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Old 09/06/06, 12:38 PM   #1
Pandrin
Glass Joe
 
Murloc Warrior
 
Skullcrusher (EU)
worldofraids did a big update today in their professions page today, there are some nice stuff.

http://www.worldofraids.com/v2/?page=professions

Will list some (the list is too long), the most noticable things.

Blacksmithing :

Felsteel Shield Spike: Attaches a Felsteel Spike to your shield that deals 26-38 damage every time you block with it.

Greater Rune of Shielding : Applies the Greater Rune of Shielding to a shield. This rune absorbs up to 4000 points of damage before it fails.
Greater Rune of Warding : Put a Greater Rune of Warding on chest armor or robe that stops 400 points of damage every 2 minutes. Lasts for 1 hour.
Lesser Rune of Shielding : Applies the Lesser Rune of Shielding to your shield. This rune absorbs up to 1000 points of damage before it fails.
Lesser Rune of Warding : Put a Lesser Rune of Warding on chest armor or a robe that stops 200 points of damage every 2 minutes. Lasts for 1 hour.

Adamantite Sharpening Stone : Increase sharp weapon damage by 12 and add 1% crit for 30 minutes.
Fel Sharpening Stone : Increase sharp weapon damage by 12 for 30 minutes.


Engineering :

Explosives :

- Adamantite Grenade : Inflicts 450-751 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80.
- Elemental Seaforium Charge : Blasts open all but the mightiest of locked doors.
- Fel Iron Bomb : Inflicts 330-771 Fire damage and stuns targets in a 5 yard radius for 3 sec. Any damage will break the effect. Unrelaible against targets higher than level 76.
- Rocket Launcher : Fire a Powerful Rocket at the enemy that does 960 to 1440 damage and stuns them for 2 sec. This thing has quite a kick though...
- Supper Sapper Charge : Explodes when triggered dealing 675 to 1125 Fire damage to all enemies nearby and 900 to 1500 to you.
- The Bigger One : Inflicts 600-1001 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80.

Head stuff and various gadgets :

- Critter Enlarger : Enlarges a critter to twice its normal size.
- Foreman's Enchanted Helmet : Increases your chance to resist Silence and Interrupts effects by 10%.
- Foreman's Reinforced Helmet : Increases your chance to resist Stun and Disorient effects by 10%.
- Gnomish Flame Turret : Quickly constructs a gnomish flame turret at your feet that will nearly always attack nearby enemies.
- Gnomish Poultryizer : Turns the target into a chicken for 15 seconds. Well, that is assuming the transmogrification polarity has not been reversed....
- Hyper-Vision Goggles : Increases your stealth detection for 15 sec.
- Remote Mail Terminal : Unfold the Remote Mail Terminal so that it can receive and send mail. It only has enough power to last for 5 min.
- Rocket Boots Xtreme : Engage the rocket boots to greatly increase your speed. You probably wont be still standing when you get there though...


Jewelcrafting :

Trinkets :

- Figurine - Black Diamond Crab : Reduces melee damage taken by 35 for 20 sec.
- Figurine - Black Pearl Panther : Increases attack power by 90 for 12 sec.
- Figurine - Dark Iron Scorpid : Every swing poisons your foe for 15 damage over 10 sec.
- Figurine - Dawnstone Crab : Reduces melee damage taken by 50 for 20 sec.
- Figurine - Emerald Owl : Restores 60 mana every second for 12 sec.
- Figurine - Felsteel Boar : Summons the Felsteel Boar to fight for you.
- Figurine - Golden Hare : Increased speed by 30% and prevents new snares from landing on the user for 12 sec.
- Figurine - Jade Owl : Restores 30 mana every second for 12 sec.
- Figurine - Living Ruby Serpent : Increases damage and healing done by magical spells and effects by up to 150 for 20 sec.
- Figurine - Nightseye Panther : Increases attack power by 320 for 12 sec.
- Figurine - Ruby Serpent : Increases damage and healing done by magical spells and effects by up to 100 for 20 sec.
- Figurine - Talasite Owl : Restores 900 mana over 12 sec.
- Figurine - Truesilver Boar : Summons the Truesilver Boar to fight for you for 30 seconds.
- F igurine - Truesilver Crab : Reduces melee damage taken by 20 for 20 sec.

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Old 09/06/06, 12:40 PM   #2
Louie
Bald Bull
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Pandrin
- Critter Enlarger : Enlarges a critter to twice its normal size.
YES INDEED

edit for content: those are some pretty awesome changes. Was there any indication as to whether this was a reasonably complete list or just a small sample?

re-edit: I mean the list on the site of course.

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Old 09/06/06, 12:41 PM   #3
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
Adamantite Grenade : Inflicts 450-751 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80.
At level 70 I assumed the highest mob we'd be dealing with was 73.

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Old 09/06/06, 12:44 PM   #4
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
- The Bigger One : Inflicts 600-1001 Fire damage and stuns targets for 5 sec in a 10 yard radius. Any damage will break the effect. Unrelaible against targets higher than level 80.
Saywhat?!

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/06/06, 12:44 PM   #5
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Originally Posted by Nurru
Adamantite Grenade : Inflicts 450-751 Fire damage and stuns targets for 3 sec in a 3 yard radius. Any damage will break the effect. Unreliable against targets higher than level 80.
At level 70 I assumed the highest mob we'd be dealing with was 73.
Im guessing its their way of handling defense caps, +hit caps, resist caps and other unfortunate things. You are going to need more than +140 defense to be immune to crits for example.

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Old 09/06/06, 12:47 PM   #6
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
In all honesty, the more information we receive the more I think we're going to be shock-and-fucking-awed come release. Like, I am thinking serious mechanics overhaul to the point of being near unrecognizable at parts. Admittedly, I can't tell how much of my speculation is a direct result of all the other speculation, but Christ on a crutch I think we're in for some crazy shit.

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Old 09/06/06, 12:50 PM   #7
Xellotath
Von Kaiser
 
Dwarf Priest
 
Aggramar
They already use this sort of wording on existing abilities.

Mind Control: Controls a humanoid mind up to level 70. Lasts 5 min, but the target gets a chance to break free every 5 seconds.

Mind Sooth: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.

Sooth Animal: Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 70 or lower. Lasts 15 sec.

Seems kind of weird. I guess it is for future proofing these items/abilities so that by the next expansion you aren't able to use lower level items with powerful effects that you've outgrown long ago (see Green Whelp Armor).

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Old 09/06/06, 1:26 PM   #8
Kasonic
Don Flamenco
 
Orc Death Knight
 
Hyjal
How does the Rune of Shielding work? I assume it's not a flat damage shield because that'd be crazy ridiculous in PvP. Maybe absorbing all damage of blocked hits, or something?

Edit: Sorry, wrong enchant.

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Old 09/06/06, 1:35 PM   #9
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by Kasonic
How does the Rune of Warding work? I assume it's not a flat damage shield because that'd be crazy ridiculous in PvP. Maybe absorbing all damage of blocked hits, or something?
"that stops 200 points of damage every 2 minutes"

A 200 point shield every 2 minutes is not crazy ridiculous.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/06/06, 1:37 PM   #10
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
I find it very interesting that they're adding blacksmithing "consumables." I bet the other professions will get something like that too. Hopefully it'll actually make those professions viable as long-term sources of revenue.

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Old 09/06/06, 1:43 PM   #11
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
I assume the new crit/def rating will make you a higher level, that is why there is reference to level 76+ in there.

I am glad there are new bombs/cool toys for Engineering, and more consumables will help Blacksmithing become more interesting for players.

Depending on the cooldown of those new trinkets, they may become very useful.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 09/06/06, 1:45 PM   #12
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
The thing about the engineering toys is for everything greater than iron grenades, they're pretty expensive. Arcane bombs? You'd probably have better luck paying your opponents the 2-3 gold/bomb they cost to leave you alone. I can't imagine what the uber 700 fire damage (resistable) lvl 70 bombs are going to cost to make >____<

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Old 09/06/06, 1:45 PM   #13
Igni
Warrior-Poet
 
Igniferroque
Dwarf Priest
 
No WoW Account
Nether Armor Kit : Permanently increase the mana regeneration of an item worn on the chest, legs, hands or feet by 3 mana every 5 seconds. Only usable on items level 60 and above.

Enchant Bracer - Restore Mana Prime : Permanently enchants bracers to restore 6 mana every 5 seconds.

Enchant Boots - Vitality : Permanently enchant boots to restore 4 mana and health every 5 seconds.
I was concerned about the viability of shadow priests in the Arena without the use of potions. But these enchants plus jewels which buff mana regen will go a long ways towards making us potent in the Arena.

Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
I wonder if a dual-wielding Shaman can get two chances to proc on each spellcast.

Also, do a hunter's various abilities (Arcane shot, stings, Raptor Strike, etc.) count as spell casts?

Ignie Ferroque translates from latin to "with fire & with sword." It is a stock phrase used to describe the results of a destructive raid into an enemy's territory, whose sole purpose is to generate fear, terror, and destruction.

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Old 09/06/06, 1:53 PM   #14
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Igni
Enchant Weapon - Spellsurge : Permanently enchant a melee weapon to have a 3% chance on spellcast to restore 100 mana to all party members of 10 seconds.
I wonder if a dual-wielding Shaman can get two chances to proc on each spellcast.

Also, do a hunter's various abilities (Arcane shot, stings, Raptor Strike, etc.) count as spell casts?
Well, the text says on spellcast you could restore mana. Shaman meleeing only can shocks (every 6 seconds), Stormstrike (every 20 seconds) and totems (every 2 minutes). Not enough to be worth using over agilty or Crusader imo.

To hunters, all those abilities trigger the 5SR, so I assume they count as spells (however, you can't counterspell a Hunter, so maybe not). I think the tracking spells count as spells (and cost no mana). However, I would prefer agilty type enchants.

I feel that enchant is for healing classes mostly (esp. pallys, since they can chain cast really well).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 09/06/06, 2:24 PM   #15
Eej
BATTLE-FEVER BATTLE-READY
 
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Eej
Troll Hunter
 
No WoW Account
Originally Posted by Praetorian
I find it very interesting that they're adding blacksmithing "consumables." I bet the other professions will get something like that too. Hopefully it'll actually make those professions viable as long-term sources of revenue.
Man, and here I thought these Elemental Sharpening Stones that half the guild messages me to make weren't considered Consumables. ;)

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Old 09/06/06, 2:41 PM   #16
Zyrxil
Piston Honda
 
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Night Elf Rogue
 
Emerald Dream
Leatherworking looks lackluster as usual. I feel like dropping LW for Jewelcrafting, but you just know there'll be a huge glut of them when the expansion is released, which means high jewel prices, which means huge cost to skill it up.

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Old 09/06/06, 2:44 PM   #17
diospadre
Hero of the Horde
 
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Undead Warrior
 
Mal'Ganis
I hope the gnomish poultryizer icon is a cardboard box.

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Old 09/06/06, 3:42 PM   #18
Teza
Von Kaiser
 
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Orc Death Knight
 
Al'Akir (EU)
I will add more infos soon, more items description which arent present.


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Old 09/06/06, 3:44 PM   #19
thejdawg
Quis custodiet ipsos custodes?
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by probiscus
The thing about the engineering toys is for everything greater than iron grenades, they're pretty expensive. Arcane bombs? You'd probably have better luck paying your opponents the 2-3 gold/bomb they cost to leave you alone. I can't imagine what the uber 700 fire damage (resistable) lvl 70 bombs are going to cost to make >____<
Throwing arcanite at someone should zone them out of a BG, or kill them and give them a 3 minute res timer.

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Old 09/06/06, 4:10 PM   #20
Hober
Von Kaiser
 
Murloc Mage
 
Outland (EU)
I've never seen the new flasks before:

Flask of Fortification
Increases the player's maximum health by 1500 and Defense Rating by 30 for 2 hour. You can only have the effect of one flask at a time. This effect persists though death.

I can't begin to imagine the mats, not even in my worst nightmares. Probably swiftthistle or something obscure like that.

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Old 09/06/06, 4:12 PM   #21
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Enchant Boots - Surefooted : Permanently enchant boots to give 5% snare and root resistance as well as a 1% bonus to hit.

Looks like the new enchant of choice for boots for warriors right there :)

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Old 09/06/06, 4:33 PM   #22
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Rocket Launcher : Fire a Powerful Rocket at the enemy that does 960 to 1440 damage and stuns them for 2 sec. This thing has quite a kick though...
WOOOHOOOO!

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/06/06, 4:36 PM   #23
Illian
Great Tiger
 
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Human Paladin
 
Proudmoore
I've seen that the Primal Air, Fire, etc. stuff is supposedly made by combining 10 motes together. I strongly suspect that the Primals will be necessary for lots of the new good stuff (enchants, potions, elixirs, flasks, armor and weapons, so on and so forth). Interestingly, Engineering has the Zapthrottle Mote Extractor. I wonder if this will be the Devs answer to the grumblings about Engineering not really having any kind of money maker by giving Engineers the only reliable way to collect the motes?

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Old 09/06/06, 4:46 PM   #24
discofiend
Piston Honda
 
Murloc Rogue
 
Sargeras
hopefully they add weighted stones so that people aren't forced to give up using maces just because the consumables aren't there to support them. I looked through the blacksmithing list on the site, and didn't see any analogue to the new sharpening stones for blunt weapons.

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Old 09/06/06, 4:52 PM   #25
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
Originally Posted by Zyrxil
Leatherworking looks lackluster as usual. I feel like dropping LW for Jewelcrafting, but you just know there'll be a huge glut of them when the expansion is released, which means high jewel prices, which means huge cost to skill it up.
Under leatherworking:

Primal Riding Crop
Comfortable Insoles

Then again, given leatherworking's track record, they'll probably be equal or worse than the Carrot on a Stick and equivalent boot enchants. :V:

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