Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/05/06, 9:34 AM   #1
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
At the end of an MC run on Sunday evening we wiped to Raggy because we were letting a warrior without the full 300 fire resist tank him, and we suffered a couple of double knockbacks. We survived until the first Sons wave, but they wiped us out.

Anyway, we waited for them to despawn and then ressed in for another go. I was standing on the little spur off to the left as you look at him from the collapse position, healing the melee dps. Anyway, about 30 seconds into phase 1 a Son of Ragnaros wanders out of the lava and starts beating me up. It killed me pretty quickly since no-one was expecting it, and then proceeded to gank several more healers before the dps got it under control. With several healers dead we wiped again pretty quickly.

I've never seen a son spawn at the wrong time before, and I wondered if anyone else had seen anything like it? Perhaps it's a new bug introduced with 1.12? We've ticketed a GM about it, but no response so far.

Offline
Reply With Quote
Old 09/05/06, 9:44 AM   #2
Qrt
Von Kaiser
 
Qrt's Avatar
 
Orc Hunter
 
Lightbringer (EU)
It sounds odd - I've never seen that one before, and it does sound nasty in an encounter where things are fairly calm on the perimeter. But Blizzard has a problem with adds not despawning in general.

We've had an extra add several times on Anub'Rekhan in Naxx after a wipe - not a big issue except it will cost some dps on boss in the beginning, but as he is hiding just behind the boss you have to check to be sure or be in for a surprise.

Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.

Denmark Offline
Reply With Quote
Old 09/05/06, 10:00 AM   #3
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Qrt
It sounds odd - I've never seen that one before, and it does sound nasty in an encounter where things are fairly calm on the perimeter. But Blizzard has a problem with adds not despawning in general.
The thing is, I'm pretty sure it wasn't that an add that didn't despawn. When we wiped we could see all the remaining sons, several people confirmed on Vent that they'd seen them all despawn. This guy just strolled out of the lava, far away from where the sons were after we'd wiped, as if he'd just spawned that second.

Offline
Reply With Quote
Old 09/05/06, 11:37 AM   #4
axid
Glass Joe
 
Undead Warlock
 
Frostmourne
my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well

it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well

could these be related?

Offline
Reply With Quote
Old 09/05/06, 11:57 AM   #5
Fiola
Great Tiger
 
Human Paladin
 
Skywall
My guild had a run when Ragnaros emerged when some sons were still alive, and before our 90 seconds were up. He one shotted a few people before our MT ran back in, and we ended up wiping.

We just chalked it up to Ragnaros cheating, since we would have taken him down that attempt otherwise.

Offline
Reply With Quote
Old 09/05/06, 2:33 PM   #6
Elsebet
Von Kaiser
 
Undead Priest
 
Exodar
Originally Posted by axid
my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well

it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well

could these be related?
My guild always has everyone follow slightly behind the MT while he engages Onyxia. We all need to leave at the same time too, the reasoning for this was explained that there are dragonkin that spawn and will aggro stragglers in the tunnel. Perhaps that is what is occuring? Is your raid all leaving simultaneously with the tank? Are some people afk?


Offline
Reply With Quote
Old 09/05/06, 2:36 PM   #7
Andorien
Von Kaiser
 
Human Warrior
 
Cenarion Circle
We once had Ragnaros decide that he didn't want to submerge, so he stayed up and fighting when the Sons appeared.

We didn't win that round ;)

Offline
Reply With Quote
Old 09/05/06, 5:21 PM   #8
Carra
Von Kaiser
 
Gnome Death Knight
 
Stormrage (EU)
Originally Posted by Andorien
We once had Ragnaros decide that he didn't want to submerge, so he stayed up and fighting when the Sons appeared.

We didn't win that round ;)
Had that one too about a month ago, pretty nasty.
Would expect no bugs after more then a year...

Offline
Reply With Quote
Old 09/05/06, 5:23 PM   #9
Nurru
The beatings will stop once morale improves
 
Nurru's Avatar
 
Nurru
Undead Priest
 
No WoW Account
The weirdest I've seen was Ragnaros only spawning 4 sons.

United States Online
Reply With Quote
Old 09/05/06, 5:29 PM   #10
Crazypie
Piston Honda
 
Tauren Warrior
 
Blackwing Lair
Before you antiwipe (SS, Ankh), i make sure to /target sons to make sure everything has despawned. Sons seem to want to stay spawned when not everybody is dead (feign, afk's at entrance, etc.). To fix it, we just try to have a shaman rez a priest, but not accept it, then pull the son out and hope it despawns after the sham dies. Crude but atleast it hasn't failed :\.

http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.

Offline
Reply With Quote
Old 09/05/06, 6:14 PM   #11
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
Originally Posted by axid
my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well

it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well

could these be related?
The tunnel to Onyxia will continously spawn adds while Onyxia is engaged. They are supposed to despawn after she's out of combat. If you have stragglers in the tunnel, they'll get pulled. Once we had a PUG die after Onyxia died because of whelps near the end of the fight. The tunnel never despawned and we gave up trying to get the loot.


Oddest Ragnaros behavior I've ever seen was where he never submerged. Everyone collapsed, we were all set for sons... oh wait he's still up go kill! Then there was the time his corpse despawned 30 seconds after killing him...

Offline
Reply With Quote
Old 09/05/06, 6:18 PM   #12
Daksafiya
Von Kaiser
 
Orc Rogue
 
Frostmourne
Originally Posted by Zephro
At the end of an MC run on Sunday evening we wiped to Raggy because we were letting a warrior without the full 300 fire resist tank him, and we suffered a couple of double knockbacks. We survived until the first Sons wave, but they wiped us out.

Anyway, we waited for them to despawn and then ressed in for another go. I was standing on the little spur off to the left as you look at him from the collapse position, healing the melee dps. Anyway, about 30 seconds into phase 1 a Son of Ragnaros wanders out of the lava and starts beating me up. It killed me pretty quickly since no-one was expecting it, and then proceeded to gank several more healers before the dps got it under control. With several healers dead we wiped again pretty quickly.

I've never seen a son spawn at the wrong time before, and I wondered if anyone else had seen anything like it? Perhaps it's a new bug introduced with 1.12? We've ticketed a GM about it, but no response so far.
I've had this happen to me a few times (3-4), in the same scenario as you described. Wipe to Rag, rez up, go again, then prematurely the Sons spawn whilst Rag is up. Its been happening since 1.10 at the very least.

Edit: As far as I recall, the GM said they were aware of it. :/

Offline
Reply With Quote
Old 09/05/06, 8:08 PM   #13
Khalikryst
Piston Honda
 
Human Priest
 
Cenarius
Just because I'm constantly surprised how many people don't know this... Dampen Magic will reduce the damage done by the Sons mana burn to 1 pt. They still drain the mana and all so you still want to avoid them but it certainly trivialized the threat they present.

Offline
Reply With Quote
Old 09/05/06, 9:04 PM   #14
Homercles
Piston Honda
 
Homercles's Avatar
 
No Wow Account
Tauren Warrior
 
No WoW Account
Still true?

http://forums.elitistjerks.com/viewt...hp?id=8228&p=1

Originally Posted by Hober
As far as I know the way they changed dampen magic was that the resulting damage can never be less than 50% of the total (intended damage).

For example: a fire nova pulsing for 200 a tick could only be lowered to 100 damage taken.
with imp dampen magic it reduces spells and affecst by 90 + 50% (45) and *should* take off 135 damage but its max is 100.

Major nerf to silithus air elemental farming, not noticable on much else.

Offline
Reply With Quote
Old 09/05/06, 9:53 PM   #15
Khalikryst
Piston Honda
 
Human Priest
 
Cenarius
Originally Posted by Homercles
Still true?

http://forums.elitistjerks.com/viewt...hp?id=8228&p=1

Originally Posted by Hober
As far as I know the way they changed dampen magic was that the resulting damage can never be less than 50% of the total (intended damage).

For example: a fire nova pulsing for 200 a tick could only be lowered to 100 damage taken.
with imp dampen magic it reduces spells and affecst by 90 + 50% (45) and *should* take off 135 damage but its max is 100.

Major nerf to silithus air elemental farming, not noticable on much else.
Ah guess maybe not... shows how long it's been since I've been hit by a Son's MB I guess =/ (not alot of Rags lately either for that matter).

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Spell Alert cabs User Interface and AddOns 5 06/01/07 10:02 AM
AoE cap in 2.0.3, Mage bugs Yeonora Public Discussion 69 01/19/07 3:22 PM
Sons of Ragnaros Initial Aggro? Sarpedon Public Discussion 11 08/15/06 3:05 PM