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Old 09/06/06, 5:21 PM   #1
Malorum
Moltenmich
 
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Undead Priest
 
Dunemaul
I figured this place is as good as any to help answer this question for me. Had Ilbis drop again last night (weve gotten two so far) and both of the rogues using them use CTS as MH and Ilbis has OH. Of course being the undeducated lvl 45 alt rogue that i have i asked which was better for MH. Rogue epeens ensued to the point i had them move the convo over to the rogue channel.

Debate ensues on our forums and of course Chalon's sheets show that CTS MH/Ilbis OH > Ilbis MH/CTS OH but one of rogues said the following:

The fact is as AP goes up, fast weapons scale dramatically in DPS, and slow weapons do not. At a certain point in AP a fast weapon is better than a slow weapon as a mainhand, even at similar DPS.
How does that work mechanic wise? What is this AP point?

 
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Old 09/06/06, 5:22 PM   #2
 Kalman
And It's Delicious
 
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Orc Shaman
 
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That rogue is an idiot. Ignore him, there is no such point.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 09/06/06, 5:24 PM   #3
Avair
The Howard Roark of Shipwrights
 
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Gnome Death Knight
 
Bloodhoof
Ah... None of that makes any sense, what so ever. No sane rogue would ever MH Iblis.

Slow Main hands for Sinister Strike and Backstabs.
Fast Offhand for poison applications.
 
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Old 09/06/06, 5:34 PM   #4
Sanchek
Glass Joe
 
Murloc Hunter
 
Cenarion Circle
Originally Posted by Nezralix
Except he wasn't talking about yellow damage (where that's mostly true), but just about white damage
White damage isn't normalized.
 
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Old 09/06/06, 5:35 PM   #5
Trildon
Glass Joe
 
Murloc Rogue
 
Blackhand
Ugh, one of the best weapons in the game in such unfit hands.

I assume what he means is that at a certain point; if the listed dps on a weapon is absurdly higher on a quicker weapon with a smaller damage window - instant attack damage wouldn't matter quite so much. The only weapon in the game currently that rings true for is Thunderfury.

He's wrong. Mainhand the CTS.
 
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Old 09/06/06, 5:37 PM   #6
Bibdy
Great Tiger
 
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Bonechewer
Originally Posted by Sanchek
Originally Posted by Nezralix
Except he wasn't talking about yellow damage (where that's mostly true), but just about white damage
White damage isn't normalized.
But doesn't every 14 points of AP give you 1 DPS to your white attack damage? Hence, its normalised before its even added?

But, hell if I know, I've never taken the time to read up about melee DPS and attack power. They're just a meat shield to me.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 09/06/06, 5:37 PM   #7
Taikero
Piston Honda
 
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Night Elf Rogue
 
Dalaran
I laughed at this thread.

"ZOMG, fast weapons attack faster, so it must be better, AMIRITE?"

*sigh*

There's a reason why I still believe that ~97% of all level 60 players have no idea how to play their class, and this is part of it.
 
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Old 09/06/06, 5:38 PM   #8
Taikero
Piston Honda
 
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Night Elf Rogue
 
Dalaran
Originally Posted by Bibdy
Originally Posted by Sanchek
Originally Posted by Nezralix
Except he wasn't talking about yellow damage (where that's mostly true), but just about white damage
White damage isn't normalized.
But doesn't every 14 points of AP give you 1 DPS to your white attack damage? Hence, its normalised before its even added?

But, hell if I know, I've never taken the time to read up about melee DPS and attack power. They're just a meat shield to me.
The formula for a weapon swing is:

Weapon Damage (A value between the minimum and maximum damage of the weapon) + (AP / 14) * Weapon Speed
 
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Old 09/06/06, 5:43 PM   #9
Bibdy
Great Tiger
 
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Bonechewer
Originally Posted by Taikero
Originally Posted by Bibdy
Originally Posted by Sanchek
White damage isn't normalized.
But doesn't every 14 points of AP give you 1 DPS to your white attack damage? Hence, its normalised before its even added?

But, hell if I know, I've never taken the time to read up about melee DPS and attack power. They're just a meat shield to me.
The formula for a weapon swing is:

Weapon Damage (A value between the minimum and maximum damage of the weapon) + (AP / 14) * Weapon Speed
So with absolutely 0 attack power an Ashkandi will hit for 1000 damage average?!

That makes no sense.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 09/06/06, 5:45 PM   #10
 Kalman
And It's Delicious
 
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Originally Posted by Bibdy
Originally Posted by Taikero
Originally Posted by Bibdy
But doesn't every 14 points of AP give you 1 DPS to your white attack damage? Hence, its normalised before its even added?

But, hell if I know, I've never taken the time to read up about melee DPS and attack power. They're just a meat shield to me.
The formula for a weapon swing is:

Weapon Damage (A value between the minimum and maximum damage of the weapon) + (AP / 14) * Weapon Speed
So with absolutely 0 attack power an Ashkandi will hit for 1000 damage average?!

That makes no sense.
...

No, it doesn't. An Ashkandi, with 0 attack power, will hit for somewhere between the minimum damage listed on weapon tooltip and the maximum damage listen on weapon tooltip. The speed only multiplies the AP, not the weapon damage.

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 09/06/06, 5:45 PM   #11
Sanchek
Glass Joe
 
Murloc Hunter
 
Cenarion Circle
Originally Posted by Bibdy
So with absolutely 0 attack power an Ashkandi will hit for 1000 damage average?!

That makes no sense.
Um, no.

It would hit for exactly its damage range (between 229 and 334 per hit). Before armor mitigation, of course.
 
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Old 09/06/06, 5:45 PM   #12
Bibdy
Great Tiger
 
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Originally Posted by Kalman
...

No, it doesn't. An Ashkandi, with 0 attack power, will hit for somewhere between the minimum damage listed on weapon tooltip and the maximum damage listen on weapon tooltip. The speed only multiplies the AP, not the weapon damage.
Oh duh.

I'm retarded.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 09/06/06, 5:46 PM   #13
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by Bibdy
So with absolutely 0 attack power an Ashkandi will hit for 1000 damage average?!

That makes no sense.
Meh, I was gonna get philosophical. Kalman ruined it :P
 
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Old 09/06/06, 5:53 PM   #14
Malorum
Moltenmich
 
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Dunemaul
Oh trust me the rogues who have Ilbis use it the RIGHT way. I was just wondering since this little argument ensued in raid chat last night.

 
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Old 09/06/06, 6:00 PM   #15
wbackes
Meanest Nice Guy
 
Night Elf Rogue
 
Kael'thas
Its depressing that rogues that have access to Iblis have no idea what is going on still :(
 
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Old 09/06/06, 6:17 PM   #16
Bibdy
Great Tiger
 
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Bonechewer
Sooo... I was right then, WHITE damage actually IS normalised, in the same way that spell damage is i.e. you get 1 DPS for every 14 attack power and 1 DPS for every 3.5 +damage (ignoring talents like Bane, Imp Fireball etc).

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 09/06/06, 6:22 PM   #17
saramin
angsty nomenklatura
 
Human Warlock
 
Kel'Thuzad
Originally Posted by Bibdy
Sooo... I was right then, WHITE damage actually IS normalised, in the same way that spell damage is i.e. you get 1 DPS for every 14 attack power and 1 DPS for every 3.5 +damage (ignoring talents like Bane, Imp Fireball etc).
I'm not sure you understand what 'normalized' means. It's a linear increase in both cases.
 
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Old 09/06/06, 6:26 PM   #18
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Bibdy
WHITE damage actually IS normalised, in the same way that spell damage is i.e. you get 1 DPS for every 14 attack power and 1 DPS for every 3.5 +damage (ignoring talents like Bane, Imp Fireball etc).
Yes 14 AP = 1 dps is true no matter the speed of a weap for autoattacking, but normalized is the wrong word to use, since normalization means in WoW that certain special attacks are all at a set speed.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 09/06/06, 6:53 PM   #19
Bibdy
Great Tiger
 
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Originally Posted by saramin
Originally Posted by Bibdy
Sooo... I was right then, WHITE damage actually IS normalised, in the same way that spell damage is i.e. you get 1 DPS for every 14 attack power and 1 DPS for every 3.5 +damage (ignoring talents like Bane, Imp Fireball etc).
I'm not sure you understand what 'normalized' means. It's a linear increase in both cases.
Well, normalised in the sense that no weapon gets a greater benefit from attack power (at least on white damage) over any other.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 09/06/06, 7:04 PM   #20
Infenwe
Von Kaiser
 
Undead Priest
 
Magtheridon (EU)
Google: attack power nerf.

Man, this forum attracts some people who have no clue whatsoever these days. Let me guess... you weren't around at the 1.8 "ZOMGNERFIMGONNAQUITWOWNOW!" cries when that was announced?
 
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Old 09/06/06, 7:04 PM   #21
 Eej
BATTLE-FEVER BATTLE-READY
 
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Originally Posted by Bibdy
Originally Posted by saramin
Originally Posted by Bibdy
Sooo... I was right then, WHITE damage actually IS normalised, in the same way that spell damage is i.e. you get 1 DPS for every 14 attack power and 1 DPS for every 3.5 +damage (ignoring talents like Bane, Imp Fireball etc).
I'm not sure you understand what 'normalized' means. It's a linear increase in both cases.
Well, normalised in the sense that no weapon gets a greater benefit from attack power (at least on white damage) over any other.
That's an extremely odd way of looking at it, since "normalize" means to bring back to normal, and AP/14 = DPS is pretty much the backbone of the physical damage system of the game and (AFAIK) has always been that way. Instant Attacks were getting out of line and were thus their AP modifiers were normalized as a result.
 
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Old 09/06/06, 8:07 PM   #22
Bibdy
Great Tiger
 
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Bonechewer
Originally Posted by Eej
Originally Posted by Bibdy
Originally Posted by saramin
I'm not sure you understand what 'normalized' means. It's a linear increase in both cases.
Well, normalised in the sense that no weapon gets a greater benefit from attack power (at least on white damage) over any other.
That's an extremely odd way of looking at it, since "normalize" means to bring back to normal, and AP/14 = DPS is pretty much the backbone of the physical damage system of the game and (AFAIK) has always been that way. Instant Attacks were getting out of line and were thus their AP modifiers were normalized as a result.
Correct me if I'm wrong, but wasn't the purpose of the instant attack AP normalisation that weapons with long attack times didn't get a greater benefit from AP than weapons with quick attack times?

Isn't that the exact same thing that the white damage calculation does?

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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Old 09/06/06, 8:13 PM   #23
Ghost
Von Kaiser
 
Dwarf Rogue
 
Lightninghoof
ZOMG, fast weapons attack faster, so it must be better, AMIRITE
This is how the Everquest attack forumals worked. The Equivilent of attack power in that game was a bonus added into each hit. It would be the same amoung of bonus regardless of weapon speed. So if you had, say +50 damage bonus from attack power, that same +50 damage would be applied to each hit whether it was a 1.5 speed weapon or a 2.5 speed weapon. Maybe he was a former EQ player and was just trying to bring his knowledge from that game over into WoW?? I dunno.
 
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Old 09/06/06, 8:19 PM   #24
 Eej
BATTLE-FEVER BATTLE-READY
 
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Sure, if you want to call AP for white damage "normalized", why not?

I'm sure Hunters everywhere will disagree with that, though.
 
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Old 09/06/06, 8:37 PM   #25
Bibdy
Great Tiger
 
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Orc Warlock
 
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Originally Posted by Eej
Sure, if you want to call AP for white damage "normalized", why not?

I'm sure Hunters everywhere will disagree with that, though.
How is it different for hunters? Pardon my ignorance, but I'm as much reading these forums to learn as teach.

There's always free cheese in the mouse traps, but the mice there ain't happy.
 
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