's Avatar
 
Blood Elf Paladin
 
Black Dragonflight
Originally Posted by Cloudgatherer
If you have mage with 5/8 NW, makes this fight rather easy for the adds.
His guild is in mostly greens/blues. =p Doubt they even have one piece nw. <3

But as others have said, yeah, a warrior in each pen with a healer or two covering them. I don't think I can stress enough how uber flash bombs are for this fight either. We're in 4+ pieces of T3 and I still fire those off when I get hit. <3

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Old 09/05/06, 4:50 PM   #20
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
The issue with Flash bombs is each bomb takes a few blue pearls (found underwater in STV). Without a Lock or Shaman, they are quite tedious to get but they are very useful to this one encounter.

Whenever I did this, no one had any bombs and we always did fine.

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Old 09/05/06, 6:10 PM   #21
Christmas
Piston Honda
 
Murloc Warlock
 
Defias Brotherhood (EU)
Well, other people have given lots of tips. I can also suggest using Advanced Target Dummies, they sometimes help. We still do Arlokk the same way now, but we did it for the first time with trash gear. Anyway, here's my sucky map.



EH = Emergency Healer. Assign this person to save one of the two pen healers if they get mass aggro/Arlokked.

Have a warrior in each pen. We've always found Demoralising Shout works fine unless someone's Marked and doesn't move fast enough, but that's just us. The warrior should be healed by a druid (or paladin, but I'm not sure Shaman can fill that role). When Arlokk comes back, as noted above, she loves to run over and smack people responsbile for HoTs running on the warriors in pens. Have a backup healer positioned by the gong, ready to keep up the pen healers if they get panthers long enough for Arlokk to despawn and the raid to kill the panthers on that pen healer. When you're just about to ring the gong, have the warriors pop Bloodrage so they can spam Demo Shout for the first few panthers and start building up the rage.

Start the main tank roughly in the middle of the room, where Arlokk spawns. This should be the same place every time. Start the rest of the raid (i.e. not pen warriors or healers) by the Gong. When you ring the gong, have people move over to the shield wall (if casters and priests) or over to Arlokk (if melees). They can DoT or instant as they run, to avoid losing precious DPS time. The shield wall is very important. Most of your raid will need to be there, most of the time. The thing about the shield wall is that, if someone is marked, and hugs that wall, the panthers won't path out of the pens and hit them - they'll just stick to the warriors in the pens. If the person leaves the shield wall, the panthers will flood in and annoy you. If you're just starting ZG, obviously you want the smallest possible amount of annoyance. Brief everyone (except tanks and pen tank healers, and melee DPS assigned to Arlokk) that if they get Marked, they run to that wall - and stay there. They can do whatever from there. If the gong healer gets marked, have him switch position with another healer who is on the MT, assuming your MT can survive that. All this work is slightly reducing the DPS you will do to Arlokk in exchange for greatly reducing the number of panthers that are reaming your more fragile raid members (after all, being reamed reduces raid DPS far more than moving for a few seconds).

When Arlokk disappears, spread the (non-Marked) people away from the shield wall. This is because occasionally Arlokk will spawn there and cleave someone if they were healing, and since your fragile people will be at that end of the room, it's bad to have them together. Generally, again as noted above, he'll go for druids in the pens. We found our best-geared druid gets Arlokk probably 9 times out of 10, probably because his HoTs heal for more than the other pen healer. So, he eats the cleaves, hopefully lives, and the warrior grabs Arlokk.

With a couple of Combat Mana potions for the healers (or cheap equivalent) you should find the reduced damage your raid suffers from hiding Marked people away from panthers allows you to kill Arlokk over 2 or even 3 vanishes.

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Old 09/05/06, 6:16 PM   #22
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Vhex
Originally Posted by Cloudgatherer
If you have mage with 5/8 NW, makes this fight rather easy for the adds.
His guild is in mostly greens/blues. =p Doubt they even have one piece nw. <3
Of course, I was just noting that it is _really_ easy with the enlarged aoe area. We were using this strat even before we started getting alot of NW, it certainly gives everyone the chance to practice kiting on slow moving mobs =0. Pretty hard to beat the damage avoidance of using the blizzard strat IMO, but like I said, seems almost no one but us uses this approach.

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