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Originally Posted by Demi9OD
Taunt, as I understand the mechanic, allows you to place yourself at the exact same agro as your enemies current target, and for the duration of the debuff, forces them to attack you. After the debuff falls off, the mob will select it's target based on top threat, taking into account the melee and range threshold modifiers (110% and 130%).
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This description is inaccurate. Taunt used to work that way but was changed in 1.11.1 or some other 3rd-order patch.
Now Taunt does the following:
1) Grants you the threat level of the mob's previous target (the one you're taunt off of)
2) Grants you 'forced' aggro that forces the mob to attack you for the duration of the debuff regardless of threat generated by other players.
4) Grants you 'normal' aggro that you retain after the debuff wears off, as long as another player doesn't break 110/130% of your threat level.
i.e.
Old Taunt:
Tank Taunts off Mage. (Tank now has 'forced' aggro)
Tank does zero additional threat to Mob.
Mage does zero additional threat to Mob.
Taunt wears off, Mob returns to Mage, since the tank didn't break the 110% aggro-gain barrier.
Current Taunt:
Tank Taunts off Mage. (Tank now has 'forced' aggro)
Tank does zero additional threat to Mob.
Mage does zero additional threat to Mob.
Taunt wears off, Mob stays on Tank since the new Taunt gives him 'normal' aggro.