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09/23/06, 6:48 AM
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#76
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Von Kaiser
Murloc Mage
Trollbane (EU)
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Originally Posted by Nfariessence
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Originally Posted by Copernicus
BTW, the real solution to warlcoks complaining about Fireball knocking off their DoTs is to bring more fire mages and less warlocks. :P
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And just what do you do in the expansion when you only have 25 man raids? One mage being forced to spec deep Frost for the uber Brilliance Aura to for your healers, one mage being forced to spec deep Arcane for the Slow debuff on bosses... that leaves you with 1, maybe 2 mages for Fire? Can 1-2 Fire mages build and sustain Ignite stacks at even the level they have today? Given that, do you even bring a Fire mage since they lack the utility of other mage trees and don't have anyone to synergize with?
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Wasn't slow like 450 mana, meaning that it would take a bare minimum of 1350 mana / minute to keep up? This as opposed to a warrior in Battle Stance using Imp Thunderclap for 80 rage / minute. (Or, in other words, provided rage generation doesn't change, 2800 dmg / minute. 1350 mana, for me, is a bit more than 2800 dmg, more like 3000 on my least efficient spell. (AM), up to 4.5k on Fireball and 5k for Scorch, not including debuffs. This is also provided that I use the current ranks, but that's a whole different story. I can't really see it change _that_ much as far as DPM is concerned. And as far as the magic is concerned, CoT is so ridiculously more powerful than Slow.
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09/28/06, 12:45 AM
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#77
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Disharmonious
Dwarf Paladin
Lightbringer
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*performs thread necromacy*
Honestly, ever since we started -strongly- enforcing debuff limits (basicly limiting it to mages on nonfarm bosses) our dps has jumped by an absolutely absurd amount. Ignite never pushes off, only ticks off now (saving wierd issues). This has had a huge impact on us.
What's odd is that our warlock dps has ALSO gone up because they're simply no longer dropping dps curses as often unless on multimobs and stuff. By not wasting mana (and we've got a general ' if you have mana make a macro and a warlock's day- heal them to full' rule, newly in effect for denying lock debuff slots), it's really really helping our dps overall.
I cannot advocate very very closely and obsesssively monitoring debuff slots more. It's increased our raid efficency by a stupid level. IT kinda sucks for locks, but, well,...sorry?
We discussed making warirors spec out of Deep Wounds, but the honest truth is it does not SEEM to knock off Ignite (obviously needs more testing...). It hurts our warlock dps by a fair amount off the top, but at the current time guarenteeing ignite is working very much to our benifit.
Not a whole lot to contribute beyond anecdotal evidence, and we've been dps heavy in naxx/AQ40 (in terms of our raid balance), and we're certainly not all that far in in terms of raid progress. But I have to say this sstuff has me seirously looking to simply say 'no non-curse slots ever for warlocks just assign them a healer'.
Of course, I'm insane.
Edit:
Non curse slots, not curse slots. Running a raid without CoE....yeah.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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09/28/06, 2:02 AM
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#78
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Great Tiger
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Remember that when the Mage's damage goes up considerably due to ignite stacking on one guy, so does his threat. Of course, if you're Alliance you might as well just disregard this. Bastards.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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09/28/06, 2:47 PM
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#79
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Bibdy
Remember that when the Mage's damage goes up considerably due to ignite stacking on one guy, so does his threat. Of course, if you're Alliance you might as well just disregard this. Bastards.
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after a few...fun..experinces with this all our mages are running ignite mods and actually will call over vent if needed 'Ignite off!' which is when they take time to evoc and the like so as not to die.
It's been a very good thing for our dps. Not so great for thier suvivablity (wtb salvation).
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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09/28/06, 2:57 PM
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#80
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Sancus
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Another thing to keep in mind is that with Mage passive threat reduction being reduced by 66%
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Mage Passive threat reduction is NOT being reduced for Horde(it's actually being increased), and we do fine as-is.
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I missed this comment the first time. How do you figure Horde isn't losing passive threat reduction when talents are dropping from 30% to 10% reduction in threat? If you want to factor in BoS / TAT I suppose you can justify the comment, but it doesn't invalidate my claim. I had to fight tooth and nail to get a shaman in my group in the past, I doubt bringing 2-3 of them max per raid is going to help this. The fact that our talents are going from 30 to 10% can't be argued.
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09/28/06, 2:58 PM
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#81
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Great Tiger
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What would be a sufficient 'buffer zone' for Deep Wounds and Fireball DOTs to allow an Ignite to keep rolling on something like Patchwerk, while allowing all other necessary/decent debuffs to be used?
I'm thinking around 4-5 slots for a buffer zone and 11-12 other debuffs (COE, COR, Sunder etc).
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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09/28/06, 3:41 PM
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#82
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Piston Honda
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Originally Posted by Trindade
Our best frost mages usually manage to keep fairly close pace with the mage that owns the ignite stack anyway.
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Ok now you're just plain lying.
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Noobing it up on Mal'Ganis since '06
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09/28/06, 4:03 PM
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#83
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Disharmonious
Dwarf Paladin
Lightbringer
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Originally Posted by Bibdy
What would be a sufficient 'buffer zone' for Deep Wounds and Fireball DOTs to allow an Ignite to keep rolling on something like Patchwerk, while allowing all other necessary/decent debuffs to be used?
I'm thinking around 4-5 slots for a buffer zone and 11-12 other debuffs (COE, COR, Sunder etc).
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For us-
1) Demo
2) Sunder
3) TF
4) TF
5) CoE
6) CoR
7) CoS
8) Scorch
9) Hunter's mark
10) FF
11) Shadow Weaving
12) SP dot of choice (pain, flay, pick one)
13-16) Happy Fun Time
This will not make your warlocks happy.
So far it's helped us a lot, you can probably give 2 of those slots to warlocks (we're still very much in shakedown phases for this stuff) if you don't have a shadow priest. It really feels like Ignite is only bumped if it has failed to be refreshed before enough debuffs hit to bump it. Depending how often you're firing debuffs I think 3 or so should be enough buffer, but ymmv.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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09/28/06, 4:08 PM
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#84
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Gauss
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Originally Posted by Trindade
Our best frost mages usually manage to keep fairly close pace with the mage that owns the ignite stack anyway.
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Ok now you're just plain lying.
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A frost mage can beat an ignite starved mage by a significant margin (especially on Loatheb), but saying we beat the one with the ignites is absolute crazytalk.
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09/28/06, 7:30 PM
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#85
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Great Tiger
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Given that we don't have a Shadow Priest, but we do end up having Winter's Chill we end up having a grand total of I think 6 debuff slots for:
1) Ignite
2) Deep Wounds
3) Fireball DOTs
4) Imp SB procs
5) Warlock DOTs.
6) Curse of Shadows
/sigh
I guess a 0/21/30 Warlock (saccing for health regeneration for more mana through life tap) is about the only really good spec for this fight if you want to stack Ignites. 2 Warlocks for COE/COR each using 1 debuff slot for Immolate and just have at it with Searing Pain. At least you make use of COE/Imp Scorch.
I doubt any other build can compete if forced into not being able to use Shadow debuffs.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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09/28/06, 7:45 PM
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#86
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Piston Honda
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Originally Posted by GrizleyCQ
Currently warlocks are just not a dps class and there are no encounter mechanics in naxx that use them.
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Aside from Gluth, Grobbulus, Noth, Heigan, Anub'rekan, Razuvious, and Faerlina you might have a point.
And Gothik? I beat everyone there sync'd and all most of the time. Conflag spec reigns supreme for that fight.
And if you take away the fire mages precious overpowered ignite on Loatheb, I can beat them too there, even without the shadow boosting talents SM or DS+Succubus.
If your warlocks aren't doing well, they just aren't very good.
But thats ok because on Loatheb, its not like 250k or so of the damage is from COR, 130k from COE, and 45k from COS counts for anything.
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09/28/06, 7:51 PM
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#87
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by Zoner
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Originally Posted by GrizleyCQ
Currently warlocks are just not a dps class and there are no encounter mechanics in naxx that use them.
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And if you take away the fire mages precious overpowered ignite on Loatheb, I can beat them too there, even without the shadow boosting talents SM or DS+Succubus.
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This doesn't really say anything. A fire mage without ignite is reduced to 150% crits with a 3 second cast, a frost mage will beat them in flat damage.
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09/28/06, 7:53 PM
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#88
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Great Tiger
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Ever tried using 4-5 warlocks keeping back those adds on Noth instead of 9 total DPS classes single targetting them?
"Wait, are you telling me that 4-5 warlocks can unload as much DPS using DOTs and DOTs alone on 3 targets as 9 single target DPS classes can?"
Yes.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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09/28/06, 11:54 PM
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#89
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Piston Honda
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Originally Posted by Bibdy
"Wait, are you telling me that 4-5 warlocks can unload as much DPS using DOTs and DOTs alone on 3 targets as 9 single target DPS classes can?"
Yes.
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To add to that sentiment, doing so also significantly reduces our chance of pulling aggro.
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09/29/06, 2:11 PM
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#90
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Piston Honda
Draenei Paladin
Sunstrider (EU)
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My personal experience during Naxx and AQ40 tells me that warlocks who for whatever reason get to use debuffs, and thus reach their actual damage potential, will night always outdamage every caster excluding ignite holders. They do need a fairly large amount of debuff slots to pull this off, however, which is where mages trump them. Fire needs improved scorch and ignite, while frost needs only winter's chill (ignoring Curse of Elements) to reach their optimal levels of damage. Cursed be the fireball DoT, bloody thing is worse than deep wounds, but there's not much that can be done about it.
We usually run raids with 6 - 7 mages and 3 - 5 warlocks (y'know, sometimes you lack some here, etc), and have officially scrapped all our frost mages as a result of everyone getting hoocked on ignite. Even our hardcore 1 - 60 frost-through-all-AQ40 master of the cold hasn't looked back after discovering a near 20% increase in average damage output during the vents that he doesn't get ignite, not to mention when he does.
Also, while I don't have very much experience with this since, as mentioned above, all our mages respecced to fire relatively early after entering Naxx, I never saw any of the frost mages outdamage and of the fire mages any of the times when I took the time to study whatever damage listing was being used at the time.
Anyway, ranting aside, I wonder what they're gonna do with mages in TBC. If they're finally letting warlocks unfold with all the debuffs their black hearts may desire, I don't really see mages outdamaging them on anything but encounters involving lots and lots of AoE against mobs that are highly shadow and fire resistant, especially considering you're going to have less mages, which means less rolling ignites - though they'll probably nerf/'fix' it anyway. Unless they're making crowd control such as poly and AoE root/slows required, what's the point of bringing a mage along?
I'm getting worried, my minority complex is kicking in :(
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"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law
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