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09/05/06, 10:34 AM
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#1
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Piston Honda
Undead Warlock
Neptulon (EU)
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At the end of an MC run on Sunday evening we wiped to Raggy because we were letting a warrior without the full 300 fire resist tank him, and we suffered a couple of double knockbacks. We survived until the first Sons wave, but they wiped us out.
Anyway, we waited for them to despawn and then ressed in for another go. I was standing on the little spur off to the left as you look at him from the collapse position, healing the melee dps. Anyway, about 30 seconds into phase 1 a Son of Ragnaros wanders out of the lava and starts beating me up. It killed me pretty quickly since no-one was expecting it, and then proceeded to gank several more healers before the dps got it under control. With several healers dead we wiped again pretty quickly.
I've never seen a son spawn at the wrong time before, and I wondered if anyone else had seen anything like it? Perhaps it's a new bug introduced with 1.12? We've ticketed a GM about it, but no response so far.
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09/05/06, 10:44 AM
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#2
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Hell bent for leather
Orc Hunter
Lightbringer (EU)
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It sounds odd - I've never seen that one before, and it does sound nasty in an encounter where things are fairly calm on the perimeter. But Blizzard has a problem with adds not despawning in general.
We've had an extra add several times on Anub'Rekhan in Naxx after a wipe - not a big issue except it will cost some dps on boss in the beginning, but as he is hiding just behind the boss you have to check to be sure or be in for a surprise.
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Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.
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09/05/06, 11:00 AM
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#3
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Piston Honda
Undead Warlock
Neptulon (EU)
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Originally Posted by Qrt
It sounds odd - I've never seen that one before, and it does sound nasty in an encounter where things are fairly calm on the perimeter. But Blizzard has a problem with adds not despawning in general.
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The thing is, I'm pretty sure it wasn't that an add that didn't despawn. When we wiped we could see all the remaining sons, several people confirmed on Vent that they'd seen them all despawn. This guy just strolled out of the lava, far away from where the sons were after we'd wiped, as if he'd just spawned that second.
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09/05/06, 12:37 PM
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#4
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Glass Joe
Undead Warlock
Frostmourne
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my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well
it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well
could these be related?
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09/05/06, 12:57 PM
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#5
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Great Tiger
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My guild had a run when Ragnaros emerged when some sons were still alive, and before our 90 seconds were up. He one shotted a few people before our MT ran back in, and we ended up wiping.
We just chalked it up to Ragnaros cheating, since we would have taken him down that attempt otherwise.
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09/05/06, 3:33 PM
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#6
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Von Kaiser
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Originally Posted by axid
my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well
it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well
could these be related?
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My guild always has everyone follow slightly behind the MT while he engages Onyxia. We all need to leave at the same time too, the reasoning for this was explained that there are dragonkin that spawn and will aggro stragglers in the tunnel. Perhaps that is what is occuring? Is your raid all leaving simultaneously with the tank? Are some people afk?
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09/05/06, 3:36 PM
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#7
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Von Kaiser
Human Warrior
Cenarion Circle
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We once had Ragnaros decide that he didn't want to submerge, so he stayed up and fighting when the Sons appeared.
We didn't win that round ;)
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09/05/06, 6:21 PM
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#8
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Von Kaiser
Gnome Death Knight
Stormrage (EU)
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Originally Posted by Andorien
We once had Ragnaros decide that he didn't want to submerge, so he stayed up and fighting when the Sons appeared.
We didn't win that round ;)
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Had that one too about a month ago, pretty nasty.
Would expect no bugs after more then a year...
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09/05/06, 6:23 PM
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#9
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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The weirdest I've seen was Ragnaros only spawning 4 sons.
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09/05/06, 6:29 PM
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#10
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Piston Honda
Tauren Warrior
Blackwing Lair
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Before you antiwipe (SS, Ankh), i make sure to /target sons to make sure everything has despawned. Sons seem to want to stay spawned when not everybody is dead (feign, afk's at entrance, etc.). To fix it, we just try to have a shaman rez a priest, but not accept it, then pull the son out and hope it despawns after the sham dies. Crude but atleast it hasn't failed :\.
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09/05/06, 7:14 PM
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#11
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by axid
my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well
it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well
could these be related?
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The tunnel to Onyxia will continously spawn adds while Onyxia is engaged. They are supposed to despawn after she's out of combat. If you have stragglers in the tunnel, they'll get pulled. Once we had a PUG die after Onyxia died because of whelps near the end of the fight. The tunnel never despawned and we gave up trying to get the loot.
Oddest Ragnaros behavior I've ever seen was where he never submerged. Everyone collapsed, we were all set for sons... oh wait he's still up go kill! Then there was the time his corpse despawned 30 seconds after killing him...
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09/05/06, 7:18 PM
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#12
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Von Kaiser
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Originally Posted by Zephro
At the end of an MC run on Sunday evening we wiped to Raggy because we were letting a warrior without the full 300 fire resist tank him, and we suffered a couple of double knockbacks. We survived until the first Sons wave, but they wiped us out.
Anyway, we waited for them to despawn and then ressed in for another go. I was standing on the little spur off to the left as you look at him from the collapse position, healing the melee dps. Anyway, about 30 seconds into phase 1 a Son of Ragnaros wanders out of the lava and starts beating me up. It killed me pretty quickly since no-one was expecting it, and then proceeded to gank several more healers before the dps got it under control. With several healers dead we wiped again pretty quickly.
I've never seen a son spawn at the wrong time before, and I wondered if anyone else had seen anything like it? Perhaps it's a new bug introduced with 1.12? We've ticketed a GM about it, but no response so far.
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I've had this happen to me a few times (3-4), in the same scenario as you described. Wipe to Rag, rez up, go again, then prematurely the Sons spawn whilst Rag is up. Its been happening since 1.10 at the very least.
Edit: As far as I recall, the GM said they were aware of it. :/
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09/05/06, 9:08 PM
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#13
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Piston Honda
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Just because I'm constantly surprised how many people don't know this... Dampen Magic will reduce the damage done by the Sons mana burn to 1 pt. They still drain the mana and all so you still want to avoid them but it certainly trivialized the threat they present.
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09/05/06, 10:04 PM
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#14
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Piston Honda
No Wow Account
Tauren Warrior
No WoW Account
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Still true?
http://forums.elitistjerks.com/viewt...hp?id=8228&p=1
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Originally Posted by Hober
As far as I know the way they changed dampen magic was that the resulting damage can never be less than 50% of the total (intended damage).
For example: a fire nova pulsing for 200 a tick could only be lowered to 100 damage taken.
with imp dampen magic it reduces spells and affecst by 90 + 50% (45) and *should* take off 135 damage but its max is 100.
Major nerf to silithus air elemental farming, not noticable on much else.
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09/05/06, 10:53 PM
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#15
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Piston Honda
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Originally Posted by Homercles
Still true?
http://forums.elitistjerks.com/viewt...hp?id=8228&p=1
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Originally Posted by Hober
As far as I know the way they changed dampen magic was that the resulting damage can never be less than 50% of the total (intended damage).
For example: a fire nova pulsing for 200 a tick could only be lowered to 100 damage taken.
with imp dampen magic it reduces spells and affecst by 90 + 50% (45) and *should* take off 135 damage but its max is 100.
Major nerf to silithus air elemental farming, not noticable on much else.
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Ah guess maybe not... shows how long it's been since I've been hit by a Son's MB I guess =/ (not alot of Rags lately either for that matter).
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09/06/06, 1:41 AM
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#16
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Von Kaiser
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Originally Posted by axid
my guild has been getting 1-2 dragonkin spawning outta nowhere from the bottom cave when we engage ONYXIA (not ragnaros) as well
it has happened to us 2 or 3 times since 1.12, nothing too serious to cause a wipe but just very strange as well
could these be related?
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That happened on an Onyxia run I was on once. We blamed totems.
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