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Old 09/06/06, 10:45 AM   #1
 Navaash
professional amateur
 
Undead Mage
 
Mal'Ganis
This is as close to a "blue plz" post as I'll ever make.

Blizzard needs to come out and tell us already exactly what spell penetration does. It's a stat that has some utility in PvP but by all accounts is completely worthless in PvE. Yet both the mage and warlock T3 sets have it (10 on warlock legs and 23 between the mage bracers and robe), which is a complete waste of points that could be better spent elsewhere, like spirit or more damage.

That and they stick it on items gained in the high-end PvE raid game (Malice Stone Pendant, Gem of Nerubis, Veil of Eclipse, and the unnamed staff off of Kel'Thuzad - provided they haven't changed that item). The first three I can kind of understand, since they're off relatively easy bosses, but off of the last boss of the hardest zone in the game?

All the theorycrafting in the world since they introduced this stat with Ahn'Qiraj hasn't been able to come up with a good use for PvE. So just tell us already what the deal is.

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Old 09/06/06, 10:52 AM   #2
enshula
Piston Honda
 
Murloc Paladin
 
Cenarion Circle
Work out resist of mob. Higher the mob resist then higher the spell penetration utility.

10 resist = 2.5% on the sliding scale of average damage taken.

So 10 taking mob from 75 to 72.5 is worth 10% more damage while 2.5 to 0 is only worth 2.564% more damage.

Of course if you notice that in general mobs in PvE tend to have only the level based resist then yes it becomes useless.

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Old 09/06/06, 10:58 AM   #3
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by enshula
Of course if you notice that in general mobs in PvE tend to have only the level based resist then yes it becomes useless.
Thats the general trend, its hard to tell if they have any innate resist and all the addons that supposedly tell you boss resists are way off.
Wish they lowered the amount reduced and put back +vulnerability some how. Right now spell penetration has no use but pvp.

What!?

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Old 09/06/06, 11:01 AM   #4
enshula
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Murloc Paladin
 
Cenarion Circle
Does it help on something like a spellbinder?

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Old 09/06/06, 11:02 AM   #5
♦ Praetorian
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Orc Shaman
 
Mal'Ganis
Right, that's what I don't get. I understand penetration on AQ gear which is somewhat PvP oriented. I understand it on random nonset items. But when Blizzard min/maxes t3 sets for pure raiding the way they have -- Faith surely does not have +dam on it for a reason -- and then puts penetration on those sets, that tells me that either Blizzard is very, very confused, or we are all missing something about its value in PvE settings. I'm increasingly leaning towards the former, but it's just weird.

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Old 09/06/06, 11:08 AM   #6
 Navaash
professional amateur
 
Undead Mage
 
Mal'Ganis
Originally Posted by enshula
Does it help on something like a spellbinder?
If a mob is already magic immune, penetration doesn't do anything against it.

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Old 09/06/06, 11:08 AM   #7
Maklar
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Murloc Mage
 
Uldum
As I don't wear it, any idea if it helps on chromatic stuff? Or possibly on red drakes if your fire and whatnot.

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Old 09/06/06, 11:15 AM   #8
• Chicken
 
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Upsidazi
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Originally Posted by Maklar
As I don't wear it, any idea if it helps on chromatic stuff? Or possibly on red drakes if your fire and whatnot.
Those don't show up as "n type (n resisted)" as far as I know. So it's not resists, it's just a buff they have that reduces damage done on them by certain spell schools.

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Old 09/06/06, 11:18 AM   #9
♦ Praetorian
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It obviously helps there, but most mobs fall into two categories:
1) Low enough resist that CoS/CoE negates it entirely.
2) High enough resist that you aren't going to bother at all regardless.

Fireballing a Red Drakonid is never going to be smart, whether you have +40 penetration or +0.

I suppose if there were more things with 100-120 resist to various elements such that you need penetration on top of a Curse, then it'd help. But there aren't, really.

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Old 09/06/06, 11:20 AM   #10
Goggles
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Selggog
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No WoW Account (EU)
Originally Posted by Maklar
As I don't wear it, any idea if it helps on chromatic stuff? Or possibly on red drakes if your fire and whatnot.
I assumed it did however there aren't many of these. The majority of mobs in BWL, AQ (and I assume Naxx although I haven't been there properly yet) don't appear to have significant resistances. CoE/CoS is enough to get rid of most partial resists I get.

Not actually a member of Refusion on Burning Blade.

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Old 09/06/06, 11:22 AM   #11
Harem
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Tauren Warrior
 
Mal'Ganis
Remember coe also reduces target resistance by 75, so even if mobs do have a certain reasonable amount of resist, its pretty much null and void in a raid setting.

Just to make the 20 spell penetration I have on my current gear hurt me even more, could someone work out how much damage or crit its equivalence is in ilvl?

"Puns are inherently evil, in the "must do evil!" sort of way."

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Old 09/06/06, 11:25 AM   #12
Hober
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Murloc Mage
 
Outland (EU)
In my opinion the only way they could make it a worthwhile stat is by letting -resistance items lower the mob's resistance into negative á la old school CoS/CoE.
This would make the items containing -resistance worthy of thier iLvL

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Old 09/06/06, 11:33 AM   #13
Necrotoid
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Lightning's Blade
Originally Posted by Praetorian
I'm increasingly leaning towards the former, but it's just weird.
Yes, yes it is. I wish they would put in the mid level resist mobs (100-150) so these stats did something for our PvE gear. My Doomcaller is excellent raiding stuff, but wtb crit instead of -resist please!

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Old 09/06/06, 11:42 AM   #14
Myonax
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Myonax
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Originally Posted by Necrotoid
Yes, yes it is. I wish they would put in the mid level resist mobs (100-150) so these stats did something for our PvE gear. My Doomcaller is excellent raiding stuff, but wtb crit instead of -resist please!
No, WTB +hit with spells instead of penetration :(

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Old 09/06/06, 11:59 AM   #15
Copernicus
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Night Elf Druid
 
Tichondrius
If -resists does anything, it does it at a better value than hit/crit%. 1% crit is about equal to -10 resists. At level 60, -10 resists is worth an extra 2.5% of damage, if something is being removed.

At this point, I have to assume that Blizzard noticed partial resists on level 61-63 mobs, and assumed that -resists would remove that. Which it doesn't, since that's a skill based resists that can't be overcome. :(

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