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I'm looking at ways to raise the dps of my raid, simply by improving our current practises.
We were a late starter in Naxx, and I now worry about things I didn't really have to before (since pushing dps boundaries wasn't as important). One of the agonizing things for me is trying to justify having more than two warlocks in a raid. Our debuff stack just cycles through and knocks their dots off, totally raping their dps. Situationally they do OK on some fights (anub, noth), but once the whole raid starts attacking their dps just plummets. Here's what I see as being an ideal debuff stack, given common talents: 1: Sunder/expose 2: CoE 3: CoS 4: CoR/CoA (depending on boss) 5: Warlock DoT reserve 1 6: Judgement of Light 7: Judgement of Wisdom 8: Mortal Strike 9: Thunderfury slow debuff 10: Thunderfury NR debuff 11: Demoralizing shout 12: Ignite (Could be a warlock DoT, but for fire mage) 13: Winter's Chill 14: Improved Scorch (Could be a warlock DoT, but for fire mage) 15: Gift of Arthas 16: Faerie Fire Now, the problem is, this ideal stack gets absolutely raped by proc and dot components of spells and talents. eg: fireball dot component, deep wounds, etc. As a result of the above, I'm not really convinced fire mages are all that crash hot anymore (no pun intended). We have to sacrifice a lot of debuff slots to keep an ignite stack going, and it has a measurable impact upon performance of other classes. Our best frost mages usually manage to keep fairly close pace with the mage that owns the ignite stack anyway. Basically to make ignite effective, we're giving up 3 debuff slots from warlocks which amount to 300dps owned by another class. The mage also gives up a lot of utility and survivability (imp blizzard, iceblock, nova). How does everyone else deal with this in your raids? Do you just leave the debuff stack up as a free for all? Have any of you told people "you can't have suchandsuch talent because of the debuff stack" (eg: deep wounds)? EDIT: Forgot paladins ;p |
A couple you forgot (or intentionally left off?) are rupture/rip. Those two dots were buffed in 1.12.
Deep wounds is one debuff I wish all warriors would avoid. |
Oh, I forgot. Two more, JoL and JoW.
Rupture on raids is a big nono. Sure, the dps of the rupture is high. Higher than other rogue finishers? Maybe situationally. Higher than other finishers by enough that you can afford to remove a 90-100dps dot from a warlock? No way. |
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On a positive note, ima probably spec out of it cuz if you don't, you lose a good 3-5% parry which is quite noticeable while offtanking. |
A warlock dot does 100 dps? Ignites are commonly 1000+ dps. You're barking up the wrong tree.
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Due to how deep wounds get overwritten its not exactly optimal for DW'ing. It is better for 2h warriors. Still lets say 700 dps and 4% of that is 30ish dps. In no way does that even come close to the dps given by corruption from a warlock. And its not like those deep wounds will be staying up. They will be overwritten just as well.
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You will probably never get a rolling ignite going unless you control reapplication of debuffs like a nazist regime i.e. Patchwerk. Ignite is pretty low on debuff priority and gets bumped off very easily. With a full 16 debuffs on the mob, an application of something like Deep Wounds will probably knock it straight off. You're just NOT going to get an Ignite going on for very long if you let people apply debuffs in a free for all.
In this day and age, 2-3 Warlocks should choose their strongest DOT and 1 of the important Curses and use only that one DOT and Shadowbolt spam (or Searing Pain if threat isn't an issue and they want better mana efficiency) to DPS with. The other Warlocks should use COA and bolt spam. When TBC comes out, its hammer time! Throw out those debuffs like your life depended on it. If every Warlock tries to use both Immolate AND Corruption (and if their mana pool is feeling suicidal, Siphon Life) then they're going to run into serious mana efficiency and DPS problems. |
Currently Fire mages can put out more dps than frost mages/warlocks, and don't have many aggro issues, I think that fact justifies the Fire mage DoT usage.
Also, I don't think many guilds use Arthas's Tears, and is JoL used that much? |
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Edit: I don't really think rolling ignites is possible unless you have ATLEAST 3 very good fire mages. Usually the minimum is 4. 5 is when it gets really amazing. |
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I guess what I'm trying to get across is the whollistic perspective. Let's say we have 3 fire mages (which we do) To get ignite going, they will use: 1 debuff slot for scorch 1 debuff slot for ignite 3 debuff slots for fireball Someone claimed a common scenario of a 1000 ignite tick (so 333 dps). So, we're looking at 5 debuff slots that could be 400-500dps in DoT's. When our fire mages are only performing on average equally to our frost mages it seems like a waste to me. In addition, I have to reduce our raid to 3 warlocks, as a fourth or fifth warlock basically has significantly reduced dps due to no space for debuff allocation. |
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