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I am looking at picking up a Drakefang or Badge of the Swarmguard. I was wondering which is better to be using? I haven't found any math out there to find out which is the best yet, so was just curious what would be said here. Also using an HoJ currently with BHB. Should i be replacing both of these or just BHB? Thanks in advance.
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DFT + HoJ - BotSG is typically considered a PvP trink, and absent a rogue ability to reliably trinket swap in combat, it will most likely stay that way.
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I'm sure you were looking for this link:
http://forums.elitistjerks.com/profile.php?id=3096 followed by http://forums.elitistjerks.com/profile.php?id=3096 |
If you can get a DFT, pick it up. It will probably not be replaced until sometime in the expansion. The only two trinkets that are better are: Kiss of the Spider and Slayer's Crest
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Assume: 1% crit = 1% dps increase Assume: 1% hit = 0.6% dps increase (we're assuming 60% of your damage is white damage) so for reference, Blackhand's Breadth dps increase = 2% 1% for 1% its Crit 0.6% for 1% its Hit Subtotal of passives = 1.6% dps increase assuming perfect time on target, 1/8 of time you'll have the 20% buff to weapon speed. This averages out to 60% of dps * 20% * 1/8 = 1.5% dps increase. So, with perfect time on target with KoTS running, you're getting 3.1% dps increase. Relative to BhB, the scaling is the same (well, a little less when you consider that passives will never get wasted cause you got mindcontolled, died, had to bandage, got web-wrapped, etc), but compared to anything with a flat AP modifier, it will indeed scale better. |
Bad assumptions to make, Discofiend, regarding how much of a dps increase crit and hit are. Plus, you leave out the best part of KoTS: stacking it with blade flurry and SnD. All haste effects are multiplicative.
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if anything.. 1% crit ~ 1% hit |
first, what are better assumptions to make? The reason that i put those assumptions in is so that people like you could dispute them and give me better ones ;-)
second, your bladeflurry is going to be up anyway. 20% of 100 = 20. 20% of 156 = 31.52. Both are 20% increase of the initial value (the white dmg). I see what you're saying, that if you're only stacking them so that they're running at the same time, you get an additional attack speed bonus = to the marginal affect of KoTS on the BF, but the end result isn't *that* much different. |
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edit: pls ignore gimmick crit cap fights like loatheb, and assume you already have +15% hit or so for the purposes of this explanation. |
I guess you'd have to reverse-engineer your question. How is missing 1% more not 1% less damage?
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You only need about 6% hit to not miss on specials anymore, and you can get 5 of that through talents. After that, +hit is pure white damage increase only. Crit affects both white and yellow attacks and so scales better.
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You may have wanted to include the assumption that you have 15% to hit already. That changes your statement quite a bit.
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http://www.savefile.com/projects/299694 |
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